Ratings edits needed to fix simmed stat results

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  • baa7
    Banned
    • Jul 2004
    • 11691

    #1

    Ratings edits needed to fix simmed stat results

    It’s been mentioned that simmed stat results were off, but until I started looking into this the other day, I never realized or imagined how completely off they were or could be. We’re talking REAL bad: dozens of pitchers with over 200 K’s a season; dozens of batters with more than 200 strikeouts a season; several batters on each team with a batting average over .300; most team batting averages over.300 for the year… the list goes on.

    I honestly don’t know how much of all that can be fixed. I did get some decent results editing batter ratings – was able to get individual and team batting averages down into the .270 /.280 range – but that meant lowering most batters’ Average and 2B ratings by up to 25 points! I don’t know if this game can handle extreme adjustments of that sort. We’ll see…

    Anyway, I chose to start working on pitchers instead, and have had some great results. So what I thought I’d do is maybe just post some general editing rules as I stumble upon them, and I’ll start with these:

    To get pitchers’ K’s down to where they should be, their Strikeouts ratings have to be lowered by an average of 25 points or so. Many are in the 75 range, whereas a Strikeouts rating of 50 seems to produces the correct “average” amount of K’s for an “average” pitcher. Example: for a SP, a Strikeouts rating of 50 will produce 130-170 K’s a year. Someone like Clemons who had more than one K per inning should have a Strikeouts rating around 60-65. Someone like Estes who had less than half that, should have a rating in the 30’s. All pitchers should have a strikeout rating between 30 and maybe 65. The exception to this rule are the closers. They seem to sim a bit differently or something, plus they don’t get in as many innings as their real-life counterparts. So someone like Rodriguez (K and a half per inning pitched) needs his rating bumped up into the 90’s. Closers who are less effective might only need their rating in the 60’s or 70’s.

    And Base on Balls ratings have to be raised, on average, 30-40 points or so (I’m not kidding). Plus the sad thing is that even then, it’s impossible to get many pitchers to mirror there real-life counterparts, and that’s because simmed results produce way too many BB’s, no matter how high the rating. The best one can do is raise everyone’s rating into the 70-99 range, depending on their ability. That will still give accurate results in the case of some pitchers, plus offer a decent amount of variety. I just highlight a player, click on the right thumbstick, take a look at his 2004 BB numbers compared to innings pitched, and guess-timate whether he should be in the 70’s, 80’s or 90’s. It’s not super-precise, but the results are decent – certainly a lot better than what’s been programmed.

    Cool thing: I’ve edited maybe 10 team’s pitchers’ already, and now when I quick-sim a season in order to examine the results and see how the edits are working, I view the season strikeout leaders/stats for batters. Their numbers are all dropping nicely. Before, the first 10-15 guys would all have 200 or more strikeouts for the year. Now it’s maybe 4-5 batters. I anticipate that by the time I’m done with the pitchers, those batters' Strikeouts numbers should be no higher than the upper 100’s.
  • baa7
    Banned
    • Jul 2004
    • 11691

    #2
    Re: Ratings edits needed to fix simmed stat results

    I decided to continue editing one league only. So with half the NL pitchers now done, I’ve got one NL batter (Thome, this time around) left as the only guy with over 200 strikeouts for the season. Everyone else in the NL is below 200 now. Meanwhile, the AL still has 10-15 batters with over 200 strikeouts for the year. So it’s working out so far…

    Comment

    • Dzson
      Rookie
      • May 2004
      • 130

      #3
      Re: Ratings edits needed to fix simmed stat results

      nice , i thought i was the only one that noticed all these problems are you gonna have a roster fix? ive tried lowering some pitchers bb's but sometimes it didnt work and sometimes in franchise the next year the walk attributes are in the low numbers

      Comment

      • deafheaven
        Rookie
        • Mar 2005
        • 26

        #4
        Re: Ratings edits needed to fix simmed stat results

        Originally posted by Dzson
        nice , i thought i was the only one that noticed all these problems are you gonna have a roster fix? ive tried lowering some pitchers bb's but sometimes it didnt work and sometimes in franchise the next year the walk attributes are in the low numbers
        Count me in the group of player editors. I've come up with what I think is a good formula for hitters. Don't have any solid stats I can give you but I can say the game play is better.

        I was and am, unsure of what to do with pitchers so any advice you guys can offer is greatly appreciated. Especially if you can come up with a specific formula.

        By the way if anyone is interested in my formula for hitters let me know and I'll post it.

