Complete List of New MLB 2K11 Gameplay Sliders
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Re: Complete List of New MLB 2K11 Gameplay Sliders
If the game plays well, who am I to tell someone that he should be playing the same style of video baseball that I play. That's what sliders should be for. However, in recent years they've been used in an effort to fix broken games.
Just my 2 cents.Comment
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Re: Complete List of New MLB 2K11 Gameplay Sliders
Everybody has different skills and abilities. Some can hit better than others, pitch better than others, etc. Some people are hardcore gamers that are good at the game and others are kids or casual gamers that would struggle. To assume everyone's different play styles are all relatively even and would perfectly suit everyone, even on different difficulty levels, is wrong. What if your skills are suited between two difficulty levels? What would you do if you were great at pitching but sucked at hitting and you couldn't change anything?
There will never, ever, ever be a game created where everyone would think it's sim out of the box on every setting. Just way too many people to please so just accept and embrace sliders. The more the merrier. And if you don't like them don't use them.Comment
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Re: Complete List of New MLB 2K11 Gameplay Sliders
Sliders are there to allow someone to change a game to their tastes.
Your definition of "perfectly tuned" will vary from others.
Please don't derail the thread. Judging from your previous posts you have no interest in this game so your comment is seen as nothing but a veiled jab at this game.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> 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Re: Complete List of New MLB 2K11 Gameplay Sliders
Unfortunately, the skill, dedication, and desire of how the game should be played, of different people puts everyone at all different levels of skill as well as expectations when playing video games.
By making the game customizable to different groups of people, the game is then enjoyable to a larger wider audience.
The bottom line is some people can't handle pitch speed at 95 and need it toned down to 50 or 60 or don't want the entire accuracy of the pitch determined by their stick skill, etc. etc.Comment
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Re: Complete List of New MLB 2K11 Gameplay Sliders
Seems like the biggest problem with sliders (if the game isn't playing correctly out of the box) is as soon as you change one slider it affects something else then... well you know what i mean.
It is different if you are changing just pitch speed or error slider but fielder arm strength, running speed etc. slider changes have a big impact on game play. That is why slider sets are forever changing and you can never seem to find the right mix. IMHO.Comment
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Re: Complete List of New MLB 2K11 Gameplay Sliders
Chase when can we expect that infamous preview?Comment
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Re: Complete List of New MLB 2K11 Gameplay Sliders
Too often games come out of the box simply unplayable, and sliders have been touted as the cures for these games. In my opinion, I think that the game should be playable right out of the box. If that is the case, then sliders - theoretically - should allow you to customize the game to your preferred style of playing.
If the game plays well, who am I to tell someone that he should be playing the same style of video baseball that I play. That's what sliders should be for. However, in recent years they've been used in an effort to fix broken games.
Just my 2 cents.
So a casual player could pick-up and play the game and have fun. People that wanted more out of it could adjust the game with sliders.
And for the casual fan, the lack of errors and injuries meant nothing and the problems with franchise play were never noticed. Out of the box, the game played well for most people. It' is just us forum dwellers that picked the game apart.Comment
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Re: Complete List of New MLB 2K11 Gameplay Sliders
Comment
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Re: Complete List of New MLB 2K11 Gameplay Sliders
I'm really glad to see separate sliders for both outfielder and infielder throwing strength.
And I'm glad there is no foul ball slider. Fouls should be determined by the pitch location, swing timing, etc......they shouldn't be random like they were in older games. I thought there were a good amount of fouls in 2K10 (and they weren't random), but it's good to hear Chase say that he saw even more.Last edited by jeffy777; 02-25-2011, 02:41 PM.Comment
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Re: Complete List of New MLB 2K11 Gameplay Sliders
Actually, in 2K10, the key component was the pitcher. If a pitcher had a slow move, you could run on him all day, with almost anyone. While the pitcher's move is the key component in basestealing, it should not have been so automatic.Comment
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Re: Complete List of New MLB 2K11 Gameplay Sliders
Good to hear, I dont plan to use defensive swing, ever.Comment
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Re: Complete List of New MLB 2K11 Gameplay Sliders
I agree on the batters eye. Some think it's kind of unrealistic but my thinking is just the opposite. It's just so difficult in these games to tell what kind of pitch is coming and whether it's a breaking ball or whatever. In real life MLB hitters generally have some idea esp. the good ones, as long as it's not overdone and a slider will help greatly with that.
Batter's eye attempts to put the gamer in the shoes of nine different hitters at the plate. Minus batter's eye, the gamer practically reads the pitch the same exact way whether the virtual Alex Rodriguez, Manny Ramirez, Albert Pujols, any average to below major league hitter, or an American or National League pitcher is hitting at the plate.
Aside from in game hitter's ratings, batter's eye absolutely adds another level of strategic realism.
The gamer has only one set of eyes. The gamer does not have nine set of eyes. Alex Rodriguez would have a better batter's eye than any National League Pitcher batting at the plate. Therefore, when Alex Rodriguez is at the plate, the gamer SHOULD have a unique batter's eye advantage. This makes the game realistic. Batter's eye gives individuality to all nine (9) virtual batter's at the plate. If one understands the concept of batter's eye, one would embrace it as a simulation element.Comment
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Re: Complete List of New MLB 2K11 Gameplay Sliders
what is the batters eye slider? what does it do?
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