Getting past the frustration and getting a better understanding

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  • jjoe
    Pro
    • Feb 2003
    • 880

    #16
    Re: Getting past the frustration and getting a better understanding

    </font><blockquote><font class="small">Quote:</font><hr />
    bigboi_03 said:
    ESPN's gameplay is anything BUT the most realistic. The strike-zone is twice as big as it should be, meaning you can't really be a patient hitter in the game. You only get walked when the opposing pitchers decides he wants to pitch four pitches in the dirt.

    All-Star IS the closest you can get to real baseball. Patience is a virtue. If you don't go up there hacking (like most bad major-league hitters do), you will be successful at the plate. For those who have read Moneyball, if your hitting approach resembles that of Scott Hatteberg, you will be fine. Look for a pitch in your location (your HOT zone), and don't swing if it's not in there. Who cares if it's a curveball that paints the corner and you don't swing? That's a pitch that would get hit for a ground-out. And the opposing pitcher knows this. That's why at first the ball is never hit well. If you make the opposing pitcher paint the corner every time to get you out, you'll get ahead in the count and make the pitcher come in to you or walk you.

    <hr /></blockquote><font class="post">

    I disagree. In ESPN, the strike zone has been fixed this year so that it's the right size. Last year it was too big. But this has been fixed. And most pitches that miss are corner pitches that barely miss outside. In ASB, the reason why walks are difficult other than the pitchers being too accurate is because you don't foul off enough balls to work the pitcher. Using 2D cursor, there are NEVER any fouls down the line (or hits down the line for that matter). The CPU fouls off a lot of balls, but not the user. Thus, you can't really work the count. Walking is more than patience...you have to be able to guard the strike zone by working the count. You can do this in EXPN, not ASB. I like ASB because of its atmosphere, the nice little features that captures baseball, but I am not convinced it is very realistic.

    Comment

    • bigboi_03
      Rookie
      • Mar 2003
      • 65

      #17
      Re: Getting past the frustration and getting a better understanding

      </font><blockquote><font class="small">Quote:</font><hr />
      jjoe said:
      </font><blockquote><font class="small">Quote:</font><hr />
      bigboi_03 said:
      ESPN's gameplay is anything BUT the most realistic. The strike-zone is twice as big as it should be, meaning you can't really be a patient hitter in the game. You only get walked when the opposing pitchers decides he wants to pitch four pitches in the dirt.

      All-Star IS the closest you can get to real baseball. Patience is a virtue. If you don't go up there hacking (like most bad major-league hitters do), you will be successful at the plate. For those who have read Moneyball, if your hitting approach resembles that of Scott Hatteberg, you will be fine. Look for a pitch in your location (your HOT zone), and don't swing if it's not in there. Who cares if it's a curveball that paints the corner and you don't swing? That's a pitch that would get hit for a ground-out. And the opposing pitcher knows this. That's why at first the ball is never hit well. If you make the opposing pitcher paint the corner every time to get you out, you'll get ahead in the count and make the pitcher come in to you or walk you.

      <hr /></blockquote><font class="post">

      I disagree. In ESPN, the strike zone has been fixed this year so that it's the right size. Last year it was too big. But this has been fixed. And most pitches that miss are corner pitches that barely miss outside. In ASB, the reason why walks are difficult other than the pitchers being too accurate is because you don't foul off enough balls to work the pitcher. Using 2D cursor, there are NEVER any fouls down the line (or hits down the line for that matter). The CPU fouls off a lot of balls, but not the user. Thus, you can't really work the count. Walking is more than patience...you have to be able to guard the strike zone by working the count. You can do this in EXPN, not ASB. I like ASB because of its atmosphere, the nice little features that captures baseball, but I am not convinced it is very realistic.

      <hr /></blockquote><font class="post">

      The average number of pitches per plate appearance in Major League Baseball is 3. Fouling off 4 or 5 pitches to work the pitcher every couple batters to draw walks and tire the pitcher (like it is in ESPN baseball) is not realistic.