        Without having tested this theory yet, I would venture to guess that a slider set of all 50's for cpu vs cpu games will produce the most accurate job. Then use an adjusted slider set for human vs cpu games.
        Last edited by deafheaven; 05-20-2005, 12:48 AM.

        Comment

        • baa7
          Banned
          • Jul 2004
          • 11691

          #5
          Re: Ratings edits needed to fix simmed stat results

          Originally posted by Dzson
          nice , i thought i was the only one that noticed all these problems are you gonna have a roster fix?
          I can’t say I’ll have a roster fix, because I don’t think my rosters are really rosters people would be interested in using. They’re not all that MLB accurate.

          Deaf: I’d be interested in hearing what your edits are for hitting. I haven’t touched all that yet because it’s a huge job, but it definitely needs serious work. I mean, c’mon… I’ve got MANY simmed games a month where one team scores 20+ and in some cases 30+ runs a game! Ridiculous.

          I’ll tell you what I was working on for a couple of days: I was trying to come up with batter-type “templates”. For example, from what I’ve tested, it’s entirely possible to create primarily either groundball hitters or fly ball hitters, depending on the relationship of Average to 2B to 3B to HR sliders. From what I’ve seen, Average acts a fly ball boost, so by raising that slider and lowering the others, the player will hit a lot of hard hit groundballs and line drives, and still have enough punch to hit a few fly balls to the OF and warning track, even the very occasional HR.

          Update: So after editing all the pitchers in the league, I simmed two seasons yesterday, and both times I only had 1 player in each league with over 200 strikeouts (down from 15 in each league with the default ratings). A huge improvement, although still not as accurate as it should be. But now I’m realizing that by editing hitting ratings – which need to be lowered by a lot – players may well be striking out more (if that’s the way the sim engine works…) So I think I’m going to have to look at hitting edits next, before tinkering with pitchers again.

          BTW: I've spent some time trying different settings/sliders to see if that affects sim results: from what I've tested, the answer is definitely no. You can lower the number of simmed innings and get fairly accurate strikeout results and scores and what have you, but a bunch of other stats are then way off: HR’s etc. Plus nothing else except editing is going to fix the problem of 5 to 7 .300 hitters on each team.
          Last edited by baa7; 05-20-2005, 06:31 AM.

          Comment

          • deafheaven
            Rookie
            • Mar 2005
            • 26

            #6
            Re: Ratings edits needed to fix simmed stat results

            Originally posted by baa7
            Deaf: I’d be interested in hearing what your edits are for hitting. I haven’t touched all that yet because it’s a huge job, but it definitely needs serious work. I mean, c’mon… I’ve got MANY simmed games a month where one team scores 20+ and in some cases 30+ runs a game! Ridiculous.
            Going to work now but I'll post my formula late tonight. I can tell you one thing... I've been using, for the doubles and triples rating, the actual doubles and triples the player hits in a 162 game season and despite those numbers being comparitively low up against the 2k5 numbers, I'm still seeing more than enough 2b's and 3b's.

            I think that I'm the same as you in that I'm not so much editing existing players as I am creating players. I'd rather play with my all time Expos team against Mike Schmidt and Ozzie Smith and We Are Family than todays players. Of course the formulas will work for any player though. I also use career stats which I think provides more realistic (lower) ratings. Beaseball-Reference.com provides a 162 game average of all players.

            On a side note, I had not realized that Larry Parrish had a very similar career to Tim Wallach. In fact, I could easily argue that Parrish was superior to Wallach. And on my team, Wallach is toiling away in the minors lol

            Comment

            • baa7
              Banned
              • Jul 2004
              • 11691

              #7
              Re: Ratings edits needed to fix simmed stat results

              Originally posted by deafheaven
              I've been using, for the doubles and triples rating, the actual doubles and triples the player hits in a 162 game season and despite those numbers being comparitively low up against the 2k5 numbers, I'm still seeing more than enough 2b's and 3b's.
              I tried that too with those numbers, and thought it worked great. And the 2K5 numbers in general are juiced, I agree.

              Deaf: Something I’ve been thinking about for a few weeks that I thought I’d run by you.

              First, a lot to the dribblers in this game seem be a result of “low contact”. As I mentioned, the Average rating acts as a fly ball boost. The other thing it seems to do is add punch to the hit. From what I’ve seen, the higher the Average rating, the harder ground balls are hit, and the fewer dribblers there are. Second, I play with my AI Skill slider way down (15) and one problem with that is CPU batters fail to make contact a lot of the time.

