Re: Gameplay sliders
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SoMiss2000 said:
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asianflow said:
Personally I think there should be sliders for all aspects of gameplay. Everybody has different tastes and sliders allows you to customize it. I couldn't imagine playing Live w/o sliders.
<hr /></blockquote><font class="post">exactly because every game has a learning curve and once you master it, the chances that you'll lose are slim. The opportunity to put myself at a disadvantage gameplay-wise is what I like about sliders.
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Wouldn't that be the same as bumping the difficulty level up? When dealing with sliders there is usually one master control that sets all sliders for a certain difficulty level. Any adjustments to individual sliders after that are normally to correct gameplay issues which isn't needed if the developers balanced this out tp start with.
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SoMiss2000 said:
</font><blockquote><font class="small">Quote:</font><hr />
asianflow said:
Personally I think there should be sliders for all aspects of gameplay. Everybody has different tastes and sliders allows you to customize it. I couldn't imagine playing Live w/o sliders.
<hr /></blockquote><font class="post">exactly because every game has a learning curve and once you master it, the chances that you'll lose are slim. The opportunity to put myself at a disadvantage gameplay-wise is what I like about sliders.
<hr /></blockquote><font class="post">
Wouldn't that be the same as bumping the difficulty level up? When dealing with sliders there is usually one master control that sets all sliders for a certain difficulty level. Any adjustments to individual sliders after that are normally to correct gameplay issues which isn't needed if the developers balanced this out tp start with.

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