does the AI ever sub for fatigued players in franchise

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  • mooch49
    Pro
    • Oct 2003
    • 915

    #1

    does the AI ever sub for fatigued players in franchise

    i looked in the bug thread to see if this has been noted, but i didn't seen any mention of it.
  • asu666
    Pro
    • Jul 2008
    • 700

    #2
    Re: does the AI ever sub for fatigued players in franchise

    There is no fatigue in MLB 2K11.

    Comment

    • rudyjuly2
      Cade Cunningham
      • Aug 2002
      • 14816

      #3
      Re: does the AI ever sub for fatigued players in franchise

      Originally posted by asu666
      There is no fatigue in MLB 2K11.
      This isn't true. There is no fatigue for user controlled players while actually playing games. Your team will get fatigued if you sim and all cpu players do get fatigued. Obviously this is still a major screw up that is hard to understand being released in the first place. Hopefully this gets fixed in the next patch which we probably won't see until May.

      Comment

      • mooch49
        Pro
        • Oct 2003
        • 915

        #4
        Re: does the AI ever sub for fatigued players in franchise

        so i guess this is a bug. oh well. i guess i am going to have to do this manually by controlling all 30 teams

        Comment

        • jwmcards
          Rookie
          • Jun 2009
          • 200

          #5
          Re: does the AI ever sub for fatigued players in franchise

          Doing 30 teams for this particular bug isn't really necessary. As stated above, it only messes with user controlled teams that play the game. Any simmed user games & all cpu games have the fatigue working ok. Some bad QA to let this one slide, but it's much easier to deal with than some other bugs would be. Just sub some players in & out now & then like you normally would.

          Little harder if you want to keep up with how fatigued your relievers are, but I just mix it when pitching. My SP rotation is the same unless there's an injury, so that isn't a huge deal (I won't bother mentioning I lost 3/5 of the rotation in 4 games on the default sliders, but that's a different well known discussion).

          Easy work around or not though, this should & hopefully will be patched.

          Comment

          • mooch49
            Pro
            • Oct 2003
            • 915

            #6
            Re: does the AI ever sub for fatigued players in franchise

            Originally posted by jwmcards
            Doing 30 teams for this particular bug isn't really necessary. As stated above, it only messes with user controlled teams that play the game. Any simmed user games & all cpu games have the fatigue working ok. Some bad QA to let this one slide, but it's much easier to deal with than some other bugs would be. Just sub some players in & out now & then like you normally would.

            Little harder if you want to keep up with how fatigued your relievers are, but I just mix it when pitching. My SP rotation is the same unless there's an injury, so that isn't a huge deal (I won't bother mentioning I lost 3/5 of the rotation in 4 games on the default sliders, but that's a different well known discussion).

            Easy work around or not though, this should & hopefully will be patched.
            i understand that fatigue works when you sim user and cpu games. the problem is that the AI won't sub for tired players. for example, say i sim 2 games out of a three game series. the catcher for the opposing team starts the first 2. now i want to play the 3rd game. the fatigue shows that the catcher needs a rest (orange health sign), so you would think the AI would substitute. but they don't even if fatigue is at 0.

            Comment

            • jwmcards
              Rookie
              • Jun 2009
              • 200

              #7
              Re: does the AI ever sub for fatigued players in franchise

              Originally posted by mooch49
              i understand that fatigue works when you sim user and cpu games. the problem is that the AI won't sub for tired players. for example, say i sim 2 games out of a three game series. the catcher for the opposing team starts the first 2. now i want to play the 3rd game. the fatigue shows that the catcher needs a rest (orange health sign), so you would think the AI would substitute. but they don't even if fatigue is at 0.
              I didn't realize that was the case with the AI in your example. I guess that would suck. To be honest I haven't noticed the AI side too much. For franchise I've been playing each game and not simming much at all, just paying attention to my team. Then again, I've spent more time lately playing either My player or MLB today while waiting for the patch (which the most recent updated patch list doesn't seem to address this problem).

              Bottom line is we really shouldn't have needed to have this conversation, it should have been caught to begin with. I like the game though, so I'll struggle along for now I guess. I just don't feel like doing the 30 team thing anymore. I did it with the Show last year & it starts to become more of a grind than a game (for me anyway).