              Anyway, what I’ve been toying with is this: rather than have batters' Average ratings between, say 40 and 100 like it is now, boost all Average ratings to between 80 and 100 (or something) and then set all the other ratings according to the type of hitter each guy is.

              The premise behind this is that all MLB batters can to a degree HIT (or they wouldn’t be playing baseball) it’s just more of a matter of HOW they hit. So for instance, a low-average, low-power hitter wouldn’t be rated 50-Average, 30-2B, 30-3B and 30-HR like he is now. He’d be rated 80-Average, 20-2B, 15-3B and 5-HR… something like that. Let all the ratings determine what happens to the ball once it leaves the bat. Someone who is rated 80-Average, 20-2B, 15-3B and 5-HR is going to hit a ton of groundballs, and no doubt is going to end up with a lower batting average.

              A low-average power hitter might be rated 80-Average, 10-2B, 5-3B and 55-HR or whatever. The thing with the 2B and 3B ratings is that they seem to cause the ball to be driven into the gaps and corners. If those numbers are lowered, I’ve found that power hitters tend to hit more very catchable fly balls – drives that have a lot more air under them and don’t have as much of a chance to go for hits.
              Last edited by baa7; 05-20-2005, 11:35 AM.

              Comment

              • baa7
                Banned
                • Jul 2004
                • 11691

                #8
                Re: Ratings edits needed to fix simmed stat results

                A couple more things about my batting ratings idea above. And I realize something like that would throw off simmed stats, so that’s not what I’m after with this.

                First, I feel the major issue with the game is Confidence. And I’m thinking that if all batters are rated in the 75-80+ Average range, then they’re still going to be half-useful at the plate even when their Confidence drops.

                The second thing is, I’m wondering if this will somehow make pitching to different batters, important. If someone’s at the plate who hits a lot of fly balls, then I’m going to want to, say, bring in a reliever who has a Sinker pitch, which is something I wouldn't have to worry about or consider if the batter happens to be a natural groundball hitter… that sort of thing. Right now, I don’t feel that aspect of the game is developed at all. It just seems with the default, generic ratings that every batter hits every sort of pitch, every way. There’s really very little difference between batters, and therefore little need to consider who’s on the mound and type of pitches they have in their arsenal.

                Comment

                • baa7
                  Banned
                  • Jul 2004
                  • 11691

                  #9
                  Re: Ratings edits needed to fix simmed stat results

                  Boy, some interesting stuff happening with these batter edits. I took the Red Sox and made them all 100 Average, O 2B, 3B and HR. Then I pitched to them for a couple of innings and noticed they were still hitting too many long fly balls etc. So I lowered AI Skill to 10 (I normally play with it @ 15) AI Contact to 90 and AI Power to 25. Then, just as I suspected would happen, they started having trouble getting the ball through the infield – almost every hit a ground ball out. Plus the fly balls they managed to hit were all shallow little bloops of the sort that I honestly haven’t seen in this game before – dropping in front of my OF guys every time. Now, I NEVER use the OF Shallow shift because any fly ball with the default rosters is always hit pretty good, so this was very interesting to me.

                  So I start up a new game, and Damon comes up to the plate. I decide try the OF Shallow shift. First pitch, he bloops a foul ball maybe half-way down the right field line – across from where my RF’s playing shallow. So I charge my RF in, and at the last moment dive for the ball in foul territory. The guy makes the face-first grab, then stands up holding the ball in his glove and waving it around in the air, showing the crowd and ump that he’s got it, all the while nodding his head as if to say: “Oh yeah… I’m good!”

                  I have NEVER seen that animation before – never seen anything close to it. This is what happened when I edited NFL 2K5 last summer. It looked and played like a completely different game afterwards: lots of new animations I had never seen with the default (juiced) player ratings.

                  Anyway, it’s very clear that it’s going to be entirely possible to create batters who – when they step to the plate – you know have a very good chance of hitting ground balls as opposed to fly balls, or who tend to hit shallow fly balls, or what have you. And yes this does throw off the simmed results – I checked that already – but if I can bring another dimension or two to this game by editing batting ratings in this way, I’m definitely going to go for it.
                  Last edited by baa7; 05-20-2005, 07:16 PM.

                  Comment

                  • deafheaven
                    Rookie
                    • Mar 2005
                    • 26

                    #10
                    Re: Ratings edits needed to fix simmed stat results

                    You and I seem to be on exactly the same page. I think you are going to like my batter creation template. I have a league game at 10 and I'll post more after that.

