2017 Roster-MLB 2K13 (360)

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  • GMAB8
    MVP
    • Nov 2010
    • 1014

    #391
    Re: 2017 Roster-MLB 2K13 (360)

    Originally posted by YogiGarebear89


    Ayyyyyy, love you guys haha. Hooked up the old TV and 360 just to play this today so I'm so happy this worked haha
    Glad you were able to get it to work! These guys put a lot of effort and time into the roster. Well worth it!

    Sent from my SM-G930V using Tapatalk

    Comment

    • mkharsh33
      Hall Of Fame
      • Nov 2006
      • 12781

      #392
      Re: 2017 Roster-MLB 2K13 (360)

      Originally posted by Baseballpilot22
      Since I still have my fully updated Brewers organization I'll paste them all in, and if you want I can post it back on here or send it to you and you can post it.
      You can share that file here. I'm sure jmc won't mind. Are you using the latest file where jmc updated the minor league affiliates, and then using the work that I did on this latest file? Just curious - it would be fun to have your additions, but I would only use your file if it's updated from the work I added because I put a LOT of hours into this. Thanks!!

      (Note: I also updated my sliders - not for the faint of heart, but I've had some incredibly realistic games with them. Great players will play great, and if you're not patient at the plate you'll struggle. Move the pitches around and changes speeds and locations - and pitch OUTSIDE of the zone and you'll still strike guys out, even with the cpu hitting contact at 100.)
      STEELERS INDIANS CELTICS

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      • GreenLightning
        Rookie
        • Mar 2017
        • 270

        #393
        Re: 2017 Roster-MLB 2K13 (360)

        Originally posted by mkharsh33
        You can share that file here. I'm sure jmc won't mind. Are you using the latest file where jmc updated the minor league affiliates, and then using the work that I did on this latest file? Just curious - it would be fun to have your additions, but I would only use your file if it's updated from the work I added because I put a LOT of hours into this. Thanks!!

        (Note: I also updated my sliders - not for the faint of heart, but I've had some incredibly realistic games with them. Great players will play great, and if you're not patient at the plate you'll struggle. Move the pitches around and changes speeds and locations - and pitch OUTSIDE of the zone and you'll still strike guys out, even with the cpu hitting contact at 100.)
        I didn't see a new posting in the slider section. Where can I find the newest slider set?

        Comment

        • GMAB8
          MVP
          • Nov 2010
          • 1014

          #394
          Re: 2017 Roster-MLB 2K13 (360)

          Originally posted by GreenLightning
          I didn't see a new posting in the slider section. Where can I find the newest slider set?
          He edited and updated post 1 in his slider thread.

          Sent from my SM-G930V using Tapatalk

          Comment

          • mkharsh33
            Hall Of Fame
            • Nov 2006
            • 12781

            #395
            Re: 2017 Roster-MLB 2K13 (360)

            Originally posted by GMAB8
            He edited and updated post 1 in his slider thread.

            Sent from my SM-G930V using Tapatalk
            Yeah - page 1 is always updated. I provided a slight update today based upon some stuff I was seeing. Baseball is a hard deal to create sliders for because of all the variances of the game. Again, I wish 2K would add those additional numbers between 0-5-10 so we could really make the game come to life.
            STEELERS INDIANS CELTICS

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            • GMAB8
              MVP
              • Nov 2010
              • 1014

              #396
              Re: 2017 Roster-MLB 2K13 (360)

              Originally posted by mkharsh33
              Yeah - page 1 is always updated. I provided a slight update today based upon some stuff I was seeing. Baseball is a hard deal to create sliders for because of all the variances of the game. Again, I wish 2K would add those additional numbers between 0-5-10 so we could really make the game come to life.
              What about this idea for sliders? Randomize the values for specific sliders in a given range. For example, using one 6 sided die, roll for both human and cpu.

              Hum Contact - range (5-30) - roll = 2, therefore slider = 10
              Hum power - (45-70) - roll = 4, slider 60

              Cpu contact - (70-95) - roll = 2, slider 75
              Cpu power - (70-95) - roll = 4, slider 85

              Hum control - (15-40) - roll=5, slider 35
              Hum composure (0-50, 10 point increments) roll=3, slider 20

              Cpu strike zone tendency (15-40) - roll 5, slider 35
              Cpu composure (0-50) - roll =1, slider 0

              Hum gather error (40-65) roll = 5, slider 60
              Hum throw error (40-65) roll 3, slider 50

              Cpu gather error (40-65) roll 6, slider 65
              Cpu throw error (40-65) roll 6, slider 65

              Those were my actual dice rolls as I was typing this up. This could possibly add some difference in feel from game to game? Most of these values are a plus or minus 2 or 3 from your slider set Mike.

              Thoughts anybody?


              Sent from my SM-G930V using Tapatalk

              Comment

              • tonybologna
                MVP
                • Sep 2005
                • 9092

                #397
                Re: 2017 Roster-MLB 2K13 (360)

                Originally posted by mkharsh33
                Yeah - page 1 is always updated. I provided a slight update today based upon some stuff I was seeing. Baseball is a hard deal to create sliders for because of all the variances of the game. Again, I wish 2K would add those additional numbers between 0-5-10 so we could really make the game come to life.
                Where did you post your slight update MKHarsh? I only see the latest one that jmc provided in the 1st post. What am I missing buddy? Thanks.
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                RIP Pat Summitt: We will all miss you!

