Rmiok222 MLB 24 Directional/Classic HOF Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Rmiok222
    MVP
    • Nov 2015
    • 3129

    #151
    Re: Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

    I’ve been listening to feedback and also noticing things myself while playing. These are the key areas I’m going to address on an update I will post later tonight:

    - lack of user contact
    - lack of hit variety

    Now on my end after about 35-40 games played I have noticed these things:

    - too many user homeruns
    - cpu striking out too much

    I feel like a massive chunk of my runs on offense are coming from homeruns. I’m 2nd in the mlb in HRs with cleveland. I also lead the league in strikeouts (while pitching)

    I will post an update later today.


    Sent from my iPhone using Tapatalk

    Comment

    • jcar0725
      "ADAPT OR DIE"
      • Aug 2010
      • 3821

      #152
      Re: Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

      I'm not really a slider tweaker but I follow your thread usually.

      I'm fine with my hitting results so far, on HOF with no slider tweaks.

      My concern is rising up a bit like last year with pitching. I'm on legend and turned up cpu contact and power 1 notch, and using colorado's pitching staff, I should he having a harder time than I am right now at getting the CPU out.

      I'm only 16 games in so I'm not going to make any changes yet.
      JUUUUUUUST A BIT OUTSIDE

      Comment

      • netsler
        Rookie
        • Apr 2018
        • 30

        #153
        Re: Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

        I will give you my huge feedback

        Some games require some personal tweaking, but 90% of the time it's up to you.

        I did all the batting and all pitching myself.

        used legend hitting(zone) legend pitching(pinpoint)

        played as pittsburgh 32W - 43L

        my team batting .257 (16th)
        330runs (17th)
        129 doubles (19th)
        10 triples (25th)
        91 HR (15th)
        76 Steal bases (T-1st) 18CS
        113 BB (30th) and 683 S.O (30th)
        * I understand that I have few walks and many strikeouts because I am aggressive.

        My pitching
        era 4.83 (26th)
        hits allowed 808 (30th)
        HR allowed 74 (2nd)
        BB allowed 109 (1st)
        S.O 550 (13th)

        I feel like CPU is lacking in power. (Played with CPU Contact 5 Power 6)

        They don't have enough misses swings and have a lot of singles.

        The overall stats for both batting and pitching are good, but the details seem to need some adjustment.

        reynolds is hitting .385 with 21 HR and 67 RBI. Also hayes is .303

        Other batters
        .250 over 3people
        .250 under 7people
        .179 tellez

        starting pitcher

        over 4.0 era 2 people
        over 5.0 era 1 poople
        over 6.0 era 1people
        and 2.85era and 8.35 1people

        Overall, it's fun and great, but
        I think we should be a little more scared of CPU hitters.

        Comment

        • thesportsartist
          Rookie
          • Oct 2021
          • 129

          #154
          Re: Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

          Originally posted by Rmiok222
          I’ve been listening to feedback and also noticing things myself while playing. These are the key areas I’m going to address on an update I will post later tonight:

          - lack of user contact
          - lack of hit variety

          Now on my end after about 35-40 games played I have noticed these things:

          - too many user homeruns
          - cpu striking out too much

          I feel like a massive chunk of my runs on offense are coming from homeruns. I’m 2nd in the mlb in HRs with cleveland. I also lead the league in strikeouts (while pitching)

          I will post an update later today.


          Sent from my iPhone using Tapatalk



          I put user power up 1 to 6 and kept the other hitting slider at 6 an it plays a little better now...just too many homeruns but wayyyy too much weak contact. Their seems to be no balance.
          Last edited by thesportsartist; 04-06-2024, 10:13 AM. Reason: error

          Comment

          • Rmiok222
            MVP
            • Nov 2015
            • 3129

            #155
            Re: Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

            Originally posted by netsler
            I will give you my huge feedback

            Some games require some personal tweaking, but 90% of the time it's up to you.

            I did all the batting and all pitching myself.

            used legend hitting(zone) legend pitching(pinpoint)

            played as pittsburgh 32W - 43L

            my team batting .257 (16th)
            330runs (17th)
            129 doubles (19th)
            10 triples (25th)
            91 HR (15th)
            76 Steal bases (T-1st) 18CS
            113 BB (30th) and 683 S.O (30th)
            * I understand that I have few walks and many strikeouts because I am aggressive.

            My pitching
            era 4.83 (26th)
            hits allowed 808 (30th)
            HR allowed 74 (2nd)
            BB allowed 109 (1st)
            S.O 550 (13th)

            I feel like CPU is lacking in power. (Played with CPU Contact 5 Power 6)

            They don't have enough misses swings and have a lot of singles.

