New IGN Hands on: right analog stick

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  • bsb13
    Banned
    • Mar 2005
    • 3439

    #31
    Re: New IGN Hands on: right analog stick

    Originally posted by Woodweaver
    LOL!

    Here's the gang he run's with:

    Ha Ha, I chuckled a little at this. BadKermit will cut a fool!

    Comment

    • JBH3
      Marvel's Finest
      • Jan 2007
      • 13506

      #32
      Re: New IGN Hands on: right analog stick

      Please, allow me to be a voice of reason.

      First, let me say that who ever is playing these games at IGN are playing horrible baseball. Their fiedling sucks, they never hit the cutoff man, and their pitching is exactly quality either. Maybe that is due to a learning curve of sorts, but I think the gameplay from last year compared to what we are seeing so far appears to be an improvement.

      We have no idea what difficulty this guy is playing on, and lets face it every sports game needs slider adjustments. Even if the user wasn't hitting the cutoff man Beltran should still be throwing a frozen rope on some of those throws.

      I suggest we all wait to play the game ourselves via demo release. At that point, if after playing the game, we have issues then lets attack.

      Until then I don't see how we can scrutinize 10 vids from guys at IGN who don't look like they know what they are doing, let alone play sports games (baseball in particular).
      Originally posted by Edmund Burke
      All that is needed for the triumph of evil, is for good men to do nothing.

      Comment

      • SeaNNyT
        Pro
        • Jul 2006
        • 657

        #33
        Re: New IGN Hands on: right analog stick

        Originally posted by FootballForever
        wow, I just saw some nice screens that were great today, and now this videos seem to have let me down a bit, I think it was the third video, when watching the videos, reyes was throwing to thrid base and they still have the stupid ugly looking animation, this should have been fixed, why can;t they seem to fix these herky jerky animations.
        I saw that. He sort of throws it out of his hand towards third with no arm motion, while he is falling sideways towards second base.
        S E A N N y T

        Comment

        • Pared
          Legen - WAIT FOR IT
          • Feb 2003
          • 39337

          #34
          Re: New IGN Hands on: right analog stick

          Don't know about anyone else but these vids are MUCH better than what we've seen before.

          I can tell immediately that the runners are way too fast on the basepaths.
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          • merff11
            Rookie
            • Jan 2008
            • 93

            #35
            Re: New IGN Hands on: right analog stick

            Originally posted by SeaNNyT
            I saw that. He sort of throws it out of his hand towards third with no arm motion, while he is falling sideways towards second base.
            I agree, but after watching the vid again, looked like the user was running toward the first base side of second base so the animation was simulating the motion of throwing against the direction the player was moving. Looked horrible, but the user was partially to blame for running the opposite direction of the way he wanted to throw. Just what it looked like to me.
            My Friend Chris owns me in 2k8. Seriously, I suck.

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            Comment

            • dodgerblue
              MVP
              • Feb 2003
              • 1239

              #36
              Re: New IGN Hands on: right analog stick

              Originally posted by merff11
              I agree, but after watching the vid again, looked like the user was running toward the first base side of second base so the animation was simulating the motion of throwing against the direction the player was moving. Looked horrible, but the user was partially to blame for running the opposite direction of the way he wanted to throw. Just what it looked like to me.
              I saw the same thing too. It looked like the player was running in towards home and then decided to throw to third. The only other way this could have been handled is if there is an animation for where the player shifts his momentum and then sets towards third for the throw. This would look better but probably make the controls less responsive. It is probably a tradeoff for the animators.
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