Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start...Call Ended

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  • ChaseB
    #BringBackFaceuary
    • Oct 2003
    • 9844

    #1

    Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start...Call Ended

    4:50 -- Alright me and TJ are on now, we're just waiting for a chance to get into the actual call now.

    4:55 -- TJ: Yay, on hold music. This music stinks.

    4:55 -- I find it to be quite soothing and folksy music TJ, thank you very much.

    4:58 -- Silence strikes on the call, but oh wait replaying this hot folk jam now. Chyeahhhh

    5:01 -- The moderator just came on and said 2 mins until Brinkman arrives. Also there will be more time at the end for live questions.

    5:01 -- Mr. Moderator slowly starting to get mad with someone's phone giving feedback.

    5:02 -- 15 to 20 mins at end for questions. Moderator says 150 questions were asked.

    5:03 -- Audio difficulties strike. Brinkman was there and now he's AWOL.

    5:04 -- Technical difficulties and 2K? Never have those words gone together.

    5:05 -- Ben can hear us, but no one can hear Ben, hotness.

    5:06 -- Now Ben can talk.

    5:07 -- Ben gives an overview of game: "Thanks guys for coming to the call." It's his 2nd year on the project, blah blah...He's pushing that there is lots more content in the game this year. It's a new experience this year, discusses new controls and whatever else. 90 minor league teams included now. New cards are in the game now. Where's my old news is so exciting picture?

    5:08 -- It's quite strange that the PR guy's name is my first name, really messes with my head. He keeps telling me to start asking questions, but he's not really talking to me!

    5:10 -- The PR guy Chase dropped or something so Ben is talking about the pitching mechanic now while getting to get him back. The focus with the mechanic was about making it natural and organic, it should be like throwing a ball.

    5:11 -- He says there will be more variance in terms of pitching. If you are off slightly when pitching the ball will miss -- not by much -- but more than in the past. It's also based on who the pitcher is....Chase is back now.

    5:12 -- Question about production time. Once the old game ships the new one starts. So the cycle is about 10-12 months depending on final approval.

    5:12 -- Question about what's most important to gamers: It needs to play well (You don't say!?)

    5:12 -- Will there be a demo prior to release? -- That's the hope, but no exact date. But expect the demo very soon.

    5:13 -- Was mo-cap used to get new base running animations among other things -- Yes we use mo-cap for everything so 2 and a half weeks of just mo-cap this year for various things. There are now 2 new varieties of swings due to the new mo-cap.

    5:14 -- Frame rate question: Our goal was to hit 60 fps. It will never drop to 30, it will sit around 60 most of the time. There shouldn't be much difference between versions of the game -- PS3 and 360. Also the game should always run at 60 for pitcher/hitter, may drop a little in field when lots of stuff going on.

    5:16 -- Talking about DLC: Something about new cards being a DL soon after. For example there will be a challenge for a card with Johan on Twins, and then a DL for Johan on the Mets...He didn't say if it was free or not, but I would hope it is.

    5:17 -- He's talking about the cards. Am I the only one who doesn't care? I mean maybe I'm just not old enough to remember the golden days of baseball cards? I blame my tainted childhood for that.

    5:18 -- More rare cards will have a better chance of being earned depending on the difficulty level. You get cards by doing "wow" things in the game which could be anything from a base hit to whatever grandiose event you can think of I guess.

    5:19 -- You can go online and card battle....I want to find these people who do this. Does this hit on the Pokemon and Magic card fans?

    5:20 -- Game has been done for a while, but people in dev studio still want to keep getting cards.

    5:20 -- What AI tweaks have been made? -- Too numerous to mention, but big ones are batting and pitching AI been re-written -- heard that one before. They couldn't get where they were with old code so started new. Too many singles and home runs so they wanted to get hitters to hit more like real-life counterparts.

    5:22 -- Fielders won't always take perfect route to ball as well, so more triples, doubles, less wall climb grabs. You'll also see some more balls in the dirt when throwing to various bases, and also some new block animations to stop those types of balls.

    5:23 -- All new double play system. Multiple types of double play animations, including jumping or taking out slides.