            The overall stats for both batting and pitching are good, but the details seem to need some adjustment.

            reynolds is hitting .385 with 21 HR and 67 RBI. Also hayes is .303

            Other batters
            .250 over 3people
            .250 under 7people
            .179 tellez

            starting pitcher

            over 4.0 era 2 people
            over 5.0 era 1 poople
            over 6.0 era 1people
            and 2.85era and 8.35 1people

            Overall, it's fun and great, but
            I think we should be a little more scared of CPU hitters.

            Appreciate the feedback. You using pinpoint pitching makes it much easier on you for sure. Completely different than classic which is more ratings driven.


            Sent from my iPhone using Tapatalk

            Comment

            • Rmiok222
              MVP
              • Nov 2015
              • 3129

              #156
              Re: Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

              These are the changes I’m making. I’ll also explain why I’m making the changes.

              User contact from 5 to 6. Less user swings and misses, paired with power at 4 gets nice variety.

              User power from 5 to 4. I’m simply hitting too many bombs. With players that shouldn’t be hitting a lot of homeruns too, like Steven Kwan. After 30 games I led the mlb in homeruns with the 29th ranked team in terms of power ratings.

              Cpu contact from 5 to 6. We had this at 6 before. I wish I left it there. At 5 I’m leading the mlb in strikeouts, a lot of low or mid k per 9 guys are averaging over 1 strikeout per inning.

              Cpu power from 6 to 5 this with higher cpu contact gives more hit variety. Both sides are getting too many runs vis the long ball.

              Cpu timing from 5 to 4. The gripe when we had cpu contact at 6 previously was there wasn’t enough swings and misses. The will help with that a tad.

              That’s everything. I love how this feels. This set also might not be for everybody but I’ve enjoyed it and I know what problem areas I was trying to fix. If you are not using directional and classic you will have a totally different experience than the people using directional and classic. This set is 100% made for directional/classic and if you are using interface other than those two i simply have no idea how it will play.


              Sent from my iPhone using Tapatalk

              Comment

              • TopSide83
                MVP
                • Sep 2016
                • 1402

                #157
                Re: Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

                Originally posted by Rmiok222
                These are the changes I’m making. I’ll also explain why I’m making the changes.

                User contact from 5 to 6. Less user swings and misses, paired with power at 4 gets nice variety.

                User power from 5 to 4. I’m simply hitting too many bombs. With players that shouldn’t be hitting a lot of homeruns too, like Steven Kwan. After 30 games I led the mlb in homeruns with the 29th ranked team in terms of power ratings.

                Cpu contact from 5 to 6. We had this at 6 before. I wish I left it there. At 5 I’m leading the mlb in strikeouts, a lot of low or mid k per 9 guys are averaging over 1 strikeout per inning.

                Cpu power from 6 to 5 this with higher cpu contact gives more hit variety. Both sides are getting too many runs vis the long ball.

                Cpu timing from 5 to 4. The gripe when we had cpu contact at 6 previously was there wasn’t enough swings and misses. The will help with that a tad.

                That’s everything. I love how this feels. This set also might not be for everybody but I’ve enjoyed it and I know what problem areas I was trying to fix. If you are not using directional and classic you will have a totally different experience than the people using directional and classic. This set is 100% made for directional/classic and if you are using interface other than those two i simply have no idea how it will play.


                Sent from my iPhone using Tapatalk
                Those are all solid changes that I can get behind.

                Comment

                • Fcshuckers73
                  Pro
                  • Sep 2011
                  • 740

                  #158
                  Re: Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

                  Rmiok, you still with the OP?


                  Sent from my iPhone using Tapatalk

                  Comment

                  • Rmiok222
                    MVP
                    • Nov 2015
                    • 3129

                    #159
                    Re: Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

                    Originally posted by Fcshuckers73
                    Rmiok, you still with the OP?


                    Sent from my iPhone using Tapatalk

                    Yes I am, been playing well.


                    Sent from my iPhone using Tapatalk

                    Comment

                    • Fcshuckers73
                      Pro
                      • Sep 2011
                      • 740

                      #160
                      Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

                      Originally posted by Rmiok222
                      Yes I am, been playing well.


                      Sent from my iPhone using Tapatalk

                      Great. Tonight is opening day of my Cubs franchise. I’m gonna go with a version very close to the OP. I’ve decided on the same as OP except for a couple changes: Human consistency to 4, Human hitting =contact and solid hits at 5 and power @ 4, CPU hitting the same except I kept their timing at 5. I also made all the cou pitching 5, including strike frequency. And of course I drop infielder arm strength to 1. This seems like a drastic change but it improves the realism in plays made and not made (I.e double plays). Thanks for the work on making an unbelievable base set man


                      Sent from my iPhone using Tapatalk
                      Last edited by Fcshuckers73; 04-09-2024, 06:30 PM.

