mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

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    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #256
    Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

    Originally posted by brewercrew19
    Yeah, I'm the only one allowed to make fun of harsh. Jerks. Odd that you've been doing these rosters for years and just now decided to try and figure out a rating system. Does explain quite a bit however.
    Keep this garbage up and you won't be a member here for long.

    If you have nothing useful to post, don't post anything.
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    Comment

    • cubsfan203
      All Star
      • Jun 2004
      • 6689

      #257
      Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

      Are you looking for ratings based on the simulation, or playing the games? This year you can really only have one and not the other, because the simulated average stats are really low. So to have realistic stats you'll have to raise contact ratings quite a bit, which will lead to unrealistic play for the games actually played.
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      Comment

      • wudl83
        Pro
        • Jun 2011
        • 627

        #258
        Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

        Oops
        ".330-.340 =
        .320-330 =
        .310-320 =
        .300-.310 ="

        Was what I meant with
        "avg. = contact
        .40 = 99
        .35 = 89
        .30 = 79
        .25 = 69
        .20 = 59
        .15 = 49
        .10 = 39
        .05 = 29"

        So you could do it (to say it in detail):
        .40=99
        .390-.399=98-99
        .380-.389=96-97
        .370-.379=94-95
        .360-.369=92-93
        .350-.359=90-91
        .340-.349=88-89
        .330-.339=86-87
        .320-.329=84-85
        .310-.319=82-83
        .300-.309=80-81
        .290-.299=78-79
        .280-.289=76-77
        .270-.279=74-75
        .260-.269=72-73
        .250-.259=70-71
        .240-.249=68-69
        .230-.239=66-67
        .220-.229=64-65
        .210-.219=62-63
        .200-.209=60-61
        .190-.199=58-59
        .180-.189=56-57
        .170-.179=54-55
        .160-.169=52-53
        .150-.159=50-51
        .140-.149=48-49
        .130-.139=46-47
        .120-.129=44-45
        .110-.119=42-43
        .100-.109=40-41
        .090-.099=38-39
        .080-.089=36-37
        .060-.069=34-35
        .050-.059=32-33
        .040-.049=30-31
        .030-.039=28-29
        .020-.029=26-27
        .000-.019=25
        So Tim Lincecum would get a 25 vs. LHP (.000) and a 43 vs. RHP (.119), Pablo Sandoval would get a 76 vs. LHP (.281) and a 84 vs. RHP (.324), Matt Kemp would get a 88 vs. LHP (.341) and a 83 vs. RHP (.319), Chipper Jones would get a 73 vs. LHP (.268) and a 75 vs. RHP (.278), and so on.


        Originally posted by cubsfan203
        Are you looking for ratings based on the simulation, or playing the games? This year you can really only have one and not the other, because the simulated average stats are really low. So to have realistic stats you'll have to raise contact ratings quite a bit, which will lead to unrealistic play for the games actually played.
        Are you sure that the player ratings really affect the simulated games that much? Because what I realized in the pc version was that the SLIDERS do not affect simulated games.
        Last edited by wudl83; 10-04-2011, 01:49 PM.

        Comment

        • mkharsh33
          Hall Of Fame
          • Nov 2006
          • 12781

          #259
          Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

          Appreciate the information...

          The problem I've had is that I've had no "official" system that I've used to rate players. I've just eyeballed up stats and have done estimations for teams. It has never been a perfect system. I input a ton of information I read both her and at the 2k forums, but it's a lot of work and time consuming. I also did 8 years worth of NBA 2K11 classic roster files, and have the entire 1995 MLB rosters done (but with no ratings updates yet).

          I want to develop a better system. I have never owned an MLB 2K baseball game until 2k9. I traded it in within a few weeks - and I did NO rosters for that game. I did rosters for 2K10, and they took off. I kept up with transactions and did a lot of work on them that no one was doing (outside of the official 2k rosters). I've never said these were without faults, and I also am only in my second year of doing them. Now that the regular season is over, I'd like to do one final roster set... So you guys can have the best available experience, and also to help me get a system down for next year (if I choose to do rosters again). So I hope this helps explain things - it's just a hobby for me - not perfect, but I think we'd all agree they're better than anything that anyone else is putting out there. I've downloaded a few of the other sets out there...many of them were MINE, just tweaked a small bit. (I put a couple hidden things in to know whether they were mine or not). All I want is the best set available, and if all I get is sarcasm and complaints, that's not helping. I want to create a system that will benefit all of us...

          The helpful ideas coming in are great, and that's what I want to build on. I'd like a set for contact...power...and some sort of pitching rating system. But realize this may take a TON of time to input.