      Comment

      • bigboi_03
        Rookie
        • Mar 2003
        • 65

        #18
        Re: Getting past the frustration and getting a better understanding

        </font><blockquote><font class="small">Quote:</font><hr />
        jjoe said:
        </font><blockquote><font class="small">Quote:</font><hr />
        bigboi_03 said:
        ESPN's gameplay is anything BUT the most realistic. The strike-zone is twice as big as it should be, meaning you can't really be a patient hitter in the game. You only get walked when the opposing pitchers decides he wants to pitch four pitches in the dirt.

        All-Star IS the closest you can get to real baseball. Patience is a virtue. If you don't go up there hacking (like most bad major-league hitters do), you will be successful at the plate. For those who have read Moneyball, if your hitting approach resembles that of Scott Hatteberg, you will be fine. Look for a pitch in your location (your HOT zone), and don't swing if it's not in there. Who cares if it's a curveball that paints the corner and you don't swing? That's a pitch that would get hit for a ground-out. And the opposing pitcher knows this. That's why at first the ball is never hit well. If you make the opposing pitcher paint the corner every time to get you out, you'll get ahead in the count and make the pitcher come in to you or walk you.

        <hr /></blockquote><font class="post">

        I disagree. In ESPN, the strike zone has been fixed this year so that it's the right size. Last year it was too big. But this has been fixed. And most pitches that miss are corner pitches that barely miss outside. In ASB, the reason why walks are difficult other than the pitchers being too accurate is because you don't foul off enough balls to work the pitcher. Using 2D cursor, there are NEVER any fouls down the line (or hits down the line for that matter). The CPU fouls off a lot of balls, but not the user. Thus, you can't really work the count. Walking is more than patience...you have to be able to guard the strike zone by working the count. You can do this in EXPN, not ASB. I like ASB because of its atmosphere, the nice little features that captures baseball, but I am not convinced it is very realistic.

        <hr /></blockquote><font class="post">

        The average number of pitches per plate appearance in Major League Baseball is 3. Fouling off 4 or 5 pitches to work the pitcher every couple batters to draw walks and tire the pitcher (like it is in ESPN baseball) is not realistic.

        Comment

        • bigboi_03
          Rookie
          • Mar 2003
          • 65

          #19
          Re: Getting past the frustration and getting a better understanding

          </font><blockquote><font class="small">Quote:</font><hr />
          jjoe said:
          </font><blockquote><font class="small">Quote:</font><hr />
          bigboi_03 said:
          ESPN's gameplay is anything BUT the most realistic. The strike-zone is twice as big as it should be, meaning you can't really be a patient hitter in the game. You only get walked when the opposing pitchers decides he wants to pitch four pitches in the dirt.

          All-Star IS the closest you can get to real baseball. Patience is a virtue. If you don't go up there hacking (like most bad major-league hitters do), you will be successful at the plate. For those who have read Moneyball, if your hitting approach resembles that of Scott Hatteberg, you will be fine. Look for a pitch in your location (your HOT zone), and don't swing if it's not in there. Who cares if it's a curveball that paints the corner and you don't swing? That's a pitch that would get hit for a ground-out. And the opposing pitcher knows this. That's why at first the ball is never hit well. If you make the opposing pitcher paint the corner every time to get you out, you'll get ahead in the count and make the pitcher come in to you or walk you.

          <hr /></blockquote><font class="post">

          I disagree. In ESPN, the strike zone has been fixed this year so that it's the right size. Last year it was too big. But this has been fixed. And most pitches that miss are corner pitches that barely miss outside. In ASB, the reason why walks are difficult other than the pitchers being too accurate is because you don't foul off enough balls to work the pitcher. Using 2D cursor, there are NEVER any fouls down the line (or hits down the line for that matter). The CPU fouls off a lot of balls, but not the user. Thus, you can't really work the count. Walking is more than patience...you have to be able to guard the strike zone by working the count. You can do this in EXPN, not ASB. I like ASB because of its atmosphere, the nice little features that captures baseball, but I am not convinced it is very realistic.

          <hr /></blockquote><font class="post">

          The average number of pitches per plate appearance in Major League Baseball is 3. Fouling off 4 or 5 pitches to work the pitcher every couple batters to draw walks and tire the pitcher (like it is in ESPN baseball) is not realistic.

