The one thing your "perfect system" doesn't address is when Ray Lankford is struggling to get home with Albert Pujols hot on his heels (anyone ever see that in real life? LoL) If you want one runner to go home yet not the other, how would you distinguish the difference....and if a gamemaker wants a speed burst in the game, how better than to implement it...using 6 different buttons, they HAVE MADE THE BEST SYSTEM POSSIBLE given they want to have the speed boost, cue-up and other options.....
And for an example...i had an important runner on 1st today online and hit a ball that got by an outfielder....i hit "y" to switch to my 1st base runner...cued him to go home with 3 pulls of the left trigger....switched back to the batter by pressing "A" and told him to go to 2nd.....and then resumed mashing "y" to make sure that that runner was able to score.....I even tried moving the batter to 3rd and was tagged out just in time...wish i'd have boosted more...it's quite the mental workout (further evidenced by the whines above) but VERY rewarding when carried out fully.....it feels, no it IS work and GAMEPLAY to score those runs and think of it as rewarding a skilled player.....instead of how every other game lets you put down the controller and admire your piece of hitting as your batters round the bases, MLB 2K5 makes you work EVEN harder on the basepaths to achieve the desired result..>Bravo 2K5...
Comment