Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Sliders

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  • nolczyk16
    Rookie
    • Jun 2019
    • 300

    #3016
    Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

    Armor + all,

    Something I’ve always wondered about is player stamina/energy vs durability. Is raising the durability rating the only way to improve a player’s energy level (stamina to be able to play more games...and have less energy drained, game by game)?

    There are some players that are more prone to injury, yes, but who, when not hurt, play upwards of 120 games and I don’t see how playing that many will be possible when their durability rating is in the 60s & 70s (should they have good luck and avoid injury...but their durability rating will only to allow them to play 2/3 games before being drained down...and then having to miss 2 games to regain full energy).

    Thoughts? Thanks!


    Sent from my iPhone using Operation Sports

    Comment

    • TheWarmWind
      MVP
      • Apr 2015
      • 2620

      #3017
      Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

      Originally posted by nolczyk16
      Armor + all,

      Something I’ve always wondered about is player stamina/energy vs durability. Is raising the durability rating the only way to improve a player’s energy level (stamina to be able to play more games...and have less energy drained, game by game)?

      There are some players that are more prone to injury, yes, but who, when not hurt, play upwards of 120 games and I don’t see how playing that many will be possible when their durability rating is in the 60s & 70s (should they have good luck and avoid injury...but their durability rating will only to allow them to play 2/3 games before being drained down...and then having to miss 2 games to regain full energy).

      Thoughts? Thanks!


      Sent from my iPhone using Operation Sports
      I've started thinking of positional player stamina as more of a playable injury system. The bar represents general wear and tear on your player.

      I'm not even sure if there is a performance penalty for playing on low stamina. I think it just raises your chance of injury.

      Sent from my Pixel 3 using Operation Sports mobile app

      Comment

      • bubs3141
        Pro
        • Aug 2002
        • 853

        #3018
        Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

        For the sounds of the show. Is there a way to only have the team sounds for the team I am working on show. I did 2 teams so far and have like 12 pages to scroll through. So it will only continue to grow.


        Sent from my iPhone using Operation Sports

        Comment

        • tonyfire2001
          Rookie
          • Mar 2007
          • 289

          #3019
          Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

          Armor, just want to let you know I’ve been doing a replay of the 2020 season with the Rays. Using OSFM 2.5, going through Strat-O-Matic 2020 replay for the lineups. Using your sliders as normal but also using the Coach Moder cards and man oh man...more people should be talking about this...after 6 games SSssOoooo much fun...haven’t played in an outdoor stadium yet to get the wind man I can’t wait...

          Also just like you I think I’m going to pass on 21...they just didn’t show enough features for me to run out and buy it...it felt like a lot of it was already in the game they made it just more stream line for the new users on X-box...I see what they are trying to do...but the bad feeling I have is like everyone has expressed MTO is the new Franchise...then again they do have to have a good base to build from and go from there looking at 22 when PS5 is available...or really late in the year buy...
          It's all about the man Hammer'n Hank...

          Comment

          • bryanm1982
            MVP
            • Nov 2016
            • 3782

            #3020
            Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

            Originally posted by tonyfire2001
            Armor, just want to let you know I’ve been doing a replay of the 2020 season with the Rays. Using OSFM 2.5, going through Strat-O-Matic 2020 replay for the lineups. Using your sliders as normal but also using the Coach Moder cards and man oh man...more people should be talking about this...after 6 games SSssOoooo much fun...haven’t played in an outdoor stadium yet to get the wind man I can’t wait...

            Also just like you I think I’m going to pass on 21...they just didn’t show enough features for me to run out and buy it...it felt like a lot of it was already in the game they made it just more stream line for the new users on X-box...I see what they are trying to do...but the bad feeling I have is like everyone has expressed MTO is the new Franchise...then again they do have to have a good base to build from and go from there looking at 22 when PS5 is available...or really late in the year buy...
            Yeah, Coach Moder’s cards make the game so much more fun. I started a new season with the Cubs and the first homestand the wind was blowing in at 18 mph almost every game. Nothing was going out. Probably only had 3 HR in 6 games. And some of the games we had power +1.
            Follow me on Twitch

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            • damion2721
              Rookie
              • Mar 2013
              • 318

              #3021
              Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

              The OP is unbelievably detailed and thorough! Early edition of MLB the Show 21 drops on the 16th, are you planning on doing sliders for that game as well? Thanks for the awesome work! FYI, I’m a Xbox newbie who wants as “real” gameplay as possible.

