S & B’s Directional/Classic MLB 23 Sliders
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Re: S & B’s Directional/Classic MLB 23 Sliders
I just spent 6 weeks in jaksonville For my new job. Really liked it down there. Loved the drive down A1A to st augustine. A1A along the coast is amazing!! I live in Ohio so not much to see here. Lol
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Re: S & B’s Directional/Classic MLB 23 Sliders
That A1A drive is amazing. I have made that drive myself plenty of times.Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
All of a sudden I'm in a batting funk and striking out a ton. Just an observation but I've noticed that I seem to be late on fastballs but very early on breaking balls. Like the speed between fastballs and braking balls seems way off. Could just be the pitchers I'm facing or could just be my imagination. Anyone else notice anything like that?Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
All of a sudden I'm in a batting funk and striking out a ton. Just an observation but I've noticed that I seem to be late on fastballs but very early on breaking balls. Like the speed between fastballs and braking balls seems way off. Could just be the pitchers I'm facing or could just be my imagination. Anyone else notice anything like that?Follow me on Twitch
https://twitch.tv/bryanm1982
Dodgers Franchise
https://docs.google.com/spreadsheets...it?usp=sharingComment
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Re: S & B’s Directional/Classic MLB 23 Sliders
It's not ideal. They really need to rebuild all of those processes, as so much of the logic of this game is super outdated. But I doubt they will.
Also came to realize that if I stick the "closer" in SU instead of CP, they still get the most saves, but it spreads them around more. Useful for closer by committee situations.
Sent from my Pixel 6 using TapatalkLast edited by DonkeyJote; 06-11-2023, 10:46 PM.Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
All of a sudden I'm in a batting funk and striking out a ton. Just an observation but I've noticed that I seem to be late on fastballs but very early on breaking balls. Like the speed between fastballs and braking balls seems way off. Could just be the pitchers I'm facing or could just be my imagination. Anyone else notice anything like that?
I somehow won 2-1 while getting just 3 hits. I was making good contact but the ball was not carrying into the OF or I was hitting the ball right at someone.
I got a hit in the first inning and didn't get another until the 9th inning. It was crazy I could not get another hit no matter what I did.
I only won because Max Scherzer and my bullpen kept the other team in check.Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
All of a sudden I'm in a batting funk and striking out a ton. Just an observation but I've noticed that I seem to be late on fastballs but very early on breaking balls. Like the speed between fastballs and braking balls seems way off. Could just be the pitchers I'm facing or could just be my imagination. Anyone else notice anything like that?
Sent from my thoughtsJUUUUUUUST A BIT OUTSIDEComment
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Re: S & B’s Directional/Classic MLB 23 Sliders
Only tweak I’m making to the vol 3 set is lowering cpu consistency a tick down to 6. Im sure there’s a perfectly good reason why it’s set at 7, but as a guy who has played this game for well over a decade sometimes you can just feel things. Feels like the cpu is being a little over aggressive. Especially in the strike zone, early in the count. I’m simply getting too many good pitches to hit early in the count and I think this move will fix that. I’m having to really grind to draw a walk at the momentComment
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Re: S & B’s Directional/Classic MLB 23 Sliders
Only tweak I’m making to the vol 3 set is lowering cpu consistency a tick down to 6. Im sure there’s a perfectly good reason why it’s set at 7, but as a guy who has played this game for well over a decade sometimes you can just feel things. Feels like the cpu is being a little over aggressive. Especially in the strike zone, early in the count. I’m simply getting too many good pitches to hit early in the count and I think this move will fix that. I’m having to really grind to draw a walk at the momentFollow me on Twitch
https://twitch.tv/bryanm1982
Dodgers Franchise
https://docs.google.com/spreadsheets...it?usp=sharingComment
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S & B’s Directional/Classic MLB 23 Sliders
As far as bullpen usage, keep in mind I suggested rotating the LRP every month or two with the lowest used MRP to keep the innings down and balance them out. At the end of every month I just go thru every team and flip them. Takes like 5-10 minutes. Also, these bullpen setups were suggested as the best balance for in game play and sims to limit bullpen management. It is highly possible a better solution for straight simming is available.Last edited by bigdawg1690; 06-12-2023, 11:43 PM.if it wasn't for the gutter my mind would be homeless...Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
I had to lower CPU starter stamina. They were throwing 100 pitches every game before pulling him. With quick counts on.Games streamed on Twitch: https://m.twitch.tv/northmen_24Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
I have a question about controlling 30 teams in order to manage bullpens, injuries, and trades (if you want to control trades).
How does controlling 30 teams affect your time with the game? If you really only want to play one franchise team, how much time do you need to spend on other teams? (Can you "auto" things like Injured List, trading / free agents, scouting, and all other matters, such that you're not spending a lot of time managing 30 teams when you really only want to play with 1?)
Could someone help me with a Cliffs Notes version of what you do with all 30 teams and how often you run through those steps? (For example: Rotate LRP with lowest-usage MRP once per month. This requires ~30 seconds per team [to see who the lowest-usage MRP is and change the rotation], so around 15 minutes for that change.)Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
I have a question about controlling 30 teams in order to manage bullpens, injuries, and trades (if you want to control trades).
How does controlling 30 teams affect your time with the game? If you really only want to play one franchise team, how much time do you need to spend on other teams? (Can you "auto" things like Injured List, trading / free agents, scouting, and all other matters, such that you're not spending a lot of time managing 30 teams when you really only want to play with 1?)
Could someone help me with a Cliffs Notes version of what you do with all 30 teams and how often you run through those steps? (For example: Rotate LRP with lowest-usage MRP once per month. This requires ~30 seconds per team [to see who the lowest-usage MRP is and change the rotation], so around 15 minutes for that change.)
My "daily" routine for playing a game: I go into Today's Game in the schedule and simulate every game but the one I'm intending to play. If there is an injury, I write that down in a note app. Then I play my game. Coming out of it, I advance day, and jot down every player returning from injury. Between games, I tab through every team and check the roster notifications to see if someone got called up/sent down. I think adjust lineups/rotations as needed to compensate for injuries. And then get ready for the next game.
The whole process takes 5-10 minutes per in-game day (depending on the number of injuries)
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Re: S & B’s Directional/Classic MLB 23 Sliders
I have a question about controlling 30 teams in order to manage bullpens, injuries, and trades (if you want to control trades).
How does controlling 30 teams affect your time with the game? If you really only want to play one franchise team, how much time do you need to spend on other teams? (Can you "auto" things like Injured List, trading / free agents, scouting, and all other matters, such that you're not spending a lot of time managing 30 teams when you really only want to play with 1?)
Could someone help me with a Cliffs Notes version of what you do with all 30 teams and how often you run through those steps? (For example: Rotate LRP with lowest-usage MRP once per month. This requires ~30 seconds per team [to see who the lowest-usage MRP is and change the rotation], so around 15 minutes for that change.)
It is really up to you on how much you want to control the other teams. The CPU will still rest starters when set to manual.
Honestly, if it’s like August and a team that is out of it needs a lineup update, I’ll just let them do it themselves since they are out of it.Follow me on Twitch
https://twitch.tv/bryanm1982
Dodgers Franchise
https://docs.google.com/spreadsheets...it?usp=sharingComment
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