I must say not being able to use roster updates is a bummer!

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  • GameDude
    Rookie
    • Feb 2003
    • 388

    #136
    Re: I must say not being able to use roster updates is a bummer!

    You guys have no idea how hard it is to write an online game, especially for 2 different networks. Ideally, everyone would get everything they want from this game. I, too wish that Sega would throw more money at it so we could get more of what we want out of it. You should know, though, that what you want might not be what someone else wants. Someone wants online play, but doesn't care about the improvements to the game itself. Someone else wants improvements to the game and doesn't care about online play. Who do you cater to? You cater to as many individuals as you can.

    I'm sure that most of their resources went to online play this time around, so is it possible to at least be happy about that? They simply don't have the money that EA has, but does anybody?... No. I like the Linux vs. Windows analogy. And for what it's worth, adding updated rosters is not just a phone call away.

    Personally, I don't care about online play, as I don't hook my PS2 to the internet. I just want to play the best game out there. I wish they would have ignored online so I could get a better game, but that is just my opinion and I know it doesn't jive with anyone else's opinion who is posting to this thread. I hope with all the time they had to put in for 2 different networking protocols and all the advancements they've put toward the PS2 version, that they still had time to improve the gameplay.

    Comment

    • MuffinMcFluffin
      Banned
      • Feb 2003
      • 4215

      #137
      Re: I must say not being able to use roster updates is a bummer!

      </font><blockquote><font class="small">Quote:</font><hr />
      GameDude said:
      You guys have no idea how hard it is to write an online game, especially for 2 different networks. Ideally, everyone would get everything they want from this game. I, too wish that Sega would throw more money at it so we could get more of what we want out of it. You should know, though, that what you want might not be what someone else wants. Someone wants online play, but doesn't care about the improvements to the game itself. Someone else wants improvements to the game and doesn't care about online play. Who do you cater to? You cater to as many individuals as you can.

      I'm sure that most of their resources went to online play this time around, so is it possible to at least be happy about that? They simply don't have the money that EA has, but does anybody?... No. I like the Linux vs. Windows analogy. And for what it's worth, adding updated rosters is not just a phone call away.

      Personally, I don't care about online play, as I don't hook my PS2 to the internet. I just want to play the best game out there. I wish they would have ignored online so I could get a better game, but that is just my opinion and I know it doesn't jive with anyone else's opinion who is posting to this thread. I hope with all the time they had to put in for 2 different networking protocols and all the advancements they've put toward the PS2 version, that they still had time to improve the gameplay.

      <hr /></blockquote><font class="post">

      I agree. However, these people aren't complaining to SEGA because they think that it's hard or whatever, they are complaining because everyone else went through the hard stuff to do it, and SEGA didn't.

      Comment

      • MuffinMcFluffin
        Banned
        • Feb 2003
        • 4215

        #138
        Re: I must say not being able to use roster updates is a bummer!

        </font><blockquote><font class="small">Quote:</font><hr />
        GameDude said:
        You guys have no idea how hard it is to write an online game, especially for 2 different networks. Ideally, everyone would get everything they want from this game. I, too wish that Sega would throw more money at it so we could get more of what we want out of it. You should know, though, that what you want might not be what someone else wants. Someone wants online play, but doesn't care about the improvements to the game itself. Someone else wants improvements to the game and doesn't care about online play. Who do you cater to? You cater to as many individuals as you can.

        I'm sure that most of their resources went to online play this time around, so is it possible to at least be happy about that? They simply don't have the money that EA has, but does anybody?... No. I like the Linux vs. Windows analogy. And for what it's worth, adding updated rosters is not just a phone call away.

        Personally, I don't care about online play, as I don't hook my PS2 to the internet. I just want to play the best game out there. I wish they would have ignored online so I could get a better game, but that is just my opinion and I know it doesn't jive with anyone else's opinion who is posting to this thread. I hope with all the time they had to put in for 2 different networking protocols and all the advancements they've put toward the PS2 version, that they still had time to improve the gameplay.

