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  • lnin0
    MVP
    • Aug 2003
    • 1507

    #31
    Re: Gameplay sliders

    </font><blockquote><font class="small">Quote:</font><hr />
    SoMiss2000 said:
    </font><blockquote><font class="small">Quote:</font><hr />
    asianflow said:
    Personally I think there should be sliders for all aspects of gameplay. Everybody has different tastes and sliders allows you to customize it. I couldn't imagine playing Live w/o sliders.

    <hr /></blockquote><font class="post">exactly because every game has a learning curve and once you master it, the chances that you'll lose are slim. The opportunity to put myself at a disadvantage gameplay-wise is what I like about sliders.

    <hr /></blockquote><font class="post">
    Wouldn't that be the same as bumping the difficulty level up? When dealing with sliders there is usually one master control that sets all sliders for a certain difficulty level. Any adjustments to individual sliders after that are normally to correct gameplay issues which isn't needed if the developers balanced this out tp start with.

    Comment

    • VanCitySportsGuy
      NYG_Meth
      • Feb 2003
      • 9351

      #32
      Re: Gameplay sliders

      a perfect example of good use of sliders is NBA Live. I personally prefer to play the game at a slower pace so I set game speed to low, but when I play with my friends they want to play it at default speed. Without sliders I wouldn't have this option.

      Sliders allow the user to tweak the game to their liking. If a game doesn't have sliders and there's certain thing you hate with a passion for example OF speed then your SOL.

      Comment

      • VanCitySportsGuy
        NYG_Meth
        • Feb 2003
        • 9351

        #33
        Re: Gameplay sliders

        a perfect example of good use of sliders is NBA Live. I personally prefer to play the game at a slower pace so I set game speed to low, but when I play with my friends they want to play it at default speed. Without sliders I wouldn't have this option.

        Sliders allow the user to tweak the game to their liking. If a game doesn't have sliders and there's certain thing you hate with a passion for example OF speed then your SOL.

        Comment

        • VanCitySportsGuy
          NYG_Meth
          • Feb 2003
          • 9351

          #34
          Re: Gameplay sliders

          a perfect example of good use of sliders is NBA Live. I personally prefer to play the game at a slower pace so I set game speed to low, but when I play with my friends they want to play it at default speed. Without sliders I wouldn't have this option.

          Sliders allow the user to tweak the game to their liking. If a game doesn't have sliders and there's certain thing you hate with a passion for example OF speed then your SOL.

          Comment

          • JRod
            MVP
            • Jul 2002
            • 3266

            #35
            Re: Gameplay sliders

            I think there's a difference between gameplay or tempo sliders. Things they make the game harder or easier for the user and sliders that fix AI gaffes.

            Pitch speed is a good example although I wouldn't call this a slider more like an option. Where I personally think the sliders are bandaids for broken games are like QB accuracy or WR catching ability. When the QB can go 15-17 for 350 yards then the game mechanics are off. I think difficulty should address the areas were you make the game harder.

            Take MVP baseball, if steals worked and they got steal speed correct there should be no need for that. It should be as simple as player ratings and the AI doing the right stuff at the right times. If you have to change a slider just to make it so the CPU can hit a homer or so a human can have realistic steal numbers, that's were the gameplay was negleted.

            I see your guys' point but personally I would classify as a much needed gameplay option and I wouldn't want to see sliders for AI address those types of things.

            Comment

            • JRod
              MVP
              • Jul 2002
              • 3266

              #36
              Re: Gameplay sliders

              I think there's a difference between gameplay or tempo sliders. Things they make the game harder or easier for the user and sliders that fix AI gaffes.

              Pitch speed is a good example although I wouldn't call this a slider more like an option. Where I personally think the sliders are bandaids for broken games are like QB accuracy or WR catching ability. When the QB can go 15-17 for 350 yards then the game mechanics are off. I think difficulty should address the areas were you make the game harder.

              Take MVP baseball, if steals worked and they got steal speed correct there should be no need for that. It should be as simple as player ratings and the AI doing the right stuff at the right times. If you have to change a slider just to make it so the CPU can hit a homer or so a human can have realistic steal numbers, that's were the gameplay was negleted.