          Comment

          • jjoe
            Pro
            • Feb 2003
            • 880

            #20
            Re: Getting past the frustration and getting a better understanding

            </font><blockquote><font class="small">Quote:</font><hr />
            bigboi_03 said:
            </font><blockquote><font class="small">Quote:</font><hr />
            jjoe said:
            </font><blockquote><font class="small">Quote:</font><hr />
            bigboi_03 said:
            ESPN's gameplay is anything BUT the most realistic. The strike-zone is twice as big as it should be, meaning you can't really be a patient hitter in the game. You only get walked when the opposing pitchers decides he wants to pitch four pitches in the dirt.

            All-Star IS the closest you can get to real baseball. Patience is a virtue. If you don't go up there hacking (like most bad major-league hitters do), you will be successful at the plate. For those who have read Moneyball, if your hitting approach resembles that of Scott Hatteberg, you will be fine. Look for a pitch in your location (your HOT zone), and don't swing if it's not in there. Who cares if it's a curveball that paints the corner and you don't swing? That's a pitch that would get hit for a ground-out. And the opposing pitcher knows this. That's why at first the ball is never hit well. If you make the opposing pitcher paint the corner every time to get you out, you'll get ahead in the count and make the pitcher come in to you or walk you.

            <hr /></blockquote><font class="post">

            I disagree. In ESPN, the strike zone has been fixed this year so that it's the right size. Last year it was too big. But this has been fixed. And most pitches that miss are corner pitches that barely miss outside. In ASB, the reason why walks are difficult other than the pitchers being too accurate is because you don't foul off enough balls to work the pitcher. Using 2D cursor, there are NEVER any fouls down the line (or hits down the line for that matter). The CPU fouls off a lot of balls, but not the user. Thus, you can't really work the count. Walking is more than patience...you have to be able to guard the strike zone by working the count. You can do this in EXPN, not ASB. I like ASB because of its atmosphere, the nice little features that captures baseball, but I am not convinced it is very realistic.

            <hr /></blockquote><font class="post">

            The average number of pitches per plate appearance in Major League Baseball is 3. Fouling off 4 or 5 pitches to work the pitcher every couple batters to draw walks and tire the pitcher (like it is in ESPN baseball) is not realistic.

            <hr /></blockquote><font class="post">

            You've got to be kidding. where'd you get this information from? That means the average number of pitches per inning is 9 and the average number of pitches per game is 81. I think it is EXTREMELY rare that a game will end with 81 pitches being thrown on average. In fact if you read this article, you'll see the average number of pitches per game is 285. Divide this number by 2 and then divide it by 27 outs and you get approximately 6 pitches per at bat. REad this: http://www.washingtonpost.com/ac2/wp...nguage=printer

            Keep in mind that everytime a pitcher retires a batter on 1 pitch, he'd have to throw 10 pitches to the next batter to keep up with the average.

            Comment

            • jjoe
              Pro
              • Feb 2003
              • 880

              #21
              Re: Getting past the frustration and getting a better understanding

              </font><blockquote><font class="small">Quote:</font><hr />
              bigboi_03 said:
              </font><blockquote><font class="small">Quote:</font><hr />
              jjoe said:
              </font><blockquote><font class="small">Quote:</font><hr />
              bigboi_03 said:
              ESPN's gameplay is anything BUT the most realistic. The strike-zone is twice as big as it should be, meaning you can't really be a patient hitter in the game. You only get walked when the opposing pitchers decides he wants to pitch four pitches in the dirt.

              All-Star IS the closest you can get to real baseball. Patience is a virtue. If you don't go up there hacking (like most bad major-league hitters do), you will be successful at the plate. For those who have read Moneyball, if your hitting approach resembles that of Scott Hatteberg, you will be fine. Look for a pitch in your location (your HOT zone), and don't swing if it's not in there. Who cares if it's a curveball that paints the corner and you don't swing? That's a pitch that would get hit for a ground-out. And the opposing pitcher knows this. That's why at first the ball is never hit well. If you make the opposing pitcher paint the corner every time to get you out, you'll get ahead in the count and make the pitcher come in to you or walk you.