        <hr /></blockquote><font class="post">

        I agree. However, these people aren't complaining to SEGA because they think that it's hard or whatever, they are complaining because everyone else went through the hard stuff to do it, and SEGA didn't.

        Comment

        • MuffinMcFluffin
          Banned
          • Feb 2003
          • 4215

          #139
          Re: I must say not being able to use roster updates is a bummer!

          </font><blockquote><font class="small">Quote:</font><hr />
          GameDude said:
          You guys have no idea how hard it is to write an online game, especially for 2 different networks. Ideally, everyone would get everything they want from this game. I, too wish that Sega would throw more money at it so we could get more of what we want out of it. You should know, though, that what you want might not be what someone else wants. Someone wants online play, but doesn't care about the improvements to the game itself. Someone else wants improvements to the game and doesn't care about online play. Who do you cater to? You cater to as many individuals as you can.

          I'm sure that most of their resources went to online play this time around, so is it possible to at least be happy about that? They simply don't have the money that EA has, but does anybody?... No. I like the Linux vs. Windows analogy. And for what it's worth, adding updated rosters is not just a phone call away.

          Personally, I don't care about online play, as I don't hook my PS2 to the internet. I just want to play the best game out there. I wish they would have ignored online so I could get a better game, but that is just my opinion and I know it doesn't jive with anyone else's opinion who is posting to this thread. I hope with all the time they had to put in for 2 different networking protocols and all the advancements they've put toward the PS2 version, that they still had time to improve the gameplay.

          <hr /></blockquote><font class="post">

          I agree. However, these people aren't complaining to SEGA because they think that it's hard or whatever, they are complaining because everyone else went through the hard stuff to do it, and SEGA didn't.

          Comment

          • sdrotar
            OS Managing Ed., 2002-07
            • Jul 2002
            • 1055

            #140
            Re: I must say not being able to use roster updates is a bummer!

            </font><blockquote><font class="small">Quote:</font><hr />
            You guys have no idea how hard it is to write an online game, especially for 2 different networks. Ideally, everyone would get everything they want from this game.

            <hr /></blockquote><font class="post">

            Actually, GameDude - I do. Please be cautious when making blanket statements like that.
            Shawn Drotar
            Former Managing Editor, OperationSports.com (2002-07)

            Comment

            • sdrotar
              OS Managing Ed., 2002-07
              • Jul 2002
              • 1055

              #141
              Re: I must say not being able to use roster updates is a bummer!

              </font><blockquote><font class="small">Quote:</font><hr />
              You guys have no idea how hard it is to write an online game, especially for 2 different networks. Ideally, everyone would get everything they want from this game.

              <hr /></blockquote><font class="post">

              Actually, GameDude - I do. Please be cautious when making blanket statements like that.
              Shawn Drotar
              Former Managing Editor, OperationSports.com (2002-07)

              Comment

              • sdrotar
                OS Managing Ed., 2002-07
                • Jul 2002
                • 1055

                #142
                Re: I must say not being able to use roster updates is a bummer!

                </font><blockquote><font class="small">Quote:</font><hr />
                You guys have no idea how hard it is to write an online game, especially for 2 different networks. Ideally, everyone would get everything they want from this game.

                <hr /></blockquote><font class="post">

                Actually, GameDude - I do. Please be cautious when making blanket statements like that.
                Shawn Drotar
                Former Managing Editor, OperationSports.com (2002-07)

                Comment

                • FatPitcher
                  *SPN B*s*b*ll
                  • Jul 2002
                  • 885

                  #143
                  Re: I must say not being able to use roster updates is a bummer!

                  </font><blockquote><font class="small">Quote:</font><hr />
                  sdrotar said:
                  First, I'd like to point out that both FatPitcher and Fossen make cogent arguments in their posts, and I greatly appreciate that this thread has kept a sensible and productive tone.

                  I haven't decided which way I'll go yet for this year's baseball titles - I never do until I've played them all - but there's no question that I've been a unabashed fan of Sega's products over the last few years - much more so than Electronic Arts. This will come as no surprise to the large masses that routinely (and incorrectly) label OS as a "Sega fansite."

