Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I & II

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  • bigfnjoe96
    Hall Of Fame
    • Feb 2004
    • 11410

    #76
    Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

    Originally posted by King Gro23
    BigFnJoe^^^ I like this statement IMO It simply means you will be able to pinpoint your pitch few in seldom. Which is realistic. Especially sicne they tied in gesture vs. Pitch location. Over do a Gesture, & overthrow a pitch & vice versa.
    I am really impressed by all of this.
    Hopefully the Gesture Movement isn't too sensitive which is my only concern right now.

    On my gesture, I was supposed to stop at 9 o’clock. However, I moved the right stick too far past 9 o’clock (more like 7 o’clock…whoops), resulting in the pitch being overthrown in that direction. Had I done the opposite and completely stopped short of my gesture, the pitch would have been closer to the middle of the plate rather than outside for a ball. The right stick gesture this year dictates the placement of the ball in a way that is predictable. No more random pitch gestures with random results.
    Am I reading too much into this?

    Comment

    • King Gro23
      MVP
      • Jan 2008
      • 2548

      #77
      Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

      I see what you mean now.
      & yeah i think you are reading into the bolded part maybe a bit much. I am not sure if you are concerned about the bold or in wonder. I am in wonder lol
      Roy Halladay (Righty) is throwing a Cut-fastball to a left handed batter. He over gestured therefore Halladay overthrew - Resulting in a shin-grazer for Panda. ( righty cutting a fast ball too much into a lefty batter)
      If he would not of completed the gesture he would have left the ball more over the inner-to-middle part of the plate. I think he was meant to say "rather than inside for a ball." not outside.
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      • bigfnjoe96
        Hall Of Fame
        • Feb 2004
        • 11410

        #78
        Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

        Originally posted by King Gro23
        I see what you mean now.
        & yeah i think you are reading into the bolded part maybe a bit much. I am not sure if you are concerned about the bold or in wonder. I am in wonder lol
        Roy Halladay (Righty) is throwing a Cut-fastball to a left handed batter. He over gestured therefore Halladay overthrew - Resulting in a shin-grazer for Panda. ( righty cutting a fast ball too much into a lefty batter)
        If he would not of completed the gesture he would have left the ball more over the inner-to-middle part of the plate. I think he was meant to say "rather than inside for a ball." not outside.
        Even though I'm cautiously optimistic about the NEW Pitching Mechanic, I am impressed with the direction they are going with it. If any developer can make the R-Stick Mechanic work properly it's VC

        Comment

        • Trevytrev11
          MVP
          • Nov 2006
          • 3259

          #79
          Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

          Originally posted by bigfnjoe96
          Am I reading too much into this?
          I believe all it is saying is that you're pitch will miss in the same direction you miss your gesture, which IMO, is the exact way it should be.

          Let go too early on a curve and you hang it, let go too late and your bury it.

          The results, like real life, are now tied in to your "release point" than just pure randomness.

          As a pitcher, I was always taught to miss in the direction of your spot. In other words, if the catcher sat up on the outside corner, you wanted to make sure that if you missed, you missed outside and not over the plate. Now, we have the ability to control this in the game. You can pitch around to big hitters by taking a cautious approach to pitching on the black of the plate to these big guys and know that when you miss, you're going to try miss away from the middle of the plate.

          But still, when emotions take over and you lock up trying to make that perfect pitch and you accidentally let go too late instead of too early and you hang it, you're going to pay.

          Comment

          • bigfnjoe96
            Hall Of Fame
            • Feb 2004
            • 11410

            #80
            Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

            Originally posted by Trevytrev11
            I believe all it is saying is that you're pitch will miss in the same direction you miss your gesture, which IMO, is the exact way it should be.

            Let go too early on a curve and you hang it, let go too late and your bury it.

            The results, like real life, are now tied in to your "release point" than just pure randomness.

            As a pitcher, I was always taught to miss in the direction of your spot. In other words, if the catcher sat up on the outside corner, you wanted to make sure that if you missed, you missed outside and not over the plate. Now, we have the ability to control this in the game. You can pitch around to big hitters by taking a cautious approach to pitching on the black of the plate to these big guys and know that when you miss, you're going to try miss away from the middle of the plate.

            But still, when emotions take over and you lock up trying to make that perfect pitch and you accidentally let go too late instead of too early and you hang it, you're going to pay.
            Thanks for this Trev. It really sounds like we may finally have a realistic Pitching Mechanic in the game.

            Comment

            • Trevytrev11
              MVP
              • Nov 2006
              • 3259

              #81
              Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

              Originally posted by bigfnjoe96
              Thanks for this Trev. It really sounds like we may finally have a realistic Pitching Mechanic in the game.
              I think so, too. I think finally we will feel the difference between a #1 and a #5. Hopefully no more team ERA's in the 2's and muliple weeks of pitching without issuing a walk.

              It may take a while to get used to getting shelled every now and then after being able to absolutely dominate with anyone for as far back as I can remember.