    5:24 -- Biggest challenge to working on title: The need for polish on time is the thing he points out to most.

    5:24 -- Where's the balance with the new user for the pitching mechanic: "I don't want to just pick up a game and master it." So basically out of the box it won't be easy if you don't know what you're doing. However the feedback system should be solid and people should start to get it. He says it will take 5-10 mins to get if you don't know beforehand.

    5:26 -- Are you on schedule in the 3-year plan: He thinks so. Really thinks they are delivering on a great gameplay experience this year. The plan should be completed next year. In year 2 give people something new, and a reason to come back for year 3.

    5:27 -- Notice a change in difficulty level when you switch it to higher levels. News of the day to this point

    5:28 -- What didn't work last year, how was it changed: Wall climbs were about looking good rather than feeling good -- which isn't fun when you see a big arrow and a button saying PRESS ME TO DO AWESOME CLIMB -- not a direct quote. Removed the icon, will know when to dive or do the wall climb now.

    5:30 -- For real-life fans what sticks out most: He hearts pitching. It feels like he's throwing a 2-seamer with Josh Beckett. OMG he said it's 2-seamer not a sinker, now who's correct?

    5:31 -- Ben Brinkman wants to feel like Josh Beckett....on the mound. The next question just said MLB2K7 was the best baseball game last year. O RLY!?

    5:32 -- They cleaned up the code under the hood in PS3 version and 360 version. Also changed the art a bit to take some polygons out but also keep it running smooth and purdy.

    5:33 -- Question about sim-engine and improving it: Thought about licensing 3rd party sim engines, but they did improve the sim engine this year. Didn't really specify anything though that was improved.

    5:33 -- Question about how ball breaks on pitches and balls to the OF: New cameras in the game should help in terms of fielding and batting and having better depth perception. Should get better sense of speed and trajectory.

    5:35 -- How will hot and cold spots play into game: If you consistently throw to hot zone you will get burned. If you continuously throw to cold zone eventually the guy will adjust and have success. So variation is key.

    5:36 -- Pfffft somebody hasn't kept up to date, since someone just asked a question about being able to change back to old pitching system. (I'm being facetious, but seriously that was known a while ago).

    5:37 -- Fielding is more responsive. Brinkman was not happy with fielding last year. You don't get locked into catches super early anymore, so more control in place there. He admits it's still not perfect but he also says there never has been perfection for fielding. Bottom line, you feel more in control.

    5:38 -- Trajectories will change a bit on fielding throws depending on how the ball is thrown (i.e. overheard or more from the side). Some random sound just went through the mic, oddest moment of call...WTF was that TJ?

    5:39 -- Has the fatigue bug been fixed in leagues for SP: Yes it has been fixed.

    5:40 -- Infinite number of hits that will be in the game this year -- As opposed to the 8-10 that were in the game last year?

    5:40 -- Swingstick 2.0: Pull back and push forward. You can also pull left or push right...But not many more directions besides that such as up and left/right etc.

    5:42 -- This is a SIM game. What's schedule for roster updates: "As much as we need to." Will do one near ship date. Also do one near opening day. At least do one for trade dead line, 2nd trade deadline, postseason, and all-star break. Won't be one a month though.

    5:44 -- How did they handle ratings for overseas guys coming over: It wasn't easy since hard to base it off stats due to MLB being different.

    5:44 -- Done a lot to franchise mode this year -- 90 minor league. Won't just stockpile talent on CPU teams, will go after other talent they need as much if not more as well.

    5:45 -- F U static guy. He just left....for now.

    5:45 -- 4 teams can be human controlled in Franchise mode. That's it. Minor League teams will be playable. 18 authentic minor league stadiums, 3 generic ones -- 18 is quite a bit bully for that.

    5:46 -- Static issues come back, not the last static guy though, Brinkman is breaking up a bit right during the minor league players being authentic or not...Balls.

    5:47 -- Chase is yelling now since Brinkman couldn't hear him well through static. In the Wii version most every mode will be there. It isn't for the sim crowd as much but still will play pretty sim. Just won't have the same amount of depth. Brinkman has fun with Wii version.

