MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

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  • hitstreak13
    MVP
    • Sep 2008
    • 1117

    #76
    Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

    If this "dynamic player rating" is what I think it is, it may turn out to be HUGE. Now, in order to alleviate some concerns, this would definitely have to be a feature that you can turn OFF during franchise play.

    As for me, I would keep it off because I enjoy being in my own little baseball world where player progression, stats, etc. play out on their own. But, I do see this as a massive feature for those who enjoy keeping accurate rosters all season long, play games only when their team plays, etc.

    If they add injuries, errors, and let us edit EVERYTHING I think this game is going to be a win-win for alot of fans (myself included).
    Angels= 2025 World Series Champions!!

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    • mrsalsays
      Rookie
      • Jan 2008
      • 100

      #77
      Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

      Originally posted by MCdodgers99
      If this game had The Shows graphics I won't lie it would probably be a lot better than The Show
      We all have to realize.. the show is made for ONE system. Its not made for every single videogame system like this game is. Im sure the graphics would be spectacular if it was made for one console.

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      • JayhawkerStL
        Banned
        • Apr 2004
        • 3644

        #78
        Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

        Originally posted by mrsalsays
        We all have to realize.. the show is made for ONE system. Its not made for every single videogame system like this game is. Im sure the graphics would be spectacular if it was made for one console.
        I'm not sure this is a fair statement. For one, it is basically made for the 360 now, which is why so many of the past releases have performed so poorly on the PS3. Second, I really think their game engine is a long ways behind what they have for The Show.

        The Show may benefit from being developed especially for the PS3, since is is a beefier system. And since it is a Sony game, they really do a nice job of optimizing the heck out of the game. It really is about the best looking sports game on the market.

        I don't think 2K looks as bad as it i made out to be, becasue it compares just dine with most other sports games. It just can't touch The Show.

        But as long as 2K concentrates on Gameplay and Presentation, there will continue to be a lot of people that still find there way to the game, despite having far inferior graphics and animations. Actually, 2K10 impressed enough folks to switch from The Show, that maybe 2K will invest in a better port this year than they have in the past.

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        • The Living Legend
          Rookie
          • Feb 2009
          • 228

          #79
          Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

          I am truly happy that i am not seeing a long list of BS gimmicks, and hoping 2k focused on the most important thing called Gameplay. There is not one aspect in this game that did not need improving. Here's to see if all the resources and hardwork went to the core.
          Good Artists Copy, Great Artists Steal - Picasso

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          • l3ulvl
            Hall Of Fame
            • Dec 2009
            • 17244

            #80
            Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

            When I played my 2k10 season with the Tigers I kept a spreadsheet on my computer to manually enter the living rosters so I could then enter the most up to date ratings for my players in season. It went really well, and I was able to make all the important transactions the real Tigers made (and several other moves throughout baseball). The only frustrating part was it would be too time consuming to do the ratings update for every single player on every team.

            I also was a little annoyed that when a player was called up in real life I had to find a player in the minors somewhere with the same last name because if I changed a last name in the game it wouldn't show up correctly on the back of the jerseys. I also couldn't edit appearances, so when I created Will Rhymes using a player from the Yankees minor league system, I was stuck with a red head dude with a thick red beard, instead of a guy with long curly dark brown/black hair.

            This whole Dynamic roster thing seems like the perfect answer for gamers like me. I completely understand people who would rather not use it and I definitely believe it will be an option, so you won't have to do it if you don't want to.

            In my mind it will work like this: Season mode with dynamic roster updates. The rosters will update for all of season 1. No matter what point in your season you're at, the player movement and ratings corrections will be updated. After 1 season has been completed you will have the option to turn your season into a Franchise, beginning in the offseason before season 2, effectively ending the Dynamic ratings at that point.

            If you prefer a season without the updates it should be available, if you prefer a franchise from day 1 without the updates it will be available. I'm very excited about what I'm hearing so far. Seriously in sports games this is the most important thing, we want our options to be, well, optional.
            Wolverines Wings Same Old Lions Tigers Pistons Erika Christensen

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            • Trevytrev11
              MVP
              • Nov 2006
              • 3259

              #81
              Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

              Originally posted by hitstreak13
              If this "dynamic player rating" is what I think it is, it may turn out to be HUGE. Now, in order to alleviate some concerns, this would definitely have to be a feature that you can turn OFF during franchise play.
              This is probably asking too much, but it would be nice to be able to keep this off as a default, but be able to turn it on to get the most recent update and then have the ability to turn it off again all in the middle of a franchise.