              Comment

              • nolczyk16
                Rookie
                • Jun 2019
                • 300

                #3022
                Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                Originally posted by TheWarmWind
                I've started thinking of positional player stamina as more of a playable injury system. The bar represents general wear and tear on your player.

                I'm not even sure if there is a performance penalty for playing on low stamina. I think it just raises your chance of injury.

                Sent from my Pixel 3 using Operation Sports mobile app


                Appreciate your thoughts, WarmWind, as I’m a big fan and follower of your work as well!

                I’ve just always struggled and thought long and hard about this. Comparing ratings to real life, there are some players who have Durability in the 60s, but have played 120+ games multiple times in their careers (in recent time)...but yes they do tend to get injured sometimes (which is why there’s a low durability rating). But with a player’s Durability rating so low, games will not only drain more energy from them, but it’ll take ages (compared to others) to regain “energy”...which you said may only really effect risk of injury and not performance.

                I see where you’re coming from in terms of how the level of energy ‘actually’ affects a player’s abilities in game, but would you say the only way to allow a player to start more games (and have more energy) would be to raise their Durability? Only thing here is, their true-to-life injury frequency goes down, which is not what we’re looking for.

                To ask it another way, if a player of mine who’s Durability rating is 64 (for example), is it going to be possible to get him over 100 games played in a season without playing 50-60 of those games with less than 50% energy?

                This realm is quite fascinating, imo.


                Sent from my iPhone using Operation Sports

                Comment

                • Armor and Sword
                  The Lama
                  • Sep 2010
                  • 21786

                  #3023
                  Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                  Originally posted by nolczyk16
                  Appreciate your thoughts, WarmWind, as I’m a big fan and follower of your work as well!

                  I’ve just always struggled and thought long and hard about this. Comparing ratings to real life, there are some players who have Durability in the 60s, but have played 120+ games multiple times in their careers (in recent time)...but yes they do tend to get injured sometimes (which is why there’s a low durability rating). But with a player’s Durability rating so low, games will not only drain more energy from them, but it’ll take ages (compared to others) to regain “energy”...which you said may only really effect risk of injury and not performance.

                  I see where you’re coming from in terms of how the level of energy ‘actually’ affects a player’s abilities in game, but would you say the only way to allow a player to start more games (and have more energy) would be to raise their Durability? Only thing here is, their true-to-life injury frequency goes down, which is not what we’re looking for.

                  To ask it another way, if a player of mine who’s Durability rating is 64 (for example), is it going to be possible to get him over 100 games played in a season without playing 50-60 of those games with less than 50% energy?

                  This realm is quite fascinating, imo.


                  Sent from my iPhone using Operation Sports
                  YOu can play guys with 50%, 40% even 35% energy and you should be fine. It is when you get to 25% or less it get’s tricky.

                  That is also why I created the injury matrix for when you play guys who actually are suggested to rest by your coaching staff. And based on their lower or higher durability rating can be more or less susceptible to an injury.

                  I would not get get too concerned with most guys not being able to play over 120 games or so.

                  But I tend to agree. They need to re-think playing stamina and durability for everyday players and separate the ratings.
                  Now Playing on PS5:
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                  MLB The Show 25 - 2025 Yankees Year 1
                  MLB The Show 25 1985 Yankees Year 1
                  Oblivion Remaster



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                  Comment

                  • Armor and Sword
                    The Lama
                    • Sep 2010
                    • 21786

                    #3024
                    Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                    Originally posted by damion2721
                    The OP is unbelievably detailed and thorough! Early edition of MLB the Show 21 drops on the 16th, are you planning on doing sliders for that game as well? Thanks for the awesome work! FYI, I’m a Xbox newbie who wants as “real” gameplay as possible.


                    This is normally my favorite time of the year. I have never missed a Show release in 13 straight years.

                    The removal of year to year saves and roster importing for MLB 21 on the PS5 was a huge blow to players like myself and others who have embraced playing every pitch, every inning of our franchises and also playing with classic rosters.

