Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • NolanRyansSnowmonkey
    MVP
    • Jun 2016
    • 1354

    #226
    Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

    Originally posted by BigOrangeVol4Life
    Nomo, I've started day 1 of Spring training using your latest roster set along with the newly-released hybrid roster featuring pitch edits, re-rates, etc. If you don't mind, I'll post several CPU vs CPU line scores as they finish to see how it all works with your sliders. So far, the Minnesota-Boston game looks great. Chris Sale is mowing them down.
    I for one am very curious in what areas Hybrid will differ from OSFM. I was going to do this testing also as soon as Hybrid came out. But they released a patch the day before Hybrid was released and i decided wasnt worth the risk of messing up what i knew was working great (in hum vs cpu games) so i am not able to do it. I didn't care much for their reasoning in the patch notes. So i am still dug in on earlier versions () lol.

    I think a cpu test of Hybrid could give us an idea of how the ratings-rewrites were balanced in different areas. Of course we would also need to know if and how the latest patch affected OSFM first, if at all. Are you going to be keeping track of all stats on his spreadsheet, or only posting linescores?

    I doubt that most of the Hybrid cpu vs cpu data will be very meaningful until you get out of spring training and into regular season, due to 1/3 of the playing time being performed by minor leaguers and backups. But i am glad someone is doing this, since i cant.

    Comment

    • BigOrangeVol4Life
      Pro
      • Dec 2013
      • 769

      #227
      Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

      Originally posted by NolanRyansSnowmonkey
      I for one am very curious in what areas Hybrid will differ from OSFM. I was going to do this testing also as soon as Hybrid came out. But they released a patch the day before Hybrid was released and i decided wasnt worth the risk of messing up what i knew was working great (in hum vs cpu games) so i am not able to do it. I didn't care much for their reasoning in the patch notes. So i am still dug in on earlier versions () lol.

      I think a cpu test of Hybrid could give us an idea of how the ratings-rewrites were balanced in different areas. Of course we would also need to know if and how the latest patch affected OSFM first, if at all. Are you going to be keeping track of all stats on his spreadsheet, or only posting linescores?

      I doubt that most of the Hybrid cpu vs cpu data will be very meaningful until you get out of spring training and into regular season, due to 1/3 of the playing time being performed by minor leaguers and backups. But i am glad someone is doing this, since i cant.
      I'll post line scores and note stats from different players. I tried it out after getting home from work and saved it in the 6th inning. The game combined with the hybrid rosters and Nomo's sliders looked amazing. There was a ton of hit variety. The Twins' starting pitcher Berrios didn't strike out many, however Chris Sale struck out something like 6 and walked 2 during his time. Mookie Betts plays like his real life counterpart too. What stood out to me was how good the fielders looked. A few balls did go over the outfielders' heads helping the hit variety. Also, I haven't seen a ridiculous amount of double plays that I read started happening after patch 1.09. I'm going to finish the game today and will post the line score and notes. If you're curious about other stats, let me know and I'll include those too.

      Comment

      • BigOrangeVol4Life
        Pro
        • Dec 2013
        • 769

        #228
        Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

        Here's the first Spring training CPU vs CPU game using Nomo's latest set of sliders and the just released hybrid roster

        R H E
        Minnesota 0 2 0 (L-Berrios)
        Boston 5 11 1 (W-Sale)

        Berrios: 3 IP, 6 H, 3 R, 3 ER, 0 BB, 2 SO
        Sale: 3 IP, 0 H, 0 R, 0 ER, 2 BB, 4 SO

        Mookie Betts: 3-4, 3B, 2 RBI
        Andrew Benintendi: 2-4, 2 RBI
        J.D. Martinez: 1-2, 2B
        Rafael Devers: 1-3, 2B

        Jorge Polanco: 1-2
        Miguel Sano: 1-2

        As a team, Boston had 2 doubles, 1 triple, threw a combined 11 strikeouts and walked 3. The Twins had 2 singles, threw 5 strikeouts and walked 2. No home runs were hit.

        Comment

        • BigOrangeVol4Life
          Pro
          • Dec 2013
          • 769

          #229
          Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

          Second Spring training game using Nomo's latest sliders and new hybrid roster

          Blue Jays 5, Phillies 4

          R H E
          Philadelphia 4 10 1
          Toronto 5 8 0

          Nola: 3 IP, 1 H, 1 R, 1 ER, 1 BB, 4 SO
          Happ: 3 IP, 5 H, 3 R, 3 ER, 2 BB, 3 SO

          Pedro Florimon: 1-3 HR
          Carlos Santana: 3-4 2B

          Justin Smoak: 2-2 HR

          Comment

          • mellis302
            Rookie
            • Apr 2017
            • 10

            #230
            Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

            I'm 30 games into a franchise season with the Braves using the 5/18 and 5/27 sliders sets.

            They're first in average at .284
            They're last in ERA at 5.13

            Unfortunately the auto sim game stats don't stack up against the slider stats so every game would have to be played out in sim mode to get a realistic stat representation.

            The auto sim stats do however support Nomo's assumption that the offense is anemic this year again on standard sliders since sliders as there are 3 teams 30 games in that have an under 3.00 ERA and 6 teams batting under
            .250.

            Has anyone had any success with sliders affecting sims to match performance of played out games? I don't have time to sim every other team's games but I enjoy watching my own.


            Sent from my iPhone using Operation Sports

            Comment

            • KBLover
              Hall Of Fame
              • Aug 2009
              • 12172

              #231
              Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

              Originally posted by mellis302
              Has anyone had any success with sliders affecting sims to match performance of played out games?

              Sliders don't impact the sim engine except for a few, neither of which impact the stats engine.

