CPU Offensive is atrocious!

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  • dowie
    MVP
    • Feb 2005
    • 1986

    #16
    Re: CPU Offensive is atrocious!

    My ONLY thought around lowering control and consistency was to increase the # of meatballs to try and help the offense.

    Meatballs have increased, BUT the cpu still either A. takes the pitch or B. swing right through it for too often.......it's maddening!!!!!!

    It is crazy that the ratings don't seem to matter at all with pitchers.

    Sorta killed the immersion for me, when a #5 SP consistently pitches just like a #1 ace.

    Plain and simple, they have overpowered the pitching by 1000% and not sure it can be fixed w/ sliders or editing attributes.

    I wish all of you luck....I just stopped trying to fight a video game and went back to what I know has a great pitching/hitting mechanic (20).

    Dowie
    Cardinals Nation - For The Lou
    Always a Tiger - Bless You Boys
    How can you not be romantic about baseball?

    Comment

    • Kendall_Gilbert
      Rookie
      • Feb 2016
      • 129

      #17
      Re: CPU Offensive is atrocious!

      Originally posted by bryanm1982
      The only issue is player ratings do not matter. I can get Greinke with his 45-50 K/9 rating to have 10 strikeouts in 6 innings which isn't realistic for him. So that isn't playing to his ratings either. So raising sliders wouldn't hurt them any more than they are. It is ridiculous how bad they made the strikeouts this year.

      The only issue with lowering control and consistency is people believe that changes the aggressiveness of the hitters. So I don't know if that could be making things worse if you lower them or not.

      We have tried cpu contact at 10 and timing at 10 and that somewhat controls the strikeouts but they just get too many hits. I looked at Mike Lowe's sliders and he has timing at 4 on legend. This seems counterintuitive since we are trying to get less strikeouts and more offense.

      So that made me test Allstar with CPU contact at 10 and everything else at default except power and timing at 4. My thinking is contact at 10 will lower their chases and the lower power and timing will curb their offense where they are not hitting like crazy. Very small sample size...In 4 games pitching so far with the Dodgers and facing the Red Sox and Diamondbacks, the CPU is hitting .285. 4.0 runs per game and 9.8 hits per game. Strikeouts are still a little high at 10.59 K/9.
      This is beyond frustrating because I swear it wasn't this bad or atleast I didn't notice it until this last patch

      Comment

      • dowie
        MVP
        • Feb 2005
        • 1986

        #18
        Re: CPU Offensive is atrocious!

        Originally posted by Kendall_Gilbert
        This is beyond frustrating because I swear it wasn't this bad or atleast I didn't notice it until this last patch
        It's really bad...almost makes the game unplayable.

        I mean, what's the point if ratings have zero impact on the game.

        If I wanted that, I'd go play the NHL series

        Dowie
        Cardinals Nation - For The Lou
        Always a Tiger - Bless You Boys
        How can you not be romantic about baseball?

        Comment

        • TripleCrown
          MVP
          • Jan 2013
          • 1238

          #19
          Re: CPU Offensive is atrocious!

          Originally posted by bryanm1982
          The only issue is player ratings do not matter. I can get Greinke with his 45-50 K/9 rating to have 10 strikeouts in 6 innings which isn't realistic for him. So that isn't playing to his ratings either. So raising sliders wouldn't hurt them any more than they are. It is ridiculous how bad they made the strikeouts this year.

          The only issue with lowering control and consistency is people believe that changes the aggressiveness of the hitters. So I don't know if that could be making things worse if you lower them or not.

          We have tried cpu contact at 10 and timing at 10 and that somewhat controls the strikeouts but they just get too many hits. I looked at Mike Lowe's sliders and he has timing at 4 on legend. This seems counterintuitive since we are trying to get less strikeouts and more offense.

          So that made me test Allstar with CPU contact at 10 and everything else at default except power and timing at 4. My thinking is contact at 10 will lower their chases and the lower power and timing will curb their offense where they are not hitting like crazy. Very small sample size...In 4 games pitching so far with the Dodgers and facing the Red Sox and Diamondbacks, the CPU is hitting .285. 4.0 runs per game and 9.8 hits per game. Strikeouts are still a little high at 10.59 K/9.
          Just to point out that K/9 rating is only when simming games. Well it’s used to be like this for years but maybe it’s not the case anymore. Someone can confirm ?

          Comment

          • Kendall_Gilbert
            Rookie
            • Feb 2016
            • 129

            #20
            Re: CPU Offensive is atrocious!

