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    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #46
    Re: Gameplay sliders



    I was actually going to stay out of it until I read so many commendations to the ASB team for leaving out sliders.

    The team should be commended for making a great game of baseball without sliders, NOT for leaving them out. Too many people here can't/don't realize there's a difference.
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    Comment

    • SoMiss2000
      Hall Of Fame
      • Oct 2002
      • 20499

      #47
      Re: Gameplay sliders

      </font><blockquote><font class="small">Quote:</font><hr />
      lnin0 said:
      </font><blockquote><font class="small">Quote:</font><hr />
      SoMiss2000 said:
      </font><blockquote><font class="small">Quote:</font><hr />
      asianflow said:
      Personally I think there should be sliders for all aspects of gameplay. Everybody has different tastes and sliders allows you to customize it. I couldn't imagine playing Live w/o sliders.

      <hr /></blockquote><font class="post">exactly because every game has a learning curve and once you master it, the chances that you'll lose are slim. The opportunity to put myself at a disadvantage gameplay-wise is what I like about sliders.

      <hr /></blockquote><font class="post">
      Wouldn't that be the same as bumping the difficulty level up? When dealing with sliders there is usually one master control that sets all sliders for a certain difficulty level. Any adjustments to individual sliders after that are normally to correct gameplay issues which isn't needed if the developers balanced this out tp start with.

      <hr /></blockquote><font class="post">It's not the same as bumping the difficulty level. You ever tried playing Madden on All-Madden with default sliders. It's pretty much unplayable for me. The thing the AI does is just not real or fair. With the sliders, I can balance All-Madden out that it plays tough but fair. I can do this with ESPN NFL also with their Legend difficulty.
      "Never trust a big butt and a smile."-Ricky Bell
      Check out www.sliderset.net



      Currently Listening: The D.O.C.: No One Can Do It Better (evidence that rap music used to be good!)

      Comment

      • SoMiss2000
        Hall Of Fame
        • Oct 2002
        • 20499

        #48
        Re: Gameplay sliders

        </font><blockquote><font class="small">Quote:</font><hr />
        lnin0 said:
        </font><blockquote><font class="small">Quote:</font><hr />
        SoMiss2000 said:
        </font><blockquote><font class="small">Quote:</font><hr />
        asianflow said:
        Personally I think there should be sliders for all aspects of gameplay. Everybody has different tastes and sliders allows you to customize it. I couldn't imagine playing Live w/o sliders.

        <hr /></blockquote><font class="post">exactly because every game has a learning curve and once you master it, the chances that you'll lose are slim. The opportunity to put myself at a disadvantage gameplay-wise is what I like about sliders.

        <hr /></blockquote><font class="post">
        Wouldn't that be the same as bumping the difficulty level up? When dealing with sliders there is usually one master control that sets all sliders for a certain difficulty level. Any adjustments to individual sliders after that are normally to correct gameplay issues which isn't needed if the developers balanced this out tp start with.

        <hr /></blockquote><font class="post">It's not the same as bumping the difficulty level. You ever tried playing Madden on All-Madden with default sliders. It's pretty much unplayable for me. The thing the AI does is just not real or fair. With the sliders, I can balance All-Madden out that it plays tough but fair. I can do this with ESPN NFL also with their Legend difficulty.
        "Never trust a big butt and a smile."-Ricky Bell
        Check out www.sliderset.net



        Currently Listening: The D.O.C.: No One Can Do It Better (evidence that rap music used to be good!)

        Comment

        • SoMiss2000
          Hall Of Fame
          • Oct 2002
          • 20499

          #49
          Re: Gameplay sliders

          </font><blockquote><font class="small">Quote:</font><hr />
          lnin0 said:
          </font><blockquote><font class="small">Quote:</font><hr />
          SoMiss2000 said:
          </font><blockquote><font class="small">Quote:</font><hr />
          asianflow said:
          Personally I think there should be sliders for all aspects of gameplay. Everybody has different tastes and sliders allows you to customize it. I couldn't imagine playing Live w/o sliders.

          <hr /></blockquote><font class="post">exactly because every game has a learning curve and once you master it, the chances that you'll lose are slim. The opportunity to put myself at a disadvantage gameplay-wise is what I like about sliders.

          <hr /></blockquote><font class="post">
          Wouldn't that be the same as bumping the difficulty level up? When dealing with sliders there is usually one master control that sets all sliders for a certain difficulty level. Any adjustments to individual sliders after that are normally to correct gameplay issues which isn't needed if the developers balanced this out tp start with.

          <hr /></blockquote><font class="post">It's not the same as bumping the difficulty level. You ever tried playing Madden on All-Madden with default sliders. It's pretty much unplayable for me. The thing the AI does is just not real or fair. With the sliders, I can balance All-Madden out that it plays tough but fair. I can do this with ESPN NFL also with their Legend difficulty.
          "Never trust a big butt and a smile."-Ricky Bell
          Check out www.sliderset.net



          Currently Listening: The D.O.C.: No One Can Do It Better (evidence that rap music used to be good!)

          Comment

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