Manage mode sliders

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  • dman08
    Pro
    • Jan 2008
    • 754

    #31
    Re: Manage mode sliders

    Originally posted by John_Elway
    Thanks for sharing your sliders! Much appreciated!

    So far, I am seeing too many strikeouts. Which slider would lower the strikeout numbers?

    Thanks!
    For now I'm trying to adjust the timing slider before I adjust contact. According to the game the timing slider lowers foul balls and also lowers settings and misses. I'd rather adjust that first before contact because that's gonna inflate batting averages. We may still have to go that route but I'd continue increasing timing first
    Watch me at twitch.tv/dmanchi

    Comment

    • Ranger Fan
      Rookie
      • Dec 2005
      • 478

      #32
      Re: Manage mode sliders

      Has anyone settled on a slider set for this mode yet? I tried the one on You Tube and its an offensive explosion every game. The one on the first page(rumorman) is another offensive explosion. The resent one posted just above seems to be working ok. Is this the set everyone seems to be going with? I know solid hits at 7 isn't working. It looks like the one dman08 posted appears to be working ok. What's everyone's opinion?

      Comment

      • shawn306
        Rookie
        • Apr 2016
        • 115

        #33
        Re: Manage mode sliders

        Originally posted by dman08
        I'm doing some testing right now because like the previous comment said I am leading the league in Ks and batters striking out as well. I'm trying timing on 6 to cut down on the settings and misses first. I'll let u know what I get after about 30 games or so
        Here is what I am using

        Dynamic difficulty sensitivity-0
        Contact-6
        Power-5
        Timing-6
        Foul frequency-4
        Solid hits-5
        Starter stamina-5
        Reliever stamina-5
        Pitcher control-5
        Pitcher consistency-5
        Strike frequency-5
        Manager hook-5
        Pickoffs-5
        Fastball speed-5
        Offspeed speed-5
        Fielding errors infield-7
        Fielding errors outfield-6
        Throwing errors infield-8
        Throwing errors outfield-1
        Fielder run speed-5
        Fielder reaction- 6 there seems to be a slight delay in guys reacting to a ball hit to them hence the kick up to 6 this year.
        Fielder arm strength infield-5
        Fielder arm strength outfield - 5
        Base runner speed-5
        Base runner steal ability-5
        Base runner steal frequency-5
        Wind-5
        Injury frequency-7
        Simulated Frequency 6
        Trade frequency
        April 1
        May 2
        June 3
        July 1st to 15th 4
        July 16th to July 31st 5

        I used this set the last two years and it was fine (except for the strikeouts and walks. I tried to change the Strike Frequency to 4 and drop the contact to 5 but that generated too much offense. Putting contact at 7 did the same thing.

        I try to keep everything at 5 so that the ratings mean something. At this point I'm sorta just throwing my hands up because I don't want to deal with slideritis.

        The only other thing I can of at this point is to drop the strike frequency to 4 and the contact at 4. The reason dropping the strike frequency to 4 is to reduce the number of 0-2 counts.

        This though is probably gonna be my final set.

        Comment

        • dman08
          Pro
          • Jan 2008
          • 754

          #34
          Re: Manage mode sliders

          Ok so the set i posted up above seems to actually play the best outside of the strikeouts. Maybe a lack of walks too. I'm just noticing that the cpu plays much different on all star difficulty. I didn't think this would matter but I'm seeing less strikeouts on all star but much more offense at least as far as hits are concerned. I guess I'm gonna try to find a set on all star but if I can't find a good set then I'll go back to what I posted earlier and just live w the strikeouts. I'll come back and post what i found. Just so u guys know i did edit the set up above. The cpu timing is now on 8 and Strike Frequency is on 4
          Last edited by dman08; 04-07-2025, 08:08 AM.
          Watch me at twitch.tv/dmanchi

          Comment

          • Ranger Fan
            Rookie
            • Dec 2005
            • 478

            #35
            Re: Manage mode sliders

            Originally posted by dman08
            Ok so the set i posted up above seems to actually play the best outside of the strikeouts. Maybe a lack of walks too. I'm just noticing that the cpu plays much different on all start difficulty. I didn't think this would matter but I'm seeing less strikeouts on all star but much more offense at least as far as his are concerned. I guess I'm gonna try to find a set on all star but if I can't find a good set then I'll go back to what I posted earlier and just live w the strikeouts. I'll come back and post what i found. Just so u guys know i did edit the set up above. The cpu timing is now on 8 and Strike Frequency is on 4
            Just so you know the difficulty doesn't matter when playing Manage only Mode. They confirmed this last year. It's set to play on All Star.

