Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Android)

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  • topotamolderps
    Rookie
    • Sep 2016
    • 43

    #391
    Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

    Originally posted by Will I Am
    Pys games were always pulled rather early from the store.
    Good to know it's a common thing so it probably has nothing to do with the series being cancelled. But I wonder who makes these decisions about removing games from the store?. I also wanted the digital version of the EA Skate games but the 3 are gone from the ps store, yet they still are available to buy and download from xbox live so I'm starting to believe it's a Sony thing.

    Edit: Same thing with fight night round 3 and 4. Gone on psn, available on xbox live. Ridiculous.
    Last edited by topotamolderps; 10-17-2016, 03:02 AM.

    Comment

    • Spirits Translation
      Rookie
      • May 2011
      • 297

      #392
      Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

      Originally posted by topotamolderps
      Yeah, that might be the reason. Anyways just after posting it I was able to out a couple of runners trying to steal 2nd base and I also stole a base myself, so it's all good hehe.
      One thing to keep in mind is the fastball velocity of a pitcher in poor condition (purple sad face) and top condition (red happy face) is around 6 to 8 mph. The fastball speed listed in his attributes is best case, so if it says 93 mph then you can expect around 85-87 mph in worst condition. Use that to your advantage when looking to steal.

      I wish there was an easy way to test velocity of outfielders arms but in any case it's good to know which players are in bad condition so you can look for aggressive baserunning ops.

      Regarding digital DL's, I bought all the versions digitally and can still DL them - but they are no longer available in the store or are very well hidden. Not sure what's up with that.
      Last edited by Spirits Translation; 10-18-2016, 12:22 AM.
      Japanese baseball gaming translated to English:

      PawaTranslation.com

      SpiritsTranslation.com

      Comment

      • areobee401
        Hall Of Fame
        • Apr 2006
        • 16771

        #393
        Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

        Order placed. Expected delivery Friday.
        http://twitter.com/smittyroberts

        Comment

        • topotamolderps
          Rookie
          • Sep 2016
          • 43

          #394
          Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

          Originally posted by Spirits Translation
          One thing to keep in mind is the fastball velocity of a pitcher in poor condition (purple sad face) and top condition (red happy face) is around 6 to 8 mph. The fastball speed listed in his attributes is best case, so if it says 93 mph then you can expect around 85-87 mph in worst condition. Use that to your advantage when looking to steal.

          I wish there was an easy way to test velocity of outfielders arms but in any case it's good to know which players are in bad condition so you can look for aggressive baserunning ops.

          Regarding digital DL's, I bought all the versions digitally and can still DL them - but they are no longer available in the store or are very well hidden. Not sure what's up with that.
          Didn't know the condition had an effect on throwing speed. Good to know.

          By the way could you or anyone else that knows tell me what does the red bar in the picture below represents? I've looked on the spiritstranslation website but couldn't find anything about it. I used the google translator app and I get "the more red gauge that indicates whether the accustomed how much ball speed batter danger! " So I'm guessing the more that blue circle inside the bar is to the left = the better the batter is at hitting that particular pitch? Is that correct?





          And also one thing that is literally driving me crazy. I have set my favorite Swallows lineup from the utility menu - arrange team. Everything looks good and it's saved. But when I go to play an exhibition sometimes it loads my custom lineup , but most of the times it loads the default one so I have to make all the changes again before the match, and it's getting really tedious. It happens totally randomly and I have no clue why. Is this some kind of glitch or am I missing something? I'm playing PYS 11 on ps3 if that helps


          Comment

          • Pourvision21
            Rookie
            • Feb 2016
            • 182

            #395
            Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

            That is the pitch timing bar I believe. It indicates what speed pitch the batter is expecting. Try to fool the batter by throwing fast when he expects slow and vice versa. It does not operate to any advantage on the first pitch in an at bat. All the way to the right means the batter is looking for a fast ball.

            BTW the 2010 website is showing a blank white screen again Spirits.

            Comment

            • topotamolderps
              Rookie
              • Sep 2016
              • 43

              #396
              Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

              Originally posted by Pourvision21
              That is the pitch timing bar I believe. It indicates what speed pitch the batter is expecting. Try to fool the batter by throwing fast when he expects slow and vice versa. It does not operate to any advantage on the first pitch in an at bat. All the way to the right means the batter is looking for a fast ball.

              BTW the 2010 website is showing a blank white screen again Spirits.
              Ok I think I get it, but someone correct me if I'm wrong. The red bars represent the speed of the pitch the batter is expecting, and the blue circle is the speed of the pitch that I currently have selected. Makes sense.

              Thank for the answer!