                  Sega has to try harder - there's no question about that. EA has a arsenal of cash and marketing expertise that they bring to bear upon the market every year. Fortunately for gamers, Sega's done that, and provided gamers with superior products for years. I have to agree with Fossen - in that while I respect Sega's decisions on the lack of usable online roster updates - I strongly think it's the wrong one - and it may end up costing Sega my money; money that they've been able to count on for years.

                  To claw their way up, Sega needs more ardent fans - people that love their products, and sell their friends on them. Even EA wasn't always about commercials and product placement...

                  For the time being, since major sales numbers aren't likely in the offing, building a strong fan base that Sega knows they can rely on becomes critical. Building it may require catering to the "whining malcontents" - the people who care so much about a title that they dedicate their time, passion and energy discussing it and posting about it at Operation Sports and places like it.

                  I'm not here to tell anyone how to do their job, and I appreciate FatPitcher taking the time to keep us in the loop over the years.

                  Nevertheless, I'd like to offer one kernel of wisdom:
                  Sometimes, the two-percent solution is exactly that - a solution.

                  <hr /></blockquote><font class="post">

                  Sure, it's good to have customer loyalty, but when your "loyal" fans leave because you didn't put in the one feature they wanted, how much is it worth? I personally would buy whatever game had what I wanted, rather than the game I liked in the past, and a lot of people here are probably the same way.

                  The kind of loyalty that benefits a game series is the mindless "I'm getting this game because I got it last year" type. You don't get that from the hardcore baseball fans, because they are discriminating enough to figure out what game is the best every year and get that, rather than sticking with a series out of habit. You can get a bunch of those types of customers one year, then lose them all the next.

                  I think it will be interesting to see how many people actually pass on the game because the online rosters aren't updated. Most of the people I know only play the game for a month or two tops after it's released, which would mean that roster updates would hardly affect their experience anyway. We'll see.

                  Comment

                  • FatPitcher
                    *SPN B*s*b*ll
                    • Jul 2002
                    • 885

                    #144
                    Re: I must say not being able to use roster updates is a bummer!

                    </font><blockquote><font class="small">Quote:</font><hr />
                    sdrotar said:
                    First, I'd like to point out that both FatPitcher and Fossen make cogent arguments in their posts, and I greatly appreciate that this thread has kept a sensible and productive tone.

                    I haven't decided which way I'll go yet for this year's baseball titles - I never do until I've played them all - but there's no question that I've been a unabashed fan of Sega's products over the last few years - much more so than Electronic Arts. This will come as no surprise to the large masses that routinely (and incorrectly) label OS as a "Sega fansite."

                    Sega has to try harder - there's no question about that. EA has a arsenal of cash and marketing expertise that they bring to bear upon the market every year. Fortunately for gamers, Sega's done that, and provided gamers with superior products for years. I have to agree with Fossen - in that while I respect Sega's decisions on the lack of usable online roster updates - I strongly think it's the wrong one - and it may end up costing Sega my money; money that they've been able to count on for years.

                    To claw their way up, Sega needs more ardent fans - people that love their products, and sell their friends on them. Even EA wasn't always about commercials and product placement...

                    For the time being, since major sales numbers aren't likely in the offing, building a strong fan base that Sega knows they can rely on becomes critical. Building it may require catering to the "whining malcontents" - the people who care so much about a title that they dedicate their time, passion and energy discussing it and posting about it at Operation Sports and places like it.

                    I'm not here to tell anyone how to do their job, and I appreciate FatPitcher taking the time to keep us in the loop over the years.

                    Nevertheless, I'd like to offer one kernel of wisdom:
                    Sometimes, the two-percent solution is exactly that - a solution.

                    <hr /></blockquote><font class="post">

                    Sure, it's good to have customer loyalty, but when your "loyal" fans leave because you didn't put in the one feature they wanted, how much is it worth? I personally would buy whatever game had what I wanted, rather than the game I liked in the past, and a lot of people here are probably the same way.

                    The kind of loyalty that benefits a game series is the mindless "I'm getting this game because I got it last year" type. You don't get that from the hardcore baseball fans, because they are discriminating enough to figure out what game is the best every year and get that, rather than sticking with a series out of habit. You can get a bunch of those types of customers one year, then lose them all the next.

