TheWarmWind's Impact Sliders 2019
Collapse
Recommended Videos
Collapse
X
-
-
Re: TheWarmWind's Impact Sliders 2019
Going off what Armor did for his sliders, I suspect that you can use these sliders on classic if you knock the difficulty down to HoF.Comment
-
Re: TheWarmWind's Impact Sliders 2019
I am testing your sliders on Legend and classic, and haven't had any issues thus far (only 5 games). Did a quick search in Armor's thread, but didn't see what was referencing dropping down to HoF. Do you mind elaborating?Comment
-
Re: TheWarmWind's Impact Sliders 2019
Really appreciate your approach to these sliders. I find the game needs very little tweaking on default this year and I'm enjoying the game much - MUCH - more than I anticipated.
I am testing your sliders on Legend and classic, and haven't had any issues thus far (only 5 games). Did a quick search in Armor's thread, but didn't see what was referencing dropping down to HoF. Do you mind elaborating?
But if it's working for you stick with it. I always say you should start as hard as possible and work your way down to your skill level.Comment
-
Re: TheWarmWind's Impact Sliders 2019
V1 up in the vault and in the OP.
I'm still not entirely confident in these sliders, but they certainly qualify for "good enough".
Things were a lot faster this year, mostly due to starting from scratch and not having 8(?) slider sets to manage.Comment
-
Re: TheWarmWind's Impact Sliders 2019
You’re still working on them though right?
Ur sliders were soooo good last year.
Sent from my iPhone using Operation SportsMilwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin BadgersComment
-
Re: TheWarmWind's Impact Sliders 2019
You’re still working on them though right?
Ur sliders were soooo good last year.
Sent from my iPhone using Operation Sports
V1 just means I'm past the state of constant flux and am now settling in to much longer term playtesting.
In theory, this should have been when I first posted the thread. It was basically a placeholder up to this point.
In other news, I'm seeing a potential issue this year which, if it continues, may motivate me to make a HoF/HoF set as well. So multiple difficulty levels are still on the table. Once I've locked in my own personal sliders I will consider doing multiple difficulty levels by request, but I will only ever provide support and updates here on the forums. Managing all the uploads I had last year was such a massive pain in the butt.Comment
-
Re: TheWarmWind's Impact Sliders 2019
Thank you, and yes, the work continues. I very much doubt I will "lock in" until mid-summer.
V1 just means I'm past the state of constant flux and am now settling in to much longer term playtesting.
In theory, this should have been when I first posted the thread. It was basically a placeholder up to this point.
In other news, I'm seeing a potential issue this year which, if it continues, may motivate me to make a HoF/HoF set as well. So multiple difficulty levels are still on the table. Once I've locked in my own personal sliders I will consider doing multiple difficulty levels by request, but I will only ever provide support and updates here on the forums. Managing all the uploads I had last year was such a massive pain in the butt.
I'm getting ready to drop to HoF, because the game is more fluid for my skill level and, ultimately, more enjoyable.
What have you been seeing?Comment
-
Re: TheWarmWind's Impact Sliders 2019
It does seem a bit too difficult to miss bats on legend pitching, and I do find All-star batting a bit too easy.
Thing is levels have all of these weird half steps this year it seems. For example, I cannot replicate the pitch speed of HoF on all-star. 5 is slower, but 6 is faster. I also am not a fan of the feel of HoF this year.
I have been working on a HoF/HoF set, but it is just as likely that I'll stick to all-star/legend and just further nerf hitting for both sides.
I'm heading back into practice mode next time I play.
I'm glad you brought this up though, I wasn't sure if it was my settings or the inflated ratings of my carry over, so I did a play now in a matchup that I hoped would be a low scoring game. I ended up turning it off in the 12th tied 4-4, which is pretty much the biggest non-result I could get.
Sent from my Pixel 3 using Operation Sports mobile appComment
-
Re: TheWarmWind's Impact Sliders 2019
I should also mention I really want to stick to all-star/legend because I feel like there is parity between player and cpu at those levels, which is very important to me. I'm hoping that's true of HoF/HoF as well, but it's hard to let go of what I already have.
I suspect that whatever I do to nerf hitting to myself, it will solve whatever problems I have the the CPU as well. Not sure I can do that in HoF/HoF yet
Sent from my Pixel 3 using Operation Sports mobile appComment
-
Re: TheWarmWind's Impact Sliders 2019
5 hours of playtesting today, including 2 games and a significant about of time in the practice range. Seems the timing window was to wide, both for the player, but especially for the CPU. It is incredibly hard to get the CPU to mistime their swing this year. They are damn near perfect on every swing, and I found the vast majority of swing and misses by the CPU were due to pitch location, not timing. We're talking 95%. Even on pitches where they missed location, their timing was often good.
So parity of settings between player and CPU cannot be done this year. Darn it, I was really hanging on to that one.
Currently playtesting my HoF/HoF set. I had switched over hoping to find that settings parity I do crave (spoiler warning: I didn't) but after today's testing I have a much better idea of how each difficulty level is different. I should in theory be able to apply changes to one to the other. Each set will get a final round of testing in practice mode before being posted though.
Sent from my Pixel 3 using Operation Sports mobile appComment
-
Re: TheWarmWind's Impact Sliders 2019
5 hours of playtesting today, including 2 games and a significant about of time in the practice range. Seems the timing window was to wide, both for the player, but especially for the CPU. It is incredibly hard to get the CPU to mistime their swing this year. They are damn near perfect on every swing, and I found the vast majority of swing and misses by the CPU were due to pitch location, not timing. We're talking 95%. Even on pitches where they missed location, their timing was often good.
So parity of settings between player and CPU cannot be done this year. Darn it, I was really hanging on to that one.
Currently playtesting my HoF/HoF set. I had switched over hoping to find that settings parity I do crave (spoiler warning: I didn't) but after today's testing I have a much better idea of how each difficulty level is different. I should in theory be able to apply changes to one to the other. Each set will get a final round of testing in practice mode before being posted though.
Sent from my Pixel 3 using Operation Sports mobile appComment
-
Re: TheWarmWind's Impact Sliders 2019
I would remind though, my sliders we never meant to be dogma.
Sent from my Pixel 3 using Operation Sports mobile appComment
-
Re: TheWarmWind's Impact Sliders 2019
5 hours of playtesting today, including 2 games and a significant about of time in the practice range. Seems the timing window was to wide, both for the player, but especially for the CPU. It is incredibly hard to get the CPU to mistime their swing this year. They are damn near perfect on every swing, and I found the vast majority of swing and misses by the CPU were due to pitch location, not timing. We're talking 95%. Even on pitches where they missed location, their timing was often good.
So parity of settings between player and CPU cannot be done this year. Darn it, I was really hanging on to that one.
Currently playtesting my HoF/HoF set. I had switched over hoping to find that settings parity I do crave (spoiler warning: I didn't) but after today's testing I have a much better idea of how each difficulty level is different. I should in theory be able to apply changes to one to the other. Each set will get a final round of testing in practice mode before being posted though.
Sent from my Pixel 3 using Operation Sports mobile appComment
-
Re: TheWarmWind's Impact Sliders 2019
The baserunning at 8 is a great idea on default I’ve seen the dumb cpu stop at 3rd not go home (auto base running) or when hits should have been doubles
The outfield errors on 10 scared me at first but yuh seen lots more dropsComment
Comment