What Were the Major Differences Between 2K11 and 2K12??
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Re: What Were the Major Differences Between 2K11 and 2K12??
It does not happen in baseball for every pitcher. Look at pitchers on pitch fx and see how often they throw pitch types. I was pitching with Kershaw and after throwing 3 sliders in two innings, the slider selection was red--that should not happen for Kershaw: three sliders in two innings and done.
The CPU pitchers do not have that color change thing working for them.
As far as I'm concerned, the color change thing is silly, not fun and not realistic. But, hey, if you like it, good for you!
The color change relates to the % of times a particular pitcher throws a pitch. One guy may be able to throw 89% sliders, while another can only throw 10%. They get their numbers from STATS.
They might have some info wrong, but I've not seen anything blatantly bad.
It's good because it fixes an inherent flaw in baseball games. It comes down to numbers, which makes it dumb to throw anything bu the most effective pitch versus a batter. Because you can't overuse a pitch, you are now forced to think. Try throwing the fastball you want to avoid out of the zone. Then use the slider or change-up.
I'm sorry you don't like it. But it has made one of the best mechanics in sports games even more interesting and sim-like, in my opinion.Comment
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Re: What Were the Major Differences Between 2K11 and 2K12??
You just aren't understanding the mechanic.
The color change relates to the % of times a particular pitcher throws a pitch. One guy may be able to throw 89% sliders, while another can only throw 10%. They get their numbers from STATS.
They might have some info wrong, but I've not seen anything blatantly bad.
It's good because it fixes an inherent flaw in baseball games. It comes down to numbers, which makes it dumb to throw anything bu the most effective pitch versus a batter. Because you can't overuse a pitch, you are now forced to think. Try throwing the fastball you want to avoid out of the zone. Then use the slider or change-up.
I'm sorry you don't like it. But it has made one of the best mechanics in sports games even more interesting and sim-like, in my opinion.
If you want to increase the difficulty, you can raise the level and/or adjust the sliders. The way they had it in 2K11 for pitching was fine.Comment
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Re: What Were the Major Differences Between 2K11 and 2K12??
First of all, the slider is Kershaw's second most used pitch. Next, that color change does not apply to the CPU pitcher. The CPU pitchers can throw their pitches without regard for any color change. Pitchers in real baseball do not have a limit on what kind of pitch they can throw. It is not just that I don't like it, it is that it's not fun and not realistic.
If you want to increase the difficulty, you can raise the level and/or adjust the sliders. The way they had it in 2K11 for pitching was fine.
But as I said, if you're fastball's getting belted around the park and its rating drops by 20 points - thats a fair mechanic.
The comparison to real baseball is ludicrous. You can't compare hitting in RL compared to a bloody baseball game; where there are SO many other factors involved. Changes like this HAVE to be made in order to balance the already skewed hitting/pitching match ups in the game.
And how do you know it doesn't occur for the CPU either? Several games I've just picked apart one pitch off the opposing pitcher - suggesting that their pitchers suffer from the same effects as the user.Comment
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Re: What Were the Major Differences Between 2K11 and 2K12??
I'm not even sure how much an effect the colour change actually has on the game TBH, hasn't affected me too much.
But as I said, if you're fastball's getting belted around the park and its rating drops by 20 points - thats a fair mechanic.
The comparison to real baseball is ludicrous. You can't compare hitting in RL compared to a bloody baseball game; where there are SO many other factors involved. Changes like this HAVE to be made in order to balance the already skewed hitting/pitching match ups in the game.
And how do you know it doesn't occur for the CPU either? Several games I've just picked apart one pitch off the opposing pitcher - suggesting that their pitchers suffer from the same effects as the user.
Of course this game isn't going to replicate real baseball, but at least be fun! 2K11 was fun, 2K12 is not in my opinion.
You can make the game more challenging by raising difficulty level and/or adjusting sliders--you don't need that color changing thing.Comment
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Re: What Were the Major Differences Between 2K11 and 2K12??
Stop focusing on the color change! All they did was tune the game so that if you overthrow a pitch, it takes a rating hit. You are mad because 2K is actually letting you know.
Kershaw has thrown 16% sliders over his career. He is around 22% this year.
That means he is hitting his cutoff with just 2 pitches out of every ten. If he throws 100 pitches, that's 20 sliders for the game. Less than 2 an inning.Comment
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Re: What Were the Major Differences Between 2K11 and 2K12??
