Take Two, listen to me very carefully.
I would speak about two things that no one has heard jack about:
ambiance and the create a player, assuming your company has anything to talk about in this regard.
I personally could mod your ambiance, for free mind you, and rock the end users face off. When I saw that minor league video, I admit, the crowd reactions sounded better. However, in my experience with the crowd reactions, I know given a little bit of time (very little if you're working off of a spreadsheet like mvp in the audiocsv.big file), I could make it an amazing experience. How do I know? I'm about to put out one for MVP Baseball, and it will be my final version, and it will melt your brains out. And I'm doing it for free. Listening to the ambiance, I *know* you can do better.
And for the depth of your create a player options, I'd like to hear more. I want to know if the variables in that mode are what comprises the rookies you draft, like they did in MVP. Are there only a small amount of options? Are all of my draft picks eventually going to look alike, or will there be so much depth that you will rock our faces off.
I keep reading about gameplay. But what else do you have? At this point in the game, I'm going to HAVE to go with gameplay and depth, and that means I may buy a PS3 just to get the show. And because I know little about RTTS, that appeals to me.
This is meant to be constructive criticism, not destructive. I know more can be brought to the table, and I almost dare you to employ the works of the modding community who would work for a ham sandwhich to put out a game that shakes it>


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