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Pro Yakyuu Spirits 2013
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#1037
Re: Pro Yakyuu Spirits 2013
Re: Pro Yakyuu Spirits 2013
Based on the Famitsu previews so far, it doesn't seem like any of the advertised updates are going to be that big of a deal for PYS 2014.
I would bet that Konami's efforts were split this year between starting up their PS4 version and maintaining their PS3 version.Comment
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#1038
Re: Pro Yakyuu Spirits 2013
Re: Pro Yakyuu Spirits 2013
What?
That's not allowed to be an excuse!
M.K.
Knight165All gave some. Some gave all. 343Comment
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#1039
Re: Pro Yakyuu Spirits 2013
Re: Pro Yakyuu Spirits 2013
I just pre-ordered PYS 2014 after reading about all the additions to pennant mode. Pennant mode in 2013 was one of the weaker aspects of the game IMO.
- Retired players can become coaches and managers. they will carry over certain special skills they had as players, and also when certain conditions are met, they can earn new skills. The coaches/managers can be seen on-screen during the game just like the default ones.
- There will be an active team budget throughout the season (you only played with money during off-season before). its used for trades and signing new foreigners. you get a certain amount of money at the beginning of each season depending on your teams performance and players. You use this money during the season and to sign free agents during the post-season, but money left over will not be carried over to next year. instead, if you have more money remaining, you will go to a better off-season spring training facility where stats will go up more for your players.
- New season-ending injury. you will see an infinity symbol under the player condition. they do not happen often, but it's there. season-ender chances are increased for players playing tired or hurt.
- Free agents might go overseas during off-season. it cannot be stopped when it happens. they might come back or not after 3 years or so. when they come back they might have new skills, like pitchers will throw 2-seamer and so on.
- you can persuade players who intend to retire to play 1 more year. they will always listen to you but it can only be done 1 time per player, so you are basically just extending their career by 1 year.Comment
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#1041
Re: Pro Yakyuu Spirits 2013
Re: Pro Yakyuu Spirits 2013
I wasn't a big fan of 12 because of the expanded high strike zone. I don't know whether the default offset batting camera is the reason though it might be but it seems to me that the strike zone is lower and doesn't feel quite as big. Much easier to hit and to draw a lot of walks on Hard-.
Nice to see they got rid of the piggy back fielders on pop fly outs but I would still like to see the players catch the ball over their head rather than well in front of them on fly balls and pop ups. Still a few leftover rough animations but no game comes close out in the field and if you are a fan of cursor batting this game replicates it perfectly.
Due to the extreme amount of user input I don't know if you could ever consider it a sim but for an over the top fun BB experience this game is at the top.Comment
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#1042
Re: Pro Yakyuu Spirits 2013
Re: Pro Yakyuu Spirits 2013
I think most of us weren't big fans of 12. Konami just did too many things at once to make batting a very frustrating affair in that game. Aside from the expanded strike zone, they nerfed hitters' stats, and made CPU pitchers too good at painting the corners. So many pitches ended up just catching the top of the strike zone, making them almost impossible to hit. Even when they improved batter stats in the later updates, it still didn't alleviate the other issues.I wasn't a big fan of 12 because of the expanded high strike zone. I don't know whether the default offset batting camera is the reason though it might be but it seems to me that the strike zone is lower and doesn't feel quite as big. Much easier to hit and to draw a lot of walks on Hard-.
Due to the extreme amount of user input I don't know if you could ever consider it a sim but for an over the top fun BB experience this game is at the top.
I'm pretty sure the strike zone in 13 is the same as in 12, but you may be right about the default batting camera being slightly more offset. Mostly I think it's just that CPU pitchers can't paint the corners as easily, which makes the expanded strike zone less of an issue.
And I think sim can mean different things for different people. It's true that PYS gives the player too much control of the outcome to be considered a simulation on the level of OOTP, or even The Show, in terms of replicating true to life stats and line scores; but as far as simulating the feeling of being at the plate, and reading and reacting to pitches, I think PYS is miles ahead of anything else out there.Comment
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#1043
Re: Pro Yakyuu Spirits 2013
Re: Pro Yakyuu Spirits 2013
I failed to mention the rain effects are amazing.Comment
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#1044
Re: Pro Yakyuu Spirits 2013
Re: Pro Yakyuu Spirits 2013
Not sure how I lived without this game before. Enjoying my pennant mode but I'm having trouble driving in runs. I can get get runners on but for whatever reason I can't drive them in. I only use the power swing when my 3,4, and 5 hitters come to the plate. Should I use it to generate more extra base hits?