Stop focusing on the color change! All they did was tune the game so that if you overthrow a pitch, it takes a rating hit. You are mad because 2K is actually letting you know.
Kershaw has thrown 16% sliders over his career. He is around 22% this year.
That means he is hitting his cutoff with just 2 pitches out of every ten. If he throws 100 pitches, that's 20 sliders for the game. Less than 2 an inning.Comment
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Re: What Were the Major Differences Between 2K11 and 2K12??
You don't look at what a pitcher has done over his career, you look at what he did last year because this year isn't finished. Kershaw threw his slider over 25% percent last year--it is his second most used pitch. CPU pitchers are not bound by any color change as the user is.
B) At 25%, if he throws 100 pitches in 8 innings, that's 25 siders. That's 3.125 an inning.
C) You keep saying that the CPU is not bound by that, but you don't know that. The CPU pitchers are already programmed to take their limits into account.
And how do you know that it is not resulting in more Batter's Eye hints and decreased ratings for the pitch? It does show you the black box when a pitcher is targeting one area too often.
This has gotten silly. I'll grant you that 2K should have put in a option to disable it for gamers that like to cheese. But for most gamers, it is a huge improvement over the ability to spam a pitch because it's ratings were locked no matter how often you threw it.Comment
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Re: What Were the Major Differences Between 2K11 and 2K12??
A) 2K has been clear that their ratings have always accounted for the last four years, with progressive weight to more recent years.
B) At 25%, if he throws 100 pitches in 8 innings, that's 25 siders. That's 3.125 an inning.
C) You keep saying that the CPU is not bound by that, but you don't know that. The CPU pitchers are already programmed to take their limits into account.
And how do you know that it is not resulting in more Batter's Eye hints and decreased ratings for the pitch? It does show you the black box when a pitcher is targeting one area too often.
This has gotten silly. I'll grant you that 2K should have put in a option to disable it for gamers that like to cheese. But for most gamers, it is a huge improvement over the ability to spam a pitch because it's ratings were locked no matter how often you threw it.
I threw 3 sliders in 2 innings with Kershaw and his slider turned red. I'll agree it's gotten silly because no pitcher in baseball has a color change thing working against them. There are pitchers that throw over 70% fastballs in a single game. There are pitchers that throw over 30% sliders in a single game.
The color change thing is not realistic, and it's not fun, in my opinion.Comment
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Re: What Were the Major Differences Between 2K11 and 2K12??
Just bought the game last week during the Best Buy Deal of the Day for the 2 pack NBA2K12/MLB2k12 for $27.99 plus tax. Only for Xbox 360. Great deal, comes on 2 separate discs, but one case with 2 disc holders and instructions for both games, largely control mapping.
I like the 2k12 MLB over the 2k11 quite a bit. Better pitching, and hitting, and MLB Today, when it is updated.
How often is the MLB Today updated? It looks like the last time was around July 10. Hopefully, they do it now with the latest trades. I love that idea, if they kept up with it more often.
If The Show had its gameplay/graphics with the 2K12 announcers and MLB Today, that would be the ideal baseball game.Comment
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Re: What Were the Major Differences Between 2K11 and 2K12??
Just bought the game last week during the Best Buy Deal of the Day for the 2 pack NBA2K12/MLB2k12 for $27.99 plus tax. Only for Xbox 360. Great deal, comes on 2 separate discs, but one case with 2 disc holders and instructions for both games, largely control mapping.
I like the 2k12 MLB over the 2k11 quite a bit. Better pitching, and hitting, and MLB Today, when it is updated.
How often is the MLB Today updated? It looks like the last time was around July 10. Hopefully, they do it now with the latest trades. I love that idea, if they kept up with it more often.
If The Show had its gameplay/graphics with the 2K12 announcers and MLB Today, that would be the ideal baseball game.Comment
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Re: What Were the Major Differences Between 2K11 and 2K12??
I know CPU pitchers are not bound by that color change thing because they can throw way more two-seam fastballs than their record indicates.
I threw 3 sliders in 2 innings with Kershaw and his slider turned red. I'll agree it's gotten silly because no pitcher in baseball has a color change thing working against them. There are pitchers that throw over 70% fastballs in a single game. There are pitchers that throw over 30% sliders in a single game.
The color change thing is not realistic, and it's not fun, in my opinion.Comment
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