                      Comment

                      • thesportsartist
                        Rookie
                        • Oct 2021
                        • 129

                        #161
                        Re: Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

                        I think this game might be unplayable for me. I put contact up 1 (because there is constant weak contact regardless of player, timing, location etc) left all the other hitting things at 5 (except foul frequency at 4) CPU becomes unstoppable. So i put that down

                        Put power up 1 (because neither team has ANY power) left other things at default minus foul frequency (becomes a home run derby). Put that down.

                        Put solid hits up 1- seemed to not do much


                        each time i move something up 1 it either over inflates the game or does nothing.


                        For example- as the yankees they got a lot of guys who can hit home runs- im 60 so games in and judge soto and stanton account for 90% of the home runs. Rizzo, Volpe no one else can hit a ball hard or far. The ball in general does not seem to carry this year at all. How could there be so many weak contact hits on hanging breaking balls with star players? I am not saying the game needs to be easy but the weak contact, lack of power, is terrible.


                        How many times can the outcome possibly be good timing, weak contact on pitches A. right down the middle B. hanging breaking pitches C. with a capable hitter up to bat. The amount of weak contact infield fly outs, or weak contact poorly hit balls is the most i have ever seen in a show game.


                        In my save so far home run wise through 60 games

                        Rizzo

                        Torres
                        Volpe
                        Wells
                        Verdugo

                        have a combined 15 home runs



                        sorry for the vent but its like damn how could the hitting be this poor or inconsistent?
                        Last edited by thesportsartist; 04-08-2024, 10:12 PM.

                        Comment

                        • danny04231982
                          Rookie
                          • Mar 2008
                          • 31

                          #162
                          Re: Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

                          I have been playing this year since the early release. I have been an MLB The Show player since 989 Sports MLB '98. I plugged my 23 sliders into 24, and it was a disaster. I began to tinker with the sliders and landed on this set. Here are a few observations. On Hall of Fame pitching, the computer offense is nerfed. For some reason, the user throws too many meatballs that are destroyed. I never thought I would say this, but I have found peace on Legend difficulty in hitting and pitching. Here are my tweaks

                          Human Con - 7 (Hit variety)

                          Human Pow - 5

                          Human Timing - 5

                          Human Foul - 4 (This is your strikeout balancer)

                          Human Solid Hits - 5

                          Human & Computer Starter Stamina - 7

                          Human & Computer Reliever Stamina - 5

                          Human & Computer Control - 5

                          Hum & Computer Pitcher Consistency - 6 (Reduces meatballs) Although your pitches land at their intended location, they will still be hit hard by capable batters.

                          Computer Contact - 6 (Hit variety)

                          Computer Power - 5 (Perfect) I've given up multiple home runs in a game, inning, etc. This allows for doubles and triples. I have also had a 4-hit shutout against the Dodgers.

                          Computer Timing - 4

                          Computer Foul Frequency - 4 (Strikeout Balancer) lower will result in more swings and misses.

                          Computer Solid Hits - 5

                          Computer Strike Frequency - 4 (They will walk you, be patient.)

                          Computer Hook & Pickoffs - 5

                          Fielding Errors Infield - 6

                          Fielding Errors Outfield - 6

                          All other sliders default.... The defense will make plays according to their ratings. I have had extra-inning games and blowouts. These outcomes are based on how you approach the game. Also, when pitching, look at your pitcher's confidence in his pitches. Sometimes, he can't get certain pitches over, so you should abandon that pitch until he builds up the trust.

                          Sent from my SM-F946U1 using Operation Sports mobile app

                          Comment

                          • Fcshuckers73
                            Pro
                            • Sep 2011
                            • 740

                            #163
                            Re: Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

                            Well I really was concerned about lowering power to 4 and keeping contact at 5 for the user in my cubs opener. I ended up winning 9-3 and Suzuki had 3 hr! My pitching was 5 control and 4 consistency and the cpu batting was default except contact was at 6 and foul frequency at 4. Amazing game and definitely loving it. I went into the game and was determined to be patient. I drew 3 walks and chased Eovaldi after 5 innings. Normally, I would want to change my settings if I hit 4 hr as a team and 3 with one player but I’m staying the course. I know this isn’t going to be the norm at all. However, it showed me these setting are good and I’m still able to put competitive at bats together and pitch them tough with the settings I’m using. I’m so pumped for game 2 tonight. Looks like I found my settings and now I can start the 162 game grind. Thank you Rmiok for the incredible base. Seriously, recommend trying the changes I settled on


