4 Helpful observations/findings about game visuals...

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  • Spear
    Video Game Dev
    • Sep 2002
    • 4434

    #46
    Re: 4 Helpful observations/findings about game visuals...

    Has somebody posted rosters with the attribute changes to see these new animations? if not could somebody post them that would be great thanks.
    Owner, Spear Interactive
    Indie Game Publisher & Developer | Canada

    Building Varsity – The first-ever High School Football video game
    Coming to Steam, Xbox, & PlayStation

    Join our Discord: discord.gg/v8aFWkmYMT
    VarsityVideoGame.com | SpearInteractive.com

    Comment

    • Spear
      Video Game Dev
      • Sep 2002
      • 4434

      #47
      Re: 4 Helpful observations/findings about game visuals...

      Has somebody posted rosters with the attribute changes to see these new animations? if not could somebody post them that would be great thanks.
      Owner, Spear Interactive
      Indie Game Publisher & Developer | Canada

      Building Varsity – The first-ever High School Football video game
      Coming to Steam, Xbox, & PlayStation

      Join our Discord: discord.gg/v8aFWkmYMT
      VarsityVideoGame.com | SpearInteractive.com

      Comment

      • inkcil
        All Star
        • Jul 2002
        • 5253

        #48
        Re: 4 Helpful observations/findings about game visuals...

        Originally posted by 2k3spear
        Has somebody posted rosters with the attribute changes to see these new animations? if not could somebody post them that would be great thanks.

        No, I don't think so. I know jim did extensive work to lower range and anticipation for all pitchers, as well as fix minor league stuff. Someone else mentioned lowering range, anticipation and arm strength for infielders awhile back and said they noticed new animations, such as the 1st baseman being pulled off the bag. So I lowered those things for infeilders on 2 teams b/c I felt like ev'one was getting thrown out by a mile at first. And I saw some animations that I wouldn't have though lowering those specific attributes would trigger. (Like the SS backing up to feild a screaming two-hopper ground ball.)

        Really, next week, I'm going to start doing 2 teams a day so that in 2 weeks, ev'thing will be ready. Unfortunately, I don't have action repaly or I would combine those changes with jim's roster changes for the entire community to use...

        But I Highly suggest doing this...lots of things in this game happen with feilders settings lowered. In an earlier interview, I remmeber a developer bragging on 1000 new animations - if you're wondering where they are, they're hidden beneath the default player settings (which are pretty much all too high).
        Unofficial OS Ambassador of "CPU vs. CPU"

        Now Playing:

        XB1 (Forza Motorsport 6 and Horizon 2)
        Switch (Mario Kart and Zelda)
        PS3 (old 2k games and the Show)

        Comment

        • inkcil
          All Star
          • Jul 2002
          • 5253

          #49
          Re: 4 Helpful observations/findings about game visuals...

          Originally posted by 2k3spear
          Has somebody posted rosters with the attribute changes to see these new animations? if not could somebody post them that would be great thanks.

          No, I don't think so. I know jim did extensive work to lower range and anticipation for all pitchers, as well as fix minor league stuff. Someone else mentioned lowering range, anticipation and arm strength for infielders awhile back and said they noticed new animations, such as the 1st baseman being pulled off the bag. So I lowered those things for infeilders on 2 teams b/c I felt like ev'one was getting thrown out by a mile at first. And I saw some animations that I wouldn't have though lowering those specific attributes would trigger. (Like the SS backing up to feild a screaming two-hopper ground ball.)

          Really, next week, I'm going to start doing 2 teams a day so that in 2 weeks, ev'thing will be ready. Unfortunately, I don't have action repaly or I would combine those changes with jim's roster changes for the entire community to use...

          But I Highly suggest doing this...lots of things in this game happen with feilders settings lowered. In an earlier interview, I remmeber a developer bragging on 1000 new animations - if you're wondering where they are, they're hidden beneath the default player settings (which are pretty much all too high).
          Unofficial OS Ambassador of "CPU vs. CPU"

          Now Playing:

          XB1 (Forza Motorsport 6 and Horizon 2)
          Switch (Mario Kart and Zelda)
          PS3 (old 2k games and the Show)

          Comment

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