          Here's my offer: I can upload my latest file - as is. I've worked on a few more things, updated some stance information provided here. If someone else wants to now take this on I'd greatly appreciate it. But if this is met with more sarcasm & ridicule, then I'm done here. Like I said, I don't want a cult-following, but I find the comments here to be a bit derisive and I don't appreciate it when all I'm trying to do is help. Thanks!
          STEELERS INDIANS CELTICS

          Comment

          • mkharsh33
            Hall Of Fame
            • Nov 2006
            • 12781

            #260
            Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

            Originally posted by wudl83
            Oops
            ".330-.340 =
            .320-330 =
            .310-320 =
            .300-.310 ="

            Was what I meant with
            "avg. = contact
            .40 = 99
            .35 = 89
            .30 = 79
            .25 = 69
            .20 = 59
            .15 = 49
            .10 = 39
            .05 = 29"

            So you could do it (to say it in detail):
            .40=99
            .390-.399=98-99
            .380-.389=96-97
            .370-.379=94-95
            .360-.369=92-93
            .350-.359=90-91
            .340-.349=88-89
            .330-.339=86-87
            .320-.329=84-85
            .310-.319=82-83
            .300-.309=80-81
            .290-.299=78-79
            .280-.289=76-77
            .270-.279=74-75
            .260-.269=72-73
            .250-.259=70-71
            .240-.249=68-69
            .230-.239=66-67
            .220-.229=64-65
            .210-.219=62-63
            .200-.209=60-61
            .190-.199=58-59
            .180-.189=56-57
            .170-.179=54-55
            .160-.169=52-53
            .150-.159=50-51
            .140-.149=48-49
            .130-.139=46-47
            .120-.129=44-45
            .110-.119=42-43
            .100-.109=40-41
            .090-.099=38-39
            .080-.089=36-37
            .060-.069=34-35
            .050-.059=32-33
            .040-.049=30-31
            .030-.039=28-29
            .020-.029=26-27
            .000-.019=25
            So Tim Lincecum would get a 25 vs. LHP (.000) and a 43 vs. RHP (.119), Pablo Sandoval would get a 76 vs. LHP (.281) and a 84 vs. RHP (.324), Matt Kemp would get a 88 vs. LHP (.341) and a 83 vs. RHP (.319), Chipper Jones would get a 73 vs. LHP (.268) and a 75 vs. RHP (.278), and so on.



            Are you sure that the player ratings really affect the simulated games that much? Because what I realized in the pc version was that the SLIDERS do not affect simulated games.
            your range might need tweaked. the problem i foresee is that guys won't hit that high a percentage. We may have to start the top range at around .340-.345. Cabrera led the AL at .344 and Reyes led the NL at .337. So if we start the top end at .400 it will drop those attributes too drastically.

            So I'd suggest starting at .340-.350 and then work down from there. My guess is the sim-engine for the game would drop the stats too low (I remember last year I lowered the numbers and then ended up re-doing them because guys were seeing terrible stats in their dynasties).

            Also, I don't think I'll have the kind of time you're suggesting here (with split stats that involved). There's too many players to have to re-rate (because there are guys on the AAA level who are hurt or played some games). At this point I'm not sure what to do...I really wish I had a way of getting guys to help on this and we could do a "community roster project" but I just don't there's enough interest...
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            • wudl83
              Pro
              • Jun 2011
              • 627

              #261
              Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

              Hm okay I get your point. My thought behind this was that in real life there are seasons where players get over .344 or .337 avg. E.g. in 2004 Ichiro Suzuki hit .372, a few years ago Bonds hit over .370 as well.
              There are times where the "perfect hitters" aren't around, like the last 3-4 years. But one should leave this potential ratings over because there could come players with this abilities.
              I am not at home now but I could test tomorrow how it would affect simulated games.
              But well - a real conclusion can't be drawn either. You have to take into account that different teams lineup against different pitchers.
              You have also to take into account that there are hot and cold streaks.
              The problem in this game is that there are so many ratings. I think for an roster editor there are TOO many.
              You have different ratings for batting avg., doubles, triples, homers and that for LHP and RHP. IMO it would be enough to have ratings for batting avg. for LHP and RHP and for batting power for LHP and RHP. Things like triples could be done via the players speed as mostly speedie guys get the triples.
              Same goes with pitchers, as there are stats ingame for things like giving up doubles and triples which I didn't even find stats for. And that goes for Pitchers against lefthanded and righthanded batters.
              Then there are the fielding stats for every player. This affects also the offensive production and the pitching.
              And not to forget the many tendencies. Tendencies for pitchers (giving up walks, trying to strike batters out, etc.) AND for batters (out by ground ball, out by strike out, etc.) although there are things like batter's eye vs. LHP AND RHP as well.
              As I said in your slider set I edited nearly every damn rating and tendency for the Giants, Dodgers, Rockies and Padres. This took 2-3 hours for every team. I did this only for the players which MLB2k11 had in the majors, because I based it off the last official roster.
              This will take lots of work. But I am fine with it.
              Last edited by wudl83; 10-04-2011, 02:39 PM.

              Comment

              • IvanCalderon90
                Rookie
                • Aug 2008
                • 129

                #262
                Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

                mkharsh i can help with accurate rosters and I can add a couple more prospects for each team. Just let me know if i should work with your 9/23 file or the file you talked about uploading.

