So fielder speed should always be lower than base running speed, can't stand seeing a player with 25 speed track down a deep fly ball, then when base running he's slow as hell, just as he should be with 25 speed or a pitcher cover first base super fast with 13 speed.
Fielding Sliders
Collapse
Recommended Videos
Collapse
X
-
Re: Fielding Sliders
So fielder speed should always be lower than base running speed, can't stand seeing a player with 25 speed track down a deep fly ball, then when base running he's slow as hell, just as he should be with 25 speed or a pitcher cover first base super fast with 13 speed. -
-
Re: Fielding Sliders
Thats two more examples of meeting in the middle at 2/2 or 3/3. I actually have used that setting before in a couple of different sets. What we are not seeing is two low or high settings together. 0-0, 5-5 etc. (i realize some use default sliders across the board, but for the most part it seems most get better babip and animations, etc from lowering one or both fielder sliders).Comment
-
Re: Fielding Sliders
Guys at the MLB level should have decent reaction times. What I don't like about this game is the warped speed levels that defenders seem to run at. Which is why I came to the conclusion - especially with what we saw with the 2K Baseball games - is that SPEED needs lowered. I think zero speed is a must - raising the reaction slider doesn't make inferior fielders play like gold-glovers, but rather it's a speed compensation. So I've been rolling with 0 speed and 5 reaction - and I think it provides a perfect blend. Guys slow afoot still can't make plays, but the faster fielders make plays they should. I never feel cheated.STEELERS INDIANS CELTICS
Comment
-
Re: Fielding Sliders
Guys at the MLB level should have decent reaction times. What I don't like about this game is the warped speed levels that defenders seem to run at. Which is why I came to the conclusion - especially with what we saw with the 2K Baseball games - is that SPEED needs lowered. I think zero speed is a must - raising the reaction slider doesn't make inferior fielders play like gold-glovers, but rather it's a speed compensation. So I've been rolling with 0 speed and 5 reaction - and I think it provides a perfect blend. Guys slow afoot still can't make plays, but the faster fielders make plays they should. I never feel cheated.
Some good insight on the speed ratings thread on this:
https://forums.operationsports.com/f...show-17-a.htmlComment
-
Re: Fielding Sliders
Guys at the MLB level should have decent reaction times. What I don't like about this game is the warped speed levels that defenders seem to run at. Which is why I came to the conclusion - especially with what we saw with the 2K Baseball games - is that SPEED needs lowered. I think zero speed is a must - raising the reaction slider doesn't make inferior fielders play like gold-glovers, but rather it's a speed compensation. So I've been rolling with 0 speed and 5 reaction - and I think it provides a perfect blend. Guys slow afoot still can't make plays, but the faster fielders make plays they should. I never feel cheated.Comment
-
Re: Fielding Sliders
This is an interesting take because I've seen persons argue that speed ratings for a lot of players in SCEA's rosters are too low, rather than too high.
Some good insight on the speed ratings thread on this:
https://forums.operationsports.com/f...show-17-a.html
Around the bases, I'd agree based on my amateur hand-timing.
In the field, guys can have no problem moving around and making plays for me on 0 speed. Perhaps it's how the game renders trajectories, especially fly balls. Or how the players behave in the field with reading the ball, etc.
I don't know, but the defensive monsters are there in the field."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
-
Re: Fielding Sliders
Around the bases, I'd agree based on my amateur hand-timing.
In the field, guys can have no problem moving around and making plays for me on 0 speed. Perhaps it's how the game renders trajectories, especially fly balls. Or how the players behave in the field with reading the ball, etc.
I don't know, but the defensive monsters are there in the field.Comment
-
Re: Fielding Sliders
So after reading all the posts, taking everything into consideration - I tried a number of combinations last night while playing a couple/three games. i pitched a lot of meat balls because I wanted to get balls in play.
For me, though I previously said something otherwise as to my set-up, I've zeroed in on this combination:
fielder speed: 1
fielder reaction: 4
I saw something last night I had never seen: shot down the line deep at 3B. The 3B went back, slid on one knee, backhanded a hard one-hopper, BUT the ball shot over his glove.
