IGN Hands-On

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  • DickDalewood

    #1

    IGN Hands-On

    Three pages long:



    Lot's of pics as well (22). And sorry Muff, but that ugly swing you love so much looks like it's still around...
    Last edited by Guest; 01-10-2006, 04:23 PM.
  • Erratic
    Pro
    • Mar 2004
    • 708

    #2
    Re: IGN Hands-On

    Thanks for the link...

    Stuff that I noticed that sounds good was...

    Pull the right analog stick back as the pitcher is about to release, load the swing, and flick it up for a fly ball. For a grounder, just release the stick. You can also flick the stick left or right to pull an inside pitch or poke an outside pitch to the opposite field. If you don't want to swing, pull down the stick and keep your swing loaded, or simply take all the way on 3-0 and don't load your swing at all.

    New this year is catcher positioning controlled with the right analog stick. You can now shift your catcher depending on where you want to target your next pitch. If you position the catcher outside and miss inside, the pitch has a good chance of going wild. As such, the catcher is a lot more active this year behind the plate, blocking balls and moving around.
    Other than that the best thing ever is that slam zone is off for default and that pitching will now be harder since you have to aim where the pitch starts it's break not where it ends up. YES!!!!!

    Comment

    • jim416
      Banned
      • Feb 2003
      • 10606

      #3
      Re: IGN Hands-On

      I can't tell you how disappointed I was to hear all the NEW gimmicks put in the game. This one, not a gimmick, "thrilled" me. Ugh.

      Last year, it was very easy to pinpoint your pitches in pretty much any location you wanted -- just aim the cursor and throw. That's the same this year too, for fastballs.

      Comment

      • Erratic
        Pro
        • Mar 2004
        • 708

        #4
        Re: IGN Hands-On

        Originally posted by jim416
        I can't tell you how disappointed I was to hear all the NEW gimmicks put in the game. This one, not a gimmick, "thrilled" me. Ugh.

        Last year, it was very easy to pinpoint your pitches in pretty much any location you wanted -- just aim the cursor and throw. That's the same this year too, for fastballs.
        Why didn't you read, the next sentance... Fastballs don't break in any direction... that is why they are aimed the same... Every pitch that breaks in a direction will be aimed at the spot where you want the break to begin, not where it ends... and who cares about gimicks...

        Comment

        • jim416
          Banned
          • Feb 2003
          • 10606

          #5
          Re: IGN Hands-On

          Erratic,

          Don't start on me. I spent hours last year making rosters for this game and helping trying to get it to play a good game of baseball, tweaking attributes for you guys in the rosters, etc., so I'll have my say.

          How often have you heard developers tell us that we have no idea how long and hard they work to get these games to work? Often. This game has WAY too many flaws and now I see development time spent with "gimmicks", yes, more gimmicks. I'm willing to bet right now, and this is from years of watching these developers not fix baseball stuff in the game, that we get another buggy game.

          Comment

          • Erratic
            Pro
            • Mar 2004
            • 708

            #6
            Re: IGN Hands-On

            You chose to ignore the fact that you don't aim pitches with break like we did last year simply so that you could make a point, so don't start...

            why do you care about gimmicks... Some people like them, some don't... I don't care about them, nor do I care about the small amount of time they spent implementing them... What I do care about is the gameplay. And the biggest gameplay changes are:

            1. Swing stick - which needs to be tried before you can complain about or praise

            2. Pitching re-work - which is amazing, now there will be walks because you have to take the pitches break into account.

            3. Slam zone is gone (or off for default) - What everyone wanted is finally here... Online games will be great and hr's will depend upon the player, not their turbo controller...

            Complain all you want, I don't care, but don't lie and say they are just throwing useless crap into the game...

            Comment

            • jim416
              Banned
              • Feb 2003
              • 10606

              #7
              Re: IGN Hands-On

              At the beginning of a game, you can choose to spend scouting points on different members of the opposition -- pitchers cost more, followed by hitters in descending order of power. In the game, you can then see what the opposing pitcher is most likely to throw, broken down in percentages of each pitch. You can also see the three most likely targets. Think about it: it's a big advantage when down 0-2 to know if a pitcher prefers the high heat out of the zone or likes to go after the hitter for a quick K.

              Ugh. Fix this baseball game first.

              but don't lie

              I'll ignore this. I'm not going to get sucked into a flame with you.