              EDIT : The blue circle is definitely related to your currently selected pitch speed it seems. Right faster/left slower. But I'm still not sure about the red bars
              Last edited by topotamolderps; 10-21-2016, 10:30 PM.

              Comment

              • Pourvision21
                Rookie
                • Feb 2016
                • 182

                #397
                Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                Originally posted by topotamolderps
                Ok I think I get it, but someone correct me if I'm wrong. The red bars represent the speed of the pitch the batter is expecting, and the blue circle is the speed of the pitch that I currently have selected. Makes sense.

                Thank for the answer!

                EDIT : The blue circle is definitely related to your currently selected pitch speed it seems. Right faster/left slower. But I'm still not sure about the red bars

                The red bars indicate what pitch speed the batter is expecting you to throw. His chances of good contact increase if he guesses right.

                Comment

                • KBLover
                  Hall Of Fame
                  • Aug 2009
                  • 12172

                  #398
                  Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                  Originally posted by topotamolderps
                  EDIT : The blue circle is definitely related to your currently selected pitch speed it seems. Right faster/left slower. But I'm still not sure about the red bars

                  The more bold the red bars the more likely he's looking for/will be on that pitch.

                  Of course, velocity is just one aspect of a pitch. You can always use that against him, throw something same speed but different movement, etc.
                  "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                  Comment

                  • areobee401
                    Hall Of Fame
                    • Apr 2006
                    • 16771

                    #399
                    Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                    Copy of Powerful Pro 2016 came Friday evening. Still learning what is what but can navigate the settings menu and exhibition mode with ease now.

                    Two things:

                    1. PS4 analog sticks stink when hitting. Nothing that will ruin the experience, really, just less than ideal.

                    2. Is there a detailed guide to editing roster names?
                    http://twitter.com/smittyroberts

                    Comment

                    • jyoung
                      Hall Of Fame
                      • Dec 2006
                      • 11132

                      #400
                      Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                      Originally posted by areobee401
                      1. PS4 analog sticks stink when hitting.
                      This is my biggest issue with the game and the main reason why I haven't spent as much time with it as I originally anticipated. Even after buying a new PS4 controller the joystick just didn't offer enough precision to control the cursor's movement at the plate.

                      MLB The Show has the same problem but not to the same extent because Sony's version of cursor hitting does not demand pixel-perfect aim and is more ratings-generated than physics-generated.

                      I still prefer Konami's more precise cursor hitting system in theory, but the PS4 joystick just isn't equipped to handle it.
                      Last edited by jyoung; 10-23-2016, 07:21 PM.

                      Comment

                      • Spirits Translation
                        Rookie
                        • May 2011
                        • 297

                        #401
                        Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                        Originally posted by topotamolderps
                        By the way could you or anyone else that knows tell me what does the red bar in the picture below represents? I've looked on the spiritstranslation website but couldn't find anything about it.
                        Here's Muka's official translation:

                        "The pitch speed guage shows you what the CPU batter is expecting (as represented by red bars.) The more to the left the gauge is, the slower the pitch he is expecting. The more to the right, the faster. The blue circle represents the speed of your selected pitch, so basically you want to keep this away from large, bright red bars when possible. This can be turned off in settings."


                        With that said he also remarked how it's sort of a gimmicky thing for beginners. As long as you are mixing up pitches you shouldn't need to use it. I noticed it's more forgiving on fastballs probably because most pitchers throw it around 65% of the time. In other words if you throw too many breaking pitches in a row & the CPU is now expecting it then you might have a problem. You can get away with stringing together some fastballs.


                        Originally posted by topotamolderps
                        And also one thing that is literally driving me crazy. I have set my favorite Swallows lineup from the utility menu - arrange team. Everything looks good and it's saved. But when I go to play an exhibition sometimes it loads my custom lineup , but most of the times it loads the default one so I have to make all the changes again before the match, and it's getting really tedious. It happens totally randomly and I have no clue why. Is this some kind of glitch or am I missing something? I'm playing PYS 11 on ps3 if that helps
                        I tried to replicate this with no luck so am not sure what's going on. Once you make changes in "Arrange' and save it then it should automatically load. You can switch to default rosters by clicking the RB button in the exhibition 'Team Select' screen. Perhaps you are enabling this? Other than that, in 'Utility' the save button is also the load button so you might try loading to see what happens.
                        Japanese baseball gaming translated to English:

                        PawaTranslation.com

                        SpiritsTranslation.com

                        Comment

                        • Spirits Translation
                          Rookie
                          • May 2011
                          • 297

                          #402
                          Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                          Originally posted by Pourvision21
                          BTW the 2010 website is showing a blank white screen again Spirits.
                          I've had several problems with this and it stems from the fact that the site is sort of a mess. Each version has so many sub-pages and when I tried to just peel off 2010 it created issues. I'm thinking about making two dedicated sites for 2010 & 2015 (the best versions IMO) and ditching the rest. Anyone in between should be able to figure things out by referencing the two sites.

