Official MLB Power Pros 2008 thread!
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Re: Official MLB Power Pros 2008 thread!
I've been using smei-auto for both fielding and baserunning for a while now. I like that I still have some control, but without it I was making too many mistakes due to the controls.
For the PS2 I've been messing with the lock-on for batting. The movement is definitely less smooth than the Wii. With lock on set to 3 I can still make good contact at times, but it's not so easy that I'm cranking out 17 hits a game. On the Wii I had the lock on at 1 or 2.
I never noticed this in last years game, but last night I shattered a bat on a hit. The little things this game does really helps to draw you in. I never thought I'd see the roof on MIller Park open AND closed in the same baseball title. In the past it's always been on e or the other, but I swear I've seen both in Power Pros.
So that is what the lock on setting does. Thanks for the tip!
I agree with your observation about the little things. In just 2 games I see the ball come off the bat in such a wide variety of ways. 2 hoppers, dribblers, balls being fouled straight back, down the line, into the stands.
Cant say I have seen anything physics defying yet.
Ive played a lot of MLB 2k8 and have seen that more often then I'd like.Comment
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Re: Official MLB Power Pros 2008 thread!
could someone explain all of the uses for arrange mode. can you use it to call up/down players from the real teams or just the "arranged" teams that you create? also, to update the rosters for exhibition play do you have to recreate all 32 teams as arranged teams or is there a simpler way? thanks.Comment
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Re: Official MLB Power Pros 2008 thread!
I'd like to echo the thoughts on hit variety. They are like none other. I love balls in fair play hit down the line only to twist out of bounds as a result of wind speed which is actually factored in ball flight.Goozex
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Re: Official MLB Power Pros 2008 thread!
Is there a verdict on walks yet, or are people still getting a "feel" for the hitting interface?Comment
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Re: Official MLB Power Pros 2008 thread!
I think with a little better patience against some of the more poor controlled pitchers I might be able to draw 3 or 4 walks a game which is about average.Goozex
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Re: Official MLB Power Pros 2008 thread!
Yeah the CPU definitely steals. Hanley Ramirez on the Marlins tries to swipe em as does Christian Guzman on the Nats in my short time of playing.Goozex
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Re: Official MLB Power Pros 2008 thread!
If that's the case then I don't see why you couldn't assume that every full-time player and starting pitcher or closer would be protected. Just draft from whoever else remains. Or for example, going into a season I wouldn't have any problem taking Coco Crisp from the Red Sox. He's redundant and with limited minor leaguers someone who I'd say should be up for grabs expansion-wise.Comment
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Re: Official MLB Power Pros 2008 thread!
Cool, you guys sound pretty happy with it so far. I got '07 just a few weeks ago, and can't wait to play '08. I just tracked it down over lunch and am extremely happy about that.
I am so annoyed, however, that they put in the Bullpen mode, and then ONLY left it in Exhibition games. Why bother?
Does the pitching meter vary based on the skill of the pitcher? For example, if I have Roy Halladay up there, is his meter much easier to use than, say, Boof Bonser's?Comment
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Re: Official MLB Power Pros 2008 thread!
From my short experience with the meter each pitcher is exactly the same, but the results are very different. I've pitched with Johan and if I miss a little the ball moves a little bit away from its intended location. If I'm pitching with Oliver Perez and I miss the ball jumps quite a ways further than the intended location. It's definitely challenging with the CPU hitting set to powerful!Goozex
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