Questions for ASB Man

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Ed_Farias
    MVP
    • Mar 2003
    • 1222

    #691
    Re: Questions for ASB Man

    Question:

    With the strikezone/hitting zone be in 3 dimensions this year? What I mean is this. In the past, hitting seemed based on 2D timing only. Pitchers should be able to throw back door sliders, and cutters that just hit the front corner of the plate.

    Not sure this is making sense . I can see what I am trying to say. Just can't put it into words very well. It goes back to the fundementals of hitting. Outside pitch, you hit it late and drive it the other way. If you hit it early (Try to pull it) you hit it weakly.

    Also:
    Any info on online play would be awesome. Can we use our expansion teams for online play? Will there be any leagues setup for me and my buddies to compete in? What about franchise play online?

    Comment

    • Comp625
      Rookie
      • Mar 2003
      • 477

      #692
      Re: Questions for ASB Man

      Did you guys reduce the number of games that involve rain? From what I've heard, it rained during way too many games last year and it was really unrealistic.

      Comment

      • Comp625
        Rookie
        • Mar 2003
        • 477

        #693
        Re: Questions for ASB Man

        Did you guys reduce the number of games that involve rain? From what I've heard, it rained during way too many games last year and it was really unrealistic.

        Comment

        • Comp625
          Rookie
          • Mar 2003
          • 477

          #694
          Re: Questions for ASB Man

          Did you guys reduce the number of games that involve rain? From what I've heard, it rained during way too many games last year and it was really unrealistic.

          Comment

          • ericjwm
            Banned
            • Mar 2003
            • 1807

            #695
            Re: Questions for ASB Man

            ASB Man,

            Will the different homerun celebrations be assignable to created players? Like let's say I were to create Bonds, would I be able to give him his proper homerun celebration? His reaction after a homer is sorta similiar to Griffeys.

            Comment

            • ericjwm
              Banned
              • Mar 2003
              • 1807

              #696
              Re: Questions for ASB Man

              ASB Man,

              Will the different homerun celebrations be assignable to created players? Like let's say I were to create Bonds, would I be able to give him his proper homerun celebration? His reaction after a homer is sorta similiar to Griffeys.

              Comment

              • ericjwm
                Banned
                • Mar 2003
                • 1807

                #697
                Re: Questions for ASB Man

                ASB Man,

                Will the different homerun celebrations be assignable to created players? Like let's say I were to create Bonds, would I be able to give him his proper homerun celebration? His reaction after a homer is sorta similiar to Griffeys.

                Comment

                • Mr_October
                  MVP
                  • Mar 2003
                  • 1618

                  #698
                  Re: Questions for ASB Man

                  I'm definately going to get ASB if the hitting realism is toned down. Last year in 2004 I could easily hit homeruns everygame. And dominate with players who in real baseball would only hit 5-15 homers a year. I took Jeremy Giami and basically transformed him into Jason Giambi. And when I got done play a whole 162 game season, which I played everygame of and not just simulate half of it. My stats were way off. My stats looked so unbalanced. As Giambi cranked out 43 big flys and racked up 136 RBI's. The gameplay seemed just like the previous 4 verions of the game. I'm not trying to citicize the game, because ASB is easily one of my favorites to play. But I am just wondering if these issues are being resolved? I know some players like to play a series and then sim the next one, or play a game and sim the rest of the series. But I like to play every game of the season.

                  I am just wondering if Acclaim is doing anything about the hitting problem in the game? As it was way too easy for me getting hits even playing on the hardest difficulty levels.
                  Kansas City Royals MVP 2005 Dynasty... The Climb To The Top.

