-I've got to say, manage-only was never the focus of the team. We knew a lot of people on the boards requested it, so it was tacked on at the end of the project. Actually, I believe our designer Wes Mailman's dad like this idea too, which also influenced this mode getting it into the game. As far as I know, the hitting settings in this mode would not have made a bit of difference.
note: Although Wes's name and cyber scan head were used for the fake Barry Bonds in the game, he has never knowingly used steroids.
2) When pitching in manage mode, I am unable to call for the C to try and throw a pickoff to a base. The CPU is able to, but I can't get it to work. Is this broken, or am I missing something?
-I think this was overlooked since so little testing time was spent in manage-only. If anyone would have pointed it out in the forums we'd have fixed it though; we really did pay attention to requests.
3) When my pitcher is pitching, I notice that his pitches are either coded red, yellow, or green. I have noticed when they come in to a game, they are either green or yellow and quickly go to red once he pitches. What do these colors mean?
-green=strong, yellow= average, red=weak
My ex-ASB designer friend and I are working on a baseball title or two for PSP, PS2, x-box which should be announced during E3 next month. We also worked on the 'playTV baseball' operationsports reviewed recently, it got an 8 out of 10. We plan on playing ASB tomorrow night and have agreed to sim a Braves franchise until they make it to the world series. I will play as the other team, no matter who it is, best of 7. In the Polo Grounds, of course.

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