                    The team (SDS) simply has not revealed enough to sway me to simply abandon nearly a decade of commitment to several franchises and more importantly the amazing roster content that has accumulated over the years.

                    With that being said I do believe 21 will be a great playing game of baseball as usual. But I will not be getting the game on release for the first time since 2009.

                    I would say plug these sliders into 21 from the get go. I truly believe they will probably be a perfect laugh point and you can tweak it from there. Also being this is your first foray into the series being an XBOX player.....you may want to ramp up your skill level before jumping head first into “Hall of Fame” level.

                    DO I see myself picking up 21 down the road? Yeah sure.....I can see giving Road To The Show a run with the new enhancements they made to presentation inside that mode. I can see again trying to give March To October a run with a few teams. And my hope is some great classic rosters do eventually get put into the PS4/5 vault to take advantage of the new stadium creator (as I am sure there will be a ton of awesome classic parks created and shared in the park vault).

                    But that will probably not come for several months....I am talking October, November of this year.

                    So have a blast with the game. I think XBOX players will be blown away and see what they have been missing all these years (if they never played the Show).

                    We are sticking with MLB 20 on the PS5 and loving it and all the franchise’s and rosters we have.

                    GOAT MLB 20 and the end of an era in Classic Rosters.

                    We need confirmation that 22 will at the very minimum have the roster import feature we got on MLB 20.....otherwise I doubt we see the creative force in the classic roster space we have seen since MLB 14.
                    Now Playing on PS5:
                    CFB 26 Hurricanes/Fresno State Year 2
                    MLB The Show 25 - 2025 Yankees Year 1
                    MLB The Show 25 1985 Yankees Year 1
                    Oblivion Remaster



                    Follow me on Twitch
                    https://www.twitch.tv/armorandsword

                    Comment

                    • dowie
                      MVP
                      • Feb 2005
                      • 1986

                      #3025
                      Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                      Just my 2 cents.....the amount of real-life MLB players that play 120, 130+ games isn't as great as people think. Today's player and more importantly the coaches and front office think so differently. Guys go on 10-day DL sabbaticals all the time for "fake" injuries. 162 is a grind (always has been), but now it seems that to be in the lineup everyday is not the norm, but the exception.

                      Dowie
                      Cardinals Nation - For The Lou
                      Always a Tiger - Bless You Boys
                      How can you not be romantic about baseball?

                      Comment

                      • nolczyk16
                        Rookie
                        • Jun 2019
                        • 300

                        #3026
                        Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                        Originally posted by Armor and Sword
                        YOu can play guys with 50%, 40% even 35% energy and you should be fine. It is when you get to 25% or less it get’s tricky.



                        That is also why I created the injury matrix for when you play guys who actually are suggested to rest by your coaching staff. And based on their lower or higher durability rating can be more or less susceptible to an injury.



                        I would not get get too concerned with most guys not being able to play over 120 games or so.



                        But I tend to agree. They need to re-think playing stamina and durability for everyday players and separate the ratings.


                        Agree in every sense. Thanks for the knowledge, I appreciate it, Armor!


                        Sent from my iPhone using Operation Sports

                        Comment

                        • nolczyk16
                          Rookie
                          • Jun 2019
                          • 300

                          #3027
                          Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                          Originally posted by TheWarmWind
                          I've started thinking of positional player stamina as more of a playable injury system. The bar represents general wear and tear on your player.

                          I'm not even sure if there is a performance penalty for playing on low stamina. I think it just raises your chance of injury.

                          Sent from my Pixel 3 using Operation Sports mobile app


                          WarmWind, I’ve always wanted to ask you about your thoughts on the wind slider, as well. If I’m not mistaken (although I could be, or I am getting mixed up because of your name haha) you’ve created slider sets in the past and your wind slider has usually been above the default 5 slider. Until recently, I was under the impression that the wind slider just increased the effect the wind has on the ball, opposed to the actual amount of wind present (higher wind slider = more wind). I know it sounds obvious but the description in game makes it sound a little tricky.

                          Love the idea of the new (old) way of redefining the wind in the 5th inning as well, adds more complexity to the game.

                          Even if I keep the wind slider at 5, as the OP for Armor states, will I still sometimes have 18mph wind at Wrigley? And days where the wind is 5mph? Or will that only change, to your knowledge, based on the wind slider itself?