            Comment

            • jb1903
              Rookie
              • Oct 2004
              • 187

              #36
              Re: Manage mode sliders

              To be clear up front, I’ve not purchased MLB The Show 25 yet. I’m still playing 24, the main reason being I finally have the sliders right and am enjoying the heck out of the game. I only play manage mode. It took me a while to solve the Strikeout problem while balancing offense (not too much or too little) and still get a variety of scoring in games. I found the key was lowering pitcher control, consistency and strike frequency. I have no clue how these would work in 25, but thought I’d post these to give you all something to think about and try if you’d like.

              Dynamic Difficulty 5
              Contact 6 (lower contact increases k’s / pitch count - batters seem to swing less early in count)
              Power 5
              Timing 5 (I always leave timing and foul freq at default)
              Foul Frequency 5
              Solid hits 4 (gives variety of hits, high bouncers, Texas league singles, etc)
              Starter stamina 10
              Reliever stamina 3
              Pitcher control 3 (higher the control, more K’s, fewer walks, fewer hits)
              Pitcher consistency 3 (ok # of wild pitches, pb’s etc and again helps lower k’s)
              Strike Frequency 2 (helps drive the variety of k’s and scoring in games)
              Manager hook 5
              Pickoffs 10
              Fastball pitch speed 10
              Offspeed pitch speed 7
              Fielding errors infield 9
              Fielding errors outfield 10
              Throwing errors infield 9
              Throwing errors outfield 10
              Fielder run speed 2
              Fielder reaction 7
              Fielder arm strength infield 6
              Fielder arm strength outfield 6
              Baserunner speed 5
              Baserunner steal ability 7
              Baserunner steal frequency 6
              Wind 4
              Gameplay injury frequency 10 (part of the reason stats can be high is good players never get injured)
              Simulator injury frequency 10
              Trade frequency 7

              These seem to provide the right mixture of pitch count, strikes/balls ratio, foul balls, etc for me. I try to play both a visually and statistically realistic game. Hope you may find these useful.
              Last edited by jb1903; 04-05-2025, 04:57 PM.

              Comment

              • dman08
                Pro
                • Jan 2008
                • 754

                #37
                Re: Manage mode sliders

                Originally posted by Ranger Fan
                Just so you know the difficulty doesn't matter when playing Manage only Mode. They confirmed this last year. It's set to play on All Star.
                Ok I'm not aware of that maybe cuz I don't actually play manage mode. I play Cpu vs cpu and unless it's just an anomaly since I switched to all star I'm seeing much less strikeouts and way more hits per game.
                Watch me at twitch.tv/dmanchi

                Comment

                • dman08
                  Pro
                  • Jan 2008
                  • 754

                  #38
                  Re: Manage mode sliders

                  Originally posted by jb1903
                  To be clear up front, I’ve not purchased MLB The Show 25 yet. I’m still playing 24, the main reason being I finally have the sliders right and am enjoying the heck out of the game. I only play manage mode. It took me a while to solve the Strikeout problem while balancing offense (not too much or too little) and still get a variety of scoring in games. I found the key was lowering pitcher control, consistency and strike frequency. I have no clue how these would work in 25, but thought I’d post these to give you all something to think about and try if you’d like.

