Whats soo great about INSIDE EDGE?.

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • skinz
    Rookie
    • Apr 2004
    • 308

    #31
    Re: Whats soo great about INSIDE EDGE?.

    Originally posted by joeboo
    I'm not sold on this Inside Edge technology yet. I'll give it a try when the game comes out, but for someone who's programmed a lot of code in the past, it's gonna be hard IMO to make this information make the game either too easy or completely useless.

    Well, this kind of thing have been done before, ie: Baseball Live 2005, and it worked fine.

    Comment

    • mjb2124
      Hall Of Fame
      • Aug 2002
      • 13649

      #32
      Re: Whats soo great about INSIDE EDGE?.

      Originally posted by Graphik
      I said the same thing in another thread here. Since Madden takes a beating year after year, 2K baseball deserves the same. I give the benefit of the doubt since this is 2K sports we're talking about.(yes, I'm biased) It just seems ppl have no doubt in their mind that this game will suck. I think the Inside Edge will be great. For me, I can see all of the possibilities and how no two games against the same team will feel the same. The trend with 2K games seems to be rewarding the user for its coaching skills instead of its joystick jokeying skills and I believe MLB 2K6 will follow suit because of the IE technology.

      It may work and it may end up making the game garbage but I highly doubt they'll go out of their way to add this feature and fudge it up. If you say it takes alot of work, it should change the face of the game.

      I cant believe I'm actually on the optimist side this time. I'm usually screaming for blood, lol.
      I understand your point. I'm definately giving this game a chance like I do every year. I also hope I'm wrong about the Inside Edge technology. Much depends on how it's implemented. Not to mention that if it does make things way too easy and does act like a crutch, then we don't have to spend the money on scouting reports.

      In any case, I don't want anyone to get the wrong impression from me. I don't want the game to suck....far from it. I hope it's baseball crack. I just have my concerns at this point - which for me, happens every year for every baseball game I plan on purchasing. I guess I'm just addicted to baseball video games and want to have the perfect game every year.

      Comment

      • nemesis04
        RIP Ty My Buddy
        • Feb 2004
        • 13530

        #33
        Re: Whats soo great about INSIDE EDGE?.

        Originally posted by skinz
        Well, this kind of thing have been done before, ie: Baseball Live 2005, and it worked fine.

        I think Kush as a developer for the game is more in question than the concept of inside edge. Basically, all sports games use this technology to some extent, this game is just exposing it and bringing it to the forefront.
        “The saddest part of life is when someone who gave you your best memories becomes a memory”

        Comment

        • mjb2124
          Hall Of Fame
          • Aug 2002
          • 13649

          #34
          Re: Whats soo great about INSIDE EDGE?.

          Originally posted by skinz
          Well, this kind of thing have been done before, ie: Baseball Live 2005, and it worked fine.

          How did it work? Such as, if it stated a hitter was weak in a certain area...let's say a low and inside fastball, could you continously pepper that area with low and inside fastballs and get him out? Or would the hitter adjust mid-game?

          What would be really cool IMO is if the hitter adjusted mid-game, but the ratings didn't reflect the adjustment (so you wouldn't know the new zone he was weak in).

          Comment

          • skinz
            Rookie
            • Apr 2004
            • 308

            #35
            Re: Whats soo great about INSIDE EDGE?.

            Originally posted by joeboo
            How did it work? Such as, if it stated a hitter was weak in a certain area...let's say a low and inside fastball, could you continously pepper that area with low and inside fastballs and get him out? Or would the hitter adjust mid-game?

            What would be really cool IMO is if the hitter adjusted mid-game, but the ratings didn't reflect the adjustment (so you wouldn't know the new zone he was weak in).

            The way it worked was actually good and realistic. You could not keep throwing the ball in the same location because the batter would adjust (depending on the difficulty settings. I played on perfect).

            Here's how the system worked:



            Red= Fastballs
            Blue= breaking pitch
            yellow= off speed

            It's a mixture of MVP 2005 color scheme and the new INSIDE EDGE scheme that MLB 2K6 is implementing.