                            Sent from my iPhone using Tapatalk

                            Comment

                            • BrewCrew16
                              Pro
                              • Mar 2023
                              • 550

                              #164
                              Re: Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

                              Originally posted by danny04231982
                              I have been playing this year since the early release. I have been an MLB The Show player since 989 Sports MLB '98. I plugged my 23 sliders into 24, and it was a disaster. I began to tinker with the sliders and landed on this set. Here are a few observations. On Hall of Fame pitching, the computer offense is nerfed. For some reason, the user throws too many meatballs that are destroyed. I never thought I would say this, but I have found peace on Legend difficulty in hitting and pitching. Here are my tweaks

                              Human Con - 7 (Hit variety)

                              Human Pow - 5

                              Human Timing - 5

                              Human Foul - 4 (This is your strikeout balancer)

                              Human Solid Hits - 5

                              Human & Computer Starter Stamina - 7

                              Human & Computer Reliever Stamina - 5

                              Human & Computer Control - 5

                              Hum & Computer Pitcher Consistency - 6 (Reduces meatballs) Although your pitches land at their intended location, they will still be hit hard by capable batters.

                              Computer Contact - 6 (Hit variety)

                              Computer Power - 5 (Perfect) I've given up multiple home runs in a game, inning, etc. This allows for doubles and triples. I have also had a 4-hit shutout against the Dodgers.

                              Computer Timing - 4

                              Computer Foul Frequency - 4 (Strikeout Balancer) lower will result in more swings and misses.

                              Computer Solid Hits - 5

                              Computer Strike Frequency - 4 (They will walk you, be patient.)

                              Computer Hook & Pickoffs - 5

                              Fielding Errors Infield - 6

                              Fielding Errors Outfield - 6

                              All other sliders default.... The defense will make plays according to their ratings. I have had extra-inning games and blowouts. These outcomes are based on how you approach the game. Also, when pitching, look at your pitcher's confidence in his pitches. Sometimes, he can't get certain pitches over, so you should abandon that pitch until he builds up the trust.

                              Sent from my SM-F946U1 using Operation Sports mobile app
                              I'm close to what you have with both on legend. I understand it's not for everyone. Thank you for posting this.

                              Sent from my moto g stylus using Tapatalk

                              Comment

                              • thesportsartist
                                Rookie
                                • Oct 2021
                                • 129

                                #165
                                Re: Rmiok222 MLB 24 Classic/Directional HOF/Legend Split Difficulty Sliders

                                Originally posted by danny04231982
                                I have been playing this year since the early release. I have been an MLB The Show player since 989 Sports MLB '98. I plugged my 23 sliders into 24, and it was a disaster. I began to tinker with the sliders and landed on this set. Here are a few observations. On Hall of Fame pitching, the computer offense is nerfed. For some reason, the user throws too many meatballs that are destroyed. I never thought I would say this, but I have found peace on Legend difficulty in hitting and pitching. Here are my tweaks

                                Human Con - 7 (Hit variety)

                                Human Pow - 5

                                Human Timing - 5

                                Human Foul - 4 (This is your strikeout balancer)

                                Human Solid Hits - 5

                                Human & Computer Starter Stamina - 7

                                Human & Computer Reliever Stamina - 5

                                Human & Computer Control - 5

                                Hum & Computer Pitcher Consistency - 6 (Reduces meatballs) Although your pitches land at their intended location, they will still be hit hard by capable batters.

                                Computer Contact - 6 (Hit variety)

                                Computer Power - 5 (Perfect) I've given up multiple home runs in a game, inning, etc. This allows for doubles and triples. I have also had a 4-hit shutout against the Dodgers.

                                Computer Timing - 4

                                Computer Foul Frequency - 4 (Strikeout Balancer) lower will result in more swings and misses.

                                Computer Solid Hits - 5

                                Computer Strike Frequency - 4 (They will walk you, be patient.)

                                Computer Hook & Pickoffs - 5

                                Fielding Errors Infield - 6

                                Fielding Errors Outfield - 6

                                All other sliders default.... The defense will make plays according to their ratings. I have had extra-inning games and blowouts. These outcomes are based on how you approach the game. Also, when pitching, look at your pitcher's confidence in his pitches. Sometimes, he can't get certain pitches over, so you should abandon that pitch until he builds up the trust.






                                Sent from my SM-F946U1 using Operation Sports mobile app



                                You dont fiind the contact at 7 too much? What if contact stayed at 6 and solid hits went up to 6? COntact is always weak but I feel like even when contact is ok or good the ball goes nowhere.

                                Comment

                                Working...