              You would have to tune the sliders to match the sim engine.
              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

              Comment

              • Incognito
                Rookie
                • Feb 2003
                • 136

                #232
                Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

                Are you talking about the in-game simming? If I try to fast forward a game, I've noticed the offense tends to struggle a lot. Teams just could not hit and when they do base runners seem to always get thrown out at home plate. It's the biggest reason I don't bother using that feature anymore.

                Comment

                • mellis302
                  Rookie
                  • Apr 2017
                  • 10

                  #233
                  Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

                  Originally posted by KBLover
                  Sliders don't impact the sim engine except for a few, neither of which impact the stats engine.

                  You would have to tune the sliders to match the sim engine.


                  Yea, that's what I've seen as well. It messes with my stat OCD that my CPU vs CPU games for my team will be off the league average for the auto simmed games so my stats won't be competitive in some areas. I just don't have the time to CPU vs. CPU every game though so it is what it is.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • Monster6968Rehab
                    Rookie
                    • Jan 2016
                    • 30

                    #234
                    Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

                    Sorry Nomo I'm confused what edition you are using for mlb the show 18. I have used your sliders for franchise mode for 3 years and enjoy them very much. Will your new sliders work the way they are supposed to on the regular version of mlb the show 18 franchise mode. I would read through all the posts but i just found out you have a new slider set coming out and I'm a average speed reader. Please let me know what's different about this years version. thanks

                    Comment

                    • Monster6968Rehab
                      Rookie
                      • Jan 2016
                      • 30

                      #235
                      Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

                      Nomo I did some reading and I'm not sure what MoM refers to. What i do is set my controller in franchise mode to cpu vs cpu and let the game play while i watch it with no control over anything. Is this the right way to use your sliders for the realistic game play? thanks

                      Comment

                      • BigOrangeVol4Life
                        Pro
                        • Dec 2013
                        • 769

                        #236
                        Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

                        Originally posted by Monster6968Rehab
                        Nomo I did some reading and I'm not sure what MoM refers to. What i do is set my controller in franchise mode to cpu vs cpu and let the game play while i watch it with no control over anything. Is this the right way to use your sliders for the realistic game play? thanks
                        I've used Nomo's sliders for the last 3 years in broadcast mode where you watch a full game between CPU vs CPU with no input from the player using the controller. The games play very close to what you see in real life baseball. His sets work much better for these types of games as opposed to other human vs CPU slider sets brought to the slider boards by other posters.
                        Last edited by BigOrangeVol4Life; 06-04-2018, 12:54 PM.

                        Comment

                        • NolanRyansSnowmonkey
                          MVP
                          • Jun 2016
                          • 1354

                          #237
                          Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

                          Originally posted by Monster6968Rehab
                          Nomo I did some reading and I'm not sure what MoM refers to. What i do is set my controller in franchise mode to cpu vs cpu and let the game play while i watch it with no control over anything. Is this the right way to use your sliders for the realistic game play? thanks
                          Sounds like you are doing it exactly right. Exactly how i do it.

                          Comment

                          • Incognito
                            Rookie
                            • Feb 2003
                            • 136

                            #238
                            Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

                            Is it just me or is there more "no-doubter" home runs hit in this year's game? It feels like well over half the homers hit are no-doubters, and even worse, 90% of them uses the camera where it focuses more on the batter reaction than the actual ball hit, which I've never been a fan of. If the ball is hit within 30 feet of the foul poll, it always show that stupid batter waving the ball fair animation.

                            Comment

                            • CoachCraven
                              Rookie
                              • Jul 2012
                              • 173

                              #239
                              Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

                              Originally posted by Incognito
                              Is it just me or is there more "no-doubter" home runs hit in this year's game? It feels like well over half the homers hit are no-doubters, and even worse, 90% of them uses the camera where it focuses more on the batter reaction than the actual ball hit, which I've never been a fan of. If the ball is hit within 30 feet of the foul poll, it always show that stupid batter waving the ball fair animation.
                              I was about to agree with you completely (other than the waving it fair thing, I haven't gotten that as much, though it does happen) and then after a lazy evening of playing games I had 4 home runs in 6 games that didn't get the camera, 3 of which didn't clear the wall by much. Might have been a blip. The 4th was an upper deck bomb given up by my overpaid ace that certainly should have qualified for the camera. But overall, I still tend to agree with you.

                              I had one game where my team lost 25 to 2. Saw that dang camera an awful lot in that game.

                              Comment

                              • CoachCraven
                                Rookie
                                • Jul 2012
                                • 173

                                #240
                                Re: Stats-Based CPU Sliders [MLB 18 Version Season-Mode Memorial Edition]

                                Originally posted by mellis302
                                Yea, that's what I've seen as well. It messes with my stat OCD that my CPU vs CPU games for my team will be off the league average for the auto simmed games so my stats won't be competitive in some areas. I just don't have the time to CPU vs. CPU every game though so it is what it is.


                                Sent from my iPhone using Operation Sports
                                I had this mild epiphany (I say mild because you have already had it, so clearly I'm no revolutionary thinker) earlier this evening. I absolutely love Nomo's (and indeed everyone else in this thread) quest for statistical realism, but in the alternate universe of our respective franchises, this problem renders us not completely realistic, doesn't it? I much prefer to be as close to the real world as possible, so I'd hate a game where light-hitting shortstops are cranking 100 dingers out every season. So with that in mind, I'm wondering what we might do to more closely mimic the league we get when we play the game while still staying within striking distance of the real world?

                                Or, should I simply get over it and resign myself to never having a league leader in, say, strikeouts?
                                Last edited by CoachCraven; 06-08-2018, 04:50 AM. Reason: I can't stand typos and I had one.

                                Comment

                                Working...