Most unrealistic single game ever!

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  • brudjazz
    Banned
    • Nov 2004
    • 631

    #16
    Re: Most unrealistic single game ever!

    Originally posted by rsnomar05
    It was on pure baseball.

    "Why didn't you pull him 12 innings previous? There... end of anomaly."

    I didn't pull him because he was still lights out. I'm sorry, but I shouldn't have to put in a reliever just to tell myself, "Hey, it's more realistic this way." The fact is, there shouldn't even be the anomaly in the first place. I shouldn't have to alter my playing style and make stupid moves (like taking Sheets out after 9 when he could have gone 11 more) to try and simulate real baseball. I should be forced to take Sheets out because he's completely lost it or will get injured if I leave him in longer. Leaving him in should have a negative effect (like the computer toasting him for the winning run).

    "The only unacceptable thing about your game is that, you left Sheets in for 20 innings. I played a game a few days ago that went 18 and I used all but one of my relievers."

    So now it's my fault that Sheets was still throwing 90 and working on a shutout in the 20th? I'm sorry, but as good as this game is, the fact that a starter can throw a 20 inning shutout is rediculous.

    "People gripe about lack of sliders. This one has a ton that work. You need to use them."

    I am going to fiddle with the sliders, but I shouldn't have to be messing with sliders to make the game work and play realistically. I shouldn't have to change sliders to make sure that there aren't a billion passed balls. I've been defending this game to my brother (who likes MVP), but when he saw that Sheets was still in the game, there was nothing I could do to argue against him. I'll tweak the sliders to try and make things more realistic. I like so much about this game (and think it has the best hitting model), but I need to prevent this from happening again.

    "'I don't mean to start a flame war' HaHa! RIGHT!"

    If you'll notice I haven't said anything about how good MVP is or MLB. I really like 2K5, and as of now it's my game of choice. I posted this because I was annoyed that I could leave a pitcher in for 20 innings. Whatever argument you provide, it's still not going to change the fact that Sheets should never have gotten that shutout. It's unacceptable that this would happen in a "baseball sim," but as I've said, I like the game. I will be using sliders to try and work around the problem, so I have no intention of starting any flame war.

    I allaud you for telling THE TRUTH. The truth is that these so-called "Most Realistic Game 3V3R!" games being put out are anything BUT realistic. Even the sliders that come with the games don't work right. They affect one part of a game positively, and manage to screw up another part of the game. Game players should NEVER have to 'pretend that the game is realistic'. If the system lets the player keep on playing as he would in real life, and the stats aren't realistic as a result, then it is the SYSTEM'S FAULT. Wait, I mean the fault of the developers and testing crew.

    Comment

    • brudjazz
      Banned
      • Nov 2004
      • 631

      #17
      Re: Most unrealistic single game ever!

      Originally posted by rsnomar05
      It was on pure baseball.

      "Why didn't you pull him 12 innings previous? There... end of anomaly."

      I didn't pull him because he was still lights out. I'm sorry, but I shouldn't have to put in a reliever just to tell myself, "Hey, it's more realistic this way." The fact is, there shouldn't even be the anomaly in the first place. I shouldn't have to alter my playing style and make stupid moves (like taking Sheets out after 9 when he could have gone 11 more) to try and simulate real baseball. I should be forced to take Sheets out because he's completely lost it or will get injured if I leave him in longer. Leaving him in should have a negative effect (like the computer toasting him for the winning run).

      "The only unacceptable thing about your game is that, you left Sheets in for 20 innings. I played a game a few days ago that went 18 and I used all but one of my relievers."

      So now it's my fault that Sheets was still throwing 90 and working on a shutout in the 20th? I'm sorry, but as good as this game is, the fact that a starter can throw a 20 inning shutout is rediculous.

      "People gripe about lack of sliders. This one has a ton that work. You need to use them."

      I am going to fiddle with the sliders, but I shouldn't have to be messing with sliders to make the game work and play realistically. I shouldn't have to change sliders to make sure that there aren't a billion passed balls. I've been defending this game to my brother (who likes MVP), but when he saw that Sheets was still in the game, there was nothing I could do to argue against him. I'll tweak the sliders to try and make things more realistic. I like so much about this game (and think it has the best hitting model), but I need to prevent this from happening again.