            When your the batter:
            So depending on the count, the circle would change to give you a hint on what the pitch is going to be, for example, the pic above shows that on a 2-0 pitch the pitcher will likely throw a fastball but it does not tell you the location of the ball. So it's still a guessing game.

            When your the pitcher:

            You are given the 2 small 9 grid layout that tells you where the batter loves the fastball and where he loves the breaking or offspeed pitch. For example,



            Oops! made a mistake, here's how the system work for the batter:

            Here if you look at the small 9 grid they represetn the batters weakness and strength against a left handed pitcher or a right handed pitcher. Here, the pitcher is a left handed pitcher and the batter is lefty also. So now, you will concentrate only on the left small 9 grid. The batter is dangerous when you throw fastball low, low and inside, in the middle and up and in.


            I'm not completely sure about the more in depth part of the system since I can't speak japanese, but that's all I know on how the basics work.
            Last edited by skinz; 01-17-2006, 02:35 PM.

            Comment

            • mjb2124
              Hall Of Fame
              • Aug 2002
              • 13649

              #36
              Re: Whats soo great about INSIDE EDGE?.

              skinz - Thanks for the rundown.

              All this talk about the Inside Edge and how this game is going to incorporate it has me chomping at the bit for a baseball game!

              Comment

              • skinz
                Rookie
                • Apr 2004
                • 308

                #37
                Re: Whats soo great about INSIDE EDGE?.

                Originally posted by joeboo
                skinz - Thanks for the rundown.

                All this talk about the Inside Edge and how this game is going to incorporate it has me chomping at the bit for a baseball game!
                no problem, I can't wait for baseball season myself. Oh, one more thing to add. All the things I've mentioned above is good but the real important data is the player's ability in the game. So if a pitcher have terrible control your breaking ball might stay in the strikezone instead of breaking away. Or if the batter is in a slump (yep, this game even categorize the months when players go into a slump) you wont hit a guarantee homerun even if its thrown right in the middle of the plate to David Oritz

                Comment

                • baa7
                  Banned
                  • Jul 2004
                  • 11691

                  #38
                  Re: Whats soo great about INSIDE EDGE?.

                  Originally posted by Blzer
                  Baa, I take it you're just not reading any of my statements. They just go in one... er... eye... and out the other. Anything that I had ever said has reasonable backup, and you're just going beyond that. You're restating the same things that I had already rebuttled. I've been waiting for your counter-rebuttle.
                  You're assuming I'm responding specifically to you. I'm not. I'm pointing out - like a number of others here - that, based on last year's game, anyone expecting anything resembling a sim-like implemention of Inside Edge, is quite probably going to be disappointed.

                  Comment

                  • baa7
                    Banned
                    • Jul 2004
                    • 11691

                    #39
                    Re: Whats soo great about INSIDE EDGE?.

                    Originally posted by skinz
                    Or if the batter is in a slump (yep, this game even categorize the months when players go into a slump)
                    Front Page Sports had this circa 1997-98... along with dozens of other player and position ratings that no game since has even come close to copying and incorporating.

                    Comment

                    • Graphik
                      Pr*s*n*r#70460649
                      • Oct 2002
                      • 10582

                      #40
                      Re: Whats soo great about INSIDE EDGE?.

                      Originally posted by baa7
                      Front Page Sports had this circa 1997-98... along with dozens of other player and position ratings that no game since has even come close to copying and incorporating.

                      Correct, I used to jack some of my players September ratings up in the 90s.
                      http://neverfollow.biz (Independent Music Group)

                      Comment

                      • DrJones
                        All Star
                        • Mar 2003
                        • 9109

                        #41
                        Re: Whats soo great about INSIDE EDGE?.

                        In case you're wondering (and you probably aren't), EA had a deal with Inside Edge from MVP 2003-2005. H/C zones, chase/take/miss values for batters, plus various under-the-hood items (hitting charts, etc.) were provided by Inside Edge. Apparently we should've hyped that more.

