Complete List of New MLB 2K11 Gameplay Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ChaseB
    #BringBackFaceuary
    • Oct 2003
    • 9844

    #16
    Originally posted by bonannogiovanni
    Chase, can you confirm there's no foul ball slider in the batting section?
    If it wasn't there last year, it's not there this year. I did have more foul balls in four innings of one game then I usually got in entire games last year (assuming you weren't flicking the stick to the right or left for the defensive swing).
    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

    Comment

    • mwjr
      MVP
      • Jul 2004
      • 1393

      #17
      Re: Complete List of New MLB 2K11 Gameplay Sliders

      Originally posted by wcrickards
      Ideally, shouldn't there be no use for sliders -- and that the game is perfectly tuned to simulation standards right out of the box?
      Too often games come out of the box simply unplayable, and sliders have been touted as the cures for these games. In my opinion, I think that the game should be playable right out of the box. If that is the case, then sliders - theoretically - should allow you to customize the game to your preferred style of playing.

      If the game plays well, who am I to tell someone that he should be playing the same style of video baseball that I play. That's what sliders should be for. However, in recent years they've been used in an effort to fix broken games.

      Just my 2 cents.

      Comment

      • rudyjuly2
        Cade Cunningham
        • Aug 2002
        • 14815

        #18
        Re: Complete List of New MLB 2K11 Gameplay Sliders

        Originally posted by wcrickards
        Ideally, shouldn't there be no use for sliders -- and that the game is perfectly tuned to simulation standards right out of the box?
        Why not get rid of difficulty levels too?

        Everybody has different skills and abilities. Some can hit better than others, pitch better than others, etc. Some people are hardcore gamers that are good at the game and others are kids or casual gamers that would struggle. To assume everyone's different play styles are all relatively even and would perfectly suit everyone, even on different difficulty levels, is wrong. What if your skills are suited between two difficulty levels? What would you do if you were great at pitching but sucked at hitting and you couldn't change anything?

        There will never, ever, ever be a game created where everyone would think it's sim out of the box on every setting. Just way too many people to please so just accept and embrace sliders. The more the merrier. And if you don't like them don't use them.

        Comment

        • Pared
          Legen - WAIT FOR IT
          • Feb 2003
          • 39337

          #19
          Re: Complete List of New MLB 2K11 Gameplay Sliders

          Originally posted by wcrickards
          Ideally, shouldn't there be no use for sliders -- and that the game is perfectly tuned to simulation standards right out of the box?
          What does this have to do with anything?

          Sliders are there to allow someone to change a game to their tastes.

          Your definition of "perfectly tuned" will vary from others.

          Please don't derail the thread. Judging from your previous posts you have no interest in this game so your comment is seen as nothing but a veiled jab at this game.
          <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="--"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true" DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267"> <w:LsdException Locked="false" Priority="0" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Normal"/> <w:LsdException Locked="false" Priority="9" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="heading 1"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/> <w:LsdException Locked="false" Priority="39" Name="toc 1"/> <w:LsdException Locked="false" Priority="39" Name="toc 2"/> <w:LsdException Locked="false" Priority="39" Name="toc 3"/> <w:LsdException Locked="false" Priority="39" Name="toc 4"/> <w:LsdException Locked="false" Priority="39" Name="toc 5"/> <w:LsdException Locked="false" Priority="39" Name="toc 6"/> <w:LsdException Locked="false" Priority="39" Name="toc 7"/> <w:LsdException Locked="false" Priority="39" Name="toc 8"/> <w:LsdException Locked="false" Priority="39" Name="toc 9"/> <w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/> <w:LsdException Locked="false" Priority="10" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Title"/> <w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/> <w:LsdException Locked="false" Priority="11" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/> <w:LsdException Locked="false" Priority="22" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Strong"/> <w:LsdException Locked="false" Priority="20" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/> <w:LsdException Locked="false" Priority="59" SemiHidden="false" UnhideWhenUsed="false" Name="Table Grid"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/> <w:LsdException Locked="false" Priority="1" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 1"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 1"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 1"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/> <w:LsdException Locked="false" Priority="34" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/> <w:LsdException Locked="false" Priority="29" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Quote"/> <w:LsdException Locked="false" Priority="30" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 1"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 1"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 2"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 2"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 2"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 2"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 2"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 3"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 3"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 3"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 3"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 3"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 4"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 5"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 5"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->
          [OS Vets NBA 2k7 Champion]
          Now Playing: TLOU: Remastered
          Operation Sports is NOT a website for you to bitch and moan about sports gaming.
          That's not the meaning of constructive criticism.