      "'I don't mean to start a flame war' HaHa! RIGHT!"

      If you'll notice I haven't said anything about how good MVP is or MLB. I really like 2K5, and as of now it's my game of choice. I posted this because I was annoyed that I could leave a pitcher in for 20 innings. Whatever argument you provide, it's still not going to change the fact that Sheets should never have gotten that shutout. It's unacceptable that this would happen in a "baseball sim," but as I've said, I like the game. I will be using sliders to try and work around the problem, so I have no intention of starting any flame war.

      I allaud you for telling THE TRUTH. The truth is that these so-called "Most Realistic Game 3V3R!" games being put out are anything BUT realistic. Even the sliders that come with the games don't work right. They affect one part of a game positively, and manage to screw up another part of the game. Game players should NEVER have to 'pretend that the game is realistic'. If the system lets the player keep on playing as he would in real life, and the stats aren't realistic as a result, then it is the SYSTEM'S FAULT. Wait, I mean the fault of the developers and testing crew.

      Comment

      • jim416
        Banned
        • Feb 2003
        • 10606

        #18
        Re: Most unrealistic single game ever!

        I am going to fiddle with the sliders, but I shouldn't have to be messing with sliders to make the game work and play realistically. I shouldn't have to change sliders to make sure that there aren't a billion passed balls.

        That's what the sliders are for. You know how some guys can play Halo and get through the game in a few hours, others it takes weeks? That's why the sliders are there. Everyone has their own talent/comfort when it comes to gaming, that's why there are different levels, i.e., rookie/pro/allstar/hall of fame/whatever. Some can defeat the game on a hall of fame level and others get their butts whipped on rookie.

        If you are unwilling to, or think it's just completely unnessary, then don't change the sliders, simple don't put the AI ERRORS on 50 to get rid of the passed balls. Don't find your comfort zone. That way you can just continue with your frustration.

        Comment

        • jim416
          Banned
          • Feb 2003
          • 10606

          #19
          Re: Most unrealistic single game ever!

          I am going to fiddle with the sliders, but I shouldn't have to be messing with sliders to make the game work and play realistically. I shouldn't have to change sliders to make sure that there aren't a billion passed balls.

          That's what the sliders are for. You know how some guys can play Halo and get through the game in a few hours, others it takes weeks? That's why the sliders are there. Everyone has their own talent/comfort when it comes to gaming, that's why there are different levels, i.e., rookie/pro/allstar/hall of fame/whatever. Some can defeat the game on a hall of fame level and others get their butts whipped on rookie.

          If you are unwilling to, or think it's just completely unnessary, then don't change the sliders, simple don't put the AI ERRORS on 50 to get rid of the passed balls. Don't find your comfort zone. That way you can just continue with your frustration.

          Comment

          • GrandVizier
            Rookie
            • Nov 2004
            • 145

            #20
            Re: Most unrealistic single game ever!

            my pitchers are gassed after 5 or 6 sometimes. i'd like to get to 100 pitches every now and then. even with fatigue down, they get gassed.


            *

            Comment

            • GrandVizier
              Rookie
              • Nov 2004
              • 145

              #21
              Re: Most unrealistic single game ever!

              my pitchers are gassed after 5 or 6 sometimes. i'd like to get to 100 pitches every now and then. even with fatigue down, they get gassed.


              *

              Comment

              • Garrett67
                MVP
                • Sep 2004
                • 1429

                #22
                Re: Most unrealistic single game ever!

                I can't even fathom how you could possibly go 20 innings with a pitcher. I think I may have gotten to 11 or 12 just to see what happened when his stamina went to zero, well, I did this twice and both times the pitcher was injured when it got below 5 or so. The only thing I can think of is you must either have pitcher Stamina cranked up, or you threw very few pitches.

                You're complaining that its unrealistic but when was the last time you saw a pitcher go 20 innings?
                Maybe I am misunderstanding what happened ...........