              And within that, it would be nice to be able to update just ratings (and just for certain players, if possible), just rosters, etc.

              I may be in the middle of a season and not want the rosters to change, but would want the ratings to update based on player performance (to fix those 25 HR guys that 2K has rated as 5 HR guys).

              Not sure if that could all be done, but it'd be nice to have several update options

              Comment

              • Mercury112491
                All Star
                • Mar 2007
                • 7426

                #82
                Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

                As someone who plays most of the games in a season and therefore never makes it past 2 seasons(my high in MVP 05) in a franchise I think the Dynamic Rosters will be a great addition for me. Nothing more frustrating than a ROTY candidate whose ratings are in the 60's

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                • 24
                  Forever A Legend
                  • Sep 2008
                  • 2809

                  #83
                  Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

                  if 2k can make 2k11 any where near as good as its nba counterpart we are in for a treat


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                  • Blzer
                    Resident film pundit
                    • Mar 2004
                    • 42520

                    #84
                    Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

                    I'm just spitballing here, but doesn't anyone else think that the dynamic player ratings in franchise mode wouldn't be reflective of online updates, and rather just your own stats within franchise mode? The way I read into it, they simply use the same formula for whatever mode it's implemented in. That doesn't necessarily mean it's an online update for your franchise mode, just like how there is MLB Today commentary in franchise that's reflective of your performance in that mode, not the real life player.
                    Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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                    • Trevytrev11
                      MVP
                      • Nov 2006
                      • 3259

                      #85
                      Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

                      Originally posted by Blzer
                      I'm just spitballing here, but doesn't anyone else think that the dynamic player ratings in franchise mode wouldn't be reflective of online updates, and rather just your own stats within franchise mode? The way I read into it, they simply use the same formula for whatever mode it's implemented in. That doesn't necessarily mean it's an online update for your franchise mode, just like how there is MLB Today commentary in franchise that's reflective of your performance in that mode, not the real life player.
                      That would be ideal.

                      Comment

                      • ryan36
                        7 dirty words...
                        • Feb 2003
                        • 10139

                        #86
                        Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

                        Originally posted by Blzer
                        I'm just spitballing here, but doesn't anyone else think that the dynamic player ratings in franchise mode wouldn't be reflective of online updates, and rather just your own stats within franchise mode? The way I read into it, they simply use the same formula for whatever mode it's implemented in. That doesn't necessarily mean it's an online update for your franchise mode, just like how there is MLB Today commentary in franchise that's reflective of your performance in that mode, not the real life player.
                        If they found a way to do it like this, it makes it a near instant purchase...I don't know that that's what they're implying. It takes the idea of "hot and cold" streaks to the next level and allows for breakout seasons.

                        I'm still skeptical, though... what if everyone had a breakout season, or it wasn't tuned properly , etc.?

                        I'm also very VERY hopeful!

                        Comment

                        • Motown
                          OS Brew Connoisseur
                          • Jul 2002
                          • 9169

                          #87
                          Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

                          So, are they sayin' no HR derby on the NG consoles...really?

                          Comment

                          • JayhawkerStL
                            Banned
                            • Apr 2004
                            • 3644

                            #88
                            Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

                            Originally posted by Blzer
                            I'm just spitballing here, but doesn't anyone else think that the dynamic player ratings in franchise mode wouldn't be reflective of online updates, and rather just your own stats within franchise mode? The way I read into it, they simply use the same formula for whatever mode it's implemented in. That doesn't necessarily mean it's an online update for your franchise mode, just like how there is MLB Today commentary in franchise that's reflective of your performance in that mode, not the real life player.
                            That's possible. But I think that would lead to some pretty severe problems. I think it would result in some snowball effects on the ratings of players, and the middle ground could be lost.