              Comment

              • m-dogg
                Pro
                • Nov 2004
                • 698

                #82
                Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

                the only problem with this "1-to-1" pitching control mechanic, is if I do the same thing wrong every time I throw a cutter (which is what human users do) - I can just adjust by aiming higher for example and still pinpoint my pitches.

                There was a pitch last year that I had no idea what I was doing wrong (no analyzer), but all i had to do was adjust my aiming and I could paint corners with it all game. lame. while the theory behind what they are doing is great, it removes the randomness that I want from my pitches. I just wish they would give us a control slider to increase the randomness of final pitch location in an incremental radius. lets face it, no human is going to mess up a pitch gesture differently every time. its always going to be the same issue if you have one at all...leading to the same locations for the most part.

                but I do like having a hitting analyzer...makes you believe they have corrected all of the "ball going right through the bat" for a strike that we've seen from 2k. at least I hope so, otherwise its gonna look real bad when the analyzer breaks down why a perfectly timed swing resulted in a strike out!

                Comment

                • AceTitan
                  Rookie
                  • May 2008
                  • 94

                  #83
                  Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

                  So this patch now comes out when?

                  Release day too?

                  Comment

                  • Trevytrev11
                    MVP
                    • Nov 2006
                    • 3259

                    #84
                    Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

                    Originally posted by m-dogg
                    the only problem with this "1-to-1" pitching control mechanic, is if I do the same thing wrong every time I throw a cutter (which is what human users do) - I can just adjust by aiming higher for example and still pinpoint my pitches.

                    There was a pitch last year that I had no idea what I was doing wrong (no analyzer), but all i had to do was adjust my aiming and I could paint corners with it all game. lame. while the theory behind what they are doing is great, it removes the randomness that I want from my pitches. I just wish they would give us a control slider to increase the randomness of final pitch location in an incremental radius. lets face it, no human is going to mess up a pitch gesture differently every time. its always going to be the same issue if you have one at all...leading to the same locations for the most part.

                    but I do like having a hitting analyzer...makes you believe they have corrected all of the "ball going right through the bat" for a strike that we've seen from 2k. at least I hope so, otherwise its gonna look real bad when the analyzer breaks down why a perfectly timed swing resulted in a strike out!
                    Regardless you would still have to be consistant with your missed gesture.

                    In real life if you are missing a little, you make an adjustment to get the pitch where you need it to be. You pick a slightly different spot to initially aim your pitch at. If you start your curve at the hitters shoulder to get it to break over the middle of the plate and you are missing away all day, you start adjusting your spot and now maybe throw it at his helmet to hit your location. There's a bit of trial and error until you lock down your target.

                    I see this as basically accomplishing the same thing. You either make an adjustment to your location (your pinpoint) or your mechanics (your gesture). One of these (or a combination of both) should help you get your ball to where you need it to be.

                    Regardless, to get consistant results, you have to be consistant. Even if you are consistantly off in one direction, you're making an adjustment to counter act that. Like golf, you adjust your aim to account for your natural draw/fade. Even on a day with a ton of slice, you can still continuously hit fairways just by adjusting your aim.

                    Also, it seems like the gesture spot this year is much smaller, which means you're going to have to be more exact, which means it's more likely you will miss in both directions or consistantly in one direction to different degree's.

                    Comment

                    • RunN1st
                      MVP
                      • Oct 2002
                      • 2906

                      #85
                      Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

                      Did I understand this correctly.. there is a patch for a game that hasn't even come out yet? If so, I'm speechless!
                      "The older I get, the faster I was!"
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                      Comment

                      • Blzer
                        Resident film pundit
                        • Mar 2004
                        • 42509

                        #86
                        Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

                        Originally posted by mniner2003
                        Did I understand this correctly.. there is a patch for a game that hasn't even come out yet? If so, I'm speechless!
                        Don't be alarmed, this happens all the time (happened with The Show last year).
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                        Comment

                        • jeffy777
                          MVP
                          • Jan 2009
                          • 3317

                          #87
                          Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

                          Originally posted by Blzer
                          Don't be alarmed, this happens all the time (happened with The Show last year).
                          Yep, Call of Duty games are always like this too.

                          Comment

                          • Kane182
                            Pro
                            • Sep 2003
                            • 690

                            #88
                            Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

                            Video is looking pretty good. What concerns me and this may have been answered, but I hope you can hit homeruns on occasion with the contact swing.
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                            • Trevytrev11
                              MVP
                              • Nov 2006
                              • 3259

                              #89
                              Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

                              Originally posted by Kane182
                              Video is looking pretty good. What concerns me and this may have been answered, but I hope you can hit homeruns on occasion with the contact swing.
                              It was answered and you definitely can. You just have to be much more exact with the timing of your swing, etc.

                              Comment

                              • AceTitan
                                Rookie
                                • May 2008
                                • 94

                                #90
                                Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

                                One of the developers said you could hit a homerum with a contact swing. Just your timing would have to be perfect.

                                I don't know where the exact quote where this was said, but i'm sure someone here can agree with me here that this was said.

                                Comment

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