                Edit: Oops.. sorry, I thought this was for MVP.. I don't own the other one so, I guess the game is a bit whacked out... again, sorry
                Gamertags

                Xbox 360: Garrett67
                Playstation: Bean1967
                Steam: Axemaster5150

                Comment

                • Garrett67
                  MVP
                  • Sep 2004
                  • 1429

                  #23
                  Re: Most unrealistic single game ever!

                  I can't even fathom how you could possibly go 20 innings with a pitcher. I think I may have gotten to 11 or 12 just to see what happened when his stamina went to zero, well, I did this twice and both times the pitcher was injured when it got below 5 or so. The only thing I can think of is you must either have pitcher Stamina cranked up, or you threw very few pitches.

                  You're complaining that its unrealistic but when was the last time you saw a pitcher go 20 innings?
                  Maybe I am misunderstanding what happened ...........

                  Edit: Oops.. sorry, I thought this was for MVP.. I don't own the other one so, I guess the game is a bit whacked out... again, sorry
                  Gamertags

                  Xbox 360: Garrett67
                  Playstation: Bean1967
                  Steam: Axemaster5150

                  Comment

                  • rsnomar05
                    MVP
                    • Dec 2003
                    • 3662

                    #24
                    Re: Most unrealistic single game ever!

                    Originally posted by catcatch22
                    How many pitches did you throw, if you threw like 250 pitches thats one thing but the way you described it it sounds like you probably threw only like 90 - 130 pitches the whole game. If thats so then you need to bump up the difficulty. Obviously you have mastered pitching on that difficulty its a game where you have to tailor the difficulty to your skills.

                    I remember when High Heat 2002 came out and this guy posted on a message board that he won 160 games out of the 162 game season with the yankees after playing every single game. Mind you this was after just 1 month after the game was released. He played the game on the pro difficulty setting (default). He had the audacity to say that the game was not realistic when I can go 160 and 2. If you ever played high heat on pro difficulty it was not the toughest setting and he was flamed to death for posting that. He retorted that it was the default difficulty and that at default he should not be able to go 160-2, he refused to even play on a higher difficulty level.

                    Also not to be a smart *** or a "fanboy" by defending the game, (this game is unplayable to me without "real" cursor hitting) a while back didn't Spahn and Marichel each pitched 15-16 innings in one game. Not saying it would happen in todays game nor should it happen in the video game but those guys pitched every 3-4 days and would pitch 9 innings every time, probably pitching 150 pitches if they had to as long as they finished the game.
                    Sheets threw 210 pitches. It would have been better if the pitch count was lower, though a 20 inning 100 pitch game would have been unrealistic as well. And as far as the difficulty goes, the games I play have been close at that level. That game I won 1-0, and I just lost a game 6-5. I think I am on the right difficulty setting, and with the 6 run game I just gave up, I don't think I've mastered the pitching either. And that's what makes this 20 inning shutout so frustrating. It would be great if I could say I'm just too good, that all I need to do is bump up the difficulty, but this not the case. A game coming out of the box (default) that calls itself a sim should play like one. There shouldn't be any passed ball issues (don't know how that one got by testing) or pitcher stamina issues. I'm hoping the 20 inning shutout was an anomaly that will never happen again, but the fact that it happened once leads me to believe I could see it in the future.

                    "My pitchers are gassed after 5 or 6 sometimes. i'd like to get to 100 pitches every now and then. even with fatigue down, they get gassed."

                    The pitch counts are low in this game, I've found, unless you fiddle with the accuracy and take pitch sliders. Otherwise, it's too easy for you (and the computer) to consistently throw strikes. More strikes thrown means more pitches swung at, hence the lower pitch counts. However, I've found that if you increase the variability slider (or interface with K-Zone) and increase the AI take ball sliders, the pitch counts will be must more realistic.

                    "That's what the sliders are for. You know how some guys can play Halo and get through the game in a few hours, others it takes weeks? That's why the sliders are there. Everyone has their own talent/comfort when it comes to gaming, that's why there are different levels, i.e., rookie/pro/allstar/hall of fame/whatever. Some can defeat the game on a hall of fame level and others get their butts whipped on rookie."

