I parrot the "timing only" is weak thoughts. After playing Fifa,NHL, and Fight Night, I don't want less control. I want more. If a real athlete can do it, I want to be able to use my controller to replicate it. And no, contextual animations aren't good enough. Any game that "dumbs it down" is a step backwards in my book. That said, Maverick I really like your idea. I would hope that it could appear in some form. But I hope that 2k doesn't eventually implement the MVP hitting. It really was counter-intuitive. We've been raised on Flight-stick controls, down means up. MVP was straight backwards. But I am liking how they cleaned up the base running. Good control scheme.....
The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
I parrot the "timing only" is weak thoughts. After playing Fifa,NHL, and Fight Night, I don't want less control. I want more. If a real athlete can do it, I want to be able to use my controller to replicate it. And no, contextual animations aren't good enough. Any game that "dumbs it down" is a step backwards in my book. That said, Maverick I really like your idea. I would hope that it could appear in some form. But I hope that 2k doesn't eventually implement the MVP hitting. It really was counter-intuitive. We've been raised on Flight-stick controls, down means up. MVP was straight backwards. But I am liking how they cleaned up the base running. Good control scheme.....Note to Tiburon Marketing:
A great product sells itself, no "back of the box" features required! (See Fifa...)
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
You're awful emphatic about this. Why not just say "I like simple." The rest of us who like "challenge" can have zone hitting. Both should be in every baseball game anyway, and suggesting one or the other shouldn't be included in next-gen games is just plain ridiculous.Comment
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
They have already changed it for 2K8. Now you'd need to push it all the way up to swing. The important part of this integration is that it'll be easier to check the swing. Last year's version was near impossible to checkswing, because the length between RT's back and middle release point was way too short. Now we'd finally be able to check it with ease like we used to in baseball games in the past. My number of getting struck out in games will definitely cut down by at least half. I currently give up about 7 K's average per game(yikes!).Comment
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
No, No, NO! Thats going backward from what we want. We'll be going back to the days where you can take an inside pitch the other way. Hitting the ball should be based on timing, and the batters ability, nothing more. The only thing i can accept is a swing that produces more fly balls (for sac flys).
What is so complicated about modifying the pull of your swing to go back and left instead of back? I mean we're not even talking walking and chewing gum at the same time here.
Really, that is a first.
I can't see this being abused at all...
2k8 has an easier system: hold the left stick toward the runner, and push the button the matches the base you want him to move to.
...way too complicated. Period. Besides, if you need to give orders to 2-3 people on the bases at a time, this system becomes too slow.
Already done.
So thats what? 50 seconds per at bat standing outside the box? Yeah, real good idea...
A decent idea, but the overall abuse of the Rt trigger makes this feature not worth the effort.
Gotta love people that a) think it's their way or the highway or assume everyone wants what they want or what they want SHOULD be what everyone else wants and b) want to simplify everything because they don't want to spend the effort to learn something that might actually improve the system and make the game more realistic.
This guy puts out some well thought out idea's andLast edited by Trevytrev11; 02-01-2008, 10:18 AM.Comment
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
5. Bunting - pushing forward on the swing stick will initiate the bunt stance. If you want to punt it towards 1b then you push up/right. For a running bunt you must do it while the pitcher is winding up. You will need to use the lt analog to aim where you want the bat to go on the bunt.
I don't like the idea of mapping the bunt to the R-stick, especially if it requires a press up, which is the same motion of a swing (if you pull back first). While I eventually got used to it last year, early on, I would try to crush a pitch and end up bunting because either the controller was a little sensitive or I was just to aggressive with my swinging.
Also, with a speedy guy, I like the idea of being able to act like I'm swinging and then drop a bunt at the last second. So I'd like to be able to take my stride and then lay down a little drag bunt.
I say map bunting to one of the face buttons because of this. Y.
Also, not to be nit picky, but on a drag bunt/push bunt/running bunt, I would like to be able to press the the button as the pitch is on it's way. Pressing it while the pitcher is in his windup is probably too early for the element of suprise. A good bunter should be able to show the bunt as the pitchers arm is coming forward or even releasing the pitch.