                          Sent from my iPhone using Operation Sports

                          Comment

                          • TheWarmWind
                            MVP
                            • Apr 2015
                            • 2620

                            #3028
                            Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                            Originally posted by nolczyk16
                            WarmWind, I’ve always wanted to ask you about your thoughts on the wind slider, as well. If I’m not mistaken (although I could be, or I am getting mixed up because of your name haha) you’ve created slider sets in the past and your wind slider has usually been above the default 5 slider. Until recently, I was under the impression that the wind slider just increased the effect the wind has on the ball, opposed to the actual amount of wind present (higher wind slider = more wind). I know it sounds obvious but the description in game makes it sound a little tricky.

                            Love the idea of the new (old) way of redefining the wind in the 5th inning as well, adds more complexity to the game.

                            Even if I keep the wind slider at 5, as the OP for Armor states, will I still sometimes have 18mph wind at Wrigley? And days where the wind is 5mph? Or will that only change, to your knowledge, based on the wind slider itself?


                            Sent from my iPhone using Operation Sports
                            I think it works as a multiplier of some kind, although what the multiple is I'd have to more research.

                            Based on my testing, I'd say it's something like this.

                            Wind effect = (R*Sm) + (Sv - NTW)

                            R = random variable pulled from a pool of variables. Pool will be more limited or open based on the stadium. For example, it is extremely common for strong tailwinds to occur in Yankee stadium, giving us a clue to what that stadiums random variable pool might look like.

                            S = slider setting

                            Sm = slider multiplier. While I can't be sure what the multiplier is, I do know it exists because (R*Sm) = wind speed.

                            Sv = an effect boost that wind has on ball movement based on sliders. I have tested ball movement at similar wind speeds and noticed a difference.

                            NTW = stands for Not Tail Wind. Reduces the effect of Sv in all directions except tailwind. I think this is due to the realities of Newtonian physics, but in my opinion it's miscalculated.

                            Hopefully you can see why a worded answer wouldn't suffice.

                            I have my wind set to 9. If I could do them separately, I'd set all winds but tailwind to 10 and tailwind to 8, maybe even 7. This is all due to that (in my very rough eyeball test estimate) Sv being too high and NTW also being too high as a consequence. Wind speeds are fine at 10.

                            Sent from my Pixel 3 using Operation Sports mobile app
                            Last edited by TheWarmWind; 04-08-2021, 08:33 PM.

                            Comment

                            • Burgess
                              MVP
                              • Oct 2015
                              • 1015

                              #3029
                              Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                              I started a new franchise with the new opening day roster. I use 30-team control. I used to get little yellow yield signs whenever a cpu-team completed a transaction. Now I don’t get them. Is there a setting wrong or how do I get those back??

                              Thanks
                              Yankees modern day
                              Phillies modern day

                              Comment

                              • bryanm1982
                                MVP
                                • Nov 2016
                                • 3782

                                #3030
                                Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                                Originally posted by nolczyk16
                                WarmWind, I’ve always wanted to ask you about your thoughts on the wind slider, as well. If I’m not mistaken (although I could be, or I am getting mixed up because of your name haha) you’ve created slider sets in the past and your wind slider has usually been above the default 5 slider. Until recently, I was under the impression that the wind slider just increased the effect the wind has on the ball, opposed to the actual amount of wind present (higher wind slider = more wind). I know it sounds obvious but the description in game makes it sound a little tricky.

                                Love the idea of the new (old) way of redefining the wind in the 5th inning as well, adds more complexity to the game.

                                Even if I keep the wind slider at 5, as the OP for Armor states, will I still sometimes have 18mph wind at Wrigley? And days where the wind is 5mph? Or will that only change, to your knowledge, based on the wind slider itself?


                                Sent from my iPhone using Operation Sports
                                I have been playing the Cubs and I use Coach Moder's wind dice roll. So before the game at Wrigley one game at the start with the wind at default it was blowing in at 13 mph. When I moved it to 8 it went up to 18 mph.
                                Follow me on Twitch

                                https://twitch.tv/bryanm1982

                                Dodgers Franchise

                                https://docs.google.com/spreadsheets...it?usp=sharing

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