I don't think it's that close at all. I'm not talking about how cursor batting and zone batting mimic baseball but rather in cursor batting I think there's less flexibity to chase pitches you weren't really expecting. Sometimes with the cursor I'll have it sit somewhere and if the pitch is a strike but not close to where my cursor is it's more difficult than change than in zone-batting.
Cursor system puts most of the technique on the human. Where zone hitting is influenced less by the excact precision of fast fingers but how the CPU determines were you should hit the ball.
Now as for realism that's a debate for another thread.
I also think that there's a better system than just zone or cursor. I don't know what it is. With MVP you might never see someone swing right over the top of a pitch or under it. That's a big problem for zone hitting because the CPU determines where the bat is going to meet the ball. I don't think the answer is WSB First person baseball view. How are you supposed to mimic the movements of a real batter. Let's say you see curveball but it has more bite to it. Real batters can adjust somewhat to it. Sure you might swing right over the top of it but you also can make an adjustment to make contact. This happens during the whole second or less it takes for a ball to cross the plate. I don't know how you capture that in a videogame.
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