                    Yes, but when a pticher is heading into the 20th inning, it shouldn't matter what the difficulty setting is. He should hammered because no pitcher can last that long, especially throwing 210 pitches. Even if it were rookie, he still should have collapsed and either injured himself or at least given up a run. On no difficulty setting should a pitcher be able to throw a 20 inning shutout.


                    "I allaud you for telling THE TRUTH. The truth is that these so-called "Most Realistic Game 3V3R!" games being put out are anything BUT realistic. Even the sliders that come with the games don't work right. They affect one part of a game positively, and manage to screw up another part of the game. Game players should NEVER have to 'pretend that the game is realistic'. If the system lets the player keep on playing as he would in real life, and the stats aren't realistic as a result, then it is the SYSTEM'S FAULT. Wait, I mean the fault of the developers and testing crew."

                    Great post, and I agree 100%. If you increase AI errors, sure, the passed ball problem is fixed, but now the computer commits more errors. If you increase the pitch speed, it makes it not only harder to hit, but also harder to steal bases. So then you decrease the runner speed, and slow player who hits a bloop single in right gets thrown out at first. Regardless of the difficulty the game is set to and the skill of the user, the game should play realistically. Sure, the stats will be odd if a player who always wins on All-Star plays on Rookie. He'll have more hits and more strikeouts than he normally would. But on no occasion should he be able to go 20 innings with a pitcher for the shutout. It shouldn't matter what the skill of the user is. If Sheets is left in too long, he should start to serve up hanging curves/meatball pitches and (if left in way too long, like, for instance the 20th inning) get injured.

                    This game has so much potential, and I like it better than MVP, but it also has some terrible flaws that should have been addressed.

                    Comment

                    • rsnomar05
                      MVP
                      • Dec 2003
                      • 3662

                      #25
                      Re: Most unrealistic single game ever!

                      Originally posted by catcatch22
                      How many pitches did you throw, if you threw like 250 pitches thats one thing but the way you described it it sounds like you probably threw only like 90 - 130 pitches the whole game. If thats so then you need to bump up the difficulty. Obviously you have mastered pitching on that difficulty its a game where you have to tailor the difficulty to your skills.

                      I remember when High Heat 2002 came out and this guy posted on a message board that he won 160 games out of the 162 game season with the yankees after playing every single game. Mind you this was after just 1 month after the game was released. He played the game on the pro difficulty setting (default). He had the audacity to say that the game was not realistic when I can go 160 and 2. If you ever played high heat on pro difficulty it was not the toughest setting and he was flamed to death for posting that. He retorted that it was the default difficulty and that at default he should not be able to go 160-2, he refused to even play on a higher difficulty level.

                      Also not to be a smart *** or a "fanboy" by defending the game, (this game is unplayable to me without "real" cursor hitting) a while back didn't Spahn and Marichel each pitched 15-16 innings in one game. Not saying it would happen in todays game nor should it happen in the video game but those guys pitched every 3-4 days and would pitch 9 innings every time, probably pitching 150 pitches if they had to as long as they finished the game.
                      Sheets threw 210 pitches. It would have been better if the pitch count was lower, though a 20 inning 100 pitch game would have been unrealistic as well. And as far as the difficulty goes, the games I play have been close at that level. That game I won 1-0, and I just lost a game 6-5. I think I am on the right difficulty setting, and with the 6 run game I just gave up, I don't think I've mastered the pitching either. And that's what makes this 20 inning shutout so frustrating. It would be great if I could say I'm just too good, that all I need to do is bump up the difficulty, but this not the case. A game coming out of the box (default) that calls itself a sim should play like one. There shouldn't be any passed ball issues (don't know how that one got by testing) or pitcher stamina issues. I'm hoping the 20 inning shutout was an anomaly that will never happen again, but the fact that it happened once leads me to believe I could see it in the future.

                      "My pitchers are gassed after 5 or 6 sometimes. i'd like to get to 100 pitches every now and then. even with fatigue down, they get gassed."

