4 Helpful observations/findings about game visuals...

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  • inkcil
    All Star
    • Jul 2002
    • 5253

    #1

    4 Helpful observations/findings about game visuals...

    Four observations/findings:

    First, some have found that lowering arm strength, range and anticipation for fielders have resulted in seeing more animations in the field for throwing and fielding the ball, mainly among infielders. I have lowered the ratings for all fielders (not including pitchers) in those 3 areas by 20 points each, and I am seeing more animations in the field.

    Secondly, it seems that having Fireworks on will negate stadium-specific HR celebrations. I only noticed this in Houston w/ the train, though. After hitting a HR w/ fireworks on, I noticed no train went by. I turned the option off and saw a quick cutscene of the train moving after a HR. Maybe this applies to other stadiums that have HR specific stadiums.

    The third and most interesting of the "four" happened when I went into the Xbox panel options menu and changed the visual screen. You have three options - normal, letterbox and wide screen. Well, let me tell you, I switched the angle from normal to wide screen and the game looks very different, at least on my 20 inch TV. It’s like adding more “zoom out” (about 25%) to the camera angles. It’s most significant when playing BTP cam (The pitcher appears to be a lot further from the batter!) For those like me who weren’t exactly happy with the cameras being so close, you’ll probably be playing the game on widescreen from here on out.

    Fourth, I want to confirm what someone posted a few days ago about the foul ball cam. They claimed to see the camera switch to the foul ball cam on a fly ball hit down the line but that the ball stayed fair and went for a HR. I was skeptical b/c many, many times I got that camera angle and each time the ball curved foul or took that drastic, last-second turn foul. Anyways, I had a righty hit it down the left field line and the camera cut to the “foul-ball” cam, but the ball stayed fair and went for a HR. Pretty cool, and I hope there are more HR cutscenes that happen like that, where we cut to the cinematic camera angle before the ball goes out the park.
    Unofficial OS Ambassador of "CPU vs. CPU"

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  • jim416
    Banned
    • Feb 2003
    • 10606

    #2
    Re: 4 Helpful observations/findings about game visuals...

    Yes, there are long foul balls and long ones that ARE homeruns. Thanks for the hint on the fireworks. So you're seeing homerun celebrations?

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    • jim416
      Banned
      • Feb 2003
      • 10606

      #3
      Re: 4 Helpful observations/findings about game visuals...

      Yes, there are long foul balls and long ones that ARE homeruns. Thanks for the hint on the fireworks. So you're seeing homerun celebrations?

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      • tc23
        Pro
        • Feb 2005
        • 825

        #4
        Re: 4 Helpful observations/findings about game visuals...

        thx for the info on the fireworks. i was shocked when i hit what i thought was a foul ball the other day. i was thinkin that it was another one of those loooooooooong fly balls that all of a sudden screw you by just going foul. Turns out it was a dinger. Ive probably seen it a total of 5 or 6 times.
        PSN - tc23

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        • tc23
          Pro
          • Feb 2005
          • 825

          #5
          Re: 4 Helpful observations/findings about game visuals...

          thx for the info on the fireworks. i was shocked when i hit what i thought was a foul ball the other day. i was thinkin that it was another one of those loooooooooong fly balls that all of a sudden screw you by just going foul. Turns out it was a dinger. Ive probably seen it a total of 5 or 6 times.
          PSN - tc23

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          • TopDog
            Rookie
            • Jul 2002
            • 484

            #6
            Re: 4 Helpful observations/findings about game visuals...

            I've had fireworks on since I began playing the game and I've seen the train in Houston and the bell in Philly. Haven't tried others like Shea and KC.

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            • TopDog
              Rookie
              • Jul 2002
              • 484

              #7
              Re: 4 Helpful observations/findings about game visuals...

              I've had fireworks on since I began playing the game and I've seen the train in Houston and the bell in Philly. Haven't tried others like Shea and KC.

