After playing MVP........................

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  • HMcCoy
    All Star
    • Jan 2003
    • 8212

    #331
    Re: After playing MVP........................

    </font><blockquote><font class="small">Quote:</font><hr />
    bkrich83 said:
    </font><blockquote><font class="small">Quote:</font><hr />
    HMcCoy said:
    </font><blockquote><font class="small">Quote:</font><hr />
    Pared said:
    Ok, so it's timing based with a slight modifier. What's your point? The game rewards you when you actually control the swing. You feel you're hitting the ball too well by just timing it? Adjust the contact sliders.


    <hr /></blockquote><font class="post">


    [chanting] Over-rated, over-rated, over-rated [/chanting]



    Don't get your panties in a bunch, I still think the game is very, VERY good. Timing based hitting is timing based hitting. Who needs a "reward" when I can still hit regular doubles without touching a thing?

    Answer this Pared....Just how good is Electronic Arts' medical coverage and 401K?

    <hr /></blockquote><font class="post">

    You see though, I don't see how being able to aim a cursor and hit the ball generally where ever you want is much better. This was my problem with ASB. I could gap balls at will. For me ASB is a decent hitting/pitching mechanic away from being my game of choice.

    McCoy what level are you playing on out of curiousity. Because hitting without moving the stick, I haven't had that kind of success.

    <hr /></blockquote><font class="post">


    BK, I agree to an extent. In ASB The cursor forces you to put "bat to ball" which is uber realistic, but the result of contact wasn't calculated correctly. Not enough hit variety. The concept is good but the implementation of the results from contact needed work. In MVP, the batting concept is basic and uninspired, but it's implemented, executed and marketed extremely well. Thats a hallmark of EA.

    To answer your question, I stared on PRO and averaged about 11-12 hits per game. I moved it up to Superstar, and because the timing is less forgiving, I got alot less hits. On Supertar (without moving the stick) I would only average 6 or 7 hits and the CPU was KILLING my pitching.(This pitching interface is a gift from above) I have since moved back down to Pro and I'm learning to master the actual directional functions with good results. I'll tinker with the sliders to find a good balance. The timing comes a little easier to ASB vets, I think, beacuse were used to light speed ASB pitches. I don't have ANY beef with the hitting system, or anything about MVP besides a few (completely expected, so non-dissapointing) hiccups. I just like ASB better*

    *based on 04 version.
    Hank's Custom Collectibles 3D printer/painter extraordinaire

    Comment

    • vegasmike
      Pro
      • Feb 2003
      • 517

      #332
      Re: After playing MVP........................

      one of the few things I like about MVP is the hit variety. Hopefully ASB hit variety will be just as good as MVP's. Hopefully they will change their batting/ pitching interface soon. I am looking forward to trying analog batting.

      Comment

      • vegasmike
        Pro
        • Feb 2003
        • 517

        #333
        Re: After playing MVP........................

        one of the few things I like about MVP is the hit variety. Hopefully ASB hit variety will be just as good as MVP's. Hopefully they will change their batting/ pitching interface soon. I am looking forward to trying analog batting.

        Comment

        • vegasmike
          Pro
          • Feb 2003
          • 517

          #334
          Re: After playing MVP........................

          one of the few things I like about MVP is the hit variety. Hopefully ASB hit variety will be just as good as MVP's. Hopefully they will change their batting/ pitching interface soon. I am looking forward to trying analog batting.

          Comment

          • Metman24
            D*d*c*t*d M*t f*n
            • Feb 2003
            • 141

            #335
            Re: After playing MVP........................

            I would have to say, I hope they never change the actual interface. I believe it to be the most realistic. From a pitch speed and movement perspective. I do believe some of the lack of variety in hit placement was due to the fact that that it was very difficult to actuall hit a ball either early or late in the swing. I never really felt that a hit went somewhere it shouldn't. It was just that most of the pitches that should have been pulled, or hit the opposite way were missed. I never actually played the game on anything lower than All Star, but I think on lower levels, I would have been able to direct my hits better with zone hitting.

            Comment

            • Metman24
              D*d*c*t*d M*t f*n
              • Feb 2003
              • 141

              #336
              Re: After playing MVP........................

              I would have to say, I hope they never change the actual interface. I believe it to be the most realistic. From a pitch speed and movement perspective. I do believe some of the lack of variety in hit placement was due to the fact that that it was very difficult to actuall hit a ball either early or late in the swing. I never really felt that a hit went somewhere it shouldn't. It was just that most of the pitches that should have been pulled, or hit the opposite way were missed. I never actually played the game on anything lower than All Star, but I think on lower levels, I would have been able to direct my hits better with zone hitting.

