Major League Baseball 2K8 360 Impressions

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  • Wheele8
    Rookie
    • Feb 2003
    • 110

    #1906
    Re: Major League Baseball 2K8 360 Impressions

    So I finally delved into the franchise mode, and I gotta say, it's horribly broken. The roster restrictions (having to have 25 players on each squad at all times) was a very bad design choice. That kind of inflexibility makes the whole process incredibly tedious. Coupled with the fact that if you have a couple injuries, you can not actually demote your lowest ranked player, and the overall unwieldiness of the interface. It's also difficult to make promotion and demotion decisions due to the difficulty in finding the minor league stats. And the minor league stats are incredibly incomplete. It's a major step backwards despite having the ability to play minor league games. The whole thing is just an absolute mess.

    Comment

    • baa7
      Banned
      • Jul 2004
      • 11691

      #1907
      Re: Major League Baseball 2K8 360 Impressions

      Originally posted by Eddie1967
      You actually have to sweat for every single pitch like you would in a real game. It's an outstanding addition to this years game. The total control fielding is also a great touch as it's no longer just pressing a button
      I agree with the pitching - adds a lot of excitement. But what's the difference between pressing a pressure-sensitive button for fielding, and moving a stick in one direction? It's the same principle, just mapped to different controls.

      Comment

      • baa7
        Banned
        • Jul 2004
        • 11691

        #1908
        Re: Major League Baseball 2K8 360 Impressions

        Originally posted by Eddie1967
        You actually have to sweat for every single pitch like you would in a real game. It's an outstanding addition to this years game. The total control fielding is also a great touch as it's no longer just pressing a button
        I agree with the pitching - adds a lot of excitement. But what's the difference between pressing a pressure-sensitive button for fielding, and moving a stick in one direction? It's the same principle, just mapped to different controls.

        Comment

        • brendanrfoley
          MVP
          • Jul 2002
          • 1552

          #1909
          Re: Major League Baseball 2K8 360 Impressions

          I've only had time to play two full games.

          Again, best pitching interface I've ever used. It is what MVP's meter was back in 2003; it's new, intuitive, exciting, and engrossing. The analog throwing in the field is good, but not the revelation some treated it as. I'm still getting a feel for the hitting interface, so I can't comment on that yet.

          I know 2K8 doesn't look as good as The Show, or even 2K7. But it's my first next-gen game. Which means it still looks better than anything I've ever owned!

          I'll post more when I get a chance to squeeze another game or two in. But my first impression is this... it has problems, but I still like it. And I found myself having a lot of fun in my first two games (both losses).
          Last edited by brendanrfoley; 03-31-2008, 12:17 PM.

          Comment

          • DannyMac910
            Banned
            • Aug 2006
            • 301

            #1910
            Re: Major League Baseball 2K8 360 Impressions

            Are they ever going to fix the Padres call-up glitch? And like Wheele said the minor league roster are a pain in the butt. The only other thing I can ask for is the option to swat positions in the line-up screen. And to set the same line-up for lefties and righties.

            Comment

            • NumberOneRB
              MVP
              • Jul 2002
              • 1113

              #1911
              Re: Major League Baseball 2K8 360 Impressions

              Originally posted by baa7
              I agree with the pitching - adds a lot of excitement. But what's the difference between pressing a pressure-sensitive button for fielding, and moving a stick in one direction? It's the same principle, just mapped to different controls.
              The stick method gives you much better control of the amount of effort behind your throw. Depending on how long you hold the stick in the given base direction, you can completely control just how much effort you want to put on the throw. With pressure-sensitive button input, the amount of pressure you put on the button can be very difficult to gauge when it comes to the degree of effort you want behind the throw. There are basically only three types of pressures that would coencide with the effort of the throw (light, medium, and hard), while there are numerous degrees of variation you can apply to meter throwing to determing throwing effort.

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #1912
                Re: Major League Baseball 2K8 360 Impressions

                I believe he's asking what's the difference between holding the stick in a specific direction and holding the button down while a meter fills...

