Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

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  • johnnydrum
    Pro
    • Sep 2009
    • 745

    #31
    Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

    Greetings from the UK.
    Great job with these--just tinkering before I start a Franchise (I want to select all Teams-that way I can make real trades if any bif ones happen in real life)
    Still not sure who I am going to use as my "main team" though.

    Was reading the boards--does your sliders make the Pitchers stamina realistic (for relievers too??---I want to have to play strategically / carefully so as to not exhaust them)
    Thanks again.
    Jd

    Comment

    • Funkycorm
      Cleveland Baseball Guru
      • Nov 2016
      • 3159

      #32
      Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

      Originally posted by johnnydrum
      Greetings from the UK.
      Great job with these--just tinkering before I start a Franchise (I want to select all Teams-that way I can make real trades if any bif ones happen in real life)
      Still not sure who I am going to use as my "main team" though.

      Was reading the boards--does your sliders make the Pitchers stamina realistic (for relievers too??---I want to have to play strategically / carefully so as to not exhaust them)
      Thanks again.
      Jd
      So there have been a few working theories over the last few iterations of the game. I won't rehash these as you said that you have read the boards. I will leave it as those theories aren't for me.

      In my opinion, keeping reliever stamina at 5 and starter at 6 this year yields great results. Keeping hook at 5 as well is important. The starter at 6 and reliever at 5 mesh well together. I have found when adjusting hook, it messes things up more than it fixes. I am seeing relievers come in and pitch 1-2 innings and see a variety of pitchers used over the course of a 3-4 game series.

      I have also had starters for the CPU go the distance when they are shutting me out. I have had my starters pitch to no energy left as well. But they recover before their next start.

      It will never be perfect. But this year it is the best it has been. Still room for growth but messing with reliever stamina and hook make things worse in my opinion. Has for a few years now.

      I am not a fan of 30 team control so I let the CPU manage this so these experiences are with single team control.
      Last edited by Funkycorm; 05-03-2022, 12:27 PM.
      Funkycorm

      Currently Playing:

      MLB The Show 25 (PS5)
      Red Dead Redemption 2 (PS4)
      Pokemon Violet (Switch)


      Twitch:

      Twitch


      Dynasties:

      None at the moment

      Comment

      • johnnydrum
        Pro
        • Sep 2009
        • 745

        #33
        Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

        Originally posted by Funkycorm
        So there have been a few working theories over the last few iterations of the game. I won't rehash these as you said that you have read the boards. I will leave it as those theories aren't for me.

        In my opinion, keeping reliever stamina at 5 and starter at 6 this year yields great results. Keeping hook at 5 as well is important. The starter at 6 and reliever at 5 mesh well together. I have found when adjusting hook, it messes things up more than it fixes. I am seeing relievers come in and pitch 1-2 innings and see a variety of pitchers used over the course of a 3-4 game series.

        I have also had starters for the CPU go the distance when they are shutting me out. I have had my starters pitch to no energy left as well. But they recover before their next start.

        It will never be perfect. But this year it is the best it has been. Still room for growth but messing with reliever stamina and hook make things worse in my opinion. Has for a few years now.
        Thank you very much.
        In order not to highjack the thread with my questions, I hope you dont mind me sending another DM over to you.

        Comment

        • Funkycorm
          Cleveland Baseball Guru
          • Nov 2016
          • 3159

          #34
          Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

          Originally posted by johnnydrum
          Thank you very much.
          In order not to highjack the thread with my questions, I hope you dont mind me sending another DM over to you.
          Just replied. Sent twice on accident as the first was cut off. Second response is the full answer.
          Funkycorm

          Currently Playing:

          MLB The Show 25 (PS5)
          Red Dead Redemption 2 (PS4)
          Pokemon Violet (Switch)


          Twitch:

          Twitch


          Dynasties:

          None at the moment

          Comment

          • Funkycorm
            Cleveland Baseball Guru
            • Nov 2016
            • 3159

            #35
            Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

            It has been about a week since I last updated. I hope anyone who is using these is getting great games out of them. I have never had such a great experience this early in a cycle before. I am locked in. I have not been testing anything. That is how great this game is playing. Trust the process and play. Don't worry about stats. Have fun and enjoy the game! Stats come naturally.


            Anyway...


            I have decided to add a guide post to the front page of this thread.

            So, after reading through the threads over the last few days or so, I have seen multiple questions pop up about stealing. This also gets asked multiple times per iteration.

            So, I am going to use one of my first page posts and create some small guides to help everyone out with stealing and other topics.

            The first one is on stealing and is posted on the first page already.

            There will be more mini guides coming. Trying this out to see how it goes.
            Funkycorm

            Currently Playing:

            MLB The Show 25 (PS5)
            Red Dead Redemption 2 (PS4)
            Pokemon Violet (Switch)


            Twitch:

            Twitch


            Dynasties:

            None at the moment

            Comment

            • jseward92
              Pro
              • Mar 2011
              • 854

              #36
              Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

              So far I'm really enjoying this set. Awesome work!