              Comment

              • Metman24
                D*d*c*t*d M*t f*n
                • Feb 2003
                • 141

                #337
                Re: After playing MVP........................

                I would have to say, I hope they never change the actual interface. I believe it to be the most realistic. From a pitch speed and movement perspective. I do believe some of the lack of variety in hit placement was due to the fact that that it was very difficult to actuall hit a ball either early or late in the swing. I never really felt that a hit went somewhere it shouldn't. It was just that most of the pitches that should have been pulled, or hit the opposite way were missed. I never actually played the game on anything lower than All Star, but I think on lower levels, I would have been able to direct my hits better with zone hitting.

                Comment

                • lnin0
                  MVP
                  • Aug 2003
                  • 1507

                  #338
                  Re: After playing MVP........................

                  </font><blockquote><font class="small">Quote:</font><hr />
                  Metman24 said:
                  I would have to say, I hope they never change the actual interface. I believe it to be the most realistic. From a pitch speed and movement perspective. I do believe some of the lack of variety in hit placement was due to the fact that that it was very difficult to actuall hit a ball either early or late in the swing. I never really felt that a hit went somewhere it shouldn't. It was just that most of the pitches that should have been pulled, or hit the opposite way were missed. I never actually played the game on anything lower than All Star, but I think on lower levels, I would have been able to direct my hits better with zone hitting.

                  <hr /></blockquote><font class="post">Exactly. I don't see how moving the analog stick and 'selecting' where you want to aim a hit is any more realistic than putting the bat on the ball earlier to pull a pitch.

                  I don't think anyone has nailed down batting yet. MVP does a great job with pitching although the one thing I do not like about the meter is you can always see when the other pitcher misses.

                  I think it would be cool to see both batting and pitching put on the analog sticks.

                  Here is what I am thinking. Pitching would work something like Links with a meter or an adv option with no meter so the batter couldn't see. You pulling back on the stick to wind up and like Links the meter would have a danger zone. Go to the edge of the danger zone and you get a safe, but weaker, pitch - the deeper into the danger zone you get a harder a pitch but also risk accuracy. In adv. mode you would feel the danger zone by vibration instead of seeing it on a meter. Then you have to smoothly transition into the forward/up motion for the throw - straying left/right with the stick instead of straight up would decrease accuracy to that side. A pitchers stats and fatigue would also be calculated into the margin for accuracy - so with bad or tired pitchers your not garuanteed the ball is going to go exactly where you want even it you have solid throw mechanics (perhaps the danger area size could change). I also considered a release zone on the up movement where you would have to hit a button in that zone but that might be convoluting it too much. Yes, this is very similar to MVP but it also puts the controls on a stick and give players the ability to play advanced mode without meters.

                  For batting I want something of a cross between cursor and zone. Basically you use the left stick to select the hieght of the bat - so all you are doing it holding up or down but there will be varying degrees so it is a little more than just hi/med/low. Now with the right stick you hold back and wait for the pitch and swing away. Only when you swing you can try and place the bat head by swinging at an angle - up/striaght, up/left, up/right. This will allow you to reach for outside pitchs and get in on inside ones as well. I think the system has to look at where exactly on the ball the bat hits. Did you strike it dead on in the sweet spot, did you get on top of it, off the handle, where? Perhaps for this mode to work the camera would have to be reworked a little and bat animations much more accurate.

                  Anyway, those are just my thought.

                  Comment

                  • lnin0
                    MVP
                    • Aug 2003
                    • 1507

                    #339
                    Re: After playing MVP........................

                    </font><blockquote><font class="small">Quote:</font><hr />
                    Metman24 said:
                    I would have to say, I hope they never change the actual interface. I believe it to be the most realistic. From a pitch speed and movement perspective. I do believe some of the lack of variety in hit placement was due to the fact that that it was very difficult to actuall hit a ball either early or late in the swing. I never really felt that a hit went somewhere it shouldn't. It was just that most of the pitches that should have been pulled, or hit the opposite way were missed. I never actually played the game on anything lower than All Star, but I think on lower levels, I would have been able to direct my hits better with zone hitting.

                    <hr /></blockquote><font class="post">Exactly. I don't see how moving the analog stick and 'selecting' where you want to aim a hit is any more realistic than putting the bat on the ball earlier to pull a pitch.

                    I don't think anyone has nailed down batting yet. MVP does a great job with pitching although the one thing I do not like about the meter is you can always see when the other pitcher misses.

                    I think it would be cool to see both batting and pitching put on the analog sticks.

                    Here is what I am thinking. Pitching would work something like Links with a meter or an adv option with no meter so the batter couldn't see. You pulling back on the stick to wind up and like Links the meter would have a danger zone. Go to the edge of the danger zone and you get a safe, but weaker, pitch - the deeper into the danger zone you get a harder a pitch but also risk accuracy. In adv. mode you would feel the danger zone by vibration instead of seeing it on a meter. Then you have to smoothly transition into the forward/up motion for the throw - straying left/right with the stick instead of straight up would decrease accuracy to that side. A pitchers stats and fatigue would also be calculated into the margin for accuracy - so with bad or tired pitchers your not garuanteed the ball is going to go exactly where you want even it you have solid throw mechanics (perhaps the danger area size could change). I also considered a release zone on the up movement where you would have to hit a button in that zone but that might be convoluting it too much. Yes, this is very similar to MVP but it also puts the controls on a stick and give players the ability to play advanced mode without meters.

                    For batting I want something of a cross between cursor and zone. Basically you use the left stick to select the hieght of the bat - so all you are doing it holding up or down but there will be varying degrees so it is a little more than just hi/med/low. Now with the right stick you hold back and wait for the pitch and swing away. Only when you swing you can try and place the bat head by swinging at an angle - up/striaght, up/left, up/right. This will allow you to reach for outside pitchs and get in on inside ones as well. I think the system has to look at where exactly on the ball the bat hits. Did you strike it dead on in the sweet spot, did you get on top of it, off the handle, where? Perhaps for this mode to work the camera would have to be reworked a little and bat animations much more accurate.

                    Anyway, those are just my thought.

                    Comment

                    • lnin0
                      MVP
                      • Aug 2003
                      • 1507

                      #340
                      Re: After playing MVP........................

                      </font><blockquote><font class="small">Quote:</font><hr />
                      Metman24 said:
                      I would have to say, I hope they never change the actual interface. I believe it to be the most realistic. From a pitch speed and movement perspective. I do believe some of the lack of variety in hit placement was due to the fact that that it was very difficult to actuall hit a ball either early or late in the swing. I never really felt that a hit went somewhere it shouldn't. It was just that most of the pitches that should have been pulled, or hit the opposite way were missed. I never actually played the game on anything lower than All Star, but I think on lower levels, I would have been able to direct my hits better with zone hitting.

                      <hr /></blockquote><font class="post">Exactly. I don't see how moving the analog stick and 'selecting' where you want to aim a hit is any more realistic than putting the bat on the ball earlier to pull a pitch.

                      I don't think anyone has nailed down batting yet. MVP does a great job with pitching although the one thing I do not like about the meter is you can always see when the other pitcher misses.

                      I think it would be cool to see both batting and pitching put on the analog sticks.

                      Here is what I am thinking. Pitching would work something like Links with a meter or an adv option with no meter so the batter couldn't see. You pulling back on the stick to wind up and like Links the meter would have a danger zone. Go to the edge of the danger zone and you get a safe, but weaker, pitch - the deeper into the danger zone you get a harder a pitch but also risk accuracy. In adv. mode you would feel the danger zone by vibration instead of seeing it on a meter. Then you have to smoothly transition into the forward/up motion for the throw - straying left/right with the stick instead of straight up would decrease accuracy to that side. A pitchers stats and fatigue would also be calculated into the margin for accuracy - so with bad or tired pitchers your not garuanteed the ball is going to go exactly where you want even it you have solid throw mechanics (perhaps the danger area size could change). I also considered a release zone on the up movement where you would have to hit a button in that zone but that might be convoluting it too much. Yes, this is very similar to MVP but it also puts the controls on a stick and give players the ability to play advanced mode without meters.

                      For batting I want something of a cross between cursor and zone. Basically you use the left stick to select the hieght of the bat - so all you are doing it holding up or down but there will be varying degrees so it is a little more than just hi/med/low. Now with the right stick you hold back and wait for the pitch and swing away. Only when you swing you can try and place the bat head by swinging at an angle - up/striaght, up/left, up/right. This will allow you to reach for outside pitchs and get in on inside ones as well. I think the system has to look at where exactly on the ball the bat hits. Did you strike it dead on in the sweet spot, did you get on top of it, off the handle, where? Perhaps for this mode to work the camera would have to be reworked a little and bat animations much more accurate.

                      Anyway, those are just my thought.

                      Comment

                      • bkrich83
                        Has Been
                        • Jul 2002
                        • 71582

                        #341
                        Re: After playing MVP........................

                        </font><blockquote><font class="small">Quote:</font><hr />
                        Metman24 said:
                        I would have to say, I hope they never change the actual interface. I believe it to be the most realistic. From a pitch speed and movement perspective. I do believe some of the lack of variety in hit placement was due to the fact that that it was very difficult to actuall hit a ball either early or late in the swing. I never really felt that a hit went somewhere it shouldn't. It was just that most of the pitches that should have been pulled, or hit the opposite way were missed. I never actually played the game on anything lower than All Star, but I think on lower levels, I would have been able to direct my hits better with zone hitting.

                        <hr /></blockquote><font class="post">

                        Hmm interesting theory. You maybe right.. I did some testing in bp mode, and had the same problem. But I always played on the highest level, so I never did test with the difficulty level turned down.
                        Tracking my NCAA Coach Career

                        Comment

                        • bkrich83
                          Has Been
                          • Jul 2002
                          • 71582

                          #342
                          Re: After playing MVP........................

                          </font><blockquote><font class="small">Quote:</font><hr />
                          Metman24 said:
                          I would have to say, I hope they never change the actual interface. I believe it to be the most realistic. From a pitch speed and movement perspective. I do believe some of the lack of variety in hit placement was due to the fact that that it was very difficult to actuall hit a ball either early or late in the swing. I never really felt that a hit went somewhere it shouldn't. It was just that most of the pitches that should have been pulled, or hit the opposite way were missed. I never actually played the game on anything lower than All Star, but I think on lower levels, I would have been able to direct my hits better with zone hitting.

                          <hr /></blockquote><font class="post">

                          Hmm interesting theory. You maybe right.. I did some testing in bp mode, and had the same problem. But I always played on the highest level, so I never did test with the difficulty level turned down.
                          Tracking my NCAA Coach Career

                          Comment

                          • bkrich83
                            Has Been
                            • Jul 2002
                            • 71582

                            #343
                            Re: After playing MVP........................

                            </font><blockquote><font class="small">Quote:</font><hr />
                            Metman24 said:
                            I would have to say, I hope they never change the actual interface. I believe it to be the most realistic. From a pitch speed and movement perspective. I do believe some of the lack of variety in hit placement was due to the fact that that it was very difficult to actuall hit a ball either early or late in the swing. I never really felt that a hit went somewhere it shouldn't. It was just that most of the pitches that should have been pulled, or hit the opposite way were missed. I never actually played the game on anything lower than All Star, but I think on lower levels, I would have been able to direct my hits better with zone hitting.

                            <hr /></blockquote><font class="post">

                            Hmm interesting theory. You maybe right.. I did some testing in bp mode, and had the same problem. But I always played on the highest level, so I never did test with the difficulty level turned down.
                            Tracking my NCAA Coach Career

                            Comment

                            • Howie75
                              Commitment to Excellence
                              • Jul 2002
                              • 1992

                              #344
                              Re: After playing MVP........................

                              BK - I agree w/ you and SoMiss..my major gripe was the hiting interface. Classic yielded nothing but flyballs, line drives, and gappers, 3D Cursor was skewed, and using zone, it was impossible to hit anything out of the middle 1/3 of the field.

                              Ultimately, that's why I gave up on it. You can't beat ASB for the graphics, atmosphere, commentary and stadiums IMO, but they must improve the hitting.

                              Lack of sliders concerns me also, for the reasons Pared stated. IN previous incarnations of All Star, I had to switch between Veteran and All Star, depending on whether I was pitching or hitting. Hitting was too easy for me on Veteran, pitching too difficult on All Star (especially in terms of power). I don't like being forced to choose between one difficulty level or another without modification. As Pared indicated, changing from one level to another simply to address hitting might skew all of the other areas of gameplay that otherwise were dead on.

                              But, here's hoping Acclaim pulls it off.

                              Comment

                              • Howie75
                                Commitment to Excellence
                                • Jul 2002
                                • 1992

                                #345
                                Re: After playing MVP........................

                                BK - I agree w/ you and SoMiss..my major gripe was the hiting interface. Classic yielded nothing but flyballs, line drives, and gappers, 3D Cursor was skewed, and using zone, it was impossible to hit anything out of the middle 1/3 of the field.

                                Ultimately, that's why I gave up on it. You can't beat ASB for the graphics, atmosphere, commentary and stadiums IMO, but they must improve the hitting.

                                Lack of sliders concerns me also, for the reasons Pared stated. IN previous incarnations of All Star, I had to switch between Veteran and All Star, depending on whether I was pitching or hitting. Hitting was too easy for me on Veteran, pitching too difficult on All Star (especially in terms of power). I don't like being forced to choose between one difficulty level or another without modification. As Pared indicated, changing from one level to another simply to address hitting might skew all of the other areas of gameplay that otherwise were dead on.

                                But, here's hoping Acclaim pulls it off.

                                Comment

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