                Comment

                • mkharsh33
                  Hall Of Fame
                  • Nov 2006
                  • 12781

                  #263
                  Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

                  Originally posted by IvanCalderon90
                  mkharsh i can help with accurate rosters and I can add a couple more prospects for each team. Just let me know if i should work with your 9/23 file or the file you talked about uploading.
                  Let me upload another one first... I have done some more edits to it, fixing some stances and updating a couple contracts that were finalized before the season ended. I've also tinkered with the Angels, Astros and Athletics a bit more. I promise to upload it tonight.

                  If you want to be able to re-upload the file, do NOT change any of the 5 name filter blocks.... Just leave them alone so we can continue to pass around the file. Those 5 are: Furbush (M's), Adcock (Royals), Dickerson (Cards), Hooker (Cards - minors), and Whitley (Yankees - minors).

                  Appreciate it very much!!! Also, what's your gamertag? Thanks!
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                  Comment

                  • IvanCalderon90
                    Rookie
                    • Aug 2008
                    • 129

                    #264
                    Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

                    Did you use Cot's baseball contracts for updating contracts? GT is vincentg4569

                    Comment

                    • mkharsh33
                      Hall Of Fame
                      • Nov 2006
                      • 12781

                      #265
                      Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

                      Originally posted by IvanCalderon90
                      Did you use Cot's baseball contracts for updating contracts? GT is vincentg4569
                      No... The contracts are exactly as the official 2k rosters had them back in March, when I started working on this file. You have to be careful with contracts because, if it's like last year, you cannot do apples-to-apples contract money because it will screw with the team GM tasks (or something like that) and will let guys sit in the FA pool who should be signed. When I updated a few of them, I scaled them down a bit, so the lengths are correct, but the dollar values were slightly altered down.

                      But I'll get that file up... Will be sometime around 10 pm on the east coast (I'm in Florida). Thanks again!!
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                      • IvanCalderon90
                        Rookie
                        • Aug 2008
                        • 129

                        #266
                        Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

                        I ask about the contracts because your last update had Mark Buehrle at 2yrs; I went through every teams' contracts and saw that option years were not included. We can actually include option years because just like in the real life, a player's contract can be bought out in the game. If you have considered this, I won't touch the contracts; if you haven't, I can include this when I do the rosters.

                        Comment

                        • mkharsh33
                          Hall Of Fame
                          • Nov 2006
                          • 12781

                          #267
                          Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

                          Originally posted by IvanCalderon90
                          I ask about the contracts because your last update had Mark Buehrle at 2yrs; I went through every teams' contracts and saw that option years were not included. We can actually include option years because just like in the real life, a player's contract can be bought out in the game. If you have considered this, I won't touch the contracts; if you haven't, I can include this when I do the rosters.
                          that would be totally fine and very much appreciated! again, your help means a lot! I'll have the file up tonight, and I'll post here when it's up (and I can send you a note through xbox live)!
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                          • mkharsh33
                            Hall Of Fame
                            • Nov 2006
                            • 12781

                            #268
                            Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

                            Originally posted by IvanCalderon90
                            I ask about the contracts because your last update had Mark Buehrle at 2yrs; I went through every teams' contracts and saw that option years were not included. We can actually include option years because just like in the real life, a player's contract can be bought out in the game. If you have considered this, I won't touch the contracts; if you haven't, I can include this when I do the rosters.
                            One more thing... Thought this might be of help as well... Tons of late information on all the top prospects and an outstanding tool for everyone to use.
                            Attached Files
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                            Comment

                            • mkharsh33
                              Hall Of Fame
                              • Nov 2006
                              • 12781

                              #269
                              Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

                              latest file is up... minimal updates, and some tweaks (batting stances).

                              file is for vincentg4569 who will now work on a number of edits.

                              vincent: if you could please keep a basic idea of what updates you've made (not all the specifics - but basic parameters) it would be appreciated. others may want to help as well so we'll need to keep track of what ground is covered. again, my many thanks!!! mike
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                              Comment

                              • cubsfan203
                                All Star
                                • Jun 2004
                                • 6689

                                #270
                                Re: mkharsh33 MLB 2K11 ROSTERS (360 ONLY)

                                Here is what my testing came up with back when the game came out. All I did was input the simulated stats compared to the contact rating and made a line through the middle and used that formula. Obviously the higher numbers are flawed, but like I said that's because of the simulation engine.

                                .311 99
                                .309 98
                                .307 97
                                .306 96
                                .304 95
                                .303 94
                                .301 93
                                .299 92
                                .298 91
                                .296 90
                                .295 89
                                .293 88
                                .291 87
                                .290 86
                                .288 85
                                .287 84
                                .285 83
                                .283 82
                                .282 81
                                .280 80
                                .279 79
                                .277 78
                                .275 77
                                .274 76
                                .272 75
                                .271 74
                                .269 73
                                .267 72
                                .266 71
                                .264 70
                                .263 69
                                .261 68
                                .259 67
                                .258 66
                                .256 65
                                .255 64
                                .253 63
                                .251 62
                                .250 61
                                .248 60
                                .247 59
                                .245 58
                                .243 57
                                .242 56
                                .240 55
                                .239 54
                                .237 53
                                .235 52
                                .234 51
                                .232 50
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