                  Comment

                  • Mr_October
                    MVP
                    • Mar 2003
                    • 1618

                    #699
                    Re: Questions for ASB Man

                    I'm definately going to get ASB if the hitting realism is toned down. Last year in 2004 I could easily hit homeruns everygame. And dominate with players who in real baseball would only hit 5-15 homers a year. I took Jeremy Giami and basically transformed him into Jason Giambi. And when I got done play a whole 162 game season, which I played everygame of and not just simulate half of it. My stats were way off. My stats looked so unbalanced. As Giambi cranked out 43 big flys and racked up 136 RBI's. The gameplay seemed just like the previous 4 verions of the game. I'm not trying to citicize the game, because ASB is easily one of my favorites to play. But I am just wondering if these issues are being resolved? I know some players like to play a series and then sim the next one, or play a game and sim the rest of the series. But I like to play every game of the season.

                    I am just wondering if Acclaim is doing anything about the hitting problem in the game? As it was way too easy for me getting hits even playing on the hardest difficulty levels.
                    Kansas City Royals MVP 2005 Dynasty... The Climb To The Top.

                    Comment

                    • Mr_October
                      MVP
                      • Mar 2003
                      • 1618

                      #700
                      Re: Questions for ASB Man

                      I'm definately going to get ASB if the hitting realism is toned down. Last year in 2004 I could easily hit homeruns everygame. And dominate with players who in real baseball would only hit 5-15 homers a year. I took Jeremy Giami and basically transformed him into Jason Giambi. And when I got done play a whole 162 game season, which I played everygame of and not just simulate half of it. My stats were way off. My stats looked so unbalanced. As Giambi cranked out 43 big flys and racked up 136 RBI's. The gameplay seemed just like the previous 4 verions of the game. I'm not trying to citicize the game, because ASB is easily one of my favorites to play. But I am just wondering if these issues are being resolved? I know some players like to play a series and then sim the next one, or play a game and sim the rest of the series. But I like to play every game of the season.

                      I am just wondering if Acclaim is doing anything about the hitting problem in the game? As it was way too easy for me getting hits even playing on the hardest difficulty levels.
                      Kansas City Royals MVP 2005 Dynasty... The Climb To The Top.

                      Comment

                      • Comp625
                        Rookie
                        • Mar 2003
                        • 477

                        #701
                        Re: Questions for ASB Man

                        </font><blockquote><font class="small">Quote:</font><hr />
                        Mr_October said:
                        I am just wondering if Acclaim is doing anything about the hitting problem in the game? As it was way too easy for me getting hits even playing on the hardest difficulty levels.

                        <hr /></blockquote><font class="post">

                        Of all the talk that ASB04 was difficult, I'm surprised you found it easy. The fact that it's difficult to hit was one of the reasons why I wanted to jumpship from the WSB/ESPN camp because that game was too damn easy. I heard MVP last year was easy too. Note that I only played ASB version 2003 (from 2 years ago) and it was a homerun fest. I hope that's not the case in ASB05...Sigh...

                        Comment

                        • Comp625
                          Rookie
                          • Mar 2003
                          • 477

                          #702
                          Re: Questions for ASB Man

                          </font><blockquote><font class="small">Quote:</font><hr />
                          Mr_October said:
                          I am just wondering if Acclaim is doing anything about the hitting problem in the game? As it was way too easy for me getting hits even playing on the hardest difficulty levels.

                          <hr /></blockquote><font class="post">

                          Of all the talk that ASB04 was difficult, I'm surprised you found it easy. The fact that it's difficult to hit was one of the reasons why I wanted to jumpship from the WSB/ESPN camp because that game was too damn easy. I heard MVP last year was easy too. Note that I only played ASB version 2003 (from 2 years ago) and it was a homerun fest. I hope that's not the case in ASB05...Sigh...

                          Comment

                          • Comp625
                            Rookie
                            • Mar 2003
                            • 477

                            #703
                            Re: Questions for ASB Man

                            </font><blockquote><font class="small">Quote:</font><hr />
                            Mr_October said:
                            I am just wondering if Acclaim is doing anything about the hitting problem in the game? As it was way too easy for me getting hits even playing on the hardest difficulty levels.