                    I think it will be interesting to see how many people actually pass on the game because the online rosters aren't updated. Most of the people I know only play the game for a month or two tops after it's released, which would mean that roster updates would hardly affect their experience anyway. We'll see.

                    Comment

                    • FatPitcher
                      *SPN B*s*b*ll
                      • Jul 2002
                      • 885

                      #145
                      Re: I must say not being able to use roster updates is a bummer!

                      </font><blockquote><font class="small">Quote:</font><hr />
                      sdrotar said:
                      First, I'd like to point out that both FatPitcher and Fossen make cogent arguments in their posts, and I greatly appreciate that this thread has kept a sensible and productive tone.

                      I haven't decided which way I'll go yet for this year's baseball titles - I never do until I've played them all - but there's no question that I've been a unabashed fan of Sega's products over the last few years - much more so than Electronic Arts. This will come as no surprise to the large masses that routinely (and incorrectly) label OS as a "Sega fansite."

                      Sega has to try harder - there's no question about that. EA has a arsenal of cash and marketing expertise that they bring to bear upon the market every year. Fortunately for gamers, Sega's done that, and provided gamers with superior products for years. I have to agree with Fossen - in that while I respect Sega's decisions on the lack of usable online roster updates - I strongly think it's the wrong one - and it may end up costing Sega my money; money that they've been able to count on for years.

                      To claw their way up, Sega needs more ardent fans - people that love their products, and sell their friends on them. Even EA wasn't always about commercials and product placement...

                      For the time being, since major sales numbers aren't likely in the offing, building a strong fan base that Sega knows they can rely on becomes critical. Building it may require catering to the "whining malcontents" - the people who care so much about a title that they dedicate their time, passion and energy discussing it and posting about it at Operation Sports and places like it.

                      I'm not here to tell anyone how to do their job, and I appreciate FatPitcher taking the time to keep us in the loop over the years.

                      Nevertheless, I'd like to offer one kernel of wisdom:
                      Sometimes, the two-percent solution is exactly that - a solution.

                      <hr /></blockquote><font class="post">

                      Sure, it's good to have customer loyalty, but when your "loyal" fans leave because you didn't put in the one feature they wanted, how much is it worth? I personally would buy whatever game had what I wanted, rather than the game I liked in the past, and a lot of people here are probably the same way.

                      The kind of loyalty that benefits a game series is the mindless "I'm getting this game because I got it last year" type. You don't get that from the hardcore baseball fans, because they are discriminating enough to figure out what game is the best every year and get that, rather than sticking with a series out of habit. You can get a bunch of those types of customers one year, then lose them all the next.

                      I think it will be interesting to see how many people actually pass on the game because the online rosters aren't updated. Most of the people I know only play the game for a month or two tops after it's released, which would mean that roster updates would hardly affect their experience anyway. We'll see.

                      Comment

                      • GameDude
                        Rookie
                        • Feb 2003
                        • 388

                        #146
                        Re: I must say not being able to use roster updates is a bummer!

                        </font><blockquote><font class="small">Quote:</font><hr />
                        sdrotar said:
                        </font><blockquote><font class="small">Quote:</font><hr />
                        You guys have no idea how hard it is to write an online game, especially for 2 different networks. Ideally, everyone would get everything they want from this game.

                        <hr /></blockquote><font class="post">

                        Actually, GameDude - I do. Please be cautious when making blanket statements like that.

                        <hr /></blockquote><font class="post">

                        OMG you have got to be kidding me. I came on here to try to explain a couple things, and you're taking it all personal? I don't think saying "you guys" is a blanket statement. I'm obviously talking to the people who don't realize what it takes to put a game like this together.

                        You applauded how this thread had been kept sensible and productive, and you just took it the other way yourself.