I do like the R and L triggers as directional modifyers, but would like to see them done with out any visual indications of where the bat is aimed. In my opinion, it should be done on feel. For a good bunter like Juan Pierre, pressing a holding all the way to the left, should put you close to the 3rd base line, while doing the same with say, Frank Thomas could put you in a wide range or 15 foot fould to 15 foot inside the line.
Also, placing a bunt on a sac as opposed to a bunt for a hit (running bunt) should be much easier.
Just my 2 cents on bunting.Comment
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
This is my only area of concern.
I don't like the idea of mapping the bunt to the R-stick, especially if it requires a press up, which is the same motion of a swing (if you pull back first). While I eventually got used to it last year, early on, I would try to crush a pitch and end up bunting because either the controller was a little sensitive or I was just to aggressive with my swinging.
Also, with a speedy guy, I like the idea of being able to act like I'm swinging and then drop a bunt at the last second. So I'd like to be able to take my stride and then lay down a little drag bunt.
I say map bunting to one of the face buttons because of this. Y.
Also, not to be nit picky, but on a drag bunt/push bunt/running bunt, I would like to be able to press the the button as the pitch is on it's way. Pressing it while the pitcher is in his windup is probably too early for the element of suprise. A good bunter should be able to show the bunt as the pitchers arm is coming forward or even releasing the pitch.
I do like the R and L triggers as directional modifyers, but would like to see them done with out any visual indications of where the bat is aimed. In my opinion, it should be done on feel. For a good bunter like Juan Pierre, pressing a holding all the way to the left, should put you close to the 3rd base line, while doing the same with say, Frank Thomas could put you in a wide range or 15 foot fould to 15 foot inside the line.
Also, placing a bunt on a sac as opposed to a bunt for a hit (running bunt) should be much easier.
Just my 2 cents on bunting.
1. My system would have options...re-read it and you will realize that you could customize the system so it would be as easy as timing with a button only if you wanted.
2. For the responses that said that this game already had it etc...well, I gave my comprehensive system so there wold be no question as to what does what.
3. the bunting question (this was a good set of questions) the drag bunt would occur only if you pushed forward while the ball was on its way. Bunting only can occur when you push forward (only)...if you didnt pull back then and only then can you bunt....think about it...could you actually take a step like you are hitting and then drag bunt?
Also i just thought of an intersting idea to go along with this system...and it adds to the idea of total bat control. pushing directly left or directly right could be an attempt to foul the ball off...if you pushed rt on it and youwere a righty you could foul off outside pitches...if you tried that with an inside pitch you would miss. Of course other hitters would be better than others at this....depending on their contact rating. Its just a thought.
The key thing with this system is that it would allow for alot of options. you could make it real simple or very complex.
Also as far as someone saying that with my step-out system AB could take like 50 seconds...my response is..."have you ever watched MLB baseball"Comment
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
3. the bunting question (this was a good set of questions) the drag bunt would occur only if you pushed forward while the ball was on its way. Bunting only can occur when you push forward (only)...if you didnt pull back then and only then can you bunt....think about it...could you actually take a step like you are hitting and then drag bunt?
Also i just thought of an intersting idea to go along with this system...and it adds to the idea of total bat control. pushing directly left or directly right could be an attempt to foul the ball off...if you pushed rt on it and youwere a righty you could foul off outside pitches...if you tried that with an inside pitch you would miss. Of course other hitters would be better than others at this....depending on their contact rating. Its just a thought.
In reality, this seems like it should be based on timing. Even on an outside pitch, if your swing is properly timed, the ball would go fair. The only way you foul it off to the right would be to let the ball get deep and swing late to drive it that way. I think if the hitting system is done right, this would take care of it self as better contact hitters would have a better chance to hit the ball a little earlier or later.
However, if you think there should be a shorter, contact driven swing, in which power is forfeited, I would agree 100% and have propsed this a few times (basically a 2 strike swing for non-power guys, or a hit and run type of swing).Comment
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
Maverick,
I respect your post and you have some great ideas. It just seems that 2K isn't going in this direction. All of your posts seem to be about fixing or disagreeing with the hitting system in the 2K series. They wrote a whole new hitting code this year. Why don't you play this years game before trying to fix it? Maybe, just maybe you'll like it. I would highly doubt they're going to rewrite the code again next year and go to the type of zone hitting you're looking for. It sounds MLB the Show's hitting is more what you're looking for. Like I said good ideas though.PSN: bronk14Comment
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
I could go either way with this one. First, I don't think there are too many hitters that can foul of pitches at will, but at the same time, when you are battling with two strikes, some guys will use more of a protection swing to just put the bat on the ball. Whether it goes foul or fair may just be a matter of luck.