                    Comment

                    • deafheaven
                      Rookie
                      • Mar 2005
                      • 26

                      #11
                      Re: Ratings edits needed to fix simmed stat results

                      Here's my player creation system for hitters. For my data I use Baseball-Reference.com and I use their 162 game average of their career stats. For this example I'm using Ellis Valentine. I'm handy with Excel so I made a spreadsheet that allows me to put in the raw data and it creates the ratings I need.

                      Batting Average: I tested all the numbers and here's how average relates to ratings
                      1-16=F
                      17-23=D MINUS
                      24-30=D
                      31-37=D PLUS
                      38-44=C MINUS (ALTHOUGH IT WILL SHOW AS C)
                      45-51=C (ALTHOUGH IT WILL SHOW AS C MINUS)
                      52-58=C PLUS
                      59-65=B MINUS
                      66-72=B
                      73-79=BPLUS
                      80-86=A MINUS
                      87-93=A
                      94-100=A PLUS

                      So.. next step was to assign batting averages to those ratings. Stay with me here cause it gets a little complicated. I theorize a maximum batting average of .400 and rated them this way...

                      0-200=F
                      201-210=D MINUS
                      211-220=D
                      221-230=D PLUS
                      231-240=C MINUS (ALTHOUGH IT WILL SHOW AS C)
                      241-250=C (ALTHOUGH IT WILL SHOW AS C MINUS)
                      251-260=C PLUS
                      261-270=B MINUS
                      271-280=B
                      281-290=BPLUS
                      291-300=A MINUS
                      301-350=A
                      351-400=A PLUS

                      Using the above two assumptions, my final chart looks like this (I swear, it's easy once you get it into excel). Number to the left is batting average and number to the right is rating.

                      .000-.020=1
                      .021-.032=2
                      .033-.044=3
                      .045-.056=4
                      .057-.068=5
                      .069-.080=6
                      .081-.092=7
                      .093-.104=8
                      .105-.116=9
                      .117-.128=10
                      .129-.140=11

                      I think you get the idea. So an F grade represents 200 possible batting averages and 16 possible rating points. I'll send anyone the spreadsheet if they are interested.

                      Turns out that Valentine's lifetime average is .278 which works out to a rating of 72.

                      for doubles and triples jsut use his actual 162 game career average... in this case 31 for doubles and 3 for triples

                      Home Run rating is a little more complicated and I'll explain in a further reply to this thread

                      Comment

                      • deafheaven
                        Rookie
                        • Mar 2005
                        • 26

                        #12
                        Re: Ratings edits needed to fix simmed stat results

                        Home Run Rating
                        The game uses the following as it relates to letter grade

                        1-4=F
                        5-12=D MINUS
                        13-20=D
                        21-28=D PLUS
                        29-36=C MINUS (ALTHOUGH IT WILL SHOW AS C)
                        37-44=C (ALTHOUGH IT WILL SHOW AS C MINUS)
                        45-52=C PLUS
                        53-60=B MINUS
                        61-68=B
                        69-76=B PLUS
                        77-84=A MINUS
                        85-92=A
                        93-100=A PLUS

                        There are 13 letter grades the middle of which is a C PLUS. A c plus is 45-52, and the middle of that would be 48. 48 is what we are going to use for our average home run rank.

                        Next thing you want to do is determine which year you want to compare your players to. Seeing as how I was creating an Expos team from the late 70's early 80's, I chose 1981 as my comparative year. If you are simply modifying this years players you would of course choose 2004.

                        In 1981 the National League hit 719 homers in 43654 ab. I compare my players 162 game career averages against that standard.

                        If 43654 ab divided by 719 hr = a 48 rank then
                        574 ab divided by 22 hr = a 54 rank

                        So far our Ellis Valentine looks like this...

                        Average 72
                        doubles 31
                        triples 3
                        home runs 54

                        For walks I just came up with a quick formula. A more complicated (and realistic) number could have been calculated but I found this quick, easy, and sufficient.

                        Onbase minus 200 divided by 2

                        In Valentine's case, 315 - 200 = 115 divided by 2 = 58

                        Strikeouts are k's divided by AB times 5
                        Valentine = 84/574*5=73

                        Before I go any further with this I'll wait and see if anyone is interested in the rest. I will say that I have aggrressiveness set to 1 for everyone.

                        I know what I've written so far may seem a little complicated but once you get all the formulas into a spreadsheet, creating players is quick and easy.

