Saving Sliders

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  • Amazin
    Rookie
    • Mar 2005
    • 127

    #1

    Saving Sliders

    I am having trouble with creating sliders. I create a custom set of all star sliders and save each section such as human, ai, ai batting, etc. Then I check the sliders before I play a game and they are correctly saved as custom-A. Then during a game whether it be exhibition or franchise it will switch to custom-P(Pro difficulty) with the same settings that I saved under all star. Any ideas?
  • Village Idiot
    Probably Insane
    • Sep 2004
    • 2733

    #2
    Re: Saving Sliders

    I'm 99.9% sure that "custom" is "custom." Disregard the "A" and "P." Your sliders haven't changed.
    I am become death
    Do not underestimate my apathy
    Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%

    Comment

    • Village Idiot
      Probably Insane
      • Sep 2004
      • 2733

      #3
      Re: Saving Sliders

      Update: What seems to happen is that if you move certain sliders above a certain point, the level changes. Say for example you move the human contact slider from 100 (easy) to zero (hard) - this will hypotheically make the level change from Pro to All-Star. But what I said above still stands.
      I am become death
      Do not underestimate my apathy
      Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%

      Comment

      • bigfnjoe96
        Hall Of Fame
        • Feb 2004
        • 11410

        #4
        Re: Saving Sliders

        Originally posted by Undefeated
        Update: What seems to happen is that if you move certain sliders above a certain point, the level changes. Say for example you move the human contact slider from 100 (easy) to zero (hard) - this will hypotheically make the level change from Pro to All-Star. But what I said above still stands.
        This is correct & why it's becoming a real pain to create a nice set... It seems the starting point is useless because like you said once you move certain sliders every thing gets screwie

        Comment

        • Qb
          All Star
          • Mar 2003
          • 8797

          #5
          Re: Saving Sliders

          Originally posted by bigfnjoe96
          This is correct & why it's becoming a real pain to create a nice set... It seems the starting point is useless because like you said once you move certain sliders every thing gets screwie
          Maybe I'm crazy, but I think there needs to be "balance" and a hint of symmetry for some of the sliders to work properly. I may have to look at the default settings for the different levels to investigate further, as I just thought of this after reading BFJ's post. Think of tuning a guitar; you can tune one or two strings perfectly together, but they also have to be in tune with the other four strings. Does that make sense?

          For a 2K slider example, take the 'AI Take' sliders for balls and strikes. I've noticed that I'm seeing good results as are some others that have posted, but our settings are nowhere close. But what they do have in common is that the total value of two interacting sliders are still close to 100. I know at default this is most often a 50/50 split, but I don't think it has to be all the time. You may need a 40/60, 10/90, 25/75, you get the picture...

          Food for thought and it sounds good in theory...
          Last edited by Qb; 03-08-2008, 04:03 AM.

          Comment

          • Village Idiot
            Probably Insane
            • Sep 2004
            • 2733

            #6
            Re: Saving Sliders

            Originally posted by bigfnjoe96
            This is correct & why it's becoming a real pain to create a nice set... It seems the starting point is useless because like you said once you move certain sliders every thing gets screwie
            Well no, not exactly, because the starting points still allow us to leave things at "default," for example. So if you started at Pro, for example, and tweaked from there, anything you didn't touch is still technically "Pro" and not "All-Star." If you literally changed everything, then yeah, it's useless; but in terms of more modest tweaking, it can still be useful.
            I am become death
            Do not underestimate my apathy
            Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%

            Comment

            • Village Idiot
              Probably Insane
              • Sep 2004
              • 2733

              #7
              Re: Saving Sliders

              Originally posted by q_bert183
              Maybe I'm crazy, but I think there needs to be "balance" and a hint of symmetry for some of the sliders to work properly. I may have to look at the default settings for the different levels to investigate further, as I just thought of this after reading BFJ's post. Think of tuning a guitar; you can tune one or two strings perfectly together, but they also have to be in tune with the other four strings. Does that make sense?

              For a 2K slider example, take the 'AI Take' sliders for balls and strikes. I've noticed that I'm seeing good results as are some others that have posted, but our settings are nowhere close. But what they do have in common is that the total value of two interacting sliders are still close to 100. I know at default this is most often a 50/50 split, but I don't think it has to be all the time. You may need a 40/60, 10/90, 25/75, you get the picture...