What I LOVED: he was able to get there, but even though he made a beautiful play with his footwork, he couldn't field it cleanly. It was like the perfect blend of his ratings shined through. I saw some other things that looked realistic and in a good range of normalcy. But man, that one play was just amazing and even though I couldn't make it, I didn't feel cheated and loved the realism and the graphics.
So I think I'll stay with this combo and see how it goes. (I just didn't like speed at 2, as I tried the 2-2 / 2-1 / 2-0 - and I still felt like the runners speed was too high. I like the fact we can see different things with different set ups, and no doubt there are many other variables/factors in play. Appreciate the helpful feedback here!STEELERS INDIANS CELTICS
Comment
-
Re: Fielding Sliders
Depends on how the ball is hit and how the fielder plays it.
My Marlins franchise is using Griffith Stadium and that place is pretty big to most areas.
If the ball is hit to my CF Javeri (90 Reaction, 97 Speed), he can still track down a lot of balls unless they are hit well (good trajectory/velocity) and pretty deep. If hit hard enough, he won't run them down for outs and that's when triples/in-the-park HR might happen.
If it's hit to my RF Gonzalez (high 90's reaction, 80's speed), he can do a good job as well, though balls towards the gap are more likely handled by Javeri if either gets there at all.
LF? Well that's where Winter is and his 50's reaction and 60's speed. It's an adventure for him. He can't out run mistakes and doesn't have a good first step. He has to read well and the trajectory has to give him time.
The Rockies of course call Coors home and it's big as well. Mallex Smith (or Lagares)/Ichiro/DeShields, Jr. do a good job covering the ground on most balls that aren't raked. They can go back, come in - a lot depends on the trajectory. Bloopers are still a threat sometimes, given how back they need to play. Triples might come from the gaps depending on how hard they are hit. This trio does a good job cutting balls off either with reaction (Ichiro/Lagares) or speed (Smith) or both (DeShields Jr).
The Red Sox have less of an issue in LF of course, but Benintendi basically can cover everything not hit on a line or off the Monster. He'll even range into left-center towards center.
Dee Gordon is in CF and he'll grab anything really. Only liners and low-trajectory flies that threaten the triangle have a good chance of landing, which, of course, could be for triples.
Betts handles RF well, going from line to bullpens pretty well. No real issues unless it get along the line and tries to roll around against the wall. But, of course, that's Fenway.
As always in Fenway, right-center is a death trap for outfielders, much like in real life. Anything hit there and who knows. Same for the triangle area.
One thing is about how the bounces off the Monster are handled. Slower fielders don't get there as quickly, especially on a low-fly that's hard hit. That makes them late reacting, giving them some awkward animations that make them have to recover and get their feet back under them or maybe even miss entirely and need back up.
Some adventures have been had - for and against me - in those situations.
As for triples and in-the-park HR, I don't give up or get many and most of it is related to the dive logic outfielders use more than anything else (especially coming in where you have no back up and the longest run to get the ball if you fail). I get more triples than the CPU as my teams usually have a number of 70+ speed players on them. Only the few "pure slugger" types or the catcher (and of course pitchers) are lower than that.
These slower players get doubles. If they are faster or the fielder makes a mistake or hit a bullet to/through the gaps, they can become triples.
Otherwise, I get and give up more doubles than anything (significantly higher than average), slightly fewer triples. Basically, they give up the double but are often close enough to get the ball and get it in or chase it down fast enough to hold the batter-runner at second.
Depending on the speed of the batter-runner and the arm(s) of the fielders involved in the play, "hustle doubles" can happen where the ball is actually cut off, but done so deep enough to allow faster (usually 80+ speed) players to take the risk. This might be related to fielder speed much like pursuit angles in football - slower players choose a "contact point" further along the line that they can reach.Last edited by KBLover; 06-27-2018, 11:45 AM."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
-
Re: Fielding Sliders
So after reading all the posts, taking everything into consideration - I tried a number of combinations last night while playing a couple/three games. i pitched a lot of meat balls because I wanted to get balls in play.
