Hopefully the Gesture Movement isn't too sensitive which is my only concern right now.
Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I & II
Collapse
Recommended Videos
Collapse
X
-
Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I
Hopefully the Gesture Movement isn't too sensitive which is my only concern right now.
On my gesture, I was supposed to stop at 9 o’clock. However, I moved the right stick too far past 9 o’clock (more like 7 o’clock…whoops), resulting in the pitch being overthrown in that direction. Had I done the opposite and completely stopped short of my gesture, the pitch would have been closer to the middle of the plate rather than outside for a ball. The right stick gesture this year dictates the placement of the ball in a way that is predictable. No more random pitch gestures with random results. -
Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I
I see what you mean now.
& yeah i think you are reading into the bolded part maybe a bit much. I am not sure if you are concerned about the bold or in wonder. I am in wonder lol
Roy Halladay (Righty) is throwing a Cut-fastball to a left handed batter. He over gestured therefore Halladay overthrew - Resulting in a shin-grazer for Panda. ( righty cutting a fast ball too much into a lefty batter)
If he would not of completed the gesture he would have left the ball more over the inner-to-middle part of the plate. I think he was meant to say "rather than inside for a ball." not outside.Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
TopShotGwaup15
http://www.twitch.tv/topshotgwaup15
Suscribe on Youtube
https://www.youtube.com/user/GleezyBaby43
Gleezybaby43Comment
-
Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I
I see what you mean now.
& yeah i think you are reading into the bolded part maybe a bit much. I am not sure if you are concerned about the bold or in wonder. I am in wonder lol
Roy Halladay (Righty) is throwing a Cut-fastball to a left handed batter. He over gestured therefore Halladay overthrew - Resulting in a shin-grazer for Panda. ( righty cutting a fast ball too much into a lefty batter)
If he would not of completed the gesture he would have left the ball more over the inner-to-middle part of the plate. I think he was meant to say "rather than inside for a ball." not outside.Comment
-
Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I
I believe all it is saying is that you're pitch will miss in the same direction you miss your gesture, which IMO, is the exact way it should be.
Let go too early on a curve and you hang it, let go too late and your bury it.
The results, like real life, are now tied in to your "release point" than just pure randomness.
As a pitcher, I was always taught to miss in the direction of your spot. In other words, if the catcher sat up on the outside corner, you wanted to make sure that if you missed, you missed outside and not over the plate. Now, we have the ability to control this in the game. You can pitch around to big hitters by taking a cautious approach to pitching on the black of the plate to these big guys and know that when you miss, you're going to try miss away from the middle of the plate.
But still, when emotions take over and you lock up trying to make that perfect pitch and you accidentally let go too late instead of too early and you hang it, you're going to pay.Comment
-
Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I
I believe all it is saying is that you're pitch will miss in the same direction you miss your gesture, which IMO, is the exact way it should be.
Let go too early on a curve and you hang it, let go too late and your bury it.
The results, like real life, are now tied in to your "release point" than just pure randomness.
As a pitcher, I was always taught to miss in the direction of your spot. In other words, if the catcher sat up on the outside corner, you wanted to make sure that if you missed, you missed outside and not over the plate. Now, we have the ability to control this in the game. You can pitch around to big hitters by taking a cautious approach to pitching on the black of the plate to these big guys and know that when you miss, you're going to try miss away from the middle of the plate.
But still, when emotions take over and you lock up trying to make that perfect pitch and you accidentally let go too late instead of too early and you hang it, you're going to pay.Comment
-
Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I
It may take a while to get used to getting shelled every now and then after being able to absolutely dominate with anyone for as far back as I can remember.Comment
-
Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I
the only problem with this "1-to-1" pitching control mechanic, is if I do the same thing wrong every time I throw a cutter (which is what human users do) - I can just adjust by aiming higher for example and still pinpoint my pitches.
There was a pitch last year that I had no idea what I was doing wrong (no analyzer), but all i had to do was adjust my aiming and I could paint corners with it all game. lame. while the theory behind what they are doing is great, it removes the randomness that I want from my pitches. I just wish they would give us a control slider to increase the randomness of final pitch location in an incremental radius. lets face it, no human is going to mess up a pitch gesture differently every time. its always going to be the same issue if you have one at all...leading to the same locations for the most part.
but I do like having a hitting analyzer...makes you believe they have corrected all of the "ball going right through the bat" for a strike that we've seen from 2k. at least I hope so, otherwise its gonna look real bad when the analyzer breaks down why a perfectly timed swing resulted in a strike out!Comment
-
Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I
the only problem with this "1-to-1" pitching control mechanic, is if I do the same thing wrong every time I throw a cutter (which is what human users do) - I can just adjust by aiming higher for example and still pinpoint my pitches.
There was a pitch last year that I had no idea what I was doing wrong (no analyzer), but all i had to do was adjust my aiming and I could paint corners with it all game. lame. while the theory behind what they are doing is great, it removes the randomness that I want from my pitches. I just wish they would give us a control slider to increase the randomness of final pitch location in an incremental radius. lets face it, no human is going to mess up a pitch gesture differently every time. its always going to be the same issue if you have one at all...leading to the same locations for the most part.
but I do like having a hitting analyzer...makes you believe they have corrected all of the "ball going right through the bat" for a strike that we've seen from 2k. at least I hope so, otherwise its gonna look real bad when the analyzer breaks down why a perfectly timed swing resulted in a strike out!
In real life if you are missing a little, you make an adjustment to get the pitch where you need it to be. You pick a slightly different spot to initially aim your pitch at. If you start your curve at the hitters shoulder to get it to break over the middle of the plate and you are missing away all day, you start adjusting your spot and now maybe throw it at his helmet to hit your location. There's a bit of trial and error until you lock down your target.
I see this as basically accomplishing the same thing. You either make an adjustment to your location (your pinpoint) or your mechanics (your gesture). One of these (or a combination of both) should help you get your ball to where you need it to be.
Regardless, to get consistant results, you have to be consistant. Even if you are consistantly off in one direction, you're making an adjustment to counter act that. Like golf, you adjust your aim to account for your natural draw/fade. Even on a day with a ton of slice, you can still continuously hit fairways just by adjusting your aim.
Also, it seems like the gesture spot this year is much smaller, which means you're going to have to be more exact, which means it's more likely you will miss in both directions or consistantly in one direction to different degree's.Comment
-
Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I
Don't be alarmed, this happens all the time (happened with The Show last year).Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
-
Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I
Video is looking pretty good. What concerns me and this may have been answered, but I hope you can hit homeruns on occasion with the contact swing.Goozex
Trade your old or unwanted games/movies...Ask me how it works!
Kane182's MLB2K10 custom SoundtracksComment
-
Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I
It was answered and you definitely can. You just have to be much more exact with the timing of your swing, etc.Comment
-
Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I
One of the developers said you could hit a homerum with a contact swing. Just your timing would have to be perfect.
I don't know where the exact quote where this was said, but i'm sure someone here can agree with me here that this was said.Comment
Comment