            Originally posted by TripleCrown
            Just to point out that K/9 rating is only when simming games. Well it’s used to be like this for years but maybe it’s not the case anymore. Someone can confirm ?
            That would honestly make more sense to me. And in turn the actual Pitch Types and attributes is what would matter when actually playing the game

            Comment

            • Kendall_Gilbert
              Rookie
              • Feb 2016
              • 129

              #21
              Re: CPU Offensive is atrocious!

              Update: As I've said I have been using the CAP with 99 everything as a barometer. So his last couple games he's gone 1-8 at the plate. I lower both his CON R and L from 99 to 88 and in his first game with these new numbers he's 2-3 with two 2 singles and 2 RBI's.

              What I am thinking is for some reason the game doesn't compute 99 contact correctly lol.

              Comment

              • dowie
                MVP
                • Feb 2005
                • 1986

                #22
                Re: CPU Offensive is atrocious!

                OK felllas...I invested a couple of hours tonight, dusted off 23 and played a game with the following sliders in a test franchise environment.

                HOF Level - Classic Pitching (ballmarker on) - Directional Hitting - Broadcast View pitching - Retro Hit Cam - Rosters are SDS (right around a 4/15 update).

                Keep in mind league averages are:
                15% foul balls p/team
                21% swing/miss per team
                60-65% Strike %

                Opening Day
                Ari (Me) at Dodgers (cpu) Merrill Kelly vs Walker Buehler

                Ari 2R 6H 1E 2BB 6K 1 2B, 1 3B
                LA 7R 15H 0E 5BB 6K 2 2B

                Ari 58% strike
                LA 65% strike

                Ari 13% foul
                LA 9% foul

                Ari 30% swing/miss
                LA 16% swing/miss

                Notes: LA was hitting the ball hard, but way too many singles and not enough gappers (or HR's). My hitting felt pretty good. A few warning track shots and both XBH's were shots down the line.

                LA didn't swing and miss very much, but hey, it's the Dodgers.
                My complaint with the cpu offense is with all that power, they shouldn't have been singling me to death.

                I'll say this... LA wasn't chasing breaking balls out of the zone, and they were much more aggressive in hitters count (which I love).

                Another thing that opened my eyes was how organic the fielding felt. I use auto fielding, manual throwing, and with balls hit deep, I held my breath because OF'ers were having to make catches on the run etc. It felt/looked real nice.

                Here are the sliders I used:

                USER

                CONTACT 8
                POWER 5
                TIMING 8
                FOUL 5
                SOLID HITS 8
                SP STAM 6
                RP STAM 6 (I LIKE IT MORE AT 5, BECAUSE A 27 STAMINA RP THREW 42 PITCHES FOR ME AND THAT'S TOO MANY)
                PITCH CONTROL 5
                PITCH CONSISTENCY 5

                CPU

                CONTACT 8
                POWER 5
                TIMING 8
                FOUL 5
                SOLID HITS 8
                SP STAM 5
                RP STAM 5
                CONTROL 5
                CONSISTENCY 5
                STRIKE FREQ 5
                HOOK 4 CPU MANAGER PULLED PITCHERS AT APPROPRIATE TIME IMO
                PICKOFF 4 (TRYING TO MIMIC TODAY'S THROW-OVER RULES TO SOME EXTENT)

                GLOBAL

                FB PITCH SPD 6
                OFFSPEED PITCH SPD 6
                FIELD ERROR IF 4
                FIELD ERROR OF 4 (OUTFIELD PLAY SAW MORE SUCCESSFUL DIVING ATTEMPTS THEN WHAT I USED TO SEE AT 5)
                THROW ERRORS IF 6 (I HAD 1 THROWING ERROR FROM A POORLY RATED 2B WHO THREW FROM DEEP IN THE HOLE, SO THAT FELT RIGHT TO ME.
                THROW ERRORS OF 6
                FIELD RUN SPEED 3
                FIELD REACTION 3
                FIELD ARM STRENGTH IF 5
                FIELD ARM STRENGTH OF 5
                BASERUNNER SPEED 4
                BASERUNNING STEAL ABILITY 9 (WE ALL KNOW WITH HOW POORLY MOST PLAYERS ARE RATED IN THIS CATEGORY THEY NEED HELP)
                BASERUNNING STEAL FREQ 8 (TRYING TO MIMIC TODAY'S MLB WHERE RUNNERS ARE ATTEMPTING SB ALOT
                WIND 5
                INJURY 7
                SIM INJURY 7
                TRADE 2 (TILL JULY, THEN MOVE IT TO 3) I ALSO MOVE IT TO 3 DURING WINTER MEETINGS WEEK.