          *Official Miami Heat Haters Club Member #1*

          Comment

          • Trevytrev11
            MVP
            • Nov 2006
            • 3259

            #20
            Re: Complete List of New MLB 2K11 Gameplay Sliders

            Originally posted by wcrickards
            Ideally, shouldn't there be no use for sliders -- and that the game is perfectly tuned to simulation standards right out of the box?
            Ideally, every single person on the planet earth would function at exactly the same level when playing video games and would all share the exact same knowledge and know-how when it comes to every sport making the need for sliders pointless.

            Unfortunately, the skill, dedication, and desire of how the game should be played, of different people puts everyone at all different levels of skill as well as expectations when playing video games.

            By making the game customizable to different groups of people, the game is then enjoyable to a larger wider audience.

            The bottom line is some people can't handle pitch speed at 95 and need it toned down to 50 or 60 or don't want the entire accuracy of the pitch determined by their stick skill, etc. etc.

            Comment

            • tvman
              MVP
              • Nov 2010
              • 1392

              #21
              Re: Complete List of New MLB 2K11 Gameplay Sliders

              Seems like the biggest problem with sliders (if the game isn't playing correctly out of the box) is as soon as you change one slider it affects something else then... well you know what i mean.

              It is different if you are changing just pitch speed or error slider but fielder arm strength, running speed etc. slider changes have a big impact on game play. That is why slider sets are forever changing and you can never seem to find the right mix. IMHO.

              Comment

              • Dazraz
                Pro
                • Mar 2009
                • 794

                #22
                Glad to see a Baserunner Slider. Without it Stolen bases are either inevitable or impossible depending on the runner. More sliders usually means more working finding the right balance but when you do the game is so much more satisfying.

                Comment

                • bigfnjoe96
                  Hall Of Fame
                  • Feb 2004
                  • 11410

                  #23
                  Re: Complete List of New MLB 2K11 Gameplay Sliders

                  Chase when can we expect that infamous preview?

                  Comment

                  • JayhawkerStL
                    Banned
                    • Apr 2004
                    • 3644

                    #24
                    Re: Complete List of New MLB 2K11 Gameplay Sliders

                    Originally posted by mwjr
                    Too often games come out of the box simply unplayable, and sliders have been touted as the cures for these games. In my opinion, I think that the game should be playable right out of the box. If that is the case, then sliders - theoretically - should allow you to customize the game to your preferred style of playing.

                    If the game plays well, who am I to tell someone that he should be playing the same style of video baseball that I play. That's what sliders should be for. However, in recent years they've been used in an effort to fix broken games.

                    Just my 2 cents.
                    Last year's game was very playable out of the box. I played a ton of games with default sliders while trying to pick up some achievements, and it was plenty of fun. But there were things that I did feel like adjusting. and from the discussions I've had with others, they would not hav matched up with what they wanted out of the game.

                    So a casual player could pick-up and play the game and have fun. People that wanted more out of it could adjust the game with sliders.

                    And for the casual fan, the lack of errors and injuries meant nothing and the problems with franchise play were never noticed. Out of the box, the game played well for most people. It' is just us forum dwellers that picked the game apart.

                    Comment

                    • rudyjuly2
                      Cade Cunningham
                      • Aug 2002
                      • 14815

                      #25
                      Re: Complete List of New MLB 2K11 Gameplay Sliders

                      Originally posted by Dazraz
                      Glad to see a Baserunner Slider. Without it Stolen bases are either inevitable or impossible depending on the runner. More sliders usually means more working finding the right balance but when you do the game is so much more satisfying.
                      I must be the worst base stealer on the planet. This makes me happy although I'm a believer in Earl Weaver baseball. Get on base and hit the 3 run HR.