                            <hr /></blockquote><font class="post">

                            Of all the talk that ASB04 was difficult, I'm surprised you found it easy. The fact that it's difficult to hit was one of the reasons why I wanted to jumpship from the WSB/ESPN camp because that game was too damn easy. I heard MVP last year was easy too. Note that I only played ASB version 2003 (from 2 years ago) and it was a homerun fest. I hope that's not the case in ASB05...Sigh...

                            Comment

                            • drood
                              Rookie
                              • Feb 2003
                              • 138

                              #704
                              Re: Questions for ASB Man

                              I'm going to have a small off topic rant now:

                              What's with people complaining that games they play don't have realistic stats? It is nearly impossible for a game to truly be a game and have realistic stats at the end consistently. Why? Because each of us plays ever so slightly differently - some of us are better hitters etc. and that's going to be reflected in the resulting stats. There are only three ways that I know of to have user played games come out with real stats:

                              1. Amazing luck where the CPU style balances against the users ability and results in sweet perfection. Our skill levels are two variable for this to happen for most people but it does for some - unfortunately we progress in our skill and don't stay at this point forever.

                              2. Rubber-band logic. The user already hit their share of home runs? Don't let them do it again. Not had enough yet? Give them another one. All of a sudden your skill is meaningless. This is a load of **** IM(not so)HO.

                              3. Play the stats: Effectively the controller becomes a placebo in your hand - as long as you do something reasonably intelligent, you get the statistical result.

                              Now obviously, those last two choices are what some people want - they want to see realistic box scores above all else - who cares if it's only 10% them and 90% statistics - they really want a baseball SIM, not a baseball GAME. Well, that's what franchise modes are for - want realistic box scores? Play the SIM, want to have an effect on the turf, play the GAME. Quit trying to make the GAME a SIM. It ruins it for those of us who actaully want to PLAY. All I ask is that the developers try to balanace the abilities of the various ball players so that we can feel the differnce between the Vlads and the bads, and that they put some effort into making sure that choice number 1 up there happens as often as possible. Give us multiple difficulty levels, and give us sliders to tweak it a bit so that we can try and find our own sweet spot, but please, don't listen to the statmeisters and take the game out of the game.

                              I will now shut up.

                              Comment

                              • drood
                                Rookie
                                • Feb 2003
                                • 138

                                #705
                                Re: Questions for ASB Man

                                I'm going to have a small off topic rant now:

                                What's with people complaining that games they play don't have realistic stats? It is nearly impossible for a game to truly be a game and have realistic stats at the end consistently. Why? Because each of us plays ever so slightly differently - some of us are better hitters etc. and that's going to be reflected in the resulting stats. There are only three ways that I know of to have user played games come out with real stats:

                                1. Amazing luck where the CPU style balances against the users ability and results in sweet perfection. Our skill levels are two variable for this to happen for most people but it does for some - unfortunately we progress in our skill and don't stay at this point forever.

                                2. Rubber-band logic. The user already hit their share of home runs? Don't let them do it again. Not had enough yet? Give them another one. All of a sudden your skill is meaningless. This is a load of **** IM(not so)HO.

                                3. Play the stats: Effectively the controller becomes a placebo in your hand - as long as you do something reasonably intelligent, you get the statistical result.

                                Now obviously, those last two choices are what some people want - they want to see realistic box scores above all else - who cares if it's only 10% them and 90% statistics - they really want a baseball SIM, not a baseball GAME. Well, that's what franchise modes are for - want realistic box scores? Play the SIM, want to have an effect on the turf, play the GAME. Quit trying to make the GAME a SIM. It ruins it for those of us who actaully want to PLAY. All I ask is that the developers try to balanace the abilities of the various ball players so that we can feel the differnce between the Vlads and the bads, and that they put some effort into making sure that choice number 1 up there happens as often as possible. Give us multiple difficulty levels, and give us sliders to tweak it a bit so that we can try and find our own sweet spot, but please, don't listen to the statmeisters and take the game out of the game.

                                I will now shut up.

                                Comment

                                Working...