They did say they worked on hit variety. And the "hard liners" in the game looked a lot more like soft liners really. They said they worked on that too.
MLB 2K12 Developer Diary #1 - Gameplay (Part 1)
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)
Yeah, so they say. Guess we'll find out soon enough. Hard to believe though that after six years of tennis-style hitting, they simply "tweaked" things and now it's all somehow magically baseball-like.Comment
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)
mind if i ask why don't you get the other baseball game? since they have the hitting and the rest of the things you wantComment
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)
Yeah I know I'm crying over the zone hitting thing, it's like being dumped by your first girlfriend. But I'll get over it in 30 years like I did the last time it happened to me, ha!Last edited by peigone; 02-17-2012, 07:16 AM.Comment
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)
I've always preferred 2K games because player ratings and slider adjustments matter. I'll take a game with inferior graphics that I can tweak and improve over another game that looks great but where the gameplay is static and player rating adjustments do very little. That's why I've always preferred PES to FIFA (up until this year, when Konami decided to release rubbish).
Yeah I know I'm crying over the zone hitting thing, it's like being dumped by your first girlfriend. But I'll get over it in 30 years like I did the last time it happened to me, ha!Comment
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)
My question is why is all of the devs' emphasis on creating a great pitching engine, while none of the focus is directed towards hitting, and creating an equally immersive and complex hitting model? Just another example of the complete lack of balance, focus and direction that has plagued this series since 2K5.Comment
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)
That's fine with me as well, but the Classic one-button hitting option isn't just one swing. It's three different swings (power, contact, defensive), and the game decides which swing to put on for you based on the batter/pitcher match-up, the scenario at hand (count included), the pitch location, etc. I'd rather that it was really just one swing type, or that they had all three swing types mapped to different buttons ala The Show, so that way I could fine-tune sliders to just one swing type and stick with that.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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At that point, why not just use the stick?
As for zone or cursor hitting, I kind of get why people want them. But it is pretend skill that replicate hitting at all. I never had to try and aim for the ball past first grade. It has been about form and timing ever since.
It doesn't seem like anyone uses it, but using the LS to pull or go the other way based on the location is the most realistic way to think about hitting. and it really does result in more solid contact if use it correctly.
The main reason zone and cursor hitting is left out is overwhelmingly, no one uses it because it feels difficult and unintuitive. I'm glad 2K has worked on hitting without having to patch in a mode no one really uses. The result has been better hitting over the long haul. I hope we see an even even more realistic spread of hits this year. Rudy is right in that the game game is too opposite field centric.
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)
Two things that I hope are addressed.
1. Loading up your swings. You shouldnt be able to hold back on the stick, they should make it that once u pull back it only last a second before pushing you back in place..forcing you to power hit in one fluent motion.
2. Online they should not let you start bullpen guys, and you should not be able to select another starter until your bullpen is used up.Comment
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At that point, why not just use the stick?
As for zone or cursor hitting, I kind of get why people want them. But it is pretend skill that replicate hitting at all. I never had to try and aim for the ball past first grade. It has been about form and timing ever since.
It doesn't seem like anyone uses it, but using the LS to pull or go the other way based on the location is the most realistic way to think about hitting. and it really does result in more solid contact if use it correctly.
The main reason zone and cursor hitting is left out is overwhelmingly, no one uses it because it feels difficult and unintuitive. I'm glad 2K has worked on hitting without having to patch in a mode no one really uses. The result has been better hitting over the long haul. I hope we see an even even more realistic spread of hits this year. Rudy is right in that the game game is too opposite field centric.
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Sent from Awesome PhoneLast edited by bigfnjoe96; 02-17-2012, 05:09 PM.Comment
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)
Me too but I don't have much of a choice either. I am just not good enough to do zone hitting. It's like rubbing your stomach and tapping the top of your head - just can't do it.Comment
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)
Past that, neither are you taking into account the great points Blzer just made. It's not just the lack of zone or other hitting options. It's the fact that 2K has programmed the game to select what kind of swing you're going to take. They even took that user option and ability out of the hitting game the past couple of years! It doesn't get any more rudimentary and/or simplistic than that, that's just crazy simple to the point of nuts IMO.Last edited by peigone; 02-17-2012, 05:53 PM.Comment
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)
Because the game still has an issue with confusing "power swing" and "home run swing." You hit more fly balls in general with that swing, and that's the only way I would want to play with the stick is by loading back and firing forward, and they don't offer a "normal" swing that way.
Besides, this game still hasn't put in proper check-swinging. I just don't get where their head is at sometimes.Last edited by Blzer; 02-17-2012, 05:38 PM.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)
If by best you mean the easiest, yes, that's correct. And no other baseball game has ever come so close to making hitting so easy. Imagine, we no longer even have to think about what kind of swing to take, just flip the stick and watch the game engine decide for you.Last edited by peigone; 02-17-2012, 05:52 PM.Comment
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)
C'mon man, it's not just about flipping the stick & you know it. Just because this game doesn't over the option you want, doesn't mean you have to minimize the system. And when I say engine I just don't mean mechanic, I also mean hit varietyLast edited by bigfnjoe96; 02-17-2012, 06:16 PM.Comment
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