Thanks Graphik. I wasn't sure if I missed something and didn't see a way to change the slider bar to numbers. I agree, I wish it would just be numbers and not a slider bar on the edit screen. Or at least incorporate both on that same screen.
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#31
Re: Project to decrease OF rocket arms.......
Re: Project to decrease OF rocket arms.......
Thanks Graphik. I wasn't sure if I missed something and didn't see a way to change the slider bar to numbers. I agree, I wish it would just be numbers and not a slider bar on the edit screen. Or at least incorporate both on that same screen. -
#32
Re: Project to decrease OF rocket arms.......
Re: Project to decrease OF rocket arms.......
Originally posted by DanSF49Here is what I have done on a few teams it has worked great!
OF Arm Strength
Rating New Rating
(99- 100) - 10
(97-98) - 9
(95-96) - 8
(93-94) - 7
(91-92) - 6
(89-90) - 5
(87-88) - 4
(85-86) - 3
(83-84) - 2
(81-82) - 1
(0-80) - 0
OF Arm Accuracy
Rating New Rating
(96-100) - 60
(91-95) - 55
(86-90) - 50
(81-85) - 45
(76-80) - 40
(71-75) - 35
(66-70) - 30
(61-65) - 25
(56-60) - 20
(51-55) - 15
(0-50) - 10
This is pretty much the same formula I am using , except I max out my accy ratings at 40 instead of 60.
I am also editing speed ratings for all players that need it. I posted a chart earlier in this post ,but I changed it a little . I am changing all speed attributes as fallows. These are minimums. There are way too many players in this game with speed ratings in the 40's and 50's. This helps the base speed tremendously and adds to the effect of lowering all the OF arms strengths.
Speed Minimums
OF's = 70
IF = 65
Catchers and 1st basemen= 55
I am also editing all catchers arm accy using 40 as the max. I am not messing with their arm strength. Just accy. This way you dont always get the perfect frozen ropes to second base to catch runners stealing.
These changes have made the game 100 times more enjoyable. And its really not that bad to do once you really get rolling. i spent about 2 huors last night making all these changes and only have about 8 teams left to go. It svcks we have to do this, but it does pay off.Chicago Cubs
Chicago Bears
Minnesota Timberwolves
Minnesota WildComment
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#33
Re: Project to decrease OF rocket arms.......
Re: Project to decrease OF rocket arms.......
Well, so far i've done the free agents and am up to Colorado.CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment
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#34
Re: Project to decrease OF rocket arms.......
Re: Project to decrease OF rocket arms.......
I finished arm edits.CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment
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#36
Re: Project to decrease OF rocket arms.......
Re: Project to decrease OF rocket arms.......
I used yours Dan. I'm in the 5th inning of the first game and have NOT seen a cutoff as of yet.Originally posted by DanSF49Who's formula did you use to adjust the arm ratings?CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment
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#37
Re: Project to decrease OF rocket arms.......
Re: Project to decrease OF rocket arms.......
Just finished my fist game. There were no cuttoffs or relay throws.CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment
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#39
Re: Project to decrease OF rocket arms.......
Re: Project to decrease OF rocket arms.......
I'm still enjoying the game and will continue to play it but let's hope for next year.Originally posted by DanSF49I have only seen one cutoff so far in a few games, I dont think we will be able to fix that though.
CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment
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#40
Re: Project to decrease OF rocket arms.......
Re: Project to decrease OF rocket arms.......
Chitown, if you wouldn't mind, please list all the player edits you have done. I should say post what numbers we should change for the positions you changed.CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment
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#41
Re: Project to decrease OF rocket arms.......
Re: Project to decrease OF rocket arms.......
I'm finishing up editing all OF's arm attributes. A question I had for those who have been testing, is what do you find a good base setting for baserunning speed ( for those who dont edit players speed attributes), and aggression settings for both hum and cpu?360 gamertag: TD21MVP
Currently playing: NBA 2K7, Tiger Woods 07 Demo, Splinter Cell DA Demo.
http://www.myspace.com/chrismyers74
http://www.slamduncan.com/Comment
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#42
Re: Project to decrease OF rocket arms.......
Re: Project to decrease OF rocket arms.......
I have edited all the outfielders arm's and didn't touch any of the speed setting except a few on the Brewers that I know are faster than they put them. I use a baserunning speed of 80 but i turned speed burst and fielder speed burst off. Seems to work out well. Throws from 3rd are close as they should be.Originally posted by TD21SAI'm finishing up editing all OF's arm attributes. A question I had for those who have been testing, is what do you find a good base setting for baserunning speed ( for those who dont edit players speed attributes), and aggression settings for both hum and cpu?Comment
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#43
Re: Project to decrease OF rocket arms.......
Re: Project to decrease OF rocket arms.......
I'm not sure if this should go here or not but since it has to do with what this topic is about I figured I would put it here. Here is a max drive save for the PS2 with all the outfielders arms and acc. changed according to DanSF49's chart for changes. I figured I'd post it for people who want to try it out but don't have the time to change everything themselves. Its based from the 4-18 roster update download. Hopefully it will help somebody out.Attached FilesComment
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#44
Re: Project to decrease OF rocket arms.......
Re: Project to decrease OF rocket arms.......
Originally posted by mman19Chitown, if you wouldn't mind, please list all the player edits you have done. I should say post what numbers we should change for the positions you changed.
I will post all my edits along with my sliders shortly. My home computer is broken so I can only get on at work.Chicago Cubs
Chicago Bears
Minnesota Timberwolves
Minnesota WildComment
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#45
Re: Project to decrease OF rocket arms.......
Re: Project to decrease OF rocket arms.......
Thanks Chitown! Will we still be able to do your edits if we started a season? I did Dans arm edits before i started my season but now i'm two games in.Originally posted by Chitown1211I will post all my edits along with my sliders shortly. My home computer is broken so I can only get on at work.CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment

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