                            Tom Tippett used to put out some great articles related to their Diamond Mind Baseball game that had a fantastic statistical model based on the ratings of players. Every attempt they made to adjust stats on the fly resulted in problems. As it turned out, the ebb and flow a .300 hitter will experience during a season were modeled much more accurately by letting the numbers fall randomly.

                            If the ratings mirror real life, then the ebb and flow will be taken care of. But if you use the in-game streaks to increase the ratings, then the ebb and flow lost because the player will be much less likely to suffer a performance drop. And you need that drop, so that every hitter that is on a pace for 80 HR's comes back to earth.

                            This is an area I think 2K has already gone a little too far in. DMB was also never able to rate batter and pitchers based on past performance against individual players. It also broke the ebb and flow. Ballpark effects and L/R were the most predictive stats.

                            Another rating that breaks the realism is clutch hitting. It doesn't really exist in a significant level. Good clutch hitters are not consistent from year-to-year. It is largely a phenomenon we think we see because our brains are programmed to see patterns.

                            Tippett's articles can be found here:
                            Last edited by JayhawkerStL; 01-20-2011, 03:49 PM.

                            Comment

                            • Trevytrev11
                              MVP
                              • Nov 2006
                              • 3259

                              #89
                              Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

                              Originally posted by Jayhawker
                              That's possible. But I think that would lead to some pretty severe problems. I think it would result in some snowball effects on the ratings of players, and the middle ground could be lost.

                              Tom Tippett used to put out some great articles related to their Diamond Mind Baseball game that had a fantastic statistical model based on the ratings of players. Every attempt they made to adjust stats on the fly resulted in problems. As it turned out, the ebb and flow a .300 hitter will experience during a season were modeled much more accurately by letting the numbers fall randomly.

                              If the ratings mirror real life, then the ebb and flow will be taken care of. But if you use the in-game streaks to increase the ratings, then the ebb and flow lost because the player will be much less likely to suffer a performance drop. And you need that drop, so that every hitter that is on a pace for 80 HR's comes back to earth.

                              This is an area I think 2K has already gone a little too far in. DMB was also never able to rate batter and pitchers based on past performance against individual players. It also broke the ebb and flow. Ballpark effects and L/R were the most predictive stats.

                              Another rating that breaks the realism is clutch hitting. It doesn't really exist in a significant level. Good clutch hitters are not consistent from year-to-year. It is largely a phenomenon we think we see because our brains are programmed to see patterns.

                              Tippett's articles can be found here:
                              http://www.diamond-mind.com/servlet/...e/library/Page
                              Everything just gets tricky when too much is attempted. As you said, if one calcuation is off or has an error, then you get a snowball where instead of a 10 HR guy improving to a 20 HR guy he jumps to 60 or 80.

                              If even attempted, the changes need to be so subtle that large increases really only happen due to user rating changes or online updates.

                              While players do get hot and cold, the law of averages should take care of this over the course of a long season...even though flipping a coin is 50/50, if you flip it 500 times, you are going to have streaks of 5 or 6 heads in a row (a hot streak) and 5 or 6 or 7 tails in a row (a cold streak). But when all is said and done at the end of 500 flips you are going to be within a few flips of 50/50.

                              In reality, when a guy 2 or 3 bombs in a game or has a week where he hits .450 with 5 or 6 bombs, the odds are likely that he is going to come down from that, not carry on with that.

                              I don't mind the idea of mini hot and cold streaks built in to the game where a player may get a small bump in categories (power/contact for hitters or velocity/location/movement) for pitchers, but if it were up to me, they would be hidden and done behind the scenes and the only way you would know is by playing the game and just feeling better with that player.

                              Yeah, after re-reading that, I pretty much just reitterated everything you just said.

                              Comment

                              • jeffy777
                                MVP
                                • Jan 2009
                                • 3325

                                #90
                                Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

                                Originally posted by Motown
                                So, are they sayin' no HR derby on the NG consoles...really?
                                Not really. This isnt an exhaustive list of everything in the game. Last year's "feature list" didn't include the home run derby and it was in 2K10:
                                With less than seven weeks until release the first information on MLB 2K10 has finally made its way out. The big addition looks to be with the My Player career mode and MLB Today which were features initially introduced in NBA 2K10. While this is the complete features list it doesn't appear to represent everything


                                I really don't see why they'd remove it.

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