    5:48 -- Gameplay is "king" on Wii. All about the gameplay. Focused on major components of gameplay as the biggest portion of development for Wii version.

    5:49 -- Details for online play. Matchmaking will be based on W-L as well as rank.

    5:50 -- A question about the soundtrack...Ban the person who asked this question: Modest Mouse is in the game -- I have no idea who that is but that's a delightful name.

    5:50 -- Cleveland rocks was playing in Boston because that song is on the soundtrack...

    5:51 -- Questions now being live asked -- Let a bit about demo slip, Boston will be involved.

    5:52 -- TJ just asked about the bat crack: Added all new bat sounds. Multiple different bat cracks based on where the ball hits off bat and also based on velocity.

    5:53 -- Is there incentive to play minor league games: Develop faster if you play the games out.

    5:54 -- Don't support PS3 accomplishments. 45 XBOX Live achievements that's it.

    5:54 -- Integrate motion for Swing Stick 2.0 on PS3: No. But sixaxis still there.

    5:55 -- Is there a 1:1 on Wii in terms of swinging: Yes there should be, he hasn't noticed a delay/lag.

    5:56 -- Online league management tools been refined? Ben wants confirmation of what guy needs, but gets no love, guy goes silent: Bad echo going on, no idea what he's saying.

    5:57 -- How did you make it more accessible to casual gamers: Try to make everything scalable in the game...Give people feedback and on screen queues. People who are hardcore won't play Pro for long, will go to All-Star or Legend.

    5:59 -- Will there be any Wii online ish asked by TJ: That's a no.

    6:00 -- Any less gimmick pitches this year (El Duque's BS pitch last year hard to hit): It's toned down a bit. If you hit that ball you will crush it assuming it's thrown wrong at all.

    6:01 -- Easier to score from 2nd or 1st: Yes you will like the game this year. Fielder accuracy and speed is toned down, runner speed boosted a bit. It really bugged Brinkman as well last year when you couldn't do that often.

    6:02 -- What didn't make it this year that you want to see next year asked by TJ: A lot of stuff (Ha!)...He doesn't bite though, won't say much detail-wise....TJ called this.

    6:03 -- Better improvement for suicide squeeze: Fixed that glitch for online for sure.

    6:04 -- Enhancement to pay-off pitch?: More analog aiming, so harder to pinpoint. Relies less on rumble now. A little tweak that does a lot.

    6:05 -- People would hit pause button over and over before pitching online, anything change there: Yes he did fix some of the pause glitch stuff.

    6:05 -- Resolution question: Both games run at 1080i this year.

    6:05 -- TJ asks about create-a-player: Not much changed there, but some more stuff dealing with look that was added.

    6:06 -- Commentary updates: No new commentary recorded, but so much old commentary that hadn't been used yet so they added that stuff.

    6:06 -- A way to turn-off HR cam mode asked by TJ: Nope. But only shows up on deep HRs.

    6:07 -- Dual Shock support on PS3?: Nope. Could be added by a patch. DARN for me since I imported one. It kicks arse in MLB 08.

    6:08 -- More walks should happen. You should miss on the corners unless you perfectly execute every pitch. Should translate to more walks. Want to make sure people don't always want to aim for corners anymore for fear of throwing a ball.

    6:09 -- Last question...Will rooks be on opening day rosters?: BOOOOO this last question...BOOOO. That's it though, game over man, game over.

    6:10 -- Chase (PR guy) is talking, I'm not listening. This blog is over.
    Last edited by ChaseB; 02-22-2008, 07:59 PM.
    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.
  • TJdaSportsGuy
    Hall Of Fame
    • Dec 2002
    • 11146

    #2
    Re: Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start

    5:04: Someone REALLY needs to mute their phone. Guys, I apologize but this is going to make the recording of this conference call sound awful. Nothing I can do about that. Someone has a horrible connection.

    5: 05 : Ben Brinkman is on the line finally. He's going to get going now giving an overview of the game.

    5:07 - New trading card feature, eh? Madden cards anyone?