                  Dynamic Difficulty 5
                  Contact 6 (lower contact increases k’s / pitch count - batters seem to swing less early in count)
                  Power 5
                  Timing 5 (I always leave timing and foul freq at default)
                  Foul Frequency 5
                  Solid hits 4 (gives variety of hits, high bouncers, Texas league singles, etc)
                  Starter stamina 10
                  Reliever stamina 3
                  Pitcher control 3 (higher the control, more K’s, fewer walks, fewer hits)
                  Pitcher consistency 3 (ok # of wild pitches, pb’s etc and again helps lower k’s)
                  Strike Frequency 2 (helps drive the variety of k’s and scoring in games)
                  Manager hook 5
                  Pickoffs 10
                  Fastball pitch speed 10
                  Offspeed pitch speed 7
                  Fielding errors infield 9
                  Fielding errors outfield 10
                  Throwing errors infield 9
                  Throwing errors outfield 10
                  Fielder run speed 2
                  Fielder reaction 7
                  Fielder arm strength infield 6
                  Fielder arm strength outfield 6
                  Baserunner speed 5
                  Baserunner steal ability 7
                  Baserunner steal frequency 6
                  Wind 4
                  Gameplay injury frequency 10 (part of the reason stats can be high is good players never get injured)
                  Simulator injury frequency 10
                  Trade frequency 7

                  These seem to provide the right mixture of pitch count, strikes/balls ratio, foul balls, etc for me. I try to play both a visually and statistically realistic game. Hope you may find these useful.
                  Ok I'm gonna give these are shot to see what i get. Can I ask what difficulty this is on?
                  Watch me at twitch.tv/dmanchi

                  Comment

                  • jb1903
                    Rookie
                    • Oct 2004
                    • 187

                    #39
                    Re: Manage mode sliders

                    I don’t have any difficulty level specifically set, but I don’t believe it affects MoM. I can tell you in the settings under General I play with the Gameplay style of ‘Simulation’ and the Hitting and Pitching Difficulty set to ‘Dynamic’.

                    Comment

                    • dman08
                      Pro
                      • Jan 2008
                      • 754

                      #40
                      Re: Manage mode sliders

                      Ok i play my franchise cpu vs cpu so I wasn't sure if there was a difference in the 1 modes. I played 1 game w your settings before work and they played pretty darn well. Only change was i left pitching Stamina at default and i put manager Hook at 4. They did a much better job at controlling complete games in 25 but they pull the starter too early for my liking. So far so good tho and I left it on all star difficulty
                      Last edited by dman08; 04-08-2025, 08:14 PM.
                      Watch me at twitch.tv/dmanchi

                      Comment

                      • Grinder12000
                        MVP
                        • Jun 2009
                        • 1122

                        #41
                        Re: Manage mode sliders

                        Nevermind - found it!! carry on = wish there was a delete
                        Last edited by Grinder12000; 04-08-2025, 03:02 PM.

                        Comment

                        • Grinder12000
                          MVP
                          • Jun 2009
                          • 1122

                          #42
                          Re: Manage mode sliders

                          Nevermind - found it!! carry on = wish there was a delete

                          Comment

                          • dman08
                            Pro
                            • Jan 2008
                            • 754

                            #43
                            Re: Manage mode sliders

                            Originally posted by jb1903
                            To be clear up front, I’ve not purchased MLB The Show 25 yet. I’m still playing 24, the main reason being I finally have the sliders right and am enjoying the heck out of the game. I only play manage mode. It took me a while to solve the Strikeout problem while balancing offense (not too much or too little) and still get a variety of scoring in games. I found the key was lowering pitcher control, consistency and strike frequency. I have no clue how these would work in 25, but thought I’d post these to give you all something to think about and try if you’d like.