                        Randy's a good guy and was great to work with, and I wish him and Inside Edge all the best.
                        Originally posted by Thrash13
                        Dr. Jones was right in stating that. We should have believed him.
                        Originally posted by slickdtc
                        DrJones brings the stinky cheese is what we've all learned from this debacle.
                        Originally posted by Kipnis22
                        yes your fantasy world when your proven wrong about 95% of your post

                        Comment

                        • Graphik
                          Pr*s*n*r#70460649
                          • Oct 2002
                          • 10582

                          #42
                          Re: Whats soo great about INSIDE EDGE?.

                          Originally posted by DrJones
                          In case you're wondering (and you probably aren't), EA had a deal with Inside Edge from MVP 2003-2005. H/C zones, chase/take/miss values for batters, plus various under-the-hood items (hitting charts, etc.) were provided by Inside Edge. Apparently we should've hyped that more.

                          Randy's a good guy and was great to work with, and I wish him and Inside Edge all the best.

                          Thanks for the info. I guess this is part of the reason why MVP played such a great game of bball. Every game had a somewhat uniquness to it. I'm suprised EA did'nt hype it. Well, since it was'nt nothing visually spectacular, it could'nt be included in a feature list.
                          http://neverfollow.biz (Independent Music Group)

                          Comment

                          • metal134
                            MVP
                            • Feb 2004
                            • 1420

                            #43
                            Re: Whats soo great about INSIDE EDGE?.

                            Originally posted by baa7
                            Exactly. And considering the amount of know-how and work it would take to program the game that realistically, and considering they couldn’t program the third baseman to trot over and pick up a rolling baseball, it’s hard to believe they have the programming expertise to implement Inside Edge except in the most basic of ways – such as flashing an “Inside Edge” pitch chart on the screen showing the pitcher throws 60% fastballs, etc. Or in other words, showing they’ve programmed that particular pitcher to throw fastballs on 6 out of 10 pitches.

                            I’m guessing all those pitch charts and hit charts will mean little once the action starts, and that every batter’s still going to be belting tons of fly balls and homeruns, and every pitcher’s still going to be programmed with pin-point control and nothing resembling real and actual pitch-selection strategy… just like last year’s game.
                            I disagree. It won't just be "this pitcher throws 60% fastballs, 20 % sliders, etc". It will take into account where they throw and when. It's one thing to say they throw 60% fastballs, but it will be more like "this pitchers throws a fastball down and away on a 1-0 count 65% of the time". It will work for batters too by saying, for instance, "this batter pulls the ball for a line drive base hit when the ball is up and away on a 2-0 count 27% of the time". I don't think it would be as hard to program as you say, it was done with NFL 2K% (this coach will run to the outside out of a pro set formation on 2nd and long 45% of the time", etc.

                            I will say though that I agree that none of that matters if the gameplay is crap.
                            A screaming comes across the sky...

                            Comment

                            • Blzer
                              Resident film pundit
                              • Mar 2004
                              • 42526

                              #44
                              Re: Whats soo great about INSIDE EDGE?.

                              Originally posted by Graphik
                              Thanks for the info. I guess this is part of the reason why MVP played such a great game of bball. Every game had a somewhat uniquness to it. I'm suprised EA did'nt hype it. Well, since it was'nt nothing visually spectacular, it could'nt be included in a feature list.
                              I think it's because nothing was visual in terms of scouting. That, and they didn't incorporate it in things like creating or editing players. Not to say that 2K will, but, you know...
                              Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                              Comment

                              • baa7
                                Banned
                                • Jul 2004
                                • 11691

                                #45
                                Re: Whats soo great about INSIDE EDGE?.

                                Originally posted by metal134
                                I disagree. It won't just be "this pitcher throws 60% fastballs, 20 % sliders, etc". It will take into account where they throw and when. It's one thing to say they throw 60% fastballs, but it will be more like "this pitchers throws a fastball down and away on a 1-0 count 65% of the time". It will work for batters too by saying, for instance, "this batter pulls the ball for a line drive base hit when the ball is up and away on a 2-0 count 27% of the time".
                                It would be great if the game were programmed to that degree. But no, I have every belief it will: 1. Be programmed in the most simplistic, basic of ways; 2. Won't matter anyway, given the game play more than likely hasn't been fixed.

                                Comment

                                Working...