                Well, there you have it. Maybe 7/5/7/5/7/ is slightly better than 8/5/8/5/8 for hitting? Hard to say w/o a larger sample size.

                Let me know how it goes, if you give these a spin. I think you'll be happy with the fielding. Now if the engine would just give "us" just a slightly better 1B, 2B, 3B, HR ratio.

                Dowie
                Cardinals Nation - For The Lou
                Always a Tiger - Bless You Boys
                How can you not be romantic about baseball?

                Comment

                • Kendall_Gilbert
                  Rookie
                  • Feb 2016
                  • 129

                  #23
                  Re: CPU Offensive is atrocious!

                  Originally posted by dowie
                  OK felllas...I invested a couple of hours tonight, dusted off 23 and played a game with the following sliders in a test franchise environment.

                  HOF Level - Classic Pitching (ballmarker on) - Directional Hitting - Broadcast View pitching - Retro Hit Cam - Rosters are SDS (right around a 4/15 update).

                  Keep in mind league averages are:
                  15% foul balls p/team
                  21% swing/miss per team
                  60-65% Strike %

                  Opening Day
                  Ari (Me) at Dodgers (cpu) Merrill Kelly vs Walker Buehler

                  Ari 2R 6H 1E 2BB 6K 1 2B, 1 3B
                  LA 7R 15H 0E 5BB 6K 2 2B

                  Ari 58% strike
                  LA 65% strike

                  Ari 13% foul
                  LA 9% foul

                  Ari 30% swing/miss
                  LA 16% swing/miss

                  Notes: LA was hitting the ball hard, but way too many singles and not enough gappers (or HR's). My hitting felt pretty good. A few warning track shots and both XBH's were shots down the line.

                  LA didn't swing and miss very much, but hey, it's the Dodgers.
                  My complaint with the cpu offense is with all that power, they shouldn't have been singling me to death.

                  I'll say this... LA wasn't chasing breaking balls out of the zone, and they were much more aggressive in hitters count (which I love).

                  Another thing that opened my eyes was how organic the fielding felt. I use auto fielding, manual throwing, and with balls hit deep, I held my breath because OF'ers were having to make catches on the run etc. It felt/looked real nice.

                  Here are the sliders I used:

                  USER

                  CONTACT 8
                  POWER 5
                  TIMING 8
                  FOUL 5
                  SOLID HITS 8
                  SP STAM 6
                  RP STAM 6 (I LIKE IT MORE AT 5, BECAUSE A 27 STAMINA RP THREW 42 PITCHES FOR ME AND THAT'S TOO MANY)
                  PITCH CONTROL 5
                  PITCH CONSISTENCY 5

                  CPU

                  CONTACT 8
                  POWER 5
                  TIMING 8
                  FOUL 5
                  SOLID HITS 8
                  SP STAM 5
                  RP STAM 5
                  CONTROL 5
                  CONSISTENCY 5
                  STRIKE FREQ 5
                  HOOK 4 CPU MANAGER PULLED PITCHERS AT APPROPRIATE TIME IMO
                  PICKOFF 4 (TRYING TO MIMIC TODAY'S THROW-OVER RULES TO SOME EXTENT)

                  GLOBAL

                  FB PITCH SPD 6
                  OFFSPEED PITCH SPD 6
                  FIELD ERROR IF 4
                  FIELD ERROR OF 4 (OUTFIELD PLAY SAW MORE SUCCESSFUL DIVING ATTEMPTS THEN WHAT I USED TO SEE AT 5)
                  THROW ERRORS IF 6 (I HAD 1 THROWING ERROR FROM A POORLY RATED 2B WHO THREW FROM DEEP IN THE HOLE, SO THAT FELT RIGHT TO ME.
                  THROW ERRORS OF 6
                  FIELD RUN SPEED 3
                  FIELD REACTION 3
                  FIELD ARM STRENGTH IF 5
                  FIELD ARM STRENGTH OF 5
                  BASERUNNER SPEED 4
                  BASERUNNING STEAL ABILITY 9 (WE ALL KNOW WITH HOW POORLY MOST PLAYERS ARE RATED IN THIS CATEGORY THEY NEED HELP)
                  BASERUNNING STEAL FREQ 8 (TRYING TO MIMIC TODAY'S MLB WHERE RUNNERS ARE ATTEMPTING SB ALOT
                  WIND 5
                  INJURY 7
                  SIM INJURY 7
                  TRADE 2 (TILL JULY, THEN MOVE IT TO 3) I ALSO MOVE IT TO 3 DURING WINTER MEETINGS WEEK.

