mlb2k10 fielding

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  • byobd4
    Banned
    • Aug 2008
    • 89

    #1

    mlb2k10 fielding

    is the fielding dumb down or on the demo did they have the computer help on fielding
  • nemesis04
    RIP Ty My Buddy
    • Feb 2004
    • 13530

    #2
    Re: mlb2k10 fielding

    Originally posted by byobd4
    is the fielding dumb down or on the demo did they have the computer help on fielding
    To me the fielding is one step below auto fielding with manual throwing. The cpu is way too involved imo.
    “The saddest part of life is when someone who gave you your best memories becomes a memory”

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    • lnin0
      MVP
      • Aug 2003
      • 1507

      #3
      Re: mlb2k10 fielding

      It seems like a fine balance to manage and I don't have many complaints with it after a few games of the demo.

      As a real life fielder you can react to a hit as soon as it comes off the bat. You also have an idea which way the majority of balls are hit to your position so, as a first basemen, you are going to favor your right side. As a gamer, you don't have that same amount of time. You loose time as the camera flip. and in addition, you are playing 9 fielders, not one. There really isn't much predictability as to the direction you are likely to be moving.

      If you don't have fielders moving toward the ball then the game breaks because a lot of grounders and easily fielded shots get through as hits. If an infielder is a statue until the gamer takes control it is already too late, no matter how split second your reactions are, to make some plays that should be made.

      Comment

      • byobd4
        Banned
        • Aug 2008
        • 89

        #4
        Re: mlb2k10 fielding

        Originally posted by lnin0
        It seems like a fine balance to manage and I don't have many complaints with it after a few games of the demo.

        As a real life fielder you can react to a hit as soon as it comes off the bat. You also have an idea which way the majority of balls are hit to your position so, as a first basemen, you are going to favor your right side. As a gamer, you don't have that same amount of time. You loose time as the camera flip. and in addition, you are playing 9 fielders, not one. There really isn't much predictability as to the direction you are likely to be moving.

        If you don't have fielders moving toward the ball then the game breaks because a lot of grounders and easily fielded shots get through as hits. If an infielder is a statue until the gamer takes control it is already too late, no matter how split second your reactions are, to make some plays that should be made.
        you are right friend i will be getting the game then

        Comment

        • WTF
          MVP
          • Aug 2002
          • 20274

          #5
          Re: mlb2k10 fielding

          I wonder if there is an option in control settings, kinda like NBA 2k10, where it is defensive assist, or something of that nature? On 2k10, if you had defensive assist to 100, then it would basically take control of your defender, set it at 0 and you really had to play to stay in front of your guy. Hopefully it's something like that.
          Twitter - WTF_OS
          #DropMeAFollow

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          • nemesis04
            RIP Ty My Buddy
            • Feb 2004
            • 13530

            #6
            Re: mlb2k10 fielding

            Originally posted by WTF
            I wonder if there is an option in control settings, kinda like NBA 2k10, where it is defensive assist, or something of that nature? On 2k10, if you had defensive assist to 100, then it would basically take control of your defender, set it at 0 and you really had to play to stay in front of your guy. Hopefully it's something like that.
            Hopefully there is a way to back it down because at the moment fielding is extremely boring.
            “The saddest part of life is when someone who gave you your best memories becomes a memory”

            Comment

            • WTF
              MVP
              • Aug 2002
              • 20274

              #7
              Re: mlb2k10 fielding

              I agree... and that's a big part of the game. I love fielding, making the great highlight defensive plays. But it really feels like you have no control over the game. I figure that there should be a way to adjust this, if not, then it'll hinder the experience big time.

              I can handle missing the ball, or making my own mistakes/errors, but I can't handle just watching the CPU play for me.
              Twitter - WTF_OS
              #DropMeAFollow

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              • bigfnjoe96
                Hall Of Fame
                • Feb 2004
                • 11410

                #8
                Re: mlb2k10 fielding

                What exactly are you guys seeing? For me on ground balls especially in the whole, If I don't manually move my infielder he just stand there. Wouldn't he be moving if auto-fielding was in play?