For me, though I previously said something otherwise as to my set-up, I've zeroed in on this combination:
fielder speed: 1
fielder reaction: 4
I saw something last night I had never seen: shot down the line deep at 3B. The 3B went back, slid on one knee, backhanded a hard one-hopper, BUT the ball shot over his glove.
What I LOVED: he was able to get there, but even though he made a beautiful play with his footwork, he couldn't field it cleanly. It was like the perfect blend of his ratings shined through. I saw some other things that looked realistic and in a good range of normalcy. But man, that one play was just amazing and even though I couldn't make it, I didn't feel cheated and loved the realism and the graphics.
So I think I'll stay with this combo and see how it goes. (I just didn't like speed at 2, as I tried the 2-2 / 2-1 / 2-0 - and I still felt like the runners speed was too high. I like the fact we can see different things with different set ups, and no doubt there are many other variables/factors in play. Appreciate the helpful feedback here!
Back on topic. Im glad you found a sweet spot for your franchise. Hopefully i dont need to change but if i do, i know what im going to use. As of now, cpu doubles numbers are spot-on perfect, and mine are too but borderline too high. Both triples numbers are right on target. Im afraid if i make them any slower it will affect those numbers, making me have to adjust offense again, which i really hope i dont have to do from here on out.
I hope this thread keeps going so we can feed off what each of us are seeingComment
-
Re: Fielding Sliders
What I LOVED: he was able to get there, but even though he made a beautiful play with his footwork, he couldn't field it cleanly. It was like the perfect blend of his ratings shined through. I saw some other things that looked realistic and in a good range of normalcy. But man, that one play was just amazing and even though I couldn't make it, I didn't feel cheated and loved the realism and the graphics.
Exactly.
Plays like this, dives that almost get there (or aren't executed), reaches that the fielder grabs but the throw then needs time (frames) to get into a throwing position, the way it leads to different plays around the bag on GIDP attempts, the response to errant throws - I love it.
It makes me wonder why default 5 isn't like this. Plays like this should be the normal for baseball. It's not always a cleanly executed game, even when the play is indeed made successfully."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
-
Re: Fielding Sliders
Exactly.
Plays like this, dives that almost get there (or aren't executed), reaches that the fielder grabs but the throw then needs time (frames) to get into a throwing position, the way it leads to different plays around the bag on GIDP attempts, the response to errant throws - I love it.
It makes me wonder why default 5 isn't like this. Plays like this should be the normal for baseball. It's not always a cleanly executed game, even when the play is indeed made successfully.
That said, i wish the CPU would better learn when there is an error vs not an error. For example, i hit into a routine double play last night with Choo. The second baseman drops it so he does not have a play at second, but he throws Choo out at first. The game ruled it an E4. But thatis not an error.
This happens fairly frequently. Sometimes its a bobble in the outfield and the runner moves to second, yet the game rules it a double. The CPU has been issued 4 extra errors in the last 20 games alone, which should not be errors. Not ecen counting my other franchises. Since i keep score to all of my games myself, my batting averages and fielding percentages are accurate on my end, but it definitely affects those numbers in the game.Comment
-
Re: Fielding Sliders
That said, i wish the CPU would better learn when there is an error vs not an error. For example, i hit into a routine double play last night with Choo. The second baseman drops it so he does not have a play at second, but he throws Choo out at first. The game ruled it an E4. But thatis not an error.
Agreed. I hope that's the next little side benefit at some point.
Sometimes errors are charged that aren't. Sometimes I'm like "that's an error" and it's ruled a hit. Or I lose a triple because it's ruled a single and a 2-base error, while other times, it's a triple after the batter-runner stopped at second and then advance to third on the throw.
Not sure what the criteria is but clearly the scorer sometimes has beer goggles or some such."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
-
Re: Fielding Sliders
Great thread. I enjoy reading everyone’s thoughts.
What do you guys think about Fielder Arm Strength Outfield? I feel like I might need to increase it a notch to compensate for the slower move speed, but not 100% sure. Sometimes it seems like I should have a play at the plate, but I’m not as close as I should be.Comment
Comment