                        Comment

                        • baa7
                          Banned
                          • Jul 2004
                          • 11691

                          #13
                          Re: Ratings edits needed to fix simmed stat results

                          Great stuff deaf.

                          I loaded up those numbers with a guy and fired up a few simmed seasons. The results were what I expected, and he hit well over .300 every season. His 2B and HR totals maybe averaged 10-15. And he only had 1-2 stolen bases each year – and I’m guessing that’s because you lowered Aggressiveness to 1.

                          This is a real problem with the game. It’s going to allow edits that get the game play happening, or edits to get the simmed results correct, but not both. For simming purposes, Valentine will need his Average rating dropped to around 55 (according to what I quickly tested last week). In other words, almost everyone in the game will have to have an Average rating below 60 in order to get the simmed results correct. But that’s going to ruin the game play, given it’s already way too easy to whiff higher-rated batters when their Confidence levels are low.

                          Baseball-Reference has a neat thing where they average out each player’s career stats to show how they’d look over a 162 game season. Those are the stats I’d use if I were creating guys from the past.

                          Comment

                          • Timathie
                            Rookie
                            • Sep 2002
                            • 358

                            #14
                            Re: Ratings edits needed to fix simmed stat results

                            Originally posted by deafheaven
                            Here's my player creation system for hitters. For my data I use Baseball-Reference.com and I use their 162 game average of their career stats. For this example I'm using Ellis Valentine. I'm handy with Excel so I made a spreadsheet that allows me to put in the raw data and it creates the ratings I need.

                            Batting Average: I tested all the numbers and here's how average relates to ratings
                            1-16=F
                            17-23=D MINUS
                            24-30=D
                            31-37=D PLUS
                            38-44=C MINUS (ALTHOUGH IT WILL SHOW AS C)
                            45-51=C (ALTHOUGH IT WILL SHOW AS C MINUS)
                            52-58=C PLUS
                            59-65=B MINUS
                            66-72=B
                            73-79=BPLUS
                            80-86=A MINUS
                            87-93=A
                            94-100=A PLUS

                            So.. next step was to assign batting averages to those ratings. Stay with me here cause it gets a little complicated. I theorize a maximum batting average of .400 and rated them this way...

                            0-200=F
                            201-210=D MINUS
                            211-220=D
                            221-230=D PLUS
                            231-240=C MINUS (ALTHOUGH IT WILL SHOW AS C)
                            241-250=C (ALTHOUGH IT WILL SHOW AS C MINUS)
                            251-260=C PLUS
                            261-270=B MINUS
                            271-280=B
                            281-290=BPLUS
                            291-300=A MINUS
                            301-350=A
                            351-400=A PLUS

                            Using the above two assumptions, my final chart looks like this (I swear, it's easy once you get it into excel). Number to the left is batting average and number to the right is rating.

                            .000-.020=1
                            .021-.032=2
                            .033-.044=3
                            .045-.056=4
                            .057-.068=5
                            .069-.080=6
                            .081-.092=7
                            .093-.104=8
                            .105-.116=9
                            .117-.128=10
                            .129-.140=11

                            I think you get the idea. So an F grade represents 200 possible batting averages and 16 possible rating points. I'll send anyone the spreadsheet if they are interested.

                            Turns out that Valentine's lifetime average is .278 which works out to a rating of 72.

                            for doubles and triples jsut use his actual 162 game career average... in this case 31 for doubles and 3 for triples

                            Home Run rating is a little more complicated and I'll explain in a further reply to this thread
                            This is great stuff but there is a easyier way of doing this. I will show you. Going to use Johnny Damon for this.


                            Hitting Stats: Next Stats >>

                            SEASON TEAM G AB R H 2B 3B HR RBI TB BB SO SB CS OBP SLG AVG
                            1995 Kansas City Royals 47 188 32 53 11 5 3 23 83 12 22 7 0 .324 .441 .282
                            1996 Kansas City Royals 145 517 61 140 22 5 6 50 190 31 64 25 5 .313 .368 .271
                            1997 Kansas City Royals 146 472 70 130 12 8 8 48 182 42 70 16 10 .338 .386 .275
                            1998 Kansas City Royals 161 642 104 178 30 10 18 66 282 58 84 26 12 .339 .439 .277
                            1999 Kansas City Royals 145 583 101 179 39 9 14 77 278 67 50 36 6 .379 .477 .307
                            2000 Kansas City Royals 159 655 136 214 42 10 16 88 324 65 60 46 9 .382 .495 .327
                            2001 Oakland Athletics 155 644 108 165 34 4 9 49 234 61 70 27 12 .324 .363 .256
                            2002 Boston Red Sox 154 623 118 178 34 11 14 63 276 65 70 31 6 .356 .443 .286
                            2003 Boston Red Sox 145 608 103 166 32 6 12 67 246 68 74 30 6 .345 .405 .273
                            2004 Boston Red Sox 150 621 123 189 35 6 20 94 296 76 71 19 8 .380 .477 .304
                            2005 Boston Red Sox 39 169 34 60 11 3 1 21 80 16 17 4 1 .409 .473 .355