              <hr /></blockquote><font class="post">

              I disagree. In ESPN, the strike zone has been fixed this year so that it's the right size. Last year it was too big. But this has been fixed. And most pitches that miss are corner pitches that barely miss outside. In ASB, the reason why walks are difficult other than the pitchers being too accurate is because you don't foul off enough balls to work the pitcher. Using 2D cursor, there are NEVER any fouls down the line (or hits down the line for that matter). The CPU fouls off a lot of balls, but not the user. Thus, you can't really work the count. Walking is more than patience...you have to be able to guard the strike zone by working the count. You can do this in EXPN, not ASB. I like ASB because of its atmosphere, the nice little features that captures baseball, but I am not convinced it is very realistic.

              <hr /></blockquote><font class="post">

              The average number of pitches per plate appearance in Major League Baseball is 3. Fouling off 4 or 5 pitches to work the pitcher every couple batters to draw walks and tire the pitcher (like it is in ESPN baseball) is not realistic.

              <hr /></blockquote><font class="post">

              You've got to be kidding. where'd you get this information from? That means the average number of pitches per inning is 9 and the average number of pitches per game is 81. I think it is EXTREMELY rare that a game will end with 81 pitches being thrown on average. In fact if you read this article, you'll see the average number of pitches per game is 285. Divide this number by 2 and then divide it by 27 outs and you get approximately 6 pitches per at bat. REad this: http://www.washingtonpost.com/ac2/wp...nguage=printer

              Keep in mind that everytime a pitcher retires a batter on 1 pitch, he'd have to throw 10 pitches to the next batter to keep up with the average.

              Comment

              • jjoe
                Pro
                • Feb 2003
                • 880

                #22
                Re: Getting past the frustration and getting a better understanding

                </font><blockquote><font class="small">Quote:</font><hr />
                bigboi_03 said:
                </font><blockquote><font class="small">Quote:</font><hr />
                jjoe said:
                </font><blockquote><font class="small">Quote:</font><hr />
                bigboi_03 said:
                ESPN's gameplay is anything BUT the most realistic. The strike-zone is twice as big as it should be, meaning you can't really be a patient hitter in the game. You only get walked when the opposing pitchers decides he wants to pitch four pitches in the dirt.

                All-Star IS the closest you can get to real baseball. Patience is a virtue. If you don't go up there hacking (like most bad major-league hitters do), you will be successful at the plate. For those who have read Moneyball, if your hitting approach resembles that of Scott Hatteberg, you will be fine. Look for a pitch in your location (your HOT zone), and don't swing if it's not in there. Who cares if it's a curveball that paints the corner and you don't swing? That's a pitch that would get hit for a ground-out. And the opposing pitcher knows this. That's why at first the ball is never hit well. If you make the opposing pitcher paint the corner every time to get you out, you'll get ahead in the count and make the pitcher come in to you or walk you.

                <hr /></blockquote><font class="post">

                I disagree. In ESPN, the strike zone has been fixed this year so that it's the right size. Last year it was too big. But this has been fixed. And most pitches that miss are corner pitches that barely miss outside. In ASB, the reason why walks are difficult other than the pitchers being too accurate is because you don't foul off enough balls to work the pitcher. Using 2D cursor, there are NEVER any fouls down the line (or hits down the line for that matter). The CPU fouls off a lot of balls, but not the user. Thus, you can't really work the count. Walking is more than patience...you have to be able to guard the strike zone by working the count. You can do this in EXPN, not ASB. I like ASB because of its atmosphere, the nice little features that captures baseball, but I am not convinced it is very realistic.

                <hr /></blockquote><font class="post">

                The average number of pitches per plate appearance in Major League Baseball is 3. Fouling off 4 or 5 pitches to work the pitcher every couple batters to draw walks and tire the pitcher (like it is in ESPN baseball) is not realistic.