              Comment

              • Funkycorm
                Cleveland Baseball Guru
                • Nov 2016
                • 3159

                #37
                Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

                Originally posted by jseward92
                So far I'm really enjoying this set. Awesome work!
                Glad to hear!
                Funkycorm

                Currently Playing:

                MLB The Show 25 (PS5)
                Red Dead Redemption 2 (PS4)
                Pokemon Violet (Switch)


                Twitch:

                Twitch


                Dynasties:

                None at the moment

                Comment

                • NAFBUC
                  ShowTime!
                  • Feb 2008
                  • 1277

                  #38
                  Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

                  Originally posted by jseward92
                  So far I'm really enjoying this set. Awesome work!
                  Agree .... thanks for your input Funkyporn!

                  Comment

                  • Funkycorm
                    Cleveland Baseball Guru
                    • Nov 2016
                    • 3159

                    #39
                    Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

                    Originally posted by NAFBUC
                    Agree .... thanks for your input Funkycorm!
                    Lol. Corrected my name.

                    Anyways. I am glad to hear that you are enjoying the sliders.
                    Funkycorm

                    Currently Playing:

                    MLB The Show 25 (PS5)
                    Red Dead Redemption 2 (PS4)
                    Pokemon Violet (Switch)


                    Twitch:

                    Twitch


                    Dynasties:

                    None at the moment

                    Comment

                    • Funkycorm
                      Cleveland Baseball Guru
                      • Nov 2016
                      • 3159

                      #40
                      Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

                      After talking to my trusted tester, I am not downloading the new patch quite yet. He is experiencing some weird crashing issues plus seeing some odd things with foul balls.

                      I am staying on the current patch until feedback otherwise.
                      Funkycorm

                      Currently Playing:

                      MLB The Show 25 (PS5)
                      Red Dead Redemption 2 (PS4)
                      Pokemon Violet (Switch)


                      Twitch:

                      Twitch


                      Dynasties:

                      None at the moment

                      Comment

                      • Funkycorm
                        Cleveland Baseball Guru
                        • Nov 2016
                        • 3159

                        #41
                        Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

                        Sounds like the freezing issue was fixed this morning. Going to go ahead and update the game to the newest patch tonight.
                        Funkycorm

                        Currently Playing:

                        MLB The Show 25 (PS5)
                        Red Dead Redemption 2 (PS4)
                        Pokemon Violet (Switch)


                        Twitch:

                        Twitch


                        Dynasties:

                        None at the moment

                        Comment

                        • Funkycorm
                          Cleveland Baseball Guru
                          • Nov 2016
                          • 3159

                          #42
                          Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

                          One change incoming

                          Starter stamina to 7 for both human and CPU.

                          I had been toying with it before the last patch and even though I delayed in downloading it, the change in stamina is essential. Too many pitchers are not making it through 5 innings without being fully drained. This gives them about 7-10 more pitches before becoming drained completely.

                          Keep reliever stamina and hook the same. No need to change the back end.

                          This continues to be the best playing game in the series. I am playing 20 for my RTTS fix and 22 for my franchise fix. My game time the last few weeks has been cut into a bit but I am still getting great games across the board.

                          Hope those that are using these still are enjoying them. Trust that a large sample size will yield great results. Don't make knee jerk reaction changes based on a few games. Stats will balance out. Don't chase stats. Chase fun. Stay the course. It all pans out and shows how great this game truly is.
                          Last edited by Funkycorm; 05-29-2022, 01:59 PM.
                          Funkycorm

                          Currently Playing:

                          MLB The Show 25 (PS5)
                          Red Dead Redemption 2 (PS4)
                          Pokemon Violet (Switch)


                          Twitch:

                          Twitch


                          Dynasties:

                          None at the moment

                          Comment

                          • seanstephans
                            Rookie
                            • Jan 2019
                            • 238

                            #43
                            Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

                            Thank you for posting these. I love the All-Star setting. I find it offers great risk/reward. There are so many other slider sets designed for difficulties that make the game less enjoyable, be it too easy or too challenging. It's still a game I want to enjoy. 😂

                            Trying these out for a RTTS/Franchise combo!

                            Comment

                            • Funkycorm
                              Cleveland Baseball Guru
                              • Nov 2016
                              • 3159

                              #44
                              Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

                              Originally posted by seanstephans
                              Thank you for posting these. I love the All-Star setting. I find it offers great risk/reward. There are so many other slider sets designed for difficulties that make the game less enjoyable, be it too easy or too challenging. It's still a game I want to enjoy. ��

                              Trying these out for a RTTS/Franchise combo!
                              Awesome. Let me know how the RTTS part goes. I play RTTS but on 20 as I am too attached to my SS to start over.

                              I tried half a season of hall of Fame and I struggled. I found it too hard. And on veteran I have always been able to crush. All star has been a nice middle ground for me. I can go on a nice run but then I can still struggle mightily. That is the nice thing about sports games. There are difficulties for everyone to enjoy. Like you I just want to kick back and play a fun game. I want to concentrate but also want to relax.