              Comment

              • peigone
                Banned
                • Jun 2010
                • 1050

                #8
                Re: does the AI ever sub for fatigued players in franchise

                Originally posted by jwmcards
                I didn't realize that was the case with the AI in your example.
                It's not just with positional subbing. The CPU won't switch out pitchers with 0 energy. I've run tests, and the CPU will keep a pitcher with 0 energy in the game for 3, 4, 5 innings. You're right, if we spent the season trying to correct and control every badly programmed aspect of this game, it would start to become a real grind.

                Comment

                • mooch49
                  Pro
                  • Oct 2003
                  • 915

                  #9
                  Re: does the AI ever sub for fatigued players in franchise

                  the AI definitely does not sub for fatigued position players whatsoever. however there is a silver lining if you have the pc version. using tywiggins editor, what i do is when playing a series i'll take note of the AI relief pitchers, then depending how long they pitch, i'll reduce their fatigue. so when i play the next game, say a particular reliever has very low stamina, the AI will not bring him in. they'll use the relievers with higher levels.

                  Comment

                  • peigone
                    Banned
                    • Jun 2010
                    • 1050

                    #10
                    Re: does the AI ever sub for fatigued players in franchise

                    Originally posted by mooch49
                    what i do is when playing a series i'll take note of the AI relief pitchers, then depending how long they pitch, i'll reduce their fatigue. so when i play the next game, say a particular reliever has very low stamina, the AI will not bring him in. they'll use the relievers with higher levels.
                    Are you sure that's how the CPU selects relievers? In most games, the CPU simply chooses the highest rated player at his position. I know PES 2011 works the way you're describing -- the CPU will start lower-rated players if the starter is low in form (fatigue/condition). But most games typically aren't programmed that way.

                    Comment

                    • mooch49
                      Pro
                      • Oct 2003
                      • 915

                      #11
                      Re: does the AI ever sub for fatigued players in franchise

                      Originally posted by peigone
                      Are you sure that's how the CPU selects relievers? In most games, the CPU simply chooses the highest rated player at his position. I know PES 2011 works the way you're describing -- the CPU will start lower-rated players if the starter is low in form (fatigue/condition). But most games typically aren't programmed that way.
                      i can't say how the AI is programmed for this game in particular, but i do know that in real baseball simulation, the manager mostly looks first for the least fatigue pitchers, except for the closer unless he is really gassed.

                      Comment

                      • peigone
                        Banned
                        • Jun 2010
                        • 1050

                        #12
                        Re: does the AI ever sub for fatigued players in franchise

                        Originally posted by mooch49
                        i can't say how the AI is programmed for this game in particular, but i do know that in real baseball simulation, the manager mostly looks first for the least fatigue pitchers, except for the closer unless he is really gassed.
                        The reason I questioned it is because I ran some tests the other day. I lowered the stamina of the CPU starting pitchers, then watched as they got gassed by the third inning. But the CPU never brought in a middle or long reliever. It just let the starting pitcher pitch for 3, 4, 5 more innings on 0 energy.

                        Comment

                        • mooch49
                          Pro
                          • Oct 2003
                          • 915

                          #13
                          Re: does the AI ever sub for fatigued players in franchise

                          Originally posted by peigone
                          The reason I questioned it is because I ran some tests the other day. I lowered the stamina of the CPU starting pitchers, then watched as they got gassed by the third inning. But the CPU never brought in a middle or long reliever. It just let the starting pitcher pitch for 3, 4, 5 more innings on 0 energy.
                          i actually tested the opposite because i was noticing starting pitchers getting pulled early. i put stamina at 100. bottom line with all this is that fatigue is not working properly when it comes to realistic simulation. but i am still have a lot of fun with this game, more so than the other.

                          Comment

                          • peigone
                            Banned
                            • Jun 2010
                            • 1050

                            #14
                            Re: does the AI ever sub for fatigued players in franchise

                            Originally posted by mooch49
                            i actually tested the opposite because i was noticing starting pitchers getting pulled early. i put stamina at 100.
                            Are pitchers getting pulled early because of fatigue, or because they allow 2-3 hits in a row, which then triggers the AI to yank the pitcher? Anyway, I feel the same way: none of it makes much difference to me as I'm enjoying the game as is.

                            Comment

                            • nastynacho1
                              Banned
                              • Nov 2008
                              • 156

                              #15
                              Re: does the AI ever sub for fatigued players in franchise

                              Originally posted by mooch49
                              i looked in the bug thread to see if this has been noted, but i didn't seen any mention of it.
                              Fatigue is broken turn it off

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