                <hr /></blockquote><font class="post">

                You've got to be kidding. where'd you get this information from? That means the average number of pitches per inning is 9 and the average number of pitches per game is 81. I think it is EXTREMELY rare that a game will end with 81 pitches being thrown on average. In fact if you read this article, you'll see the average number of pitches per game is 285. Divide this number by 2 and then divide it by 27 outs and you get approximately 6 pitches per at bat. REad this: http://www.washingtonpost.com/ac2/wp...nguage=printer

                Keep in mind that everytime a pitcher retires a batter on 1 pitch, he'd have to throw 10 pitches to the next batter to keep up with the average.

                Comment

                • kodiak
                  Itsy Bitsy Spider
                  • Jul 2003
                  • 4288

                  #23
                  Re: Getting past the frustration and getting a better understanding

                  </font><blockquote><font class="small">Quote:</font><hr />
                  jjoe said:
                  </font><blockquote><font class="small">Quote:</font><hr />
                  bigboi_03 said:
                  ESPN's gameplay is anything BUT the most realistic. The strike-zone is twice as big as it should be, meaning you can't really be a patient hitter in the game. You only get walked when the opposing pitchers decides he wants to pitch four pitches in the dirt.

                  All-Star IS the closest you can get to real baseball. Patience is a virtue. If you don't go up there hacking (like most bad major-league hitters do), you will be successful at the plate. For those who have read Moneyball, if your hitting approach resembles that of Scott Hatteberg, you will be fine. Look for a pitch in your location (your HOT zone), and don't swing if it's not in there. Who cares if it's a curveball that paints the corner and you don't swing? That's a pitch that would get hit for a ground-out. And the opposing pitcher knows this. That's why at first the ball is never hit well. If you make the opposing pitcher paint the corner every time to get you out, you'll get ahead in the count and make the pitcher come in to you or walk you.

                  <hr /></blockquote><font class="post">

                  I disagree. In ESPN, the strike zone has been fixed this year so that it's the right size. Last year it was too big. But this has been fixed. And most pitches that miss are corner pitches that barely miss outside. In ASB, the reason why walks are difficult other than the pitchers being too accurate is because you don't foul off enough balls to work the pitcher. Using 2D cursor, there are NEVER any fouls down the line (or hits down the line for that matter). The CPU fouls off a lot of balls, but not the user. Thus, you can't really work the count. Walking is more than patience...you have to be able to guard the strike zone by working the count. You can do this in EXPN, not ASB. I like ASB because of its atmosphere, the nice little features that captures baseball, but I am not convinced it is very realistic.

                  <hr /></blockquote><font class="post">

                  To each their own as far as what game to get but I have hit shots down the line as well as foul balls down the line with the 2D. I have also been able to work the pitcher by fouling off balls so that argument is moot. I cant speak for the other games as I have not played any of them this year outside of ASB but I am enjoying what I have. All my games for the most part are competitive and the stats seem to be realistic.
                  S.O.S Crew
                  "Strategy over Skillz"

                  Comment

                  • kodiak
                    Itsy Bitsy Spider
                    • Jul 2003
                    • 4288

                    #24
                    Re: Getting past the frustration and getting a better understanding

                    </font><blockquote><font class="small">Quote:</font><hr />
                    jjoe said:
                    </font><blockquote><font class="small">Quote:</font><hr />
                    bigboi_03 said:
                    ESPN's gameplay is anything BUT the most realistic. The strike-zone is twice as big as it should be, meaning you can't really be a patient hitter in the game. You only get walked when the opposing pitchers decides he wants to pitch four pitches in the dirt.

                    All-Star IS the closest you can get to real baseball. Patience is a virtue. If you don't go up there hacking (like most bad major-league hitters do), you will be successful at the plate. For those who have read Moneyball, if your hitting approach resembles that of Scott Hatteberg, you will be fine. Look for a pitch in your location (your HOT zone), and don't swing if it's not in there. Who cares if it's a curveball that paints the corner and you don't swing? That's a pitch that would get hit for a ground-out. And the opposing pitcher knows this. That's why at first the ball is never hit well. If you make the opposing pitcher paint the corner every time to get you out, you'll get ahead in the count and make the pitcher come in to you or walk you.