                        And with all due respect Muffin, you can't say that Sega didn't go through hard stuff working on this game. You make it sound like they took an easy way out. It really does take a lot time and effort to try to get a game out on time, and as bug free as possible. People don't get into video game development because it's easy, they get into it because it is a passion. I haven't read all of FatPitcher's remarks, but I'm sure the people who worked on this game didn't want to leave out some big features that people thought were important. Things happen during the production cycle... features get cut, things get added at the last minute, and some projects even get canned without a word.

                        So all I'm saying is that if a feature that you want isn't there, it probably means that a tough decision had to be made. If the game itself bites, then it is time to say that they dropped the ball.

                        Comment

                        • GameDude
                          Rookie
                          • Feb 2003
                          • 388

                          #147
                          Re: I must say not being able to use roster updates is a bummer!

                          </font><blockquote><font class="small">Quote:</font><hr />
                          sdrotar said:
                          </font><blockquote><font class="small">Quote:</font><hr />
                          You guys have no idea how hard it is to write an online game, especially for 2 different networks. Ideally, everyone would get everything they want from this game.

                          <hr /></blockquote><font class="post">

                          Actually, GameDude - I do. Please be cautious when making blanket statements like that.

                          <hr /></blockquote><font class="post">

                          OMG you have got to be kidding me. I came on here to try to explain a couple things, and you're taking it all personal? I don't think saying "you guys" is a blanket statement. I'm obviously talking to the people who don't realize what it takes to put a game like this together.

                          You applauded how this thread had been kept sensible and productive, and you just took it the other way yourself.

                          And with all due respect Muffin, you can't say that Sega didn't go through hard stuff working on this game. You make it sound like they took an easy way out. It really does take a lot time and effort to try to get a game out on time, and as bug free as possible. People don't get into video game development because it's easy, they get into it because it is a passion. I haven't read all of FatPitcher's remarks, but I'm sure the people who worked on this game didn't want to leave out some big features that people thought were important. Things happen during the production cycle... features get cut, things get added at the last minute, and some projects even get canned without a word.

                          So all I'm saying is that if a feature that you want isn't there, it probably means that a tough decision had to be made. If the game itself bites, then it is time to say that they dropped the ball.

                          Comment

                          • GameDude
                            Rookie
                            • Feb 2003
                            • 388

                            #148
                            Re: I must say not being able to use roster updates is a bummer!

                            </font><blockquote><font class="small">Quote:</font><hr />
                            sdrotar said:
                            </font><blockquote><font class="small">Quote:</font><hr />
                            You guys have no idea how hard it is to write an online game, especially for 2 different networks. Ideally, everyone would get everything they want from this game.

                            <hr /></blockquote><font class="post">

                            Actually, GameDude - I do. Please be cautious when making blanket statements like that.

                            <hr /></blockquote><font class="post">

                            OMG you have got to be kidding me. I came on here to try to explain a couple things, and you're taking it all personal? I don't think saying "you guys" is a blanket statement. I'm obviously talking to the people who don't realize what it takes to put a game like this together.

                            You applauded how this thread had been kept sensible and productive, and you just took it the other way yourself.

                            And with all due respect Muffin, you can't say that Sega didn't go through hard stuff working on this game. You make it sound like they took an easy way out. It really does take a lot time and effort to try to get a game out on time, and as bug free as possible. People don't get into video game development because it's easy, they get into it because it is a passion. I haven't read all of FatPitcher's remarks, but I'm sure the people who worked on this game didn't want to leave out some big features that people thought were important. Things happen during the production cycle... features get cut, things get added at the last minute, and some projects even get canned without a word.

                            So all I'm saying is that if a feature that you want isn't there, it probably means that a tough decision had to be made. If the game itself bites, then it is time to say that they dropped the ball.

                            Comment

                            • MuffinMcFluffin
                              Banned
                              • Feb 2003
                              • 4215

                              #149
                              Re: I must say not being able to use roster updates is a bummer!

                              </font><blockquote><font class="small">Quote:</font><hr />
                              GameDude said:
                              </font><blockquote><font class="small">Quote:</font><hr />
                              sdrotar said:
                              </font><blockquote><font class="small">Quote:</font><hr />
                              You guys have no idea how hard it is to write an online game, especially for 2 different networks. Ideally, everyone would get everything they want from this game.