                      The pitch counts are low in this game, I've found, unless you fiddle with the accuracy and take pitch sliders. Otherwise, it's too easy for you (and the computer) to consistently throw strikes. More strikes thrown means more pitches swung at, hence the lower pitch counts. However, I've found that if you increase the variability slider (or interface with K-Zone) and increase the AI take ball sliders, the pitch counts will be must more realistic.

                      "That's what the sliders are for. You know how some guys can play Halo and get through the game in a few hours, others it takes weeks? That's why the sliders are there. Everyone has their own talent/comfort when it comes to gaming, that's why there are different levels, i.e., rookie/pro/allstar/hall of fame/whatever. Some can defeat the game on a hall of fame level and others get their butts whipped on rookie."

                      Yes, but when a pticher is heading into the 20th inning, it shouldn't matter what the difficulty setting is. He should hammered because no pitcher can last that long, especially throwing 210 pitches. Even if it were rookie, he still should have collapsed and either injured himself or at least given up a run. On no difficulty setting should a pitcher be able to throw a 20 inning shutout.


                      "I allaud you for telling THE TRUTH. The truth is that these so-called "Most Realistic Game 3V3R!" games being put out are anything BUT realistic. Even the sliders that come with the games don't work right. They affect one part of a game positively, and manage to screw up another part of the game. Game players should NEVER have to 'pretend that the game is realistic'. If the system lets the player keep on playing as he would in real life, and the stats aren't realistic as a result, then it is the SYSTEM'S FAULT. Wait, I mean the fault of the developers and testing crew."

                      Great post, and I agree 100%. If you increase AI errors, sure, the passed ball problem is fixed, but now the computer commits more errors. If you increase the pitch speed, it makes it not only harder to hit, but also harder to steal bases. So then you decrease the runner speed, and slow player who hits a bloop single in right gets thrown out at first. Regardless of the difficulty the game is set to and the skill of the user, the game should play realistically. Sure, the stats will be odd if a player who always wins on All-Star plays on Rookie. He'll have more hits and more strikeouts than he normally would. But on no occasion should he be able to go 20 innings with a pitcher for the shutout. It shouldn't matter what the skill of the user is. If Sheets is left in too long, he should start to serve up hanging curves/meatball pitches and (if left in way too long, like, for instance the 20th inning) get injured.

                      This game has so much potential, and I like it better than MVP, but it also has some terrible flaws that should have been addressed.

                      Comment

                      • jim416
                        Banned
                        • Feb 2003
                        • 10606

                        #26
                        Re: Most unrealistic single game ever!

                        If you increase AI errors, sure, the passed ball problem is fixed, but now the computer commits more errors.

                        I have not seen this at all.

                        I have played games where there are no errors whatsoever in a game. I don't know what your sliders are set at, you agree with the poster that they don't work? I still can't believe the thing with Sheets pitching. Put the game on LEGEND and if you can come back here and tell me Sheets goes 20 innings again, then I can only assume you're one of the gamers who can master video games. I play on LEGEND and I get my butt kicked almost everytime.

                        Comment

                        • jim416
                          Banned
                          • Feb 2003
                          • 10606

                          #27
                          Re: Most unrealistic single game ever!

                          If you increase AI errors, sure, the passed ball problem is fixed, but now the computer commits more errors.

                          I have not seen this at all.

                          I have played games where there are no errors whatsoever in a game. I don't know what your sliders are set at, you agree with the poster that they don't work? I still can't believe the thing with Sheets pitching. Put the game on LEGEND and if you can come back here and tell me Sheets goes 20 innings again, then I can only assume you're one of the gamers who can master video games. I play on LEGEND and I get my butt kicked almost everytime.

                          Comment

                          • Dman4Life8017
                            Rookie
                            • Mar 2005
                            • 8

                            #28
                            Re: Most unrealistic single game ever!

                            Originally posted by rsnomar05
                            Note that this is not posted to start a flame war. I like this game, but what happened earlier today is unforgiveable. First off, for some reason the owner wants me to get rid of Matt Clemente at the start of the season, even though he was just signed. So I package him and Millar (Ahearn) off to the Brewers for Ben Sheets. I win the division and make the playoffs, and I play my first game against the Tribe with Sheets on the hill.