In reality, this seems like it should be based on timing. Even on an outside pitch, if your swing is properly timed, the ball would go fair. The only way you foul it off to the right would be to let the ball get deep and swing late to drive it that way. I think if the hitting system is done right, this would take care of it self as better contact hitters would have a better chance to hit the ball a little earlier or later.
However, if you think there should be a shorter, contact driven swing, in which power is forfeited, I would agree 100% and have propsed this a few times (basically a 2 strike swing for non-power guys, or a hit and run type of swing).Comment
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
Maverick,
I respect your post and you have some great ideas. It just seems that 2K isn't going in this direction. All of your posts seem to be about fixing or disagreeing with the hitting system in the 2K series. They wrote a whole new hitting code this year. Why don't you play this years game before trying to fix it? Maybe, just maybe you'll like it. I would highly doubt they're going to rewrite the code again next year and go to the type of zone hitting you're looking for. It sounds MLB the Show's hitting is more what you're looking for. Like I said good ideas though.
1. I love 2K baseball games....i actually have fewer complaints about this game then most. However, the hitting is so bad to me it is like a big scratch on a brand new car. I dont want the car thrown out...i want the scratched fixed.
2. you are right, They are not going in this direction...imo they are going in a VERY bad direction. I am speaking up hoping to get others to speak up so the devs here this stuff and start going in a better direction. Hell, I am willig to give them ideas.
3. I have a 360 and to be honest I am actually thinking about gettign a PS3 and the Show...but to be honest...all other facets of the game are coming along so good...and I think that they might be closer to the perfect game than the SHow is. Like I said...i love the other game play aspects and I am really excited about the new pitching and feilding. But to go back to the car analogy....its hard for me to get excited about getting new rims when my car has this huge scratch across it.
4. YOu are right I havent played the game yet...but I am long time baseball videogame guy...and if a system is described to me I can really understand it pretty well. The hitting system for this game has been described well enough that I know some key elements are missing....mainly being able to aim your swing....really thats all i want...if they just add that...i would be pretty content.Comment
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
God I think its time I stop wasting time. Maybe I should just forget 2K its hitting is turning to arcade like for me....maybe the SHOW is the way to go. Its too bad cuz the other parts of the game are really accurately representing baseball in cool ways. But this swing stick for hitting is ******** imo. And clearly too many people are willing to eat up anythign that they serve up as long as it is mapped to the analog stickComment
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
The swing stick is a great innovation. 2K simply needs to offer zone hitting as a second option to timed. I would love to see a system where the R stick is used as a swing stick, and the L stick to aim at the pitch.Comment
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
agreed. this is why to me it is ********...it is like 1/2 of a system. It is like having a system in which they made the easy setting, but forgot to include the package for the other difficulty levels.Comment
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
The other thing is this: if people don't verbalize their concerns, yes, quite probably nothing will change.
If 2K believes they can continue to remove features (zone hitting; cursor hitting; classic pitching; effort pitching; control of all teams in franchise; etc, etc) knowing that gamers will just shrug their shoulders and buy the game anyways, yes, quite probably nothing will change. I mean, just look at EA. That particular game-development business model has worked out dandy for them.Comment
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Re: The best hitting system EVER. I think I will call it TOTAL REALISM OFFENSE
First, I don't trust any video game PR person who says "We rewrote the code..." or whatever. Look at Madden next-gen. The GAME ENGINE in that thing was supposedly rewritten (cough-cough) yet it stills plays exactly like Madden from 7 years ago.
The other thing is this: if people don't verbalize their concerns, yes, quite probably nothing will change.
If 2K believes they can continue to remove features (zone hitting; cursor hitting; classic pitching; effort pitching; control of all teams in franchise; etc, etc) knowing that gamers will just shrug their shoulders and buy the game anyways, yes, quite probably nothing will change. I mean, just look at EA. That particular game-development business model has worked out dandy for them.Comment
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