              Comment

              • Erratic
                Pro
                • Mar 2004
                • 708

                #8
                Re: IGN Hands-On

                Originally posted by jim416
                At the beginning of a game, you can choose to spend scouting points on different members of the opposition -- pitchers cost more, followed by hitters in descending order of power. In the game, you can then see what the opposing pitcher is most likely to throw, broken down in percentages of each pitch. You can also see the three most likely targets. Think about it: it's a big advantage when down 0-2 to know if a pitcher prefers the high heat out of the zone or likes to go after the hitter for a quick K.

                Ugh. Fix this baseball game first.

                but don't lie

                I'll ignore this. I'm not going to get sucked into a flame with you.
                NJ, ignoring my post that stated the numerous gameplay enhances... But you don't want to get into a fact, oh I meant flame war...

                Comment

                • jim416
                  Banned
                  • Feb 2003
                  • 10606

                  #9
                  Re: IGN Hands-On

                  Originally posted by Erratic
                  NJ, ignoring my post that stated the numerous gameplay enhances... But you don't want to get into a fact, oh I meant flame war...
                  Yes, I posted my feelings about a game that needs serious work, that has serious issues. I want to hear something about that. I'm not discussing "facts" as I don't see any facts.

                  This game needs to be fixed and I really don't want to hear about scouting points I can buy, something else that takes developers away from fixing this mess.

                  I've already seen their "trailer". Magnificant work. A hitter in the batters box without his batting helmet on.

                  Comment

                  • Erratic
                    Pro
                    • Mar 2004
                    • 708

                    #10
                    Re: IGN Hands-On

                    Originally posted by jim416
                    Yes, I posted my feelings about a game that needs serious work, that has serious issues. I want to hear something about that. I'm not discussing "facts" as I don't see any facts.

                    This game needs to be fixed and I really don't want to hear about scouting points I can buy, something else that takes developers away from fixing this mess.
                    Like I said, who cares about that... some like it and some don't... You keep focusing on gimmicks rather than the numerous gameplay improvements that were listed in the IGN article... If you don't care about gameplay, then go watch a real game, since you aren't interested in anything else except looks...

                    Comment

                    • sask3m
                      Banned
                      • Sep 2002
                      • 2352

                      #11
                      Re: IGN Hands-On

                      new pitching, aim where you want the pitch to start, i like the sound of this same as mlb 2006 was, anyone know if meter or k-zone pitching will be back or maybe just classic

                      Comment

                      • jim416
                        Banned
                        • Feb 2003
                        • 10606

                        #12
                        Re: IGN Hands-On

                        Originally posted by Erratic
                        Like I said, who cares about that... some like it and some don't... You keep focusing on gimmicks rather than the numerous gameplay improvements that were listed in the IGN article... If you don't care about gameplay, then go watch a real game, since you aren't interested in anything else except looks...
                        This is my last response to you. HOw do you know they're gameplay improvements? If they messed it up last year and now we get something brand new, that means they are going to be successful at it? Looks? Putting out a trailer to hype your game and you forgot a batting helmet in the game?
                        I think that is sloppy. It has nothing to do with looks.

                        There is nothing in that article that is a fact, or tempts me to think they've done anything so far except put out something else that is untested and probably could end up broken (seems to happen the first time around with most new stuff).

                        I want somebody to tell me they've fixed this mess.

                        Comment

                        • sask3m
                          Banned
                          • Sep 2002
                          • 2352

                          #13
                          Re: IGN Hands-On

                          ok, simmer down now guys, actually one thing that stands out to me is the hands on was at visual concepts studios, meaning that they must be more involved this time around which is a good thing.

                          Comment

                          • Erratic
                            Pro
                            • Mar 2004
                            • 708

                            #14
                            Re: IGN Hands-On

                            Originally posted by jim416
                            This is my last response to you. HOw do you know they're gameplay improvements?
                            so aiming where you want the pitch to start, swing stick batting system, and no more slam zone, just to name a few, all have nothing to do with gameplay huh? Yeah ok...

                            Comment

                            • AJColossal
                              Rookie
                              • Jun 2003
                              • 263

                              #15
                              Re: IGN Hands-On

                              "Another nice and long-awaited touch is the ability to manually switch-hit. Of course, an off-handed player will take a significant ratings dip, but batting with the opposite hand is a great way to stick it to a friend -- there's absolutely no respect there."

                              Seriously, who was "long-awaiting" this feature?

                              I agree, fix the core of the game. I'll take a reasonable strike zone size and the inability to throw strikes at will over stuff like this each and every time.

                              Comment

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