                            Here's the bogus part: Sheets throws a 20 inning, 3 hit shutout with 28 K's. Yes, that's right, a 20 inning, 3 hit shutout. For those of you curious, this was on the default sliders with only the AI errors bumped up to stop passed balls. The difficulty was All-Star.

                            Maybe the K-Zone in this game is just too easy, but no pitcher should ever be able to go 20 and shut out an opposing playoff team. Morgan and Miller kept making comments about how great Sheets' night was, but for some reason they thought it was still the ninth, as every inning they talked about his 9-inning shutout possibilities.

                            As for the Tribe, they changed pitchers normally. I blew several chances to win, including a first and third with one out situation in the 15th, but against Sheets they had no chances. I knew coming into each inning that it would be 1-2-3, because that was how the game had gone. For some batters, the controller was rattling, but even in those situation Sheets' confidence was full. The opposing batters' confidence was zero throughout almost the entire game. I don't know about you, but if I'm facing a pitcher who's thrown 19 innings straight, my confidence would be pretty high. Even worse was the fact that his fastball was still at 90.

                            I still like this game, and I'm willing to overlook it as an anomaly, but I will be ticked if this happens again in the future. A pitcher going 12 innings I can see, but even then that's iffy. A pitcher going 20 for the shutout? That's unacceptable.
                            I've yet to see a CPU owned team offer a trade in the beginning of the season, let alone accept one. And I've only gone beyond 9 innings with one pitcher, and that was RJ. I know Schilling and Clemens can do it, but that's just about it because they have insane stamina. Putting the game on "pure baseball" solves all those problems. I'm currently in the middle of a season with the Yankees and I'm 52-28, and everyone seems to be right where they would be in real life. The only trade I made was Pavano for Hudson, and I pulled that one off because Hudson had lost 4 straight, and the Braves were dumping him. Also, the K-zone is just as easy as the Meter pitching in MVP. Once you get use to it, you can pretty much do what you want. The kicker is the pressure meter. That effects your pitches drastically. MVP, once you have the meter timing down, you can throw strikes all day.
                            Been there, done that, killed you and took your guns -- FPS saying on XBL -- XBL Gamer Tag "Y2Dman"

                            Comment

                            • Dman4Life8017
                              Rookie
                              • Mar 2005
                              • 8

                              #29
                              Re: Most unrealistic single game ever!

                              Originally posted by rsnomar05
                              Note that this is not posted to start a flame war. I like this game, but what happened earlier today is unforgiveable. First off, for some reason the owner wants me to get rid of Matt Clemente at the start of the season, even though he was just signed. So I package him and Millar (Ahearn) off to the Brewers for Ben Sheets. I win the division and make the playoffs, and I play my first game against the Tribe with Sheets on the hill.

                              Here's the bogus part: Sheets throws a 20 inning, 3 hit shutout with 28 K's. Yes, that's right, a 20 inning, 3 hit shutout. For those of you curious, this was on the default sliders with only the AI errors bumped up to stop passed balls. The difficulty was All-Star.

                              Maybe the K-Zone in this game is just too easy, but no pitcher should ever be able to go 20 and shut out an opposing playoff team. Morgan and Miller kept making comments about how great Sheets' night was, but for some reason they thought it was still the ninth, as every inning they talked about his 9-inning shutout possibilities.

                              As for the Tribe, they changed pitchers normally. I blew several chances to win, including a first and third with one out situation in the 15th, but against Sheets they had no chances. I knew coming into each inning that it would be 1-2-3, because that was how the game had gone. For some batters, the controller was rattling, but even in those situation Sheets' confidence was full. The opposing batters' confidence was zero throughout almost the entire game. I don't know about you, but if I'm facing a pitcher who's thrown 19 innings straight, my confidence would be pretty high. Even worse was the fact that his fastball was still at 90.

