New IGN Hands on: right analog stick
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Re: New IGN Hands on: right analog stick
Please, allow me to be a voice of reason.
First, let me say that who ever is playing these games at IGN are playing horrible baseball. Their fiedling sucks, they never hit the cutoff man, and their pitching is exactly quality either. Maybe that is due to a learning curve of sorts, but I think the gameplay from last year compared to what we are seeing so far appears to be an improvement.
We have no idea what difficulty this guy is playing on, and lets face it every sports game needs slider adjustments. Even if the user wasn't hitting the cutoff man Beltran should still be throwing a frozen rope on some of those throws.
I suggest we all wait to play the game ourselves via demo release. At that point, if after playing the game, we have issues then lets attack.
Until then I don't see how we can scrutinize 10 vids from guys at IGN who don't look like they know what they are doing, let alone play sports games (baseball in particular).Originally posted by Edmund BurkeAll that is needed for the triumph of evil, is for good men to do nothing.Comment
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Re: New IGN Hands on: right analog stick
wow, I just saw some nice screens that were great today, and now this videos seem to have let me down a bit, I think it was the third video, when watching the videos, reyes was throwing to thrid base and they still have the stupid ugly looking animation, this should have been fixed, why can;t they seem to fix these herky jerky animations.S E A N N y TComment
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Re: New IGN Hands on: right analog stick
Don't know about anyone else but these vids are MUCH better than what we've seen before.
I can tell immediately that the runners are way too fast on the basepaths.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria 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Re: New IGN Hands on: right analog stick
I agree, but after watching the vid again, looked like the user was running toward the first base side of second base so the animation was simulating the motion of throwing against the direction the player was moving. Looked horrible, but the user was partially to blame for running the opposite direction of the way he wanted to throw. Just what it looked like to me.My Friend Chris owns me in 2k8. Seriously, I suck.
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Re: New IGN Hands on: right analog stick
I agree, but after watching the vid again, looked like the user was running toward the first base side of second base so the animation was simulating the motion of throwing against the direction the player was moving. Looked horrible, but the user was partially to blame for running the opposite direction of the way he wanted to throw. Just what it looked like to me.Pitchers and Catchers Report; Life Worth Living AgainComment
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