                  Well, there you have it. Maybe 7/5/7/5/7/ is slightly better than 8/5/8/5/8 for hitting? Hard to say w/o a larger sample size.

                  Let me know how it goes, if you give these a spin. I think you'll be happy with the fielding. Now if the engine would just give "us" just a slightly better 1B, 2B, 3B, HR ratio.

                  Dowie
                  I'll give these a try

                  Comment

                  • tc020791
                    MVP
                    • Sep 2010
                    • 2012

                    #24
                    CPU Offensive is atrocious!

                    Originally posted by Kendall_Gilbert
                    I'll give these a try


                    I would still recommend Rmiok’s sliders for pitching, they’ve given me the best results. It’s essentially default Legend pitching but with CPU contact and power bumped up to 6. I’m seeing a lot of great hit variety. You can drop USER pitch control to 4 to make it harder, that’s what I’m doing. Gave up 7 runs on 11 hits last game to the Blue Jays, but it didn’t feel cheap at all. I also struck out 7.

                    Comment

                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #25
                      Re: CPU Offensive is atrocious!

                      Originally posted by TripleCrown
                      Just to point out that K/9 rating is only when simming games. Well it’s used to be like this for years but maybe it’s not the case anymore. Someone can confirm ?
                      This is the major thing I learned this year. Those /9 ratings are to create realistic simulated stats. And the break, velocity, control attributes for each individual pitch is what is used for games played.

                      Sent from my SM-G996U using Tapatalk
                      https://www.youtube.com/DarthRambo

                      Comment

                      • jcar0725
                        "ADAPT OR DIE"
                        • Aug 2010
                        • 3818

                        #26
                        Re: CPU Offensive is atrocious!

                        Originally posted by tc020791
                        I would still recommend Rmiok’s sliders for pitching, they’ve given me the best results. It’s essentially default Legend pitching but with CPU contact and power bumped up to 6. I’m seeing a lot of great hit variety. You can drop USER pitch control to 4 to make it harder, that’s what I’m doing. Gave up 7 runs on 11 hits last game to the Blue Jays, but it didn’t feel cheap at all. I also struck out 7.
                        If you're using classic pitching, this is the way. I haven't touched a pitching slider in months since using this. Tremendous variety from game to game. And you really have to "pitch".
                        JUUUUUUUST A BIT OUTSIDE

                        Comment

                        • dowie
                          MVP
                          • Feb 2005
                          • 1986

                          #27
                          Re: CPU Offensive is atrocious!

                          Rmiok seems really happy w/ his set & results.

                          Mine was just one game...so yeah, feel free to just plug his in and play.

                          I don't have a large sample size with mine...just trying to help/provide data.

                          Dowie
                          Cardinals Nation - For The Lou
                          Always a Tiger - Bless You Boys
                          How can you not be romantic about baseball?

                          Comment

                          • Kendall_Gilbert
                            Rookie
                            • Feb 2016
                            • 129

                            #28
                            Re: CPU Offensive is atrocious!

                            I play CPUvsCPU so User pitching doesn't affect me as much. I just want the CPU to play as close to they ratings as possible

                            Comment

                            • Kendall_Gilbert
                              Rookie
                              • Feb 2016
                              • 129

                              #29
                              Re: CPU Offensive is atrocious!

                              Originally posted by dowie
                              OK felllas...I invested a couple of hours tonight, dusted off 23 and played a game with the following sliders in a test franchise environment.

                              HOF Level - Classic Pitching (ballmarker on) - Directional Hitting - Broadcast View pitching - Retro Hit Cam - Rosters are SDS (right around a 4/15 update).

                              Keep in mind league averages are:
                              15% foul balls p/team
                              21% swing/miss per team
                              60-65% Strike %

                              Opening Day
                              Ari (Me) at Dodgers (cpu) Merrill Kelly vs Walker Buehler

                              Ari 2R 6H 1E 2BB 6K 1 2B, 1 3B
                              LA 7R 15H 0E 5BB 6K 2 2B

                              Ari 58% strike
                              LA 65% strike

                              Ari 13% foul
                              LA 9% foul

                              Ari 30% swing/miss
                              LA 16% swing/miss

                              Notes: LA was hitting the ball hard, but way too many singles and not enough gappers (or HR's). My hitting felt pretty good. A few warning track shots and both XBH's were shots down the line.