                              I still like this game, and I'm willing to overlook it as an anomaly, but I will be ticked if this happens again in the future. A pitcher going 12 innings I can see, but even then that's iffy. A pitcher going 20 for the shutout? That's unacceptable.
                              I've yet to see a CPU owned team offer a trade in the beginning of the season, let alone accept one. And I've only gone beyond 9 innings with one pitcher, and that was RJ. I know Schilling and Clemens can do it, but that's just about it because they have insane stamina. Putting the game on "pure baseball" solves all those problems. I'm currently in the middle of a season with the Yankees and I'm 52-28, and everyone seems to be right where they would be in real life. The only trade I made was Pavano for Hudson, and I pulled that one off because Hudson had lost 4 straight, and the Braves were dumping him. Also, the K-zone is just as easy as the Meter pitching in MVP. Once you get use to it, you can pretty much do what you want. The kicker is the pressure meter. That effects your pitches drastically. MVP, once you have the meter timing down, you can throw strikes all day.
                              Been there, done that, killed you and took your guns -- FPS saying on XBL -- XBL Gamer Tag "Y2Dman"

                              Comment

                              • rsnomar05
                                MVP
                                • Dec 2003
                                • 3662

                                #30
                                Re: Most unrealistic single game ever!

                                Originally posted by Dman4Life8017
                                I've yet to see a CPU owned team offer a trade in the beginning of the season, let alone accept one. And I've only gone beyond 9 innings with one pitcher, and that was RJ. I know Schilling and Clemens can do it, but that's just about it because they have insane stamina. Putting the game on "pure baseball" solves all those problems. I'm currently in the middle of a season with the Yankees and I'm 52-28, and everyone seems to be right where they would be in real life. The only trade I made was Pavano for Hudson, and I pulled that one off because Hudson had lost 4 straight, and the Braves were dumping him. Also, the K-zone is just as easy as the Meter pitching in MVP. Once you get use to it, you can pretty much do what you want. The kicker is the pressure meter. That effects your pitches drastically. MVP, once you have the meter timing down, you can throw strikes all day.
                                If you don't believe me about the trade, go into GM Mode with the Red Sox and, when the owner tells you to get rid of Clemente, offer him and Ahearn for Ben Sheets. It will work, and then you'll believe me.

                                "I have played games where there are no errors whatsoever in a game. I don't know what your sliders are set at, you agree with the poster that they don't work? I still can't believe the thing with Sheets pitching. Put the game on LEGEND and if you can come back here and tell me Sheets goes 20 innings again, then I can only assume you're one of the gamers who can master video games. I play on LEGEND and I get my butt kicked almost everytime."

                                Jim, I never said the sliders didn't work. I said that often times they will bring up another problem. And yes, I am seeing more errors with AI Errors set to 50 (I actually now have it at 45), which is logical. Why? Because I INCREASED AI ERRORS. Thus, more errors. I am not getting a ton, but I am getting more than I did before hand. I can live with that, however, as it's much better than the passed ball issue.

                                You tell me to bump it up to Legend, and if it happens again I'll be a "video game master?" You're missing the point that a pitcher should not physically be capable of throwing 20 innings of shutout ball. He should either get injured or throw up meatballs if the K-Zone is even a tad-bit off. And no, I don't get the K-Zone lined up perfectly every time or even close to every time. And why should I bump it up to Legend if I am getting close games at All-Star and am winning about 50% of the games I play? If I put the game on Rookie, I still shouldn't be able to go 20 innings. Pro? Nope, because throwing 20 innings with a pitcher is and should be impossible. It shouldn't even come down to user skill. And in this case (because I lose games on All-Star fairly frequently) I don't think it did.

                                I don't see why some of you feel the need to defend this game to death. I've already said I like it much better than MVP. But it is also a flawed baseball game (like with the passed ball issue), with bugs that should not have made it past testing. No baseball game is perfect, and neither is this one. You can believe that this game has noting wrong with it, that I never traded for Sheets, or that he never threw 20 innings. But, if I say I like this game better than MVP (I've never played 989's offering because I don't have a PS2), why would I lie? It happened, and you can either accept it or deny it, but this game is not perfect. It's a great game, but it has its issues, and this 20 inning thing is one of them.

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