CPU vs CPU realism sliders V1

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  • NoelVerden
    Rookie
    • Jun 2017
    • 16

    #16
    Re: CPU vs CPU realism sliders V1

    Any chance these are still being worked on?

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    • garry1221
      Rookie
      • Jul 2017
      • 152

      #17
      Re: CPU vs CPU realism sliders V1

      Originally posted by BigOrangeVol4Life
      human contact: 6
      human power: 6
      human timing: 5
      human foul frequency: 1
      human solid hits: 4 ***down from 5***
      human starter stamina: 7 ***up from 5***
      human reliever stamina: 3
      human pitcher control: 6
      human pitcher consistency: 7
      CPU contact: 6
      CPU power: 6
      CPU timing: 5
      CPU foul frequency: 1
      CPU solid hits: 4 ***down from 5***
      CPU starter stamina: 7 ***up from 5***
      CPU reliever stamina: 3
      CPU pitcher control: 6
      CPU pitcher consistency: 7
      CPU strike consistency: 6
      CPU manager hook: 4 ***down from 5***
      CPU pickoffs: 5
      Fastball pitch speed: 10
      Offspeed pitch speed: 10
      Fielding errors infield: 5 ***down from 6***
      Fielding errors outfield: 5 ***down from 6***
      Throwing errors infield: 5 ***down from 6***
      Throwing errors outfield: 5 ***down from 6***
      Fielder run speed: 4
      Fielder reaction: 4
      Fielder arm strength infield: 1
      Fielder arm strength outfield: 6 ***down from 8***
      Baserunner speed: 5
      Baserunner steal ability: 7
      Baserunner steal frequency: 7
      Wind: 5
      Injury frequency: 8
      Trade frequency: 5
      I've been slider hopping a bit. As a pure sim player, these have given some good results.
      I strive for as close to realistic numbers as possible. For simulations I take SP stamina down to 1, and RP stamina down to 0. Any higher, doubles or triples the # of SP with 6+ IP ave, beyond what the current trend has been.

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