                              LA didn't swing and miss very much, but hey, it's the Dodgers.
                              My complaint with the cpu offense is with all that power, they shouldn't have been singling me to death.

                              I'll say this... LA wasn't chasing breaking balls out of the zone, and they were much more aggressive in hitters count (which I love).

                              Another thing that opened my eyes was how organic the fielding felt. I use auto fielding, manual throwing, and with balls hit deep, I held my breath because OF'ers were having to make catches on the run etc. It felt/looked real nice.

                              Here are the sliders I used:

                              USER

                              CONTACT 8
                              POWER 5
                              TIMING 8
                              FOUL 5
                              SOLID HITS 8
                              SP STAM 6
                              RP STAM 6 (I LIKE IT MORE AT 5, BECAUSE A 27 STAMINA RP THREW 42 PITCHES FOR ME AND THAT'S TOO MANY)
                              PITCH CONTROL 5
                              PITCH CONSISTENCY 5

                              CPU

                              CONTACT 8
                              POWER 5
                              TIMING 8
                              FOUL 5
                              SOLID HITS 8
                              SP STAM 5
                              RP STAM 5
                              CONTROL 5
                              CONSISTENCY 5
                              STRIKE FREQ 5
                              HOOK 4 CPU MANAGER PULLED PITCHERS AT APPROPRIATE TIME IMO
                              PICKOFF 4 (TRYING TO MIMIC TODAY'S THROW-OVER RULES TO SOME EXTENT)

                              GLOBAL

                              FB PITCH SPD 6
                              OFFSPEED PITCH SPD 6
                              FIELD ERROR IF 4
                              FIELD ERROR OF 4 (OUTFIELD PLAY SAW MORE SUCCESSFUL DIVING ATTEMPTS THEN WHAT I USED TO SEE AT 5)
                              THROW ERRORS IF 6 (I HAD 1 THROWING ERROR FROM A POORLY RATED 2B WHO THREW FROM DEEP IN THE HOLE, SO THAT FELT RIGHT TO ME.
                              THROW ERRORS OF 6
                              FIELD RUN SPEED 3
                              FIELD REACTION 3
                              FIELD ARM STRENGTH IF 5
                              FIELD ARM STRENGTH OF 5
                              BASERUNNER SPEED 4
                              BASERUNNING STEAL ABILITY 9 (WE ALL KNOW WITH HOW POORLY MOST PLAYERS ARE RATED IN THIS CATEGORY THEY NEED HELP)
                              BASERUNNING STEAL FREQ 8 (TRYING TO MIMIC TODAY'S MLB WHERE RUNNERS ARE ATTEMPTING SB ALOT
                              WIND 5
                              INJURY 7
                              SIM INJURY 7
                              TRADE 2 (TILL JULY, THEN MOVE IT TO 3) I ALSO MOVE IT TO 3 DURING WINTER MEETINGS WEEK.

                              Well, there you have it. Maybe 7/5/7/5/7/ is slightly better than 8/5/8/5/8 for hitting? Hard to say w/o a larger sample size.

                              Let me know how it goes, if you give these a spin. I think you'll be happy with the fielding. Now if the engine would just give "us" just a slightly better 1B, 2B, 3B, HR ratio.

                              Dowie
                              With that being said I loved these sliders. I'm seeing amazing results. I did have to turn solid hits down to 5 because two games were like a home run derby. I'm talking 17 hits both teams and scores like 18-14 and 17-16 lol. It seemed like everybody and they momma can get a hit to the warning track.

                              Comment

                              • dowie
                                MVP
                                • Feb 2005
                                • 1986

                                #30
                                Re: CPU Offensive is atrocious!

                                Originally posted by Kendall_Gilbert
                                With that being said I loved these sliders. I'm seeing amazing results. I did have to turn solid hits down to 5 because two games were like a home run derby. I'm talking 17 hits both teams and scores like 18-14 and 17-16 lol. It seemed like everybody and they momma can get a hit to the warning track.
                                That's a good thing that we had radically different results.

                                Me nor the cpu could get XBH's to save our life.

                                Dodger Stadium may have had something to do with it. Where did you play your games at?

                                Dowie
                                Cardinals Nation - For The Lou
                                Always a Tiger - Bless You Boys
                                How can you not be romantic about baseball?

                                Comment

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