                    <hr /></blockquote><font class="post">

                    I disagree. In ESPN, the strike zone has been fixed this year so that it's the right size. Last year it was too big. But this has been fixed. And most pitches that miss are corner pitches that barely miss outside. In ASB, the reason why walks are difficult other than the pitchers being too accurate is because you don't foul off enough balls to work the pitcher. Using 2D cursor, there are NEVER any fouls down the line (or hits down the line for that matter). The CPU fouls off a lot of balls, but not the user. Thus, you can't really work the count. Walking is more than patience...you have to be able to guard the strike zone by working the count. You can do this in EXPN, not ASB. I like ASB because of its atmosphere, the nice little features that captures baseball, but I am not convinced it is very realistic.

                    <hr /></blockquote><font class="post">

                    To each their own as far as what game to get but I have hit shots down the line as well as foul balls down the line with the 2D. I have also been able to work the pitcher by fouling off balls so that argument is moot. I cant speak for the other games as I have not played any of them this year outside of ASB but I am enjoying what I have. All my games for the most part are competitive and the stats seem to be realistic.
                    S.O.S Crew
                    "Strategy over Skillz"

                    Comment

                    • kodiak
                      Itsy Bitsy Spider
                      • Jul 2003
                      • 4288

                      #25
                      Re: Getting past the frustration and getting a better understanding

                      </font><blockquote><font class="small">Quote:</font><hr />
                      jjoe said:
                      </font><blockquote><font class="small">Quote:</font><hr />
                      bigboi_03 said:
                      ESPN's gameplay is anything BUT the most realistic. The strike-zone is twice as big as it should be, meaning you can't really be a patient hitter in the game. You only get walked when the opposing pitchers decides he wants to pitch four pitches in the dirt.

                      All-Star IS the closest you can get to real baseball. Patience is a virtue. If you don't go up there hacking (like most bad major-league hitters do), you will be successful at the plate. For those who have read Moneyball, if your hitting approach resembles that of Scott Hatteberg, you will be fine. Look for a pitch in your location (your HOT zone), and don't swing if it's not in there. Who cares if it's a curveball that paints the corner and you don't swing? That's a pitch that would get hit for a ground-out. And the opposing pitcher knows this. That's why at first the ball is never hit well. If you make the opposing pitcher paint the corner every time to get you out, you'll get ahead in the count and make the pitcher come in to you or walk you.

                      <hr /></blockquote><font class="post">

                      I disagree. In ESPN, the strike zone has been fixed this year so that it's the right size. Last year it was too big. But this has been fixed. And most pitches that miss are corner pitches that barely miss outside. In ASB, the reason why walks are difficult other than the pitchers being too accurate is because you don't foul off enough balls to work the pitcher. Using 2D cursor, there are NEVER any fouls down the line (or hits down the line for that matter). The CPU fouls off a lot of balls, but not the user. Thus, you can't really work the count. Walking is more than patience...you have to be able to guard the strike zone by working the count. You can do this in EXPN, not ASB. I like ASB because of its atmosphere, the nice little features that captures baseball, but I am not convinced it is very realistic.

                      <hr /></blockquote><font class="post">

                      To each their own as far as what game to get but I have hit shots down the line as well as foul balls down the line with the 2D. I have also been able to work the pitcher by fouling off balls so that argument is moot. I cant speak for the other games as I have not played any of them this year outside of ASB but I am enjoying what I have. All my games for the most part are competitive and the stats seem to be realistic.
                      S.O.S Crew
                      "Strategy over Skillz"

                      Comment

                      • jake44np
                        Post Like a Champion!
                        • Jul 2002
                        • 9563

                        #26
                        Re: Getting past the frustration and getting a better understanding

                        jjoe,
                        You theory is based on a perfect game. You took 27 outs per team and 3 pitchers per out. Last i checked there are hits walks and errors in baseball. If you take 27 outs plus the average hits 9 or 10 and the ave walks of 5 you get 126 pitches per team, or 252 per game.
                        ND Season Ticket Holder since '72.

