There should also be an option to choose between analog and digital hitting. If you still find batting too easy with no lockon, try switching from analog to digital. You may actually find that there's a sweet spot for you using digitial and a tiny bit of lockon, you'll need to experiment and figure what feels just right while giving sufficient challenge.
Official MLB Power Pros 2008 thread!
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Re: Official MLB Power Pros 2008 thread!
There should also be an option to choose between analog and digital hitting. If you still find batting too easy with no lockon, try switching from analog to digital. You may actually find that there's a sweet spot for you using digitial and a tiny bit of lockon, you'll need to experiment and figure what feels just right while giving sufficient challenge. -
Re: Official MLB Power Pros 2008 thread!
My issues with normal hitting are:
1) It's extremely difficult to get enough hits other than maybe a few weak seeing eye singles.
2) HRs are pretty much non-existent. I went into batting practice mode with David Wright and could not get a HR on normal batting. I was hitting them over 300 feet, but none of them went out which would basically translate to not hitting any user HRs in a regular game.
On the flipside, hitting with the batting locks can become quite easy. I'm trying lock - 1 for now and we'll see how that goes. If that becomes too easy I'm not sure what else I can try to make it more challenging and still see my fair share of HRs.Goozex
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Re: Official MLB Power Pros 2008 thread!
For anyone interestred, I've begun my project of creating a set of all-time rosters for Power Pros 2008 on the PS2. Since you can have multiple saves using memory cards, I can still keep these rosters AND current ones.
I'm dragging out my alltimers rosters from the High Heat 2002 PC days to give me a start. I already had career averages in there for stats, as well as lineups and uniform numbers. This will make my job a lot easier.
I've also started coming up with a method to figure out the PP ratings based on the players MLB stats. Here is what I have so far:
Trajectory (1-4) – Based on Home Runs per 600 AB
4 – 31 and up
3 – 18 to 30
2 – 11 to 17
1 – 10 and lower
Contact (range 1-15) – Based on BA
15 – not used
14 - .320 and up
13 - .310 to .320
12 - .300 to .309
11 - .290
10 - .282
09 - .275
08 - .267
07 - .260
06 - .252
05 - .245
04 - .240 and lower
Power (range 1-255) – Based on Slugging Pct.
Slugging Pct. / 3.5 = Power This will yield ratings between 210 and 80
Run Speed (range 1-15) – Based on Run Rating
15 – not used
14 – 10
13 - 9
12 - 8
11 –7
10 - 6
09 - 5
08 - 4
07 - 3
06 - 2
05 – 0 - 1
If anyone has any suggestions on how to make these more accurate, let me know. I'm sure this is going to take a while to complete, but I think it will be worth it.Comment
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Re: Official MLB Power Pros 2008 thread!
My issues with normal hitting are:
1) It's extremely difficult to get enough hits other than maybe a few weak seeing eye singles.
2) HRs are pretty much non-existent. I went into batting practice mode with David Wright and could not get a HR on normal batting. I was hitting them over 300 feet, but none of them went out which would basically translate to not hitting any user HRs in a regular game.
On the flipside, hitting with the batting locks can become quite easy. I'm trying lock - 1 for now and we'll see how that goes. If that becomes too easy I'm not sure what else I can try to make it more challenging and still see my fair share of HRs.Comment
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Re: Official MLB Power Pros 2008 thread!
I don't think it's possible, we just crush the ball but fly out on contact swing if we hit it right on the button...so we practically have to choose when we want to try to hit a home run.Comment
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Re: Official MLB Power Pros 2008 thread!
I scored only 1 run on normal going agisnt wang with the Mets my 1st game.
My question is, what is the best seting to make the CPU batters a little more dangerous, but not unrealistic.
Throughout the game, I never felt like I was in danger of giving up a long ball.Comment
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Re: Official MLB Power Pros 2008 thread!
I scored only 1 run on normal going agisnt wang with the Mets my 1st game.
My question is, what is the best seting to make the CPU batters a little more dangerous, but not unrealistic.
Throughout the game, I never felt like I was in danger of giving up a long ball.
Also, if you have trouble scoring runs you might want to be a little more patient and take more pitches, because when I get very impatient and I was lucky to score 1 or 2 runs, but if I'm patient I can score more runs. I'm not sure if that's your problem or not but just going by personal experience.Comment
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Re: Official MLB Power Pros 2008 thread!
What difficulty are you playing on? I remember when I started a season last year with normal batting and playing on expert it was hard at first but then I just absolutely dominated, I went 85-15 with Aramis Ramirez hitting 60 homeruns before simming the rest of the season. I think you'll get better as you go, I'll probably start on all star with normal(the batting setting not the difficulty setting) hitting and move up to Powerful difficulty if it gets too easy.
So does starting the game on normal difficulty and then changing all the CPU batting/baserunning/etc. to powerful make a difference or am I doing the same thing?Goozex
Trade your old or unwanted games/movies...Ask me how it works!
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Re: Official MLB Power Pros 2008 thread!
Or, if you know someone reliable you could always mail your memory card to them. Don't pay for rosters though. It's not worth it.Goozex
Trade your old or unwanted games/movies...Ask me how it works!
Kane182's MLB2K10 custom SoundtracksComment
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Re: Official MLB Power Pros 2008 thread!
Couldnt you do it with a memory stick and USB adapter? I should have mentioned I was referring to the PS3.Comment
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Re: Official MLB Power Pros 2008 thread!
Hmmm...That could be it. I start the game on powerful difficulty and I tried putting the CPU pitching down to all-star and then to expert and still had trouble getting the long ball.
So does starting the game on normal difficulty and then changing all the CPU batting/baserunning/etc. to powerful make a difference or am I doing the same thing?Comment
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