                None, IMO.
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                Comment

                • Eddie1967
                  Against The Crowd!
                  • Aug 2005
                  • 2405

                  #1913
                  Re: Major League Baseball 2K8 360 Impressions

                  Originally posted by baa7
                  I agree with the pitching - adds a lot of excitement. But what's the difference between pressing a pressure-sensitive button for fielding, and moving a stick in one direction? It's the same principle, just mapped to different controls.
                  I guess it just feels like you have to work harder using the sticks for the control and all but I can see your point.
                  Originally posted by jim416
                  You are the 2k Police. :)

                  Comment

                  • brendanrfoley
                    MVP
                    • Jul 2002
                    • 1552

                    #1914
                    Re: Major League Baseball 2K8 360 Impressions

                    Here are my impressions after several games (about 8 or so)...

                    PITCHING
                    Total Control Pitching is the best pitching mechanic I've ever used. Pitching is fun and challenging. I believe there's something immensely satisfying about a perfectly executed pitch -- especially when it fools the CPU. It just feels right.

                    CPU hitters do have a tendency to swing too much early in the count. But I've fixed that with sliders. I'm seeing the CPU hit a great variety of liners, choppers, dribblers, pop-ups, etc.

                    HITTING
                    The hitting model is very MVP-ish. Some don't like it, and I understand why. But I do. I'm seeing lots of variety. Doubles, triples, homeruns, etc.

                    The biggest problem with the hitting model is two-fold. On default (All Star) settings, the CPU does not throw enough balls. That problem is intensified by VERY forgiving umpires. Through my first 6 games, I drew 1 intentional walk. And I'm very patient.

                    But there's an easy fix. I went into sliders, and lowered CPU Throw Strikes Overall, Throw Strikes Ahead, and Throw Strikes Behind. Zeroed all three out (and only those three). During my next game, I drew 5 walks and saw several hitters counts (2-0, 3-0, 3-1).

                    That picked up the rest of my offense as well. I wasn't hacking to "protect" when down in the count... and there were men on base when I did rope a double. I actually earned back-to-back walks. Millwood (the starter) allowed 5 runs in 6 innings. 90 pitches, 36 balls. The next reliever to come in threw 36 pitches over an inning and a third, 20 of which were balls. VERY pleased.

                    FIELDING
                    Fielding to me is "okay." I like the analog throw meter, but I don't think it's the be all, end all some people do. I've also found diving stops VERY hard to time. It's serviceable, but it doesn't feel 'exciting' to me.

                    SOUND/PRESENTATION
                    John Miller's commentary actually isn't bad. But Joe Morgan's is awful. He says nothing specific, EVER. It's 9 innings of... "The shortstop made a great play there." Or... "He tried throwing a strike, but it was a ball." Gee, thanks Joe. But again, I like Miller. He gets excited at the right times, etc.

                    The crowd noise isn't awful. But it isn't good either. It's just 'there'. They need to work on this.

                    GRAPHICS
                    Just as a disclaimer, 2K8 is my first 'next-gen' experience. I know it doesn't look as nice as The Show (or even 2K7), but I still think it looks pretty damn good.

                    There are times it's awkward looking... but there are times it's beautiful. And the game looks better while actually playing it. The crowd behind home is a little blocky, but I spend 90% of my time looking at the pitching meter. 2K8 could look better -- but I don't think the visuals detract from the game.

                    As for the framerate, there are serious hiccups with VIP on. And the postgame highlights rarely run smoothly. It's the games biggest drawback, honestly. But if I log out of my profile, the game runs as smoothly as The Show did last year on my PS2. And that's not bad.

                    All in all, I'm very happy.

                    Comment

                    • Lisa_Bonami
                      Banned
                      • Aug 2003
                      • 1293

                      #1915
                      Re: Major League Baseball 2K8 360 Impressions

                      As much as I like this years innovative controls, it would have also been nice if the game also incorporated a basic simple one button, one step pitch system option as well that the player could use whenever they wanted a break from the whole analog pitch system.

                      One thing I loved about The Show was whenever I got bored from dealing with all the gimmicky meters, I could just use a simple aim and throw system that basically just relied on the pitcher's attributes to determine the results of the control and velocity. And I could just enjoy a scaled down simpleness of gameplay and various attributes to determine results...and it was also fun when I needed a break.

                      Comment

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