                        Comment

                        • jake44np
                          Post Like a Champion!
                          • Jul 2002
                          • 9563

                          #27
                          Re: Getting past the frustration and getting a better understanding

                          jjoe,
                          You theory is based on a perfect game. You took 27 outs per team and 3 pitchers per out. Last i checked there are hits walks and errors in baseball. If you take 27 outs plus the average hits 9 or 10 and the ave walks of 5 you get 126 pitches per team, or 252 per game.
                          ND Season Ticket Holder since '72.

                          Comment

                          • jake44np
                            Post Like a Champion!
                            • Jul 2002
                            • 9563

                            #28
                            Re: Getting past the frustration and getting a better understanding

                            jjoe,
                            You theory is based on a perfect game. You took 27 outs per team and 3 pitchers per out. Last i checked there are hits walks and errors in baseball. If you take 27 outs plus the average hits 9 or 10 and the ave walks of 5 you get 126 pitches per team, or 252 per game.
                            ND Season Ticket Holder since '72.

                            Comment

                            • ohiost
                              Rookie
                              • Feb 2003
                              • 361

                              #29
                              Re: Getting past the frustration and getting a better understanding


                              "disagree. In ESPN, the strike zone has been fixed this year so that it's the right size. Last year it was too big. But this has been fixed. And most pitches that miss are corner pitches that barely miss outside. In ASB, the reason why walks are difficult other than the pitchers being too accurate is because you don't foul off enough balls to work the pitcher. Using 2D cursor, there are NEVER any fouls down the line (or hits down the line for that matter). The CPU fouls off a lot of balls, but not the user. Thus, you can't really work the count. Walking is more than patience...you have to be able to guard the strike zone by working the count. You can do this in EXPN, not ASB. I like ASB because of its atmosphere, the nice little features that captures baseball, but I am not convinced it is very realistic."

                              I have both games and I used to think the exact same thing as you in regards to everything you mentioned. The more time I've spent with ASB, the more I've realized that none of the above is true. I had a bunch of foul balls down the line last nite as well as a couple of hits. I also can work the count. I can't stress enough how much practice and patience this game takes to really appreciate it's brilliance. This year is the first time I've noticed this stuff myself. I thought the exact same way as you until recently. ESPN is a great pick up and play BB game. After cracking the ASB code, however, nothing else compares. Everybody has their preference and I could just not figure out for the longest time what all the hype was about for ASB. I thought it was VERY average at best. Truth be told it is the most frustrating game on the market until you spend enough time with it, and I'm talking a lot of time. I betch you that a lot of people out there will change their tune once they figure it out. The learning curve is just too much for most people. I know because I was one of them.

                              ohiost

                              Comment

                              • ohiost
                                Rookie
                                • Feb 2003
                                • 361

                                #30
                                Re: Getting past the frustration and getting a better understanding


                                "disagree. In ESPN, the strike zone has been fixed this year so that it's the right size. Last year it was too big. But this has been fixed. And most pitches that miss are corner pitches that barely miss outside. In ASB, the reason why walks are difficult other than the pitchers being too accurate is because you don't foul off enough balls to work the pitcher. Using 2D cursor, there are NEVER any fouls down the line (or hits down the line for that matter). The CPU fouls off a lot of balls, but not the user. Thus, you can't really work the count. Walking is more than patience...you have to be able to guard the strike zone by working the count. You can do this in EXPN, not ASB. I like ASB because of its atmosphere, the nice little features that captures baseball, but I am not convinced it is very realistic."

                                I have both games and I used to think the exact same thing as you in regards to everything you mentioned. The more time I've spent with ASB, the more I've realized that none of the above is true. I had a bunch of foul balls down the line last nite as well as a couple of hits. I also can work the count. I can't stress enough how much practice and patience this game takes to really appreciate it's brilliance. This year is the first time I've noticed this stuff myself. I thought the exact same way as you until recently. ESPN is a great pick up and play BB game. After cracking the ASB code, however, nothing else compares. Everybody has their preference and I could just not figure out for the longest time what all the hype was about for ASB. I thought it was VERY average at best. Truth be told it is the most frustrating game on the market until you spend enough time with it, and I'm talking a lot of time. I betch you that a lot of people out there will change their tune once they figure it out. The learning curve is just too much for most people. I know because I was one of them.

                                ohiost

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