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              • inkcil
                All Star
                • Jul 2002
                • 5253

                #8
                Re: 4 Helpful observations/findings about game visuals...

                topdog,

                Maybe it is a coincidence then that I didn't see the train in Houston until after I turned off fireworks. But I was purposely grooving pitches to try and see different batter celebrations for HRs and while doing that noticed that I had not seen the train go by after 3 or 4 home thema HRs. I noticed the fireworks during one of the HRs and thought, "maybe this is why I don't see the train." Sure enough the first time I saw a HR w/out fireworks there was a 2-4 second clip of the train. Real quick. I only tried it in Houston, but I will see if it affects the Apple in Shea.

                ps.
                You guys should really give the game a try in widescreen. Played more games with it and I have no feilding camera angle gripes now. You are really able to appreciate the beauty and size of the stadiums on long flies.
                Unofficial OS Ambassador of "CPU vs. CPU"

                Now Playing:

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                • inkcil
                  All Star
                  • Jul 2002
                  • 5253

                  #9
                  Re: 4 Helpful observations/findings about game visuals...

                  topdog,

                  Maybe it is a coincidence then that I didn't see the train in Houston until after I turned off fireworks. But I was purposely grooving pitches to try and see different batter celebrations for HRs and while doing that noticed that I had not seen the train go by after 3 or 4 home thema HRs. I noticed the fireworks during one of the HRs and thought, "maybe this is why I don't see the train." Sure enough the first time I saw a HR w/out fireworks there was a 2-4 second clip of the train. Real quick. I only tried it in Houston, but I will see if it affects the Apple in Shea.

                  ps.
                  You guys should really give the game a try in widescreen. Played more games with it and I have no feilding camera angle gripes now. You are really able to appreciate the beauty and size of the stadiums on long flies.
                  Unofficial OS Ambassador of "CPU vs. CPU"

                  Now Playing:

                  XB1 (Forza Motorsport 6 and Horizon 2)
                  Switch (Mario Kart and Zelda)
                  PS3 (old 2k games and the Show)

                  Comment

                  • jim416
                    Banned
                    • Feb 2003
                    • 10606

                    #10
                    Re: 4 Helpful observations/findings about game visuals...

                    Yep, got a 58" widescreen. Man some of the skies in the game are great and yes, it does help with the fly balls. I just love the stadium field shadows in this game.

                    Comment

                    • jim416
                      Banned
                      • Feb 2003
                      • 10606

                      #11
                      Re: 4 Helpful observations/findings about game visuals...

                      Yep, got a 58" widescreen. Man some of the skies in the game are great and yes, it does help with the fly balls. I just love the stadium field shadows in this game.

                      Comment

                      • bizarro
                        Rookie
                        • Aug 2003
                        • 314

                        #12
                        Re: 4 Helpful observations/findings about game visuals...

                        Inkcil, this whole widescreen thing just about blew my mind. I just have a run of the mill 27" TV, but setting it to widescreen, it looks like a whole new game. Or rather, it looks more like last years with updated visuals. Can't thank you enough for the find.

                        Comment

                        • bizarro
                          Rookie
                          • Aug 2003
                          • 314

                          #13
                          Re: 4 Helpful observations/findings about game visuals...

                          Inkcil, this whole widescreen thing just about blew my mind. I just have a run of the mill 27" TV, but setting it to widescreen, it looks like a whole new game. Or rather, it looks more like last years with updated visuals. Can't thank you enough for the find.

                          Comment

                          • Blzer
                            Resident film pundit
                            • Mar 2004
                            • 42532

                            #14
                            Re: 4 Helpful observations/findings about game visuals...

                            Yeah, but isn't everything stretched vertically? IMO that just kills it for me some.
                            Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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                            • Blzer
                              Resident film pundit
                              • Mar 2004
                              • 42532

                              #15
                              Re: 4 Helpful observations/findings about game visuals...

                              Yeah, but isn't everything stretched vertically? IMO that just kills it for me some.
                              Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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