                              <hr /></blockquote><font class="post">

                              Actually, GameDude - I do. Please be cautious when making blanket statements like that.

                              <hr /></blockquote><font class="post">

                              OMG you have got to be kidding me. I came on here to try to explain a couple things, and you're taking it all personal? I don't think saying "you guys" is a blanket statement. I'm obviously talking to the people who don't realize what it takes to put a game like this together.

                              You applauded how this thread had been kept sensible and productive, and you just took it the other way yourself.

                              And with all due respect Muffin, you can't say that Sega didn't go through hard stuff working on this game. You make it sound like they took an easy way out. It really does take a lot time and effort to try to get a game out on time, and as bug free as possible. People don't get into video game development because it's easy, they get into it because it is a passion. I haven't read all of FatPitcher's remarks, but I'm sure the people who worked on this game didn't want to leave out some big features that people thought were important. Things happen during the production cycle... features get cut, things get added at the last minute, and some projects even get canned without a word.

                              So all I'm saying is that if a feature that you want isn't there, it probably means that a tough decision had to be made. If the game itself bites, then it is time to say that they dropped the ball.

                              <hr /></blockquote><font class="post">

                              Excuse me? I'M saying that SEGA took the easy way out!?

                              Haha, I'm the only one on here DEFENDING the fact that SEGA went through GREAT lengths this year fixing everything for us (all of the main coding), in which player scaling was one BIG one where animations needed further tweaking with the new module and such, exactly WHEN did I say that they are taking the easy way out!?

                              COL sorry, it's just that it is so funny! I'm the only one on here that people call a fanboy, when all I'm doing is proving that SEGA did more than a roster update (but hey, they did add A-Rod to the Yanks. ).

                              Sorry if it wasn't clear before.

                              Comment

                              • MuffinMcFluffin
                                Banned
                                • Feb 2003
                                • 4215

                                #150
                                Re: I must say not being able to use roster updates is a bummer!

                                </font><blockquote><font class="small">Quote:</font><hr />
                                GameDude said:
                                </font><blockquote><font class="small">Quote:</font><hr />
                                sdrotar said:
                                </font><blockquote><font class="small">Quote:</font><hr />
                                You guys have no idea how hard it is to write an online game, especially for 2 different networks. Ideally, everyone would get everything they want from this game.

                                <hr /></blockquote><font class="post">

                                Actually, GameDude - I do. Please be cautious when making blanket statements like that.

                                <hr /></blockquote><font class="post">

                                OMG you have got to be kidding me. I came on here to try to explain a couple things, and you're taking it all personal? I don't think saying "you guys" is a blanket statement. I'm obviously talking to the people who don't realize what it takes to put a game like this together.

                                You applauded how this thread had been kept sensible and productive, and you just took it the other way yourself.

                                And with all due respect Muffin, you can't say that Sega didn't go through hard stuff working on this game. You make it sound like they took an easy way out. It really does take a lot time and effort to try to get a game out on time, and as bug free as possible. People don't get into video game development because it's easy, they get into it because it is a passion. I haven't read all of FatPitcher's remarks, but I'm sure the people who worked on this game didn't want to leave out some big features that people thought were important. Things happen during the production cycle... features get cut, things get added at the last minute, and some projects even get canned without a word.

                                So all I'm saying is that if a feature that you want isn't there, it probably means that a tough decision had to be made. If the game itself bites, then it is time to say that they dropped the ball.

                                <hr /></blockquote><font class="post">

                                Excuse me? I'M saying that SEGA took the easy way out!?

                                Haha, I'm the only one on here DEFENDING the fact that SEGA went through GREAT lengths this year fixing everything for us (all of the main coding), in which player scaling was one BIG one where animations needed further tweaking with the new module and such, exactly WHEN did I say that they are taking the easy way out!?

                                COL sorry, it's just that it is so funny! I'm the only one on here that people call a fanboy, when all I'm doing is proving that SEGA did more than a roster update (but hey, they did add A-Rod to the Yanks. ).

                                Sorry if it wasn't clear before.

                                Comment

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