Any chance these are still being worked on?
CPU vs CPU realism sliders V1
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Re: CPU vs CPU realism sliders V1
human contact: 6
human power: 6
human timing: 5
human foul frequency: 1
human solid hits: 4 ***down from 5***
human starter stamina: 7 ***up from 5***
human reliever stamina: 3
human pitcher control: 6
human pitcher consistency: 7
CPU contact: 6
CPU power: 6
CPU timing: 5
CPU foul frequency: 1
CPU solid hits: 4 ***down from 5***
CPU starter stamina: 7 ***up from 5***
CPU reliever stamina: 3
CPU pitcher control: 6
CPU pitcher consistency: 7
CPU strike consistency: 6
CPU manager hook: 4 ***down from 5***
CPU pickoffs: 5
Fastball pitch speed: 10
Offspeed pitch speed: 10
Fielding errors infield: 5 ***down from 6***
Fielding errors outfield: 5 ***down from 6***
Throwing errors infield: 5 ***down from 6***
Throwing errors outfield: 5 ***down from 6***
Fielder run speed: 4
Fielder reaction: 4
Fielder arm strength infield: 1
Fielder arm strength outfield: 6 ***down from 8***
Baserunner speed: 5
Baserunner steal ability: 7
Baserunner steal frequency: 7
Wind: 5
Injury frequency: 8
Trade frequency: 5
I strive for as close to realistic numbers as possible. For simulations I take SP stamina down to 1, and RP stamina down to 0. Any higher, doubles or triples the # of SP with 6+ IP ave, beyond what the current trend has been.Comment
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