                            Dynamic Difficulty 5
                            Contact 6 (lower contact increases k’s / pitch count - batters seem to swing less early in count)
                            Power 5
                            Timing 5 (I always leave timing and foul freq at default)
                            Foul Frequency 5
                            Solid hits 4 (gives variety of hits, high bouncers, Texas league singles, etc)
                            Starter stamina 10
                            Reliever stamina 3
                            Pitcher control 3 (higher the control, more K’s, fewer walks, fewer hits)
                            Pitcher consistency 3 (ok # of wild pitches, pb’s etc and again helps lower k’s)
                            Strike Frequency 2 (helps drive the variety of k’s and scoring in games)
                            Manager hook 5
                            Pickoffs 10
                            Fastball pitch speed 10
                            Offspeed pitch speed 7
                            Fielding errors infield 9
                            Fielding errors outfield 10
                            Throwing errors infield 9
                            Throwing errors outfield 10
                            Fielder run speed 2
                            Fielder reaction 7
                            Fielder arm strength infield 6
                            Fielder arm strength outfield 6
                            Baserunner speed 5
                            Baserunner steal ability 7
                            Baserunner steal frequency 6
                            Wind 4
                            Gameplay injury frequency 10 (part of the reason stats can be high is good players never get injured)
                            Simulator injury frequency 10
                            Trade frequency 7

                            These seem to provide the right mixture of pitch count, strikes/balls ratio, foul balls, etc for me. I try to play both a visually and statistically realistic game. Hope you may find these useful.
                            I suggest everybody give these are try. They play really well. The only difference is made was pitcher Stamina both at 5 and manager Hook at 4. Also sim injuries on 5
                            Watch me at twitch.tv/dmanchi

                            Comment

                            • dman08
                              Pro
                              • Jan 2008
                              • 754

                              #44
                              Re: Manage mode sliders

                              Originally posted by jb1903
                              To be clear up front, I’ve not purchased MLB The Show 25 yet. I’m still playing 24, the main reason being I finally have the sliders right and am enjoying the heck out of the game. I only play manage mode. It took me a while to solve the Strikeout problem while balancing offense (not too much or too little) and still get a variety of scoring in games. I found the key was lowering pitcher control, consistency and strike frequency. I have no clue how these would work in 25, but thought I’d post these to give you all something to think about and try if you’d like.

                              Dynamic Difficulty 5
                              Contact 6 (lower contact increases k’s / pitch count - batters seem to swing less early in count)
                              Power 5
                              Timing 5 (I always leave timing and foul freq at default)
                              Foul Frequency 5
                              Solid hits 4 (gives variety of hits, high bouncers, Texas league singles, etc)
                              Starter stamina 10
                              Reliever stamina 3
                              Pitcher control 3 (higher the control, more K’s, fewer walks, fewer hits)
                              Pitcher consistency 3 (ok # of wild pitches, pb’s etc and again helps lower k’s)
                              Strike Frequency 2 (helps drive the variety of k’s and scoring in games)
                              Manager hook 5
                              Pickoffs 10
                              Fastball pitch speed 10
                              Offspeed pitch speed 7
                              Fielding errors infield 9
                              Fielding errors outfield 10
                              Throwing errors infield 9
                              Throwing errors outfield 10
                              Fielder run speed 2
                              Fielder reaction 7
                              Fielder arm strength infield 6
                              Fielder arm strength outfield 6
                              Baserunner speed 5
                              Baserunner steal ability 7
                              Baserunner steal frequency 6
                              Wind 4
                              Gameplay injury frequency 10 (part of the reason stats can be high is good players never get injured)
                              Simulator injury frequency 10
                              Trade frequency 7

                              These seem to provide the right mixture of pitch count, strikes/balls ratio, foul balls, etc for me. I try to play both a visually and statistically realistic game. Hope you may find these useful.
                              I suggest everybody give these are try. They play really well. The only difference is made was pitcher Stamina both at 5 and manager Hook at 4. Also sim injuries on 5
                              Watch me at twitch.tv/dmanchi

                              Comment

                              • jb1903
                                Rookie
                                • Oct 2004
                                • 187

                                #45
                                Re: Manage mode sliders

                                Glad to hear they’re helpful dman. The pitcher stamina and manager hook adjustments may be needed due to the changes made in 25 vs 24 to address complete games. Also, I like a lot of injuries in my franchises to help better simulate MLB, but it’s personal preference.

                                After you play more games, let me know if you have other feedback on how they’re playing or if you make any other tweaks. Also I’d be interested in your overall impressions on MLB 25 and how it compares to 24. I’m sure I’ll be picking it up at some point. Thanks.

                                Comment

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