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                • nemesis04
                  RIP Ty My Buddy
                  • Feb 2004
                  • 13530

                  #9
                  Re: mlb2k10 fielding

                  Originally posted by bigfnjoe96
                  What exactly are you guys seeing? For me on ground balls especially in the whole, If I don't manually move my infielder he just stand there. Wouldn't he be moving if auto-fielding was in play?
                  The infielders are basically making the plays with just about no user input. Especially with those over the shoulder catches just past the infield. They are totally done by the cpu.
                  “The saddest part of life is when someone who gave you your best memories becomes a memory”

                  Comment

                  • bigfnjoe96
                    Hall Of Fame
                    • Feb 2004
                    • 11410

                    #10
                    Re: mlb2k10 fielding

                    Originally posted by nemesis04
                    The infielders are basically making the plays with just about no user input. Especially with those over the shoulder catches just past the infield. They are totally done by the cpu.
                    I've had a couple of those & yeah it does seem like the AI takes over. (BTW I had that catch animation )

                    I did notice a couple of times whit men on base my IF move in 1 direction 1st before me manually controlling him & moving him in another direction.

                    Is this what you guys are talking about

                    Comment

                    • nemesis04
                      RIP Ty My Buddy
                      • Feb 2004
                      • 13530

                      #11
                      Re: mlb2k10 fielding

                      Originally posted by bigfnjoe96
                      I've had a couple of those & yeah it does seem like the AI takes over. (BTW I had that catch animation )

                      I did notice a couple of times whit men on base my IF move in 1 direction 1st before me manually controlling him & moving him in another direction.

                      Is this what you guys are talking about
                      The cpu influence goes too far in ensuring the play will be made. Initial movement is okay but having 3/4 or more cpu interaction takes away from the fielding experience.

                      Also, what is up with the outfielders not facing the proper direction when making a throw? For instance I had the center fielder throw to second but he was facing more towards third and the ball shot out the side of him, lol.
                      “The saddest part of life is when someone who gave you your best memories becomes a memory”

                      Comment

                      • WTF
                        MVP
                        • Aug 2002
                        • 20274

                        #12
                        Re: mlb2k10 fielding

                        That's exactly my beef nemesis... we're on the same page with this one. If it wants to start us in the right direction towards the ball, then that's just fine. But please, let me control my guy and whether or not they make the play after the initial movement.
                        Twitter - WTF_OS
                        #DropMeAFollow

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                        • bigfnjoe96
                          Hall Of Fame
                          • Feb 2004
                          • 11410

                          #13
                          Re: mlb2k10 fielding

                          Originally posted by nemesis04
                          The cpu influence goes too far in ensuring the play will be made. Initial movement is okay but having 3/4 or more cpu interaction takes away from the fielding experience.
                          Again for me the only time I see this is when the ball is hit into the OF & on Line Drives to the IF. I'm not saying it's not there, I just haven't seen-it regularly

                          Originally posted by nemesis04
                          Also, what is up with the outfielders not facing the proper direction when making a throw? For instance I had the center fielder throw to second but he was facing more towards third and the ball shot out the side of him, lol.
                          That's 1 of those left-over animations from the KUSH Engine. Now that it seems VC has worked on the Core-Game Mechanics, hopefully we'll get an over-haul of the Hitting & OF Throwing animations because they are LOOOOOOOOONG over-due to be fixed

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                          • thundergatti
                            Rookie
                            • Feb 2008
                            • 111

                            #14
                            Re: mlb2k10 fielding

                            Originally posted by bigfnjoe96
                            Again for me the only time I see this is when the ball is hit into the OF & on Line Drives to the IF. I'm not saying it's not there, I just haven't seen-it regularly



                            That's 1 of those left-over animations from the KUSH Engine. Now that it seems VC has worked on the Core-Game Mechanics, hopefully we'll get an over-haul of the Hitting & OF Throwing animations because they are LOOOOOOOOONG over-due to be fixed
                            They keep saying that they've worked on the core-game mechanics, but there hasn't been any demonstration of it. For one, I've seen the wonky out fielder throws that your talking about. Also, Chase's writeups have revealed two instances of the ball smacking someone in the head. Once was a comebacker on Santana, the other was the third baseman. My point is, how much/what did they actually change if this garbage is still occuring?

                            Comment

                            • En Fuego
                              Rookie
                              • Mar 2009
                              • 237

                              #15
                              Re: mlb2k10 fielding

                              man if there's no auto-fielding there's no way i can buy this game.. doesnt feel interactive at all. boring even. 2k8's fielding was better, as it felt like i had control over everything, including throwing speed and accuracy with the right stick

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