I've been playing a ton with your sliders, right at the AS break. all I've changed is maxing out both human contact and human timing. I still make outs on perfect perfect, or a deep fly ball that gets caught on a good timing right in the pci, You just have to get into deep counts so that you take more swings at pitches that aren't best in execution/location, use power swing(neutral, fly ball/line drive/up and in depending) especially without two strikes regardless of the hitter, and know how to make the right pre swing input adjustments that won't nerf your swing. With two strikes I literally am just going back and forth between regular swing, regular fly ball, and regular line drive, that's it. Contact fly ball/line drive/down and in when I'm down 0-2, but I go regular line drive in big rbi spots. It blows up your ability to check swing though, but I go to it often 1-2. Also up and in regular swing is a good choice when you've already made contact with a power swing, or had a check swing power swing go against you.
I feel like this is way more realistic, where good timing on pitches right over the plate is a much more predicative indicator of damage than always hitting the sweet spot. It's really a small amount of hitters who do consistent damage on pitches at the edge of the zone. I know some ppl might think me boosting timing/contact is a lot, but trust me it won't matter if you don't use the power swing often. I make four or five outs a game on good time/fat pci when using contact/regular. I don't sim anything ever.
For reference I'm hitting .240 team wide, with depressed obp/slg #'s, and only 2 regulars having AS type seasons, many guys hitting below the back of the baseball card, playing with the yankees. Max speed on pitches. Hit .270 team wide in the last month of games, which is directly related to the obscene amount of pandemic time I've been able to dedicate to my approach and how I hold the controller and basically never picking a pre swing input that will nerf my swing.
I'm implementing your fielder reaction and infield strength changes though because now that I can't blame it on me just sucking lol I realize I'm hitting into way too many DP's, and inducing too many, by far leading the league. Like unless the runner has a near 80 speed and above you're getting doubled up, not only that, but the game consistently will penalize the runner at first for tying the throw at the bag. Many, many times I've gone back and done the replay at first on a DP and I/the CPU was safe. Hard hit balls in the infield should cause way more drama. This is why shifts showed up in the first place, to deal with this problem. I have a 2.33 era team wide, so I don't mind the penalty I may get on the pitching side.
But these are really at the edges in terms of issues, the game has played very well. I'll come back around when I see what slowing down has solved.
Edit: played a few games, really great noticeably difference, people beating out DP's now, bad outfielders not quite being able to make a play more consistently, and something that I forget to mention, which is lasers consistently getting caught by infielders. For the the first time I lace a low line drive with power swing and it just went too fast past the infielder for him to catch it. Went to the wall but Voigt too slow to turn it into a double. Runners froze in case it was close so it was def in exit velo that did it. Runner went halfway on a ball that landed right at a outfielder's feet and still beat the throw to second while on auto. Really good.
Comment