                            Career Totals 1446 5722 990 1652 302 77 121 646 2471 561 652 267 75 .353 .432 .289





                            Fielding Stats:

                            SEASON TEAM POS G GS INN TC PO A E DP PB SB CS RF FPCT
                            1995 Kansas City Royals OF 47 --- --- 111 110 0 1 0 --- --- --- --- .991
                            1996 Kansas City Royals OF 144 --- --- 361 350 5 6 4 --- --- --- --- .983
                            1997 Kansas City Royals OF 136 --- --- 331 322 5 4 3 --- --- --- --- .988
                            1998 Kansas City Royals OF 158 --- --- 386 372 10 4 1 --- --- --- --- .990
                            1999 Kansas City Royals OF 140 140 1227.2 314 302 8 4 0 --- --- --- 2.27 .987
                            2000 Kansas City Royals OF 133 132 1149.2 344 333 6 5 1 --- --- --- 2.65 .985
                            2001 Oakland Athletics OF 154 152 1350.1 352 345 4 3 1 --- --- --- 2.33 .991
                            2002 Boston Red Sox OF 151 150 1319.0 360 352 7 1 2 --- --- --- 2.45 .997
                            2003 Boston Red Sox OF 144 141 1265.0 370 362 7 1 2 --- --- --- 2.63 .997
                            2004 Boston Red Sox OF 148 145 1256.1 358 349 4 5 2 --- --- --- 2.53 .986
                            2005 Boston Red Sox OF 39 39 336.1 108 107 0 1 0 --- --- --- 2.86 .991

                            Career Totals 1394 --- --- 3395 3304 56 35 16 --- --- --- --- .990


                            As you can see he has played for 11 seasons. Now I am going to use his career stats for this. I also used Baseball-Reference.com for my data. What I did for this was take the all time highs and use them as the high point. But you can do this as deafheaven has said with just one season.

                            So here are the records for all time.

                            BA. is .440 ( but using .400 here and is the only exception I have made )
                            2B = 67
                            3B = 36
                            HR = 73
                            BB = 232
                            K = 195
                            SB = 130

                            Now this are the highs for the 2004 season.

                            BA. is .440 ( but using .400 here and is the only exception I have made )
                            2B = 53
                            3B = 19
                            HR = 48
                            BB = 232
                            K = 195
                            SB = 70

                            Now here is the formula. It is just one if you are using just on seasons stats. Two if you are using career stats.

                            If you are using career stats then you must divide all stats by the number of years played.

                            Here is Johnny Damon using career stats compaired to all time recards.

                            BA= .289/.400 = 72
                            2B = 27/67 = 40
                            3B = 7/36 = 19
                            HR = 11/73 = 15
                            BB = 51/232 = 22
                            K = 59/195 = 30
                            SB = 24/130 = 17

                            Here are you numbers.

                            BA = 72
                            2B = 40
                            3B= 19
                            HR = 15
                            BB = 22
                            K = 30
                            SB = 17

                            Now with using 2004 highs and Johnny's career stats.

                            BA= .289/.400 = 72
                            2B = 27/53 = 51
                            3B = 7/19 = 37
                            HR = 11/48 = 23
                            BB = 51/232 = 22
                            K = 59/195 = 30
                            SB = 24/70 = 34

                            Now with using 2004 highs and Johnny's 2004 stats.

                            BA= .304/.400 = 76
                            2B = 35/53 = 66
                            3B = 6/19 = 32
                            HR = 20/48 = 42
                            BB = 76/232 = 33
                            K = 71/195 = 36
                            SB = 19/70 = 37

                            The only thing I have not figured out is if the lower the strikeout number the less you strikeout or vice verses.

                            Tim

                            Comment

                            • Timathie
                              Rookie
                              • Sep 2002
                              • 358

                              #15
                              Re: Ratings edits needed to fix simmed stat results

                              I am also working on the fielding numbers.

                              Tim

                              Comment

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