                      Comment

                      • jeffy777
                        MVP
                        • Jan 2009
                        • 3325

                        #26
                        Re: Complete List of New MLB 2K11 Gameplay Sliders

                        I'm really glad to see separate sliders for both outfielder and infielder throwing strength.

                        And I'm glad there is no foul ball slider. Fouls should be determined by the pitch location, swing timing, etc......they shouldn't be random like they were in older games. I thought there were a good amount of fouls in 2K10 (and they weren't random), but it's good to hear Chase say that he saw even more.
                        Last edited by jeffy777; 02-25-2011, 02:41 PM.

                        Comment

                        • JayhawkerStL
                          Banned
                          • Apr 2004
                          • 3644

                          #27
                          Re: Complete List of New MLB 2K11 Gameplay Sliders

                          Originally posted by Dazraz
                          Glad to see a Baserunner Slider. Without it Stolen bases are either inevitable or impossible depending on the runner. More sliders usually means more working finding the right balance but when you do the game is so much more satisfying.
                          Actually, in 2K10, the key component was the pitcher. If a pitcher had a slow move, you could run on him all day, with almost anyone. While the pitcher's move is the key component in basestealing, it should not have been so automatic.

                          Comment

                          • bonannogiovanni
                            MVP
                            • Oct 2004
                            • 1339

                            #28
                            Re: Complete List of New MLB 2K11 Gameplay Sliders

                            Originally posted by ChaseB
                            If it wasn't there last year, it's not there this year. I did have more foul balls in four innings of one game then I usually got in entire games last year (assuming you weren't flicking the stick to the right or left for the defensive swing).
                            Good to hear, I dont plan to use defensive swing, ever.

                            Comment

                            • strawberryshortcake
                              MVP
                              • Sep 2009
                              • 2438

                              #29
                              Re: Complete List of New MLB 2K11 Gameplay Sliders

                              Originally posted by tvman
                              I agree on the batters eye. Some think it's kind of unrealistic but my thinking is just the opposite. It's just so difficult in these games to tell what kind of pitch is coming and whether it's a breaking ball or whatever. In real life MLB hitters generally have some idea esp. the good ones, as long as it's not overdone and a slider will help greatly with that.
                              It's actually much more than that. Those who do not understand the concept of batter's eye will call it unrealistic. The concept behind it was implemented to simulate nine (9) individual hitters. It actually adds a realistic element to the game. Aside from in game hitter's rating, it absolutely adds another level of strategic realism. Batter's Eye is a great feature.

                              Batter's eye attempts to put the gamer in the shoes of nine different hitters at the plate. Minus batter's eye, the gamer practically reads the pitch the same exact way whether the virtual Alex Rodriguez, Manny Ramirez, Albert Pujols, any average to below major league hitter, or an American or National League pitcher is hitting at the plate.

                              Aside from in game hitter's ratings, batter's eye absolutely adds another level of strategic realism.

                              The gamer has only one set of eyes. The gamer does not have nine set of eyes. Alex Rodriguez would have a better batter's eye than any National League Pitcher batting at the plate. Therefore, when Alex Rodriguez is at the plate, the gamer SHOULD have a unique batter's eye advantage. This makes the game realistic. Batter's eye gives individuality to all nine (9) virtual batter's at the plate. If one understands the concept of batter's eye, one would embrace it as a simulation element.
                              Fixes
                              NBA2k Defense AI,Footplant, Gameplay
                              MLB Show Pitching/throwing
                              Madden/Live Animations Walking, Throwing

                              Comment

                              • Fiddy
                                Twitch/YouTube: Fiddy14
                                • Jul 2002
                                • 12673

                                #30
                                Re: Complete List of New MLB 2K11 Gameplay Sliders

                                what is the batters eye slider? what does it do?

                                sorry, been away from this game for a few years..
                                Twitch
                                twitch.tv/Fiddy14
                                YouTube
                                http://www.youtube.com/@Fiddy14
                                X
                                https://x.com/Fiddy14_

                                Favorite Teams
                                Pittsburgh Penguins
                                New York Mets
                                Cleveland Cavaliers
                                Cleveland Browns
                                Notre Dame Fightin Irish
                                Liverpool FC

                                Comment

                                Working...