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#1045
Re: Pro Yakyuu Spirits 2013
Re: Pro Yakyuu Spirits 2013
Try using power swing with opposite field swing (o), this gives you better plate coverage than the pull swing (x). Opposite field swing has wider window.Not sure how I lived without this game before. Enjoying my pennant mode but I'm having trouble driving in runs. I can get get runners on but for whatever reason I can't drive them in. I only use the power swing when my 3,4, and 5 hitters come to the plate. Should I use it to generate more extra base hits?
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#1046
Re: Pro Yakyuu Spirits 2013
Re: Pro Yakyuu Spirits 2013
Really depends on the situation, and what team you are playing with. Unless you're using a team like the Giants, you will probably want to focus on small ball most of the time. What I usually do, if my lead off batter gets on base, is bunt. That protects me from the double play, and gets a runner in scoring position. Then hopefully I can at least hit a deep fly ball for a sacrafice RBI. If there's one out, and I have a runner on first, I'll usually use a power swing, and keep my cursor aimed low, in anticipation of the double play. The main thing is not to get too anxious once you have runners on base, because that's when you'll make mistakes. Don't be afraid to take a 3rd strike for out number two, rather than hit a grounder into a double play.Not sure how I lived without this game before. Enjoying my pennant mode but I'm having trouble driving in runs. I can get get runners on but for whatever reason I can't drive them in. I only use the power swing when my 3,4, and 5 hitters come to the plate. Should I use it to generate more extra base hits?
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#1047
Re: Pro Yakyuu Spirits 2013
Re: Pro Yakyuu Spirits 2013
There are some players that use power swing pretty much all the time. Others only use it for power hitters or when they are ahead in the count. It really depends on how you want to play. It also depends on the quality of the pitcher and condition of the hitter.Not sure how I lived without this game before. Enjoying my pennant mode but I'm having trouble driving in runs. I can get get runners on but for whatever reason I can't drive them in. I only use the power swing when my 3,4, and 5 hitters come to the plate. Should I use it to generate more extra base hits?
A good general rule of thumb is power/pull swing when ahead in the count, contact swing when behind. When you have 2 strikes against you consider contact with opp field swing.
Personally I try to use the players in accordance with their strengths and special skills. If a high average guy has the "opposite field hitter" special skill then I'll be swinging a touch late using contact/opp field swing. I'm not a huge fanboy of the power swing, too many pop-ups which could've been bloopers if using contact swing.
You also have to be a good manager, in addition to bunts look for steals on certain counts when you're expecting the CPU to throw a slow breaking ball. Also look for hit & run situations: like no outs and the pitcher needs to throw a strike (a runner on 1st will force an infielder to cover second which opens a hole.)
Use your "Block Signs" for hit & runs, and the "Go on ground ball" command can also be useful. Keep in mind if you whiff on a hit & run command the runner will most likely be thrown out. You can try to steal manually and use that as a hit & run, but it can be distracting.Comment
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#1048
Re: Pro Yakyuu Spirits 2013
Re: Pro Yakyuu Spirits 2013
One positive thing I have noticed this year at least on the pitch difficulty I am using is that the AI really wants to work around your better hitters. I never drew this many walks against the CPU on Hard- before.
Hard- is pretty fair in the number of BP's it throws against you. Most pitchers with yellow or orange condition are throwing around 20% BP. In some years past I saw games where I might face pitchers throwing in the 30's a couple of times into the 50's.
Very polished and fair game. Hopefully with the PS4 we will see vastly improved crowds and new and smoother transitions between fielding animations.Comment
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#1049
Re: Pro Yakyuu Spirits 2013
Re: Pro Yakyuu Spirits 2013
I didn't want to make a whole new thread for this. I just wanted to ask which game should I get first? I am going to buy both PYS and Power Pros for the PS3. Just not at the same time. So which to get first?XBOX: Orangeug1ad
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#1050
Re: Pro Yakyuu Spirits 2013
Re: Pro Yakyuu Spirits 2013
Unless you know Japanese baseball players or the Japanese language. I would get PYS first. Players in PYS have their names in Romaji on the back of their uniform and look physically different from one another. After learning the players I would pick up power pros.
Just my 2 cents
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