                Jeremiah 29:11

                Comment

                • GMAB8
                  MVP
                  • Nov 2010
                  • 1014

                  #398
                  Re: 2017 Roster-MLB 2K13 (360)

                  Originally posted by tonybologna
                  Where did you post your slight update MKHarsh? I only see the latest one that jmc provided in the 1st post. What am I missing buddy? Thanks.
                  https://forums.operationsports.com/f...-pitching.html

                  Page 1, Post 1.

                  He has updated a couple of times recently.

                  Sent from my SM-G930V using Tapatalk

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                  • lowpaiddonkey10
                    MVP
                    • Oct 2017
                    • 2163

                    #399
                    Re: 2017 Roster-MLB 2K13 (360)

                    Those sliders are mighty tough.

                    Comment

                    • GMAB8
                      MVP
                      • Nov 2010
                      • 1014

                      #400
                      Re: 2017 Roster-MLB 2K13 (360)

                      Originally posted by lowpaiddonkey10
                      Those sliders are mighty tough.
                      You can say that again! I can't compete on that level. One of my biggest problems is being patient at the plate. Also, the Cpu offense is beast.

                      They are a great base to work from though. All of the work done getting running and throw speeds in line is amazing. Adjusting the contact and power to your liking is easy enough.

                      Sent from my SM-G930V using Tapatalk

                      Comment

                      • mkharsh33
                        Hall Of Fame
                        • Nov 2006
                        • 12781

                        #401
                        Re: 2017 Roster-MLB 2K13 (360)

                        pitch outside the zone. be patient at the plate. look for your pitch (ie. down the middle) and just foul off ones you can't hit. I wouldn't try to hit for power once you have 2 strikes on you unless you have a monster power guy up. move pitches around and pitch outside the zone. try to get ahead in the count. it's like real mlb baseball - yes, these are tough but i've played 2 games today in which I won 8-6 and lost 1-0. good variety. tense games. but much fun!
                        STEELERS INDIANS CELTICS

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                        • tonybologna
                          MVP
                          • Sep 2005
                          • 9092

                          #402
                          Re: 2017 Roster-MLB 2K13 (360)

                          Originally posted by GMAB8
                          https://forums.operationsports.com/f...-pitching.html

                          Page 1, Post 1.

                          He has updated a couple of times recently.

                          Sent from my SM-G930V using Tapatalk
                          I thought he meant a roster update & not slider updates.
                          NCAA- GO VOLS
                          NBA- GO CELTICS
                          MLB- GO BRAVES
                          NFL- GO COWBOYS
                          NHL- GO PREDATORS
                          NASCAR- Chase Elliott
                          MLS- LA Galaxy

                          RIP Pat Summitt: We will all miss you!

                          Jeremiah 29:11

                          Comment

                          • steb1574
                            Rookie
                            • Aug 2017
                            • 30

                            #403
                            Re: 2017 Roster-MLB 2K13 (360)

                            Hey guys,

                            I just have a question on some of the gameplay. I'm wondering if any of you have noticed some of the weird things that happen with the computer infielders and outfielders. In the infield sometimes an infielder will chase after a baserunner when he has no chance of tagging him and then when he finally throws to first it's way too late. Sometimes they'll hesitate to throw to second to start what should've been a tailor-made dp. Or they'll miss stepping on second base, hesitate and then throw late to first. In the outfield, the main thing I've seen is cutoff men hesitating to take the relay and fire to home or one of the other bases.

                            Any suggestions on how to fix this? Perhaps adjusting gameplay sliders or some of the player ratings? I read in some of the earlier posts that the roster update may address some of these things like the catcher passed balls with awareness and acceleration. Any advice is much appreciated. Thanks!

                            Comment

                            • shogunofharlem3
                              MVP
                              • Dec 2007
                              • 1799

                              #404
                              Re: 2017 Roster-MLB 2K13 (360)

                              Not much you can do about it. That is all hard coded into the game. I see very little of the missing bases and chasing after runners, if any at all.

                              However, the ai cutoff glitch that is there I find to be more of a calculation than a glitch. The ai will only make a throw if there is the possibility of a play.

                              If they get the cutoff and calculate that their throw speed will not get the ball home before the runner's run speed gets them there, they will hold. I think there is a window that they will throw but it is very small.

                              At this point, enjoy it most for the pitching/hitting mechanic which is second to none. The occasional glitches that arise on the field at this point are what they are.

                              What slider set are you using? And, you are using this roster right?
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                              • mkharsh33
                                Hall Of Fame
                                • Nov 2006
                                • 12781

                                #405
                                Re: 2017 Roster-MLB 2K13 (360)

                                Originally posted by shogunofharlem3
                                Not much you can do about it. That is all hard coded into the game. I see very little of the missing bases and chasing after runners, if any at all.

                                However, the ai cutoff glitch that is there I find to be more of a calculation than a glitch. The ai will only make a throw if there is the possibility of a play.

                                If they get the cutoff and calculate that their throw speed will not get the ball home before the runner's run speed gets them there, they will hold. I think there is a window that they will throw but it is very small.

                                At this point, enjoy it most for the pitching/hitting mechanic which is second to none. The occasional glitches that arise on the field at this point are what they are.

                                What slider set are you using? And, you are using this roster right?
                                I found with my slider set, and the running speeds I have set, that I could NOT go any lower than infield throw speed at 35. At 30 they would not make throws. At 40 it was unrealistic. So 35 was the sweet spot. Now, that won't work for all slider sets if you have the base running speed set high. But I felt that having base running speed above 35 made the game warp speed and unrealistic. I'm pretty content with the slider set I have - my only struggle is whether to put cpu batting power at 100 or 95, and whether I should keep user hitting power at 55 - or go lower or higher. But if those are my biggest concerns than I guess I can't complain.
                                STEELERS INDIANS CELTICS

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