              I see your guys' point but personally I would classify as a much needed gameplay option and I wouldn't want to see sliders for AI address those types of things.

              Comment

              • JRod
                MVP
                • Jul 2002
                • 3266

                #37
                Re: Gameplay sliders

                I think there's a difference between gameplay or tempo sliders. Things they make the game harder or easier for the user and sliders that fix AI gaffes.

                Pitch speed is a good example although I wouldn't call this a slider more like an option. Where I personally think the sliders are bandaids for broken games are like QB accuracy or WR catching ability. When the QB can go 15-17 for 350 yards then the game mechanics are off. I think difficulty should address the areas were you make the game harder.

                Take MVP baseball, if steals worked and they got steal speed correct there should be no need for that. It should be as simple as player ratings and the AI doing the right stuff at the right times. If you have to change a slider just to make it so the CPU can hit a homer or so a human can have realistic steal numbers, that's were the gameplay was negleted.

                I see your guys' point but personally I would classify as a much needed gameplay option and I wouldn't want to see sliders for AI address those types of things.

                Comment

                • Pared
                  Legen - WAIT FOR IT
                  • Feb 2003
                  • 39337

                  #38
                  Re: Gameplay sliders

                  Again, this is a stupid debate.

                  There is nothing lost with ASB including sliders; you'd still have the same game you all know and love, and it would allow others to address the *minor* issues they have with the game.

                  It's a win-win situation. Yet it's more of a "pride" thing that ASB doesn't have sliders. Give it a rest, guys....
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                  Comment

                  • Pared
                    Legen - WAIT FOR IT
                    • Feb 2003
                    • 39337

                    #39
                    Re: Gameplay sliders

                    Again, this is a stupid debate.

                    There is nothing lost with ASB including sliders; you'd still have the same game you all know and love, and it would allow others to address the *minor* issues they have with the game.

                    It's a win-win situation. Yet it's more of a "pride" thing that ASB doesn't have sliders. Give it a rest, guys....
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                    Comment

                    • Pared
                      Legen - WAIT FOR IT
                      • Feb 2003
                      • 39337

                      #40
                      Re: Gameplay sliders

                      Again, this is a stupid debate.

                      There is nothing lost with ASB including sliders; you'd still have the same game you all know and love, and it would allow others to address the *minor* issues they have with the game.

                      It's a win-win situation. Yet it's more of a "pride" thing that ASB doesn't have sliders. Give it a rest, guys....
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                      [OS Vets NBA 2k7 Champion]
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                      Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                      That's not the meaning of constructive criticism.

                      *Official Miami Heat Haters Club Member #1*

                      Comment

                      • Ed_Farias
                        MVP
                        • Mar 2003
                        • 1222

                        #41
                        Re: Gameplay sliders

                        Where have you been Pared? It took you long enough to reply here

                        Comment

                        • Ed_Farias
                          MVP
                          • Mar 2003
                          • 1222

                          #42
                          Re: Gameplay sliders

                          Where have you been Pared? It took you long enough to reply here

                          Comment

                          • Ed_Farias
                            MVP
                            • Mar 2003
                            • 1222

                            #43
                            Re: Gameplay sliders

                            Where have you been Pared? It took you long enough to reply here

                            Comment

                            • Pared
                              Legen - WAIT FOR IT
                              • Feb 2003
                              • 39337

                              #44
                              Re: Gameplay sliders



                              I was actually going to stay out of it until I read so many commendations to the ASB team for leaving out sliders.

                              The team should be commended for making a great game of baseball without sliders, NOT for leaving them out. Too many people here can't/don't realize there's a difference.
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                              • Pared
                                Legen - WAIT FOR IT
                                • Feb 2003
                                • 39337

                                #45
                                Re: Gameplay sliders



                                I was actually going to stay out of it until I read so many commendations to the ASB team for leaving out sliders.

                                The team should be commended for making a great game of baseball without sliders, NOT for leaving them out. Too many people here can't/don't realize there's a difference.
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                                [OS Vets NBA 2k7 Champion]
                                Now Playing: TLOU: Remastered
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