    5:09 - Their "Chase" is from a company called AccessPR. They handle most of 2K Sports marketing. I've dealt with him in the past with radio give away's.

    5:11 - Brinkman just said, "We're getting the demo out quickly..." but didn't elaborate. Hopefully he nails a date for that.

    5:12 - He seems VERY proud of the new "Trading Card" feature. He just answered the demo question. It's "in submission" right now and as soon as they certify it, it'll go up.

    5:14 - It will be "up around 60FPS consistently" and will not be "down near 30".

    5:15 - Says frame rate will drop a bit when the ball is in the field, but not drastically.

    5:18 - Baseball cards rock, Chase. You can trade cards with your buddy! That's awesome!

    5:21 - He has listened to folks who complained about "either a single or HR" in last year's game. Says there will be a lot more doubles and triples this year. The AI won't always take the perfect line to the ball in the field.

    5:23 - New double-play animations this year.

    5:25 - He says the new pitching will take a while for people to master. You're not going to be very good if you just jump in without going through the tutorial.

    5:27 - Again, I apologize for the recording of this that you all will hear later. That person on the static-laden cellphone needs to drop. I hope his/her battery dies soon.

    5:32 - The sim engine is more realistic but they have considered licensing a 3rd party sim engine for their games. Now that's an idea that I think all sports games should think about.

    5:36 - He's now admitting that their fielding mechanic isn't perfect but hopefully will be one day. Says there's a bunch of new catching animations this year, WAY more variety in what catches look like.

    5:42 - Says 1st roster update will happen at launch. Second one will be Opening Day. Then AT LEAST All-Star Break, Trade Deadline, and start of the postseason. He also said there will be no 2K Share for the game this year.

    5:44 - The guy with the staticy phone just dropped, I think. Sounds MUCH better now!

    5:46 - Static boy is back, damnit.

    5:48 - "Game play is king on the Wii". "Focused on batting, pitching, throwing, running." It's "the first sim baseball game released for the Wii."

    5:52 - Okay, I just asked the bat sound question. Chase...hook me up with a synopsis of his answer!

    5:55 - I'll add to his bat sound answer. He said the teaser trailer only used one bat crack sound and he wasn't happy about that. They have several bat crack sounds.
    Last edited by TJdaSportsGuy; 02-22-2008, 05:56 PM.

    Comment

    • Tomba
      TOMBA IS ONLINE
      • Sep 2006
      • 8908

      #3
      Re: Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start

      Cards yeah!
      Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

      Comment

      • TJdaSportsGuy
        Hall Of Fame
        • Dec 2002
        • 11146

        #4
        Re: Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start

        Originally posted by Tomba321
        Cards yeah!
        Glad I'm not alone in liking the cards idea!

        Comment

        • dmbfan1970
          Pro
          • Dec 2003
          • 638

          #5
          Re: Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start

          Yeah, I have to admit I like it too and glad they made it available for online play. As long as the gameplay and new innovative pitching and fielding are implemented well then It seems like we should have a great game here.
          PSN: Toxiciti

          Comment

          • dmbfan1970
            Pro
            • Dec 2003
            • 638

            #6
            Re: Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start

            5:22 -- Fielders won't always take perfect route to ball as well, so more triples, doubles, less wall climb grabs. You'll also see some more balls in the dirt when throwing to various bases, and also some new block animations to stop those types of balls.

            5:23 -- All new double play system. Multiple types of double play animations, including jumping or taking out slides.

            Call me impressed with these two editions.
            PSN: Toxiciti

            Comment

            • TJdaSportsGuy
              Hall Of Fame
              • Dec 2002
              • 11146

              #7
              Re: Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start

              Originally posted by dmbfan1970
              5:22 -- Fielders won't always take perfect route to ball as well, so more triples, doubles, less wall climb grabs. You'll also see some more balls in the dirt when throwing to various bases, and also some new block animations to stop those types of balls.

              5:23 -- All new double play system. Multiple types of double play animations, including jumping or taking out slides.

              Call me impressed with these two editions.
              Yeah, I enjoyed those answers myself. Anything they can do to the AI to make it seem more human, the better.