                              Hope you enjoy them! OP is up to date.
                              Last edited by Funkycorm; 06-07-2022, 01:36 PM.
                              Funkycorm

                              Currently Playing:

                              MLB The Show 25 (PS5)
                              Red Dead Redemption 2 (PS4)
                              Pokemon Violet (Switch)


                              Twitch:

                              Twitch


                              Dynasties:

                              None at the moment

                              Comment

                              • mpklub
                                Pro
                                • Nov 2018
                                • 539

                                #45
                                Re: Funkycorm Presents: MLB 22 All Star Classic/Directional Sliders

                                Originally posted by Funkycorm
                                Draft Class Edits


                                To pair with my roster, I do a series of edits. I released my edits a few years ago but those have become outdated. Morale being removed from having an impact on overall had a bigger impact than I initially thought it would last year. So I spent some time testing these edits on 21 and have perfected them with 22.

                                The edits fall into 3 categories. Those are potential, ratings, and age edits. These are what I would call essential edits. I will detail these.

                                There are also some non essential edits. Things like Height, weight, appearance, and secondary positions. I will touch base on what I do, but these are optional.


                                So I am going to detail the steps here so everyone can be on the same page as this.


                                1. The first step happens the day after the draft in June. Take a picture (I use my tablet) of each of the 30 teams draft picks. This gets you the complete list easily.


                                2. The rest of these occur the first day of the offseason.


                                3. A few things to keep in mind before we start:

                                a. We want a 10/25/50/15 A/B/C/D potential ratio to keep our roster balanced.

                                b. A team will only have a max of 98 players after the season before having to trim to 93. This means that usually the top 5 or 6 picks at most get added to a given team. The rest will go into free agency.

                                c. These numbers are based on an estimated 200 prospects drafted.


                                4. We need to make sure next there are no more than 20 A potential and 50 B potential prospects across the entire draft. If there is less, no changes here. If potential needs changed, it drops to 76, the league average rating. All 30 teams must also have 1 D potential prospect. If there is not one, the lowest potential signed one get lowered to 68. Irregardless of round taken. We need those fillers in our system.


                                5. Any RP with potential over 90 needs potential lowered to 88. Or changed to a CP. Either is ok.


                                6. CP max potential is 92. Any over this, lower the potential to 92.


                                7. Age edits. Ok this is a big one and a bit confusing so I will break it down in steps.

                                a. For prospects with potential over 80: Age gets dropped to 18 years old if overall is 64 or less. If overall is 65-69, age gets dropped to 19. If 70 plus, age gets dropped to 20. If their age is under the age limit, it stays. (A 19 yo 72B prospect age stays).

                                b. For any C potential player over 21, there age is dropped to 21. The same goes for D potential prospects over 21.

                                c. Max age of any prospects is 21 at the end of the day no matter the potential.


                                8. Now ratings editing. This is another multi step thing to keep balance as the game generated prospects frankly is sub par.

                                a. The minimum overall for any A or B prospect is 55. Any prospect under 55 needs to raised to 55 overall through ratings edits. Usually increasing all hitting and fielding attributes by 1 will raise overall by 1. Varies some by position though.

                                b. Any C prospect has to have a minimum overall of 50 and raised if they are under.

                                c. For D prospects, you may raise if you want but since they are perpetual MiLB depth I don't.

                                d. For most RF and LF the game gives all the prospects ridiculous high speed and steal and low power. I set a max that no RF or LF can have a speed/steal/BR aggressiveness no higher than 60. I take some points and add it to power or vision/discipline/clutch so their base overall did not change. You can lower speed further and I usually put it closer to 50. Remember to still attain that minimum overall threshold but making sure it stays the same after editing is ideal.

                                e. For most C, 1b, and 3b, they need to be boosted to the minimum overall threshold.


                                9. As for the non essential edits, feel free to do what you want here. I don't like the mass amount of 5'7" players and 5'10" pitchers so I usually make minimum infield height of 5'9" and min pitcher height of 5'11". Again no impact on gameplay just aesthetics. Same goes for appearance. A few too many have huge beards and most 18-21 year olds don't have that kind of facial hair.


                                10. This edits along with an extra one I do help tremendously with league balance and top prospect lists. Rookie of the years can still be older at times but it is less common. That is the fault of in game progression and I can't help it.


                                11. One more thing I do. The first day of the regular season starting in year 2: On the top 50 prospect list, any player that is 24 years old on it and not on the MLB roster gets their potential lowered by 10. What this mimics is that a player will still be MLB quality caliber but has not reached their potential so their potential is lower. But they will still be a good player usually. This keeps your top 50 more realistic with players 23 and under. This is something new I tried last year but works very well with edits. And not needed at all. But it works for me.


                                This is a lot convoluted information. I get that. There are a lot of ideas out there about potentials and progression/regression.


                                Hope this is of use to some.
                                Just wanted to comment on this as I have reached the first off season in my main franchise and started doing these edits. I initially thought it would be tedious....but after getting into its actually quite a fun way to really get a sense of who the up and comers are in your franchise. Great guide. Thanks for this.

                                Sent from my SM-N960U using Operation Sports mobile app

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