IGN = Details on MLB2K5: WSE

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  • daflyboys
    Banned
    • May 2003
    • 18238

    #16
    Re: IGN = Details on MLB2K5: WSE

    How in the world do you guys hit well using a cursor? That perplexes me. Personally, from a sim standpoint, don't batters swing across a zone? I know you can do that with a cursor as well, I'm just saying I'm not that skilled. I would like a baseball game where you can change the batter's position in the box. That seems like a must.

    Comment

    • Cardot
      I'm not on InstantFace.
      • Feb 2003
      • 6164

      #17
      Re: IGN = Details on MLB2K5: WSE

      Originally posted by daflyboys
      How in the world do you guys hit well using a cursor? That perplexes me.
      I didn't really like cursors originally, but I got used to them. Now I prefer them to the latest systems that have come out. The main reason is that I know when I make solid contact and when I don't. Many of the other systems feel much more random....There are times when I think I really crushed one only to see a dribbler to the pitcher. Other times I feel was way off, yet the ball sails out of the park.

      Comment

      • jim416
        Banned
        • Feb 2003
        • 10606

        #18
        Re: IGN = Details on MLB2K5: WSE

        daflyboys,

        Believe me, no one more thumbs with a controller than me, but I got used to cursor hitting and really enjoy it now. Took awhile.

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        • Perceptor
          MVP
          • Jun 2003
          • 4364

          #19
          Re: IGN = Details on MLB2K5: WSE

          I'm intrigued by this announcement....I'm also awaiting more news on this

          Comment

          • e0820
            MVP
            • Jan 2003
            • 2070

            #20
            Re: IGN = Details on MLB2K5: WSE

            Originally posted by Perceptor
            I'm intrigued by this announcement....I'm also awaiting more news on this
            I pulled out MLB2k5 and dusted it off just to see how it played. I must say that after changing the CPU batting view to pitcher it does make the game less easy/boring. I did notice some bugs (ex; wrong injured player got replaced), some jerky movements and it seems like the pitching cursors are kinda sluggish when in pitcher view. I guess I am looking forward to MLB2k5:WSE. Just wonder if I could get atleast $5 for MLB2k5?

            Comment

            • ehh
              Hall Of Fame
              • Mar 2003
              • 28962

              #21
              Re: IGN = Details on MLB2K5: WSE

              Originally posted by daflyboys
              How in the world do you guys hit well using a cursor? That perplexes me. Personally, from a sim standpoint, don't batters swing across a zone? I know you can do that with a cursor as well, I'm just saying I'm not that skilled. I would like a baseball game where you can change the batter's position in the box. That seems like a must.

              I presents more of a challenge and is more realistic to me. The cursor is basically my eye (or the batter's eye) and I follow the ball from the pitcher's hand until it crosses the plate. Plus in 2K you can hit HR's on balls that are decently outside the zone (where as in MVP you can't, only balls that are just barely outta the strike zone). It just feels so natural and real to me.

              I love MVP this year and it's fun as hell, but all you have to do is hold up before the pitch comes, then move it to up/in or up/away depending on the pitch location, time it right and you're friggen Barry Bonds. Fun, but too easy and not very realistic. I'll be a cursor man til I quit gaming.
              "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

              "Beware of geeks bearing formulas." - Warren Buffet

              Comment

              • LIGHTNING
                MVP
                • Jul 2002
                • 1610

                #22
                Re: IGN = Details on MLB2K5: WSE

                Originally posted by ehh
                I presents more of a challenge and is more realistic to me. The cursor is basically my eye (or the batter's eye) and I follow the ball from the pitcher's hand until it crosses the plate. Plus in 2K you can hit HR's on balls that are decently outside the zone (where as in MVP you can't, only balls that are just barely outta the strike zone). It just feels so natural and real to me.

                I love MVP this year and it's fun as hell, but all you have to do is hold up before the pitch comes, then move it to up/in or up/away depending on the pitch location, time it right and you're friggen Barry Bonds. Fun, but too easy and not very realistic. I'll be a cursor man til I quit gaming.

                That is what ruined MVP for me this year. It was way too easy to just sit on pitches and press the stick up and in to hit easy homers. I liked the pitching in MVP though.


                I really hope that the cursor hitting in MLB 2K is improved and the game is more challenging.

                Comment

                • Rod_Carew29
                  All Star
                  • Apr 2004
                  • 7872

                  #23
                  Re: player updates @ Arturs32Irbe1

                  I know many of us who LOVE baseball simmmed games don't have the time, patience or ability (for whatever reason) to do the updates themselves. Thank God I do however...lol

                  Like telephone directories, once it's published/put out there, its already 'old'..lol

                  So...if in fact, ESPN is going to come out with a World Series Edition/update next month...guess what? Before Christmas 2005, it'll be outdated.

                  What am I going to do? Continue to update by basic roster in MVP2005:

                  checking the transaction reports from various sources, Baseball America, Baseball America Prospect Handbook, Sporting News Scouting Notebook and the like...My method may be too much for some, but at least I'll be updated consistently...in real time.


                  peace!


                  Originally posted by Arturs32Irbe1
                  "...I played the hell out of MVP this year but I wouldn't mind taking an early shot at learning the 2k game in time for the full update in the spring. Plus, I played as Oakland in MVP and I could certainly justify a roster update for them.
                  For 2017...
                  Don't Call It a Comeback

                  Comment

                  • jim416
                    Banned
                    • Feb 2003
                    • 10606

                    #24
                    Re: player updates @ Arturs32Irbe1

                    Continue to update by basic roster in MVP2005:

                    I do the same with High Heat using the editor (control all teams so that rosters are current), however, I thought MVP you could only control ONE team and the CPU did the rest, calling up players, etc. The main reason I didn't like MVP is because you couldn't keep the rosters current. The CPU controlled teams looked nothing like the real teams three weeks into a season, so many callups, send downs, etc.

                    Comment

                    • Rod_Carew29
                      All Star
                      • Apr 2004
                      • 7872

                      #25
                      Re: player updates @ Jim416

                      Jim, I originally thought so too...but a few months ago, someone replied to my inquiry about the same thing....and there IS a way to 'freeze' if you will, the rosters for ALL teams, so when May 1st rolls around, you're not playing the Anaheim Angels with half of their roster composed of AA & AAA players...lol

                      Once you have ALL of your rosters set, save them and then if you're starting a season (Owner Mode Options):

                      Default Rosters-NO
                      Fantasy Player Draft-NO
                      Use Unlockable Players-NO
                      Trade Deadline-OFF
                      (although when I played my Mets' season, I lifted the ban two days before...I noticed a FEW teams made some moves; although non-earth shaking)
                      CPU Initiated Trades-NO
                      Fair Trades-OFF

                      This will work in keeping ALL teams' rosters intact (of course, if there are injuries, there will be some roster shuffling).

                      peace!


                      Originally posted by jim416
                      Continue to update by basic roster in MVP2005:

                      I do the same with High Heat using the editor (control all teams so that rosters are current), however, I thought MVP you could only control ONE team and the CPU did the rest, calling up players, etc. The main reason I didn't like MVP is because you couldn't keep the rosters current. The CPU controlled teams looked nothing like the real teams three weeks into a season, so many callups, send downs, etc.
                      For 2017...
                      Don't Call It a Comeback

                      Comment

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