                          Originally posted by areobee401
                          Copy of Powerful Pro 2016 came Friday evening. Still learning what is what but can navigate the settings menu and exhibition mode with ease now.

                          Two things:

                          1. PS4 analog sticks stink when hitting. Nothing that will ruin the experience, really, just less than ideal.

                          2. Is there a detailed guide to editing roster names?
                          My analog sticks aren't as bad as others have described. For some it sounded like some sort of lag. I compared the PS3 & PS4 and I didn't see a huge difference, although if pressed I'd probably choose the PS3. I use a GAEMS system which is tuned for gaming only, so could it be your TV's refresh rate?

                          The PS4 analog has a shorter stick, slightly less range of movement & smaller dead zone so it's more sensitive. I haven't tried these, but some say they are great for close quarters combat in FPS games. They apparently keep you from jerking the stick & over-aiming...

                          Japanese baseball gaming translated to English:

                          PawaTranslation.com

                          SpiritsTranslation.com

                          Comment

                          • Pourvision21
                            Rookie
                            • Feb 2016
                            • 182

                            #403
                            Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                            I have all of the games Konami made except for 2015. I have all the games installed to the hard drive and I find some let you start with enough VP to have all of the stadiums and unis unlocked from the start. Is this true of 2015?

                            Comment

                            • strawberryshortcake
                              MVP
                              • Sep 2009
                              • 2438

                              #404
                              Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                              Originally posted by areobee401
                              Copy of Powerful Pro 2016 came Friday evening. Still learning what is what but can navigate the settings menu and exhibition mode with ease now.

                              Two things:

                              1. PS4 analog sticks stink when hitting. Nothing that will ruin the experience, really, just less than ideal.


                              2. Is there a detailed guide to editing roster names?
                              That's pretty much my one concern with the game, especially if I also use the same controller to play NBA2k basketball. NBA2k aggravates the left analog stick. The sensitivity becomes pretty insane. The on screen cursor just twitches like crazy if I use the same NBA2k controller.

                              I now have a completely separate controller devoted specifically to Jikkyou.
                              Fixes
                              NBA2k Defense AI,Footplant, Gameplay
                              MLB Show Pitching/throwing
                              Madden/Live Animations Walking, Throwing

                              Comment

                              • topotamolderps
                                Rookie
                                • Sep 2016
                                • 43

                                #405
                                Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                                Originally posted by Spirits Translation
                                Here's Muka's official translation:

                                "The pitch speed guage shows you what the CPU batter is expecting (as represented by red bars.) The more to the left the gauge is, the slower the pitch he is expecting. The more to the right, the faster. The blue circle represents the speed of your selected pitch, so basically you want to keep this away from large, bright red bars when possible. This can be turned off in settings."


                                With that said he also remarked how it's sort of a gimmicky thing for beginners. As long as you are mixing up pitches you shouldn't need to use it. I noticed it's more forgiving on fastballs probably because most pitchers throw it around 65% of the time. In other words if you throw too many breaking pitches in a row & the CPU is now expecting it then you might have a problem. You can get away with stringing together some fastballs.




                                I tried to replicate this with no luck so am not sure what's going on. Once you make changes in "Arrange' and save it then it should automatically load. You can switch to default rosters by clicking the RB button in the exhibition 'Team Select' screen. Perhaps you are enabling this? Other than that, in 'Utility' the save button is also the load button so you might try loading to see what happens.
                                Thanks! I turned off the bars anyways, I was pitching worse when paying attention to it so I just pitch by feel now. Also no pitching point, strike zone, or any indicators, it's amazing playing this way.


                                About the lineup issue still no clue about what's up with it. I saw that R1 function you mentioned , but I don't use it. I just tried another exhibition game, 1st game it loaded up my custom lineup, I go back to the main menu , select another match and now it loads the default one. Did it again and it keeps loading the default one every time. My game is possessed. It doesn't really matter anymore since I'm playing pennant only.


                                Originally posted by areobee401

                                1. PS4 analog sticks stink when hitting. Nothing that will ruin the experience, really, just less than ideal.
                                Yeah , just tried a ds4 on ps3 for PYS and insta-noticed that the DS3 is WAY more precise on smaller movements. I got a ps3 a week ago after owning a ps4 since launch day and I'm really impressed by everything on the DS3 besides its terrible triggers

                                I was hoping it was only a matter of the game being developed with the ds3 in mind. But if you say it's still bad on the ps4 game then it's probably a controller's problem
                                Last edited by topotamolderps; 10-25-2016, 10:28 AM.

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