how is the player progression in this game.
Any questions?
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Re: Any questions?
I've had every single Sega baseball game since... Tommy Lasorda Baseball, LOL. I still think that WSB 98 for the Saturn was the best baseball game ever created... just had the best pitcher/batter interface. This leads to my questions:
1. How is the interface changed from last year?
2. Will batters admire their homerun if they hit it well enough? Something I have missed in the WSB baseball series since '98.
Thanks.Comment
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Re: Any questions?
I've had every single Sega baseball game since... Tommy Lasorda Baseball, LOL. I still think that WSB 98 for the Saturn was the best baseball game ever created... just had the best pitcher/batter interface. This leads to my questions:
1. How is the interface changed from last year?
2. Will batters admire their homerun if they hit it well enough? Something I have missed in the WSB baseball series since '98.
Thanks.Comment
-
Re: Any questions?
I've had every single Sega baseball game since... Tommy Lasorda Baseball, LOL. I still think that WSB 98 for the Saturn was the best baseball game ever created... just had the best pitcher/batter interface. This leads to my questions:
1. How is the interface changed from last year?
2. Will batters admire their homerun if they hit it well enough? Something I have missed in the WSB baseball series since '98.
Thanks.Comment
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Re: Any questions?
Will pitcher control be more realistic this year? Last year, even with adjusted sliders it was hard "not" to throw strikes. Pitchers seemed to have too much control (almost pin-point).
One a minor question, did you guys finally get the Red Sox blue correct?
Thanks for answering our questions.Comment
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Re: Any questions?
Will pitcher control be more realistic this year? Last year, even with adjusted sliders it was hard "not" to throw strikes. Pitchers seemed to have too much control (almost pin-point).
One a minor question, did you guys finally get the Red Sox blue correct?
Thanks for answering our questions.Comment
-
Re: Any questions?
Will pitcher control be more realistic this year? Last year, even with adjusted sliders it was hard "not" to throw strikes. Pitchers seemed to have too much control (almost pin-point).
One a minor question, did you guys finally get the Red Sox blue correct?
Thanks for answering our questions.Comment
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Re: Any questions?
</font><blockquote><font class="small">Quote:</font><hr />
Stepback said:
Fat Pitcher,
Thanks for answering our questions. Here are a few more.
1. Has the strike zone been shrunk some? It was frustrating last year when obvious balls were called strikes.
2. Is there weather in the game?
3. Is the CPU more aggressive on the basepaths? Last season, they would not move runners from second to third on hits to the right side of the infield. The CPU would often end up with 4 runs on 15 hits. Obviously , this was disproportionate.
4. Is it possible to walk a little more? I would walk, but probably not enough.
5. Are human pitchers a little more wild? CPU batters didn't seem to walk enough.
6. Do you have working scoreboards?
7. Do foul balls ever go back toward the backstop? I don't recall this last year.
Thanks again.....
<hr /></blockquote><font class="post">
1. Definitely. I like how it is now, didn't like it the previous 2 years.
2. No
3. Yes, it's more aggressive and behaves more like a real baserunner than a computer. There's also a slider for CPU baserunning aggressiveness, which I usually set a bit higher than default
4. Yes. The strike zone is smaller, and CPU pitchers aren't so obsessed with throwing strikes when they have 3-ball counts. We've increased the sensitivity of the "Throw strikes" slider (since everyone put it to 1 last year) and expanded it into 3 sliders: Overall, Ahead, and Behind.
5. There's a slider now for variability now instead of just 3 settings. One for you and one for the CPU. I think the smaller strike zone makes the default setting work pretty well, though.
6. No
7. Yes, although there's something that strikes me as not quite right about the physics. Like they slow down a little too much or something.Comment
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Re: Any questions?
</font><blockquote><font class="small">Quote:</font><hr />
Stepback said:
Fat Pitcher,
Thanks for answering our questions. Here are a few more.
1. Has the strike zone been shrunk some? It was frustrating last year when obvious balls were called strikes.
2. Is there weather in the game?
3. Is the CPU more aggressive on the basepaths? Last season, they would not move runners from second to third on hits to the right side of the infield. The CPU would often end up with 4 runs on 15 hits. Obviously , this was disproportionate.
4. Is it possible to walk a little more? I would walk, but probably not enough.
5. Are human pitchers a little more wild? CPU batters didn't seem to walk enough.
6. Do you have working scoreboards?
7. Do foul balls ever go back toward the backstop? I don't recall this last year.
Thanks again.....
<hr /></blockquote><font class="post">
1. Definitely. I like how it is now, didn't like it the previous 2 years.
2. No
3. Yes, it's more aggressive and behaves more like a real baserunner than a computer. There's also a slider for CPU baserunning aggressiveness, which I usually set a bit higher than default
4. Yes. The strike zone is smaller, and CPU pitchers aren't so obsessed with throwing strikes when they have 3-ball counts. We've increased the sensitivity of the "Throw strikes" slider (since everyone put it to 1 last year) and expanded it into 3 sliders: Overall, Ahead, and Behind.
5. There's a slider now for variability now instead of just 3 settings. One for you and one for the CPU. I think the smaller strike zone makes the default setting work pretty well, though.
6. No
7. Yes, although there's something that strikes me as not quite right about the physics. Like they slow down a little too much or something.Comment
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