              Food for thought and it sounds good in theory...
              I really like your thinking here, but in the end, isn't that just a clever way of saying that a lot of the sliders effect other sliders? Not overlooking your point - I tend to think you're right, in fact - but if this is true, then it just means tweaking sliders is potentially more complicated than we can truly grasp.

              I've been saying for a long time now that devs need to explain to us EXACTLY what the sliders do. I mean, what does "makes it more difficult to hit good pitchers" mean, exactly? What does "good" mean in this context? Pitchers with ratings higher than 80? Well don't they have better stuff anyway? Does it mean that even if we make good contact, we won't get a hit? I mean it's just so ambiguous a lot of the time.

              Not to mention, there's no excuse for sliders not doing much of anything. Your example of the AI Take sliders is a perfect case in point: why in the hell doesn't setting those to 100 make them take the pitch 100% of the time?
              I am become death
              Do not underestimate my apathy
              Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%

              Comment

              • bigfnjoe96
                Hall Of Fame
                • Feb 2004
                • 11410

                #8
                Re: Saving Sliders

                Originally posted by Undefeated
                Well no, not exactly, because the starting points still allow us to leave things at "default," for example. So if you started at Pro, for example, and tweaked from there, anything you didn't touch is still technically "Pro" and not "All-Star." If you literally changed everything, then yeah, it's useless; but in terms of more modest tweaking, it can still be useful.
                Yeah, but even if only move certain 1's & leave the other's @ default. Once the 1's you move cause your starting point to move, they all move.

                Originally posted by q_bert183
                Maybe I'm crazy, but I think there needs to be "balance" and a hint of symmetry for some of the sliders to work properly. I may have to look at the default settings for the different levels to investigate further, as I just thought of this after reading BFJ's post. Think of tuning a guitar; you can tune one or two strings perfectly together, but they also have to be in tune with the other four strings. Does that make sense?

                For a 2K slider example, take the 'AI Take' sliders for balls and strikes. I've noticed that I'm seeing good results as are some others that have posted, but our settings are nowhere close. But what they do have in common is that the total value of two interacting sliders are still close to 100. I know at default this is most often a 50/50 split, but I don't think it has to be all the time. You may need a 40/60, 10/90, 25/75, you get the picture...

                Food for thought and it sounds good in theory...
                Been thinking about this theory also. Batting may be the most logic starting point to test such theory.

                Comment

                • Village Idiot
                  Probably Insane
                  • Sep 2004
                  • 2733

                  #9
                  Re: Saving Sliders

                  Originally posted by bigfnjoe96
                  Yeah, but even if only move certain 1's & leave the other's @ default. Once the 1's you move cause your starting point to move, they all move.
                  Wait, are you saying that if I change the pitch speed, for example, on Pro, it moves other sliders too? I'm pretty sure that's not correct. All that happens is that the name of the set changes from Pro to Custom. Everything else stays put. No?
                  I am become death
                  Do not underestimate my apathy
                  Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%

                  Comment

                  • bigfnjoe96
                    Hall Of Fame
                    • Feb 2004
                    • 11410

                    #10
                    Re: Saving Sliders

                    Originally posted by Undefeated
                    Wait, are you saying that if I change the pitch speed, for example, on Pro, it moves other sliders too? I'm pretty sure that's not correct. All that happens is that the name of the set changes from Pro to Custom. Everything else stays put. No?
                    Not Pitch Speed & your correct it will say Custom-P. It looks like stuff changes when you move AI Sliders. I just tried to move the AI Fielder Sliders while In Legend & as soon as I move the AI Fielder Reaction Slider past a certain point, my setting went from Custom-L to Custom-A. Once I saw this I moved the Slider back & sure enough the setting went back to Custom-L..

                    It looks like once you move the Slider towards 50 in either direction it changes to the next lowest level.

                    So if the slider(Custom LEGEND) is already under 50(threshold) & you move-it towards 50 @ some point it will become (Custom ALL-STAR) causing all the Sliders to become (Custom All-Star)...

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