              Comment

              • Tomba
                TOMBA IS ONLINE
                • Sep 2006
                • 8908

                #8
                Re: Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start

                5:14 -- Frame rate question: Our goal was to hit 60 fps. It will never drop to 30, it will sit around 60 most of the time. There shouldn't be much difference between versions of the game -- PS3 and 360. Also the game should always run at 60 for pitcher/hitter, may drop a little in field when lots of stuff going on.


                "There's shouldn't be MUCH difference" ? "sit around 60"?

                i don't get it seeing the game in action you should know exactly whats goin on'. be careful with what version you buy guys....



                Ohhh and ...


                CARDS!
                Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                Comment

                • dirk360
                  Banned
                  • May 2007
                  • 182

                  #9
                  Re: Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start

                  Originally posted by Tomba321
                  5:14 -- Frame rate question: Our goal was to hit 60 fps. It will never drop to 30, it will sit around 60 most of the time. There shouldn't be much difference between versions of the game -- PS3 and 360. Also the game should always run at 60 for pitcher/hitter, may drop a little in field when lots of stuff going on.


                  "There's shouldn't be MUCH difference" ? "sit around 60"?

                  i don't get it seeing the game in action you should know exactly whats goin on'. be careful with what version you buy guys....



                  Ohhh and ...


                  CARDS!
                  leave me alone.

                  Comment

                  • Yanksrock08
                    Rookie
                    • Feb 2008
                    • 153

                    #10
                    Re: Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start

                    im really looking foward to this game but disapointed. Its all about the 360 and ps3 version. I know those are the big versions but they never talk about the wii. Im pretty sure they left out online for the wii and all the other great features like the stances and the difficulites and all the great stuff the other versions have.
                    1) I am a DIEHARD Yankees fan
                    2) The Yankees are the best
                    3) Im a college student
                    4) Anyone want to buy the the show 10 for me?
                    ( maybe someone will want too!!!)
                    5) I am ready for MLB show 10!

                    Check out my picture!!!!! 27!!!!

                    Comment

                    • dirk360
                      Banned
                      • May 2007
                      • 182

                      #11
                      Re: Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start

                      nooooo

                      Comment

                      • TJdaSportsGuy
                        Hall Of Fame
                        • Dec 2002
                        • 11146

                        #12
                        Re: Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start

                        Originally posted by Yanksrock08
                        im really looking foward to this game but disapointed. Its all about the 360 and ps3 version. I know those are the big versions but they never talk about the wii. Im pretty sure they left out online for the wii and all the other great features like the stances and the difficulites and all the great stuff the other versions have.
                        Don't worry. If nobody else asks, I'll ask about the Wii version.

                        Comment

                        • dmbfan1970
                          Pro
                          • Dec 2003
                          • 638

                          #13
                          Re: Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start

                          From 20pgaming site:

                          "On baserunning, wanted players to make better decisions. Runners will freeze on baseline. Will not run into outs anymore. In run down, will force the player to come get you rather than you running into him."

                          This is very cool as well! I don't know how many times I've seen this happen in past 2k or other baseball games as well.
                          PSN: Toxiciti

                          Comment

                          • TJdaSportsGuy
                            Hall Of Fame
                            • Dec 2002
                            • 11146

                            #14
                            Re: Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start

                            Originally posted by dirk360
                            nooooo
                            Do me a favor and stop posting in this thread unless you actually have something worthwhile to add to the conversation. Thanks.

                            Comment

                            • SPTO
                              binging
                              • Feb 2003
                              • 68046

                              #15
                              Re: Ben Brinkman (MLB2K8) Conference Call Live Blog -- 5 PM EST Start

                              Originally posted by TJdaSportsGuy

                              5:32 - The sim engine is more realistic but they have considered licensing a 3rd party sim engine for their games. Now that's an idea that I think all sports games should think about.
                              Now that would be a great idea and would actually take into account some of the more esoteric calculations.

                              As for everything else so far....Sounds ok but they're really pushing the card thing to death.
                              Member of the Official OS Bills Backers Club

                              "Baseball is the most important thing that doesn't matter at all" - Robert B. Parker

                              Comment

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