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bkrich83 said:
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HMcCoy said:
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Pared said:
Ok, so it's timing based with a slight modifier. What's your point? The game rewards you when you actually control the swing. You feel you're hitting the ball too well by just timing it? Adjust the contact sliders.
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[chanting]



Answer this Pared....Just how good is Electronic Arts' medical coverage and 401K?

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You see though, I don't see how being able to aim a cursor and hit the ball generally where ever you want is much better. This was my problem with ASB. I could gap balls at will. For me ASB is a decent hitting/pitching mechanic away from being my game of choice.
McCoy what level are you playing on out of curiousity. Because hitting without moving the stick, I haven't had that kind of success.
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BK, I agree to an extent. In ASB The cursor forces you to put "bat to ball" which is uber realistic, but the result of contact wasn't calculated correctly. Not enough hit variety. The concept is good but the implementation of the results from contact needed work. In MVP, the batting concept is basic and uninspired, but it's implemented, executed and marketed extremely well. Thats a hallmark of EA.
To answer your question, I stared on PRO and averaged about 11-12 hits per game. I moved it up to Superstar, and because the timing is less forgiving, I got alot less hits. On Supertar (without moving the stick) I would only average 6 or 7 hits and the CPU was KILLING my pitching.(This pitching interface is a gift from above) I have since moved back down to Pro and I'm learning to master the actual directional functions with good results. I'll tinker with the sliders to find a good balance. The timing comes a little easier to ASB vets, I think, beacuse were used to light speed ASB pitches. I don't have ANY beef with the hitting system, or anything about MVP besides a few (completely expected